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shadowtyrant
12-24-2009, 05:49 PM
Hi there.
I read the forums for quite some while now, but i never registered. At first, greetings to all^^
and i hope you can forgive me for starting my forum career with this tpoic, but it really bugs me
somehow...

After reading all the rumors, nerfcreep and doomsaying, I decided to take a look at the new tyranidcodex
myself. It is open to pubilc for quite some days now (at least here in Germany; is it true that there are
no previewdexes overseas?). After reading the dex very carefully,some issues kept bothering me...
First of all, I am not a Nidzilla-Player, nor am i afraid of changings (I play 3 different armies since
3rd Ed. and i never complained before). The new dex is not broken; as a matter of fact, it is very
competitive. But the dex itself seems to be poorly designed. It is the worst codex i have ever read,
for several reasons:
1) While rules change, there can be some eq and combinations that become useless (like from 4th Ed. to
5th Ed.), but something like that should not be happening in a new Codex!
2) Rulechanges and other issues can cause problems to units and make the Player complain about them.
Those problems should be solved in a new dex.
3) GW wants to sell stuff, but a new dex should not force you to buy everything new and leave the old
stuff behind...

Tyranids were my first and most loved army, but the new dex seems to be a whole new army to me. Changes aren't a bad thing, but some things don't make sense to me (it is not all that bad, just different).
But as a costumer i want to have a certain quality standard.

We have no Eternal warrior anymore. Thats ok, i think, because i see Tau's shadowsun ripped apart from
orcish rockets quite often; what's a 40Pts. warrior compared to that? It is still worth its points! But in another way synapse needed changes that did not come:
Hormagaunts etc. still suffer from fearless in CC! This was the thing that mostly needed changes, but it stays just like before (see reason 2). Another thing regarding reason 2: personally i don't like Nidzilla and i felt like it needed some fixes, but the new dex makes it stronger than ever before! Think of a TMC with T6 W4 AS2+ that counts as core and hence can hold mission objectives... And there are new TMCs in all foc slots. Lictors deepstrike-rules needed some fixes. Well, it got changed. While in the old rules it suffers from slipping over it's sleeping feet when it jumped out of cover (dangerous terrain for deepstrike), it now can be placed safely but stops after jumping out of cover and poses for the camera (it can't attack anymore, but instead may shoot a 6" pistol)... 3 lictors that have to be in formation and that may enter the field next to the enemy but then wait a whole round doing nothing but presenting their bad AS5+ aren't worth their points. In several tests they got shot down or got attacked in CC (even by fire warriors, since they were better off assaulting then waiting for the lictors to assault. looks somewhat like reason 2 again).

Now even Carnifexes suffer from being out of synapse, with their ld6 and hunter instinctive behavior (alway going into CC with the next enemy is the chosen way to nerf shoot-fexes). By the way, what is the matter with the carnifexs eq? With its S9 it can wound nearly anything on a 2+, but for 10 more you can give him poison(4)! Even with the reroll due to high strength, the probability to wound is higher without this
biomorph against anything with T8 or less (see reason 1).

Regarding biomporphs:
Regeneration keeps the same as before (effect- and pointwise). You surely remember that no one took it cause it was too expensive compared to its effect...

Venom cannon got nerfed against vehicles, but that's ok, since it was never intended to work like this anyway. Some of the other weapons look really nice (especially the new ones, so you have to buy new stuff ;-)).

We have to admit, that some TMC builds were imba and needed a nerf (especially the devourer-tyrant and fex), but the old TMC's got more nerfed than they needed to. If i want to field my Tyrant more or less WYSIWYG (this goes for builds with devourer and builds without it), it costs as much as a bloodthirster, and is nonetheless weaker than before (and it didn't stand a chance against a bloodthirster in several tests..). But with the new morph choices and powers it might still be worth its higher point costs.
The Carnifex on the opposite is much more expensive and still nerfed down statwise and just not worth it's
points anymore. And why should you field a Carnifex (with morphs) if a Trygon/Mawloc is cheaper and has better stats and better specialrules? You just have to buy the new ones and shelf the old models (see reason 3)...
And with the "without number" rule being replaced by the tervigon, you could not field the same 30 models again and again, but now you need to buy X times the unit to field all the models at the same time (again reason 3).
Besides that Tervigon is a nice idea. Regarding reason 3:
Lots of TMCs dont't have models yet, but the redshirts told me that all of em could be designed from Trygon- and Carnifex-kits, so keep on buying... Of course, lots of armies have units without models now, but another thing really seems to scream "buy more":
The gaunts fleshborer now are cheaper and inferior to the spike fists (while it was inversed in the old rules).
So if you want to keep a cheap meatshield, you have to cut the fists of and replace them by fleshborers or
buy new gaunts, and if you want to keep the pricier but better unit you have to rebuild your gaunts or buy new ones...

Gargoyles got a nice power up. They weren't played in the past, but now you have to buy lots of em...

Shadow of the warp is now better, but has a smaller area of effect. Bad that lots of psychic powers can be used more than 12" away from models with the shadow...

Hive guards are a new unit with a 24" S8 AP4 Assault2 weapon that don't need LOS, but remember that the target WILL get a cover save, so you might want to have LOS... not a bad unit at all.

Zoanthropes are one of the few old units that actually got better. 3 S10 AP1 lance shots in a drop pod are nasty, even on a 4+ to hit! And they became cheaper (i think the old price would still be worth it).

Hormagaunts became slower, thats a fact. But their point costs got halved and for very few points more per model they can get poison(4). Not that bad at all. But they still suffer from fearless in CC.

Genestealers got a slight point reduction and are still good. But all in all the Tyranids aren't the CC kings
anymore. They are somewhat faster in CC (higher I) but have inferior CC abilities compared to orcs.

Biovores got nerved, because they only have one sort of mines (i miss the AP3 acid for tankpopping), but the mines are nasty, because they enter the field like deepstriker, but before armies are deployed. If i understood that right, one can prevent the opponent from deploying his army at the beginning (he has to keep 18" to enemy models...). Seems like not beeing intended that way (poorly designed maybe?).

Venomtrophe is another new unit, nice with the coversave-ability, but it compete with other good uits for the elite-slots. The units distribution over the foc slots seems odd, for there are few choices in some slots while other slots are really crowded. That could have been better.

The drop pod spore thingies can defend themself in CC surprisingly well, but as they are immobile, they can
never attack. CC is only possible if the enemy assaults them (but why should he? just keep on shooting this
thing...)

Harpy is a TMC that is likely to be killed by 3 heavy bolters in one round. what else to say about it?!?


In the end there are lot's of changes that are ok, i think, like the loss of EW, but other issues seem rather
wrong to me, like the heavy nerf of most existing tyrant- and carnifex builds AND the heavy points
increasement (this alltogehter is just ridiculous).
Then there is this "buy new models" tpoic that seems to be the red string in the codex, more than i have ever seen it before. GW seems to really need our money that badly!
And there are poor desgn issues, like the old weaknesses the nids suffered from since 5th Ed. that have not been solved and new issues like useless eq what should not be possible in a new dex.
The fluff is disappointing as well. Nearly the whole fluff part contains of a timeline that shortly states which
swarm attacked the empire where and when. And not just the old fleets, but half a dozen new ones are just there, like the whole imperial history got rewritten or a librarian found a book with all the hivefleets that have been totally forgotten after their appearance. I am not a fan of timelines and instead was hoping for some cool stories and colorful metaphoric descriptions of the full terror of a tyranid invasion... at least the descriptions of the several units in the foc is not that bad.

Besides all that (and it really annoys me, that there are so many failures in the dex like someone who has no clue about all the stuff wrote a codex for the first time), the new nids are competitive, but it is likely
that you have to buy lot's of new models. So this topic does not concern new going-to-be tyranid players.
But the change of style hit me hard: everything tyranids were to me, they now suck compared to orcs. Orcs are faster (transports with red color), orcs are tougher (thanks to wound allocation etc., while most tyranids have to be equipped the all the same), orcs are better in CC (even though nids have better I, thats all i could say positevly about nids) and orcs have far more attacks (instead of attacks we can reroll 1 to hit; i would prefer more attacks, like in the old days).

When i put the dex back onto the table, a redshirt said "there goes another disappointed tyranid player"! So i seem not to be the only one...

If you want to start a new army, you could have fun with tyranids, but most of my 5000Pts seem to be useless now, so and i feel like the many changes have lead to a whole new army instead of a new dex. And the quality of rules etc. shocked me.

Our local community, my friends and me agrred, that this is the worst codex ever, but we will not sell or shelf our minis; instead we are going to just keep on playing the old dex, since it seems to be the far better choice.

Writing this i think how cool it would be if everyone would boycott the new dex like we will do it, and GW
would see that something went wrong there. Or if they get 100000 mails of disappointed customers. But that will never happen.

What i want from you is, to hear your opinion about this topic (not just rules itself, but the design and
codex quality). But in the end i might just be another crybaby and you should not rely on rumors, so wait until you could see the dex (if there still is no preview available to you), get your own impression and then tell me, if something went wrong or if i am just member of a minority.
I hope it became clear, that i don't think the new codex is broken, or that it is unplayable anymore. The topic here is that i feel like the codex is of poor quality and contains some failures that should not occur in a well designed dex. That is what i want to hear your 2 cents about.
As german being my native language, i might be somewhat lost in translation; sorry about that ^^'

deadmanwade
12-25-2009, 01:42 AM
Wow, thats a lot of text to read through.

Well. after reading what other people have posted re: rules and now this, I guess things arent looking too great for my nids.

It would be nice to hear your thoughts on the other units and their points/value to the army. How do units like raveners compare to their previous incarnation, and what are the warriors like?

From the sounds of things, Nids wont be a super power army like nob-bikers or vulkan marines. At the same time they should be fun to play and the horde aspect should come back a bit.

I think GW ALWAYS tries to get players to buy new models for a dex. I have a load of metal sternguard (only 5 vanguard though :D ), and a pair of valkyries. As far as the nids go, I think 1 box of gargoyles and a couple of Trygons will be enough for now.

I'm keeping my fingers crossed that Nids will still be a fun army to use.

slxiii
12-25-2009, 02:25 AM
Honestly, everything I've heard regarding Tyranids up until now is that they are balancing it out in all directions, making the bad stuff good and the great stuff merely good as well. Hopefully most of your disappointment is in your previous favourite models coming more in line with the rest of the dex, and not that they have truly been nerfed out of usefulness.

sirrouga
12-25-2009, 09:53 AM
The worst codex ever? Are you kidding me? Sorry that your nids aren't going to be over powered but to call it the worst codex ever is completely out of mind.

Now I can understand complaining that the Tyranids are losing their massive amount of shooting (I mean they can out shoot anyone, its just heavy tanks that gave problems...) but what they gain in close combat and swarmyness I think really helps that out. I could also see complaining on losing immunity to instant death but honestly that made any multiwound tyranid way too good and able to tarpit anything just about. Having to rearm all those tyranids (haha rearm....) is a big pain but its not like they are making you buy forgeworld stuff to fill in the blanks, I don't see THAT many IG players complaining on that now.

But some of the things you complain about it just ridiculous. Lictors and Biovores were useless and while they aren't going to be the overpowered monsters they are still so much better than their previous versions. You even complained on how good gargoyles are! They were expensive metal models that weren't that great before and now that they good and cheaper plastic it is bad? You even complain that you are getting the tyranid version of a drop pod! Venom Cannons can actually penetrate vehicles now and that's bad? Sorry but it just seems like you just trying to find anything to complain about here.

The Tyranid players around here can't wait for the new codex as it gives the nids some real options in the game other than lots of carnifexes. Finally we will see more than 2 Hive Tyrants, 3 Zoeys, 5 Fexes, and the rest gaunts builds around here. We got 4 tyranids players all ready to do DIFFERENT THINGS with their army. That alone makes me say the codex is a great thing.

Sorry if that came out a bit too harsh but when you say its the worst codex ever that just screams of arrogant attitude especially when there are so many other codexes that are in MUCH worse shape than the nids, who are in great shape.

Melissia
12-25-2009, 11:52 AM
I commend you on the size of your rant, just not the quality. Wait until the dex gets out to judge.

deadmanwade
12-25-2009, 12:58 PM
Well, having just looked over a copy of the codex (and spending half of xmas day translating german into english), I'm not 100% on all my translations and I am basing a lot of the names off the old codex. Sorry if there are some errors.
I can say that there are some valid points in the OP's post.
Carnfexes and Tyrants have doubled in cost for little benefit.
Units now come with guns, claws etc but if you want to use something different e.g. deathspitters instead of devourers you pay through the nose for it.
The Tyrannofex seems like a waste of points. Its either a hellhound costing the price of a land raider and as tough as a squad of termies, or its even more expensive with a S10 gun Assault 2 gun on a BS 3 model. I can probably see myself using it in games of Apoc, but nowhere else. Its the nid 'deathstrike missile' or 'punisher russ'
Hormies and Gargoyles dropping in points means I'll be taking lots more of those. Warriors are going to be awesome against armies which lack decent S8 firepower (I'm looking at you Tau with your 2 guns that can insta-gib me), sadly, they are krak bait for imperial forces.
Gaunts are quite tasty. They're pretty much the same as they are now, though spinegaunts got more expensive. For the cost of a firewarrior they can have Devourers which will churn out 3 strength 4 shots at 18 inches which was something they could never do in the last codex, though the lack of living ammo isnt so nice.
Finally, for those worried about their dakkafexs and dakkatyrants, there is good news. Both models have access to an assault 6 S6 devourer. Its not as great as before but it imposes an Ld penalty which is nice.

All in all, the codex is different. Maybe better in some ways and worse in others. It will change most players armies and it may well change the meta-game (missile launchers may become more prolific).
It will be interesting to see some cool new models on the table and people trying different things.

archimbald
12-25-2009, 01:05 PM
I commend you on the size of your rant, just not the quality. Wait until the dex gets out to judge.

damn right
lol

Jive Tyrant
12-25-2009, 03:18 PM
@shadowtyrant

How many games have you played with the new Codex so far?

Sangre
12-25-2009, 03:35 PM
I commend you on the size of your rant, just not the quality. Wait until the dex gets out to judge.

This just isn't your day for actually reading anything, is it?


Hi there.
After reading all the rumors, nerfcreep and doomsaying, I decided to take a look at the new tyranidcodex
myself. It is open to pubilc for quite some days now (at least here in Germany; is it true that there are
no previewdexes overseas?). After reading the dex very carefully,some issues kept bothering me...

Lerra
12-25-2009, 04:34 PM
Having a preview codex available to read isn't quite the same as actually playing the army. Most codices have units that are overhyped because they look great on paper but are mediocre in practice, and units that seem mediocre but become staples of the army. I'm waiting to see the codex in action before I judge it.

Chumbalaya
12-25-2009, 04:35 PM
I'd be more than happy to buy up all the bugs you'll be selling off soon.

New book is looking freakin awesome and I'm having a hard time resisting picking up a couple. My brother has been a Tyranid player from day 1 and 5th edition killed his interest in the game, considering how hard 'nids got shafted it is understandable, but now he's chomping at the bit to get going with the new 'dex.

Throw out your old preconceived notions of bugs, this is a brand new Codex and pretty much a brand new army.

therealjohnny5
12-25-2009, 05:31 PM
I'd be more than happy to buy up all the bugs you'll be selling off soon.

New book is looking freakin awesome and I'm having a hard time resisting picking up a couple. My brother has been a Tyranid player from day 1 and 5th edition killed his interest in the game, considering how hard 'nids got shafted it is understandable, but now he's chomping at the bit to get going with the new 'dex.

Throw out your old preconceived notions of bugs, this is a brand new Codex and pretty much a brand new army.

agreed

Jive Tyrant
12-25-2009, 05:39 PM
This just isn't your day for actually reading anything, is it?

Someone didn't get what they wanted for Christmas... :D

Melissia
12-25-2009, 06:01 PM
Heh, I got more than I wanted for Christmas, my family surprised me this year.

This just isn't your day for actually reading anything, is it?
This is Christmas, **** trying.

Xas
12-25-2009, 07:16 PM
the tyranid way of living is adaption, continous adaption to what the enemy trows at you.

this is what we as players must also do.



digest the codex, the possibilites and play games. with time come experience and love.
It took me one week after reading the dex to go trough the "all is crap" phase. now I understand the units, their value and how they can be good. ok the harpy and the pyrovore have yet to fully make sense but you got the idea.


if you think the world is falling build a new nid list with a good mix of units, then buil a sm list and compare them.
a well equipped SM captain costs only a little less than a well built tyrant (only get what he need=~180-230)...

Madjob
12-25-2009, 07:30 PM
While we're on the subject, Alpha Warriors are a *very* attractive choice. For 90 points you can get a WS6 S5 I5 monster with a pair of instant death causing power weapons that reroll 1s to hit. Adding 10 points can either make him even more dangerous to regular infantry, or a threat to monstrous creatures. I'm fairly undecided on whether or not Regenerate is worth it, but it sounds very tempting. It's cheap (only 10 points), and if you shove him in with a group of cheap troops, he'll have a pretty good chance of getting wounds back at least once before he's killed. Which brings me to another selling point, that being that he's an independent character and can be delivered into CC with a large amount of cheap ablative wounds accompanying him.