xTHExCLINCHERx
02-24-2014, 12:39 PM
I'm primarily a Iron Hands/Clan Raukaan player, and am getting the chance to try some of the Forge World Chapter Tactics, so I figured I'd put together a list using an allied detachment of Red Hunters.
Overview of Red Hunters Chapter Tactics:
- Adamantium Will
- Battle Brothers with GK and SoB
- Once per game, activate one of the following special rules for the number of units equal to the turn num (so if it's turn 3, 3 units can get Skyfire for instance): Skyfire, Tank Hunter, Monster Hunter, Counter Attack, or Hatred.
Here's the list so far:
Primary (Clan Raukaan)
Chapter Master - bike, art. armor, gorgon's chain, axe of medusa, digital weaps.
Scout Squad - 10x bolters
Tactical Squad - 10 man total, plas, combi-plas, rhino
Stormtalon - skyhammers
TFC x2
Inquisition
Coteaz
Fortification
Aegis - quad gun
Allies (Red Hunters)
Captain - bike, artificer armor, power fist, storm shield, combi-grav
Command Squad - bikes, apothecary, 4x grav
Bike Squad - 6 man total, 2x grav, combi-grav, melta bombs
Devastator Squad - 6 man total, 4x lascannon
So the thought is that the chapter master, captain and command squad ride together up the field. Coteaz and the Red Hunters dev squad behind the aegis, I'll be able to get 4 lascannons to be tank, monster of flier hunters, with divination blessings. Also, the versatility of the Red Hunters Chapter Tactics would allow me to also give these bonuses to the bike squad or command squad, which could be huge on turn 2 or further into the game.
I am feeling like the versatility of the Red Hunters is really awesome... anyone have feedback on the list? Has anyone tried them on the table at all?
Overview of Red Hunters Chapter Tactics:
- Adamantium Will
- Battle Brothers with GK and SoB
- Once per game, activate one of the following special rules for the number of units equal to the turn num (so if it's turn 3, 3 units can get Skyfire for instance): Skyfire, Tank Hunter, Monster Hunter, Counter Attack, or Hatred.
Here's the list so far:
Primary (Clan Raukaan)
Chapter Master - bike, art. armor, gorgon's chain, axe of medusa, digital weaps.
Scout Squad - 10x bolters
Tactical Squad - 10 man total, plas, combi-plas, rhino
Stormtalon - skyhammers
TFC x2
Inquisition
Coteaz
Fortification
Aegis - quad gun
Allies (Red Hunters)
Captain - bike, artificer armor, power fist, storm shield, combi-grav
Command Squad - bikes, apothecary, 4x grav
Bike Squad - 6 man total, 2x grav, combi-grav, melta bombs
Devastator Squad - 6 man total, 4x lascannon
So the thought is that the chapter master, captain and command squad ride together up the field. Coteaz and the Red Hunters dev squad behind the aegis, I'll be able to get 4 lascannons to be tank, monster of flier hunters, with divination blessings. Also, the versatility of the Red Hunters Chapter Tactics would allow me to also give these bonuses to the bike squad or command squad, which could be huge on turn 2 or further into the game.
I am feeling like the versatility of the Red Hunters is really awesome... anyone have feedback on the list? Has anyone tried them on the table at all?