Darren Wachnuk
02-21-2014, 01:09 AM
Hello everyone!
Before we delve into the list itself, I'd like to explain a bit about myself. I've been a wargamer for a decade or so, and my first game was 40k! I cut my teeth on the early joys of 4th edition and Eldar, then Imperial Guard. Afterwards, I moved to Necrons, shortly followed by a transition to Space Marines. I played this way for a while, and while I admired the old marines' ability to craft their own chapter tactics, it was not to be, for they released a new codex; in the process they did away with the whole shebang. Gone were the days of True Grit and Infiltration at the expense of very limited vehicular presence. I felt betrayed. So much so, in fact, I stopped plying dice in the name of the holy Emprah, I moved to a world of fantasy and embraced Gork (or possibly Mork) and grew a mighty Orc and Goblin force.
Aaaaand flash forward to the present! The newest codex has reinstated (at least in a marginal extent) the options to create your own flavor of Bolter wielding deathdealers. Through a combination of amazing unit flexibility and each of the chapter tactics, this new space marine codex floored me. Soooo I was hooked, back into the swing of 6th edition. I can't just not spend money on a hobby like this so instead of just sticking it out with my oldy (but goody) tactical marines and their ilk, I decided to assemble an entire scout army. This was based around a few key points:
> I really, really enjoy the infiltrate ability.
> Like, REALLY.
> The majority of space marine vehicles bore me, and I abhor painting them.
> At a max unit cap of 10, and 6 troop slots available to me, I could field an entire company of scouts well within even 1000pts games.
My favourite flavor of play in 40k isn't really gunline, but I totally enjoy gunning things down. With that in mind, I have assembled the following list.
+++ The Burning Blade (1975pts) +++
* Chapter Tactics
White Scars
+ HQ + (290pts)
* Captain
Artificer Armor, Bike, Storm Shield, The Burning Blade, Bolt Pistol
* Librarian (Pyromance/Telekine or Biomance)
Mastery Level 2, Power Armour, Force Staff
+ Troops + (1205pts)
* Scout Squad
Camo Cloaks, 9x Scouts, 5x Sniper Rifle
* Land Speeder Storm
Assault Cannon, Cerberus Launcher, Jamming Beacon
* Scout Sergeant
Combi-melta
* Scout Squad
Camo Cloaks, 9x Scouts, 5x Sniper Rifle
* Land Speeder Storm
Assault Cannon, Cerberus Launcher, Jamming Beacon
* Scout Sergeant
Combi-melta
* Scout Squad
Camo Cloaks, 9x Scouts, 5x Sniper Rifle
* Land Speeder Storm
Assault Cannon, Cerberus Launcher, Jamming Beacon
* Scout Sergeant
Combi-plasma
* Scout Squad
Camo Cloaks, 5x Combat Blade (*), 9x Scouts
* Land Speeder Storm
Assault Cannon, Cerberus Launcher, Jamming Beacon
* Scout Sergeant
Combi-plasma
* Scout Squad
Camo Cloaks, 5x Combat Blade (*), 9x Scouts
* Land Speeder Storm
Cerberus Launcher, Heavy Flamer, Jamming Beacon
* Scout Sergeant
Combi-flamer
* Scout Squad
Camo Cloaks, 5x Combat Blade (*), 9x Scouts
* Land Speeder Storm
Cerberus Launcher, Heavy Flamer, Jamming Beacon
* Scout Sergeant
Combi-flamer
+ Fast Attack + (480pts)
* Bike Squad
2x Meltagun, 4x Space Marine Biker
* Biker Sergeant
Bolt pistol, Melta Bombs
* Land Speeder Squadron
* Land Speeder
Heavy Bolter, Typhoon Missile Launcher
* Land Speeder
Heavy Bolter, Typhoon Missile Launcher
* Land Speeder
Heavy Bolter, Typhoon Missile Launcher
* Stormtalon Gunship
Skyhammer Missile Launcher, Twin-Linked Assault Cannon
Insofar as the combi-weapons are concerned, I decided to take 2 each of the basics.... 2 combi-flamers to go in the heavy flamer storms, and two meltas and two plasmas to ride in the assault cannon storms.
aaaaanywho. Comments? concerns? I believe I am 25 points shy at this point of 2000, but I can always just opt to put Meltabombs on my Captain and the four assault cannon storm sargeants unless you can think of something greater! Thanks for reading it over!
Before we delve into the list itself, I'd like to explain a bit about myself. I've been a wargamer for a decade or so, and my first game was 40k! I cut my teeth on the early joys of 4th edition and Eldar, then Imperial Guard. Afterwards, I moved to Necrons, shortly followed by a transition to Space Marines. I played this way for a while, and while I admired the old marines' ability to craft their own chapter tactics, it was not to be, for they released a new codex; in the process they did away with the whole shebang. Gone were the days of True Grit and Infiltration at the expense of very limited vehicular presence. I felt betrayed. So much so, in fact, I stopped plying dice in the name of the holy Emprah, I moved to a world of fantasy and embraced Gork (or possibly Mork) and grew a mighty Orc and Goblin force.
Aaaaand flash forward to the present! The newest codex has reinstated (at least in a marginal extent) the options to create your own flavor of Bolter wielding deathdealers. Through a combination of amazing unit flexibility and each of the chapter tactics, this new space marine codex floored me. Soooo I was hooked, back into the swing of 6th edition. I can't just not spend money on a hobby like this so instead of just sticking it out with my oldy (but goody) tactical marines and their ilk, I decided to assemble an entire scout army. This was based around a few key points:
> I really, really enjoy the infiltrate ability.
> Like, REALLY.
> The majority of space marine vehicles bore me, and I abhor painting them.
> At a max unit cap of 10, and 6 troop slots available to me, I could field an entire company of scouts well within even 1000pts games.
My favourite flavor of play in 40k isn't really gunline, but I totally enjoy gunning things down. With that in mind, I have assembled the following list.
+++ The Burning Blade (1975pts) +++
* Chapter Tactics
White Scars
+ HQ + (290pts)
* Captain
Artificer Armor, Bike, Storm Shield, The Burning Blade, Bolt Pistol
* Librarian (Pyromance/Telekine or Biomance)
Mastery Level 2, Power Armour, Force Staff
+ Troops + (1205pts)
* Scout Squad
Camo Cloaks, 9x Scouts, 5x Sniper Rifle
* Land Speeder Storm
Assault Cannon, Cerberus Launcher, Jamming Beacon
* Scout Sergeant
Combi-melta
* Scout Squad
Camo Cloaks, 9x Scouts, 5x Sniper Rifle
* Land Speeder Storm
Assault Cannon, Cerberus Launcher, Jamming Beacon
* Scout Sergeant
Combi-melta
* Scout Squad
Camo Cloaks, 9x Scouts, 5x Sniper Rifle
* Land Speeder Storm
Assault Cannon, Cerberus Launcher, Jamming Beacon
* Scout Sergeant
Combi-plasma
* Scout Squad
Camo Cloaks, 5x Combat Blade (*), 9x Scouts
* Land Speeder Storm
Assault Cannon, Cerberus Launcher, Jamming Beacon
* Scout Sergeant
Combi-plasma
* Scout Squad
Camo Cloaks, 5x Combat Blade (*), 9x Scouts
* Land Speeder Storm
Cerberus Launcher, Heavy Flamer, Jamming Beacon
* Scout Sergeant
Combi-flamer
* Scout Squad
Camo Cloaks, 5x Combat Blade (*), 9x Scouts
* Land Speeder Storm
Cerberus Launcher, Heavy Flamer, Jamming Beacon
* Scout Sergeant
Combi-flamer
+ Fast Attack + (480pts)
* Bike Squad
2x Meltagun, 4x Space Marine Biker
* Biker Sergeant
Bolt pistol, Melta Bombs
* Land Speeder Squadron
* Land Speeder
Heavy Bolter, Typhoon Missile Launcher
* Land Speeder
Heavy Bolter, Typhoon Missile Launcher
* Land Speeder
Heavy Bolter, Typhoon Missile Launcher
* Stormtalon Gunship
Skyhammer Missile Launcher, Twin-Linked Assault Cannon
Insofar as the combi-weapons are concerned, I decided to take 2 each of the basics.... 2 combi-flamers to go in the heavy flamer storms, and two meltas and two plasmas to ride in the assault cannon storms.
aaaaanywho. Comments? concerns? I believe I am 25 points shy at this point of 2000, but I can always just opt to put Meltabombs on my Captain and the four assault cannon storm sargeants unless you can think of something greater! Thanks for reading it over!