Tristan Sample
02-17-2014, 04:57 AM
Hi guys I'm going into a tourney I'm march and am just looking lists to take, this is what I have come up with. Forge world, esc, and stronghold not allowed.
main detachment
Iyanden Eldar
Hq
Farseer
Wraith forge stone, spear of teuthlas
Jetbike
Troops
20 guardian defenders
Bright lance platform
3 wind rider jetbikes
3 wind rider jetbikes
Heavy support
Wraith knight (warlord)
Sun cannon and scatter shield, scatter laser
Wraith knight
Two heavy wraith cannons
Allies:
Tau
Hq
Commander
Command and control node, multi-spectrum sensor suite, pure tide engram neurochip
Neuroweb system jammer
Elite
Riptide
Ion accelerator, tw-linked fusion blaster, early warning over-ride, velocity tracker
Troops
10 fire warriors
In
Devilish
Disruption pod
Sensor spines
Heavy support
3 broadside suits
3x Twin linked high yield missile pod, twin linked smart missil system,
2x Target lock
1x early warning override
The way it works?
Farseer with guardians hold objective in my zone, jetbikes for late turn contesting, firewarriors for midfield mid game arrival. Wraith knights, riptide, commander and broadsides on at start maybe also guardians depending on mission, rest in reserve.
Commander makes riptide twin linked, ignore cover, tank hunter/monster hunter (he can also go to broadsides if needed). the broadsides are already twin linked, with some shots ignore cover, wraithknight with Sun cannon has scatter laser for twin linked nasty blasts, farseer Could guide/prescience (i will be taking both primirus powers every game unless I roll fortune or doom first roll) two of either the knight, guardians or fire warriors.
List isn't locked in yet but this seems pretty versatile, what I'm looking for is holes or weaknesses I may have missed and what you think I will struggle with so I can practice and study that match up, thanks. Yes I know it's taudar but until gw releases a supp for any of my chaos armies or my region (nz) allows esc/stronghold this is what I wanna run big cool fun models that I like :)
main detachment
Iyanden Eldar
Hq
Farseer
Wraith forge stone, spear of teuthlas
Jetbike
Troops
20 guardian defenders
Bright lance platform
3 wind rider jetbikes
3 wind rider jetbikes
Heavy support
Wraith knight (warlord)
Sun cannon and scatter shield, scatter laser
Wraith knight
Two heavy wraith cannons
Allies:
Tau
Hq
Commander
Command and control node, multi-spectrum sensor suite, pure tide engram neurochip
Neuroweb system jammer
Elite
Riptide
Ion accelerator, tw-linked fusion blaster, early warning over-ride, velocity tracker
Troops
10 fire warriors
In
Devilish
Disruption pod
Sensor spines
Heavy support
3 broadside suits
3x Twin linked high yield missile pod, twin linked smart missil system,
2x Target lock
1x early warning override
The way it works?
Farseer with guardians hold objective in my zone, jetbikes for late turn contesting, firewarriors for midfield mid game arrival. Wraith knights, riptide, commander and broadsides on at start maybe also guardians depending on mission, rest in reserve.
Commander makes riptide twin linked, ignore cover, tank hunter/monster hunter (he can also go to broadsides if needed). the broadsides are already twin linked, with some shots ignore cover, wraithknight with Sun cannon has scatter laser for twin linked nasty blasts, farseer Could guide/prescience (i will be taking both primirus powers every game unless I roll fortune or doom first roll) two of either the knight, guardians or fire warriors.
List isn't locked in yet but this seems pretty versatile, what I'm looking for is holes or weaknesses I may have missed and what you think I will struggle with so I can practice and study that match up, thanks. Yes I know it's taudar but until gw releases a supp for any of my chaos armies or my region (nz) allows esc/stronghold this is what I wanna run big cool fun models that I like :)