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chicop76
02-11-2014, 10:05 AM
While I am trying to get my list together and figure out what allies to run I came across some awesomeness that I wasn't aware off.

One of the problems with guardsmen is they don't have access to prescience, Although bring it down and 're rolling cover saver makes up for the lack of divination. However I realized Dark Angels are battle brothers that can easily bring Divination to the guard army. Also with the addition of the Inquisition you can have a guard army with at least 3 divination tossing psykers in it.

The gravy part is you can take the Leman Russ that can drop 5 plasma templates and give it twin linked and possibly deny cover. In translation it's perfect for dealing with broadsides and riptides, since in a turn or two it can kill either one of those units. On the plus side it has armour 14 which makes it rather hard for Tau to deal with.

My ideal is to field one psyker per plasma tank. If need be the psyker can be hiding behind the tank, or hide inside of a chimeria/ rhino.

I have to look if you can take two inquisition hqs as a choice which would be nice. I am debating on sisters or dark angels as guard allies right now. If I go dark angels I'm just taking the psyker and a marine scout squad. If I take the sisters I will take an Exorcist, a few troops with transports and Jacobs maybe, or Cannoness.

The plasma tank was feared in 5th and with the lack of mechanical on the field it can be feared again. Surprisingly the only heavy mech armies out there sport armour 10-12. What is great is that the tank still can pen armour 12.

crazyredpraetorian
02-11-2014, 11:43 AM
While I am trying to get my list together and figure out what allies to run I came across some awesomeness that I wasn't aware off.

One of the problems with guardsmen is they don't have access to prescience, Although bring it down and 're rolling cover saver makes up for the lack of divination. However I realized Dark Angels are battle brothers that can easily bring Divination to the guard army. Also with the addition of the Inquisition you can have a guard army with at least 3 divination tossing psykers in it.

The gravy part is you can take the Leman Russ that can drop 5 plasma templates and give it twin linked and possibly deny cover. In translation it's perfect for dealing with broadsides and riptides, since in a turn or two it can kill either one of those units. On the plus side it has armour 14 which makes it rather hard for Tau to deal with.

My ideal is to field one psyker per plasma tank. If need be the psyker can be hiding behind the tank, or hide inside of a chimeria/ rhino.

I have to look if you can take two inquisition hqs as a choice which would be nice. I am debating on sisters or dark angels as guard allies right now. If I go dark angels I'm just taking the psyker and a marine scout squad. If I take the sisters I will take an Exorcist, a few troops with transports and Jacobs maybe, or Cannoness.

The plasma tank was feared in 5th and with the lack of mechanical on the field it can be feared again. Surprisingly the only heavy mech armies out there sport armour 10-12. What is great is that the tank still can pen armour 12.


I've had some luck using Eradicators. S6 AP4 Ignores Cover plus 9 heavy bolter shots.

xsquidz
02-11-2014, 11:50 AM
While I am trying to get my list together and figure out what allies to run I came across some awesomeness that I wasn't aware off.

One of the problems with guardsmen is they don't have access to prescience, Although bring it down and 're rolling cover saver makes up for the lack of divination. However I realized Dark Angels are battle brothers that can easily bring Divination to the guard army. Also with the addition of the Inquisition you can have a guard army with at least 3 divination tossing psykers in it.

The gravy part is you can take the Leman Russ that can drop 5 plasma templates and give it twin linked and possibly deny cover. In translation it's perfect for dealing with broadsides and riptides, since in a turn or two it can kill either one of those units. On the plus side it has armour 14 which makes it rather hard for Tau to deal with.

My ideal is to field one psyker per plasma tank. If need be the psyker can be hiding behind the tank, or hide inside of a chimeria/ rhino.

I have to look if you can take two inquisition hqs as a choice which would be nice. I am debating on sisters or dark angels as guard allies right now. If I go dark angels I'm just taking the psyker and a marine scout squad. If I take the sisters I will take an Exorcist, a few troops with transports and Jacobs maybe, or Cannoness.

The plasma tank was feared in 5th and with the lack of mechanical on the field it can be feared again. Surprisingly the only heavy mech armies out there sport armour 10-12. What is great is that the tank still can pen armour 12.

If you go with DA allies, it can also be nice to take a whirlwind, they are cheap and give your army more true "ignores cover" instead of just barrage.

GrauGeist
02-11-2014, 12:05 PM
S10 AP2 Demolishers and S8 AP3 Battletanks have never done me wrong. Back by Ignore Cover Hellhound, and you've got a decent start.

Basic Guardsmen bring a lot of Plasma & Melta to the table.

The challenge is in having something sturdy to hold objectives.

Tyrendian
02-11-2014, 01:28 PM
also, depending on what you face how often, you might even consider taking two Plasmacutioners in a Squadron, thus saving you one Prescience for a Manticore or whatever else you happen to have... that squadron will not always be completely worth it (kinda stinks against Flying Circus Daemons...), but if you face a lot of Broadsides and/or other heavy Infantry, it might be worth a shot...

chicop76
02-11-2014, 02:48 PM
Actually flying circus is a problem. It's run in every tournament, yeah, or screamer star. Anyway I completely forgotten about the whirlwind and do have the model to field one, I actually can do three.

I am j ot completely sure what I'll do yet, but y'all gave me great ideals which I forgotten about. The battle cannon and demolosher is up for grabs, but I need some range and ap 2 to deal with the local meta.

To deal with flying daemons I am planning running a vendetta and praying for fail grounding checks so I can plasma a monster in the face or two. I am more worried about flyers than anything else.

Going with dark angels or sisters I will have decent scoring troops on an objective. I can also use a rhino to blos to the squad which will keep.the squad behind the rhino alive a lot longer. However I would probably use an Immolater with the sisters for the extra melta fire.

For fast I know I am using a vendetta and a hellhound, the heavy support I am still working out the details since guard have two tanks that can ignore cover and you have tanks that can drop d3 pie plates.

Tyrendian
02-11-2014, 03:41 PM
if FW is an option, there´s also the beautiful (imho) Avenger Strike Fighter up for grabs - not quite as undercosted as the Vendetta, but still very good at what it does
and then AA is also minimal concern - Sabre anyone?

DarkLink
02-11-2014, 03:56 PM
The gravy part is you can take the Leman Russ that can drop 5 plasma templates and give it twin linked and possibly deny cover.

Perfect Timing can only target the Psyker and his unit. You can't cast it on a Leman Russ.

Haighus
02-11-2014, 05:56 PM
If FW is allowed, take a Trojan as a dedicated transport for a Techpriest, park it behind one of the Executioners and enjoy a S7 AP2 gun with Preferred Enemy re-rolling ones to wound :D You can also use the Techpriest to repair the Executioner and keep it in the game for longer.

chicop76
02-14-2014, 08:57 AM
I would have to buy the book and the model. For right now I want to keep to the current book. Don't want to buy anything new before the new codex comes out.

Lord Krungharr
02-14-2014, 09:57 AM
I too am eager for the new IG Codex, I expect we'll see some neat new Orders and various groupings of Orders, kinda like Chapter Tactics. Not so sure about special psychic powers though, seems like IG would be pretty run-of-the-mill with respect to psykers, though the psyker battle squad is pretty cool, and deserves an overhaul somehow (perhaps they'll get some ridiculous Allies-possible bologna combo to be exploited wholeheartedly).

And hopefully a cool new tank kit to make Colossuses (Colossi?) and that sort of thing. Maybe there will be new transports too other than Chimeras or Vendettas? Getting the Vets and Special Weapons to the backfield is key to taking those far objectives.

To deal with FMCs, the Guard can field bunches of small units to force Grounding Tests, and then unload the heavy stuff on them when they get Grounded. If you face Fateweaver and Daemon Princes/Greater Ds, ground the Princes and Ds first, as they will hurt in combat, whereas Fatey hurts NOTHING in combat.

Not sure about Nids though, I think the IG just need to dedicate tons of lascannons/missiles/autocannons at the synapse creatures. A Carnifex was forced to eat itself at my FLGS last weekend. WoW.

Aegwymourn
02-14-2014, 11:33 AM
(perhaps they'll get some ridiculous Allies-possible bologna combo to be exploited wholeheartedly)


Already have a decent one. Cast power that reduceds LD (make sure you have enough dudes to get it down to 2). Have allied psyker cast psychic scream at said demoralized unit. Profit. Or instead of psychic scream force pinning/ld tests to make them go to ground/fall back. Perhaps even using terrify to remove fearless.

chicop76
02-14-2014, 04:08 PM
Um you can do that combo without allies.