Da Gargoyle
02-05-2014, 12:27 AM
I expect to be in a tourny later this month for 750 points. I have 3 lists so far with my preference for the first one listed and then the 3rd one. The second one I dreamed up to see if I could overcome my distaste for Dire Avengers now blade storm is about. But the other two lists allow maneuverability with minimal loss to firepower.
Spiritseer (Cerberus) with Shard of Anaris
Warlock Council (Coven Balefire) - 3 Warlocks on Jetbikes + Spears
5 x Wraithguard with wraithcannon
10 x Guardian Defenders with Star Cannon
5 x Rangers
1 x Wave Serpent Holo Fields TL Star Cannon & Shuriken Cannon -
Exactly 750 points
List 2
Spiritseer (Cerberus) with Shard of Anaris
Warlock Council (Coven Balefire) - 4 x Warlocks 2 with spears
10 x Guardian Defenders + Scatter Laser
10 x Storm Guardians + 2 flamers + 2 power weapons
6 x Dire Avengers
1 x Wraithlord (Bej-Jai) + scatter laser + star cannon + ghost glaive -
Total 743 points
List 3
Spiritseer (Cerberus) with Shard of Anaris
Warlock Council (Coven Balefire) - 4 x Warlocks 2 with spears
10 x Guardian Defenders + Scatter Laser
10 x Storm Guardians + 2 flamers + 2 power weapons
4 x Windrider Jet Bikes + Shuriken Cannnon
1 x Wraithlord (Bej-Jai) + scatter laser + star cannon + ghost glaive
Total 743 points
I'm looking in the first list for the Jetlocks to act as outriders for the Serpent. In that first turn a turbo across the board could present anenamae, (as in I see an enemy) with two really close threats while relying on the invuln' & jink/shield saves for the units. The Wraithguard are in the Serpent and the other two squads camp and snipe at range.
In the other two lists the Coven is there to support the Wraithlord, who is to tough to insta death and if I get enervate, I can have a wound restored each turn. 4 locks 4 in 6 chance of getting destructor/enervate. In list 3 those bikes can snipe early and then shoot out last turn for objectives.
The Spiritseer is obviously the Warlord and Shard of Anaris confers a few surprises for anyone getting into cc with him. I have to work on what else he could do. Depends on psyker powers.
What do ya think???
Spiritseer (Cerberus) with Shard of Anaris
Warlock Council (Coven Balefire) - 3 Warlocks on Jetbikes + Spears
5 x Wraithguard with wraithcannon
10 x Guardian Defenders with Star Cannon
5 x Rangers
1 x Wave Serpent Holo Fields TL Star Cannon & Shuriken Cannon -
Exactly 750 points
List 2
Spiritseer (Cerberus) with Shard of Anaris
Warlock Council (Coven Balefire) - 4 x Warlocks 2 with spears
10 x Guardian Defenders + Scatter Laser
10 x Storm Guardians + 2 flamers + 2 power weapons
6 x Dire Avengers
1 x Wraithlord (Bej-Jai) + scatter laser + star cannon + ghost glaive -
Total 743 points
List 3
Spiritseer (Cerberus) with Shard of Anaris
Warlock Council (Coven Balefire) - 4 x Warlocks 2 with spears
10 x Guardian Defenders + Scatter Laser
10 x Storm Guardians + 2 flamers + 2 power weapons
4 x Windrider Jet Bikes + Shuriken Cannnon
1 x Wraithlord (Bej-Jai) + scatter laser + star cannon + ghost glaive
Total 743 points
I'm looking in the first list for the Jetlocks to act as outriders for the Serpent. In that first turn a turbo across the board could present anenamae, (as in I see an enemy) with two really close threats while relying on the invuln' & jink/shield saves for the units. The Wraithguard are in the Serpent and the other two squads camp and snipe at range.
In the other two lists the Coven is there to support the Wraithlord, who is to tough to insta death and if I get enervate, I can have a wound restored each turn. 4 locks 4 in 6 chance of getting destructor/enervate. In list 3 those bikes can snipe early and then shoot out last turn for objectives.
The Spiritseer is obviously the Warlord and Shard of Anaris confers a few surprises for anyone getting into cc with him. I have to work on what else he could do. Depends on psyker powers.
What do ya think???