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Anakzar
01-30-2014, 10:49 PM
Spores are mentioned several times in the new Tyranid dataslate... in the fluff anyhow.

Short quote taken from the dataslate: " but Leviathan responded
by directing more of the spores along the pheromone
trails left by those that had landed successfully."

Maaayyybeee we will see them yet... Not holding my breath ;)

Arkhan Land
01-30-2014, 10:58 PM
I bet you FW will roll out some spores later when they update IA4 theres too much money to be made

daboarder
01-30-2014, 11:01 PM
And people said the same thing pre-6th codex, they've been killed by greed, its highly doubtfull we will ever get them back

Captain Bubonicus
01-31-2014, 09:50 AM
There's still two 'Nid dataslates to come...keep your fingers crossed.

Al Shut
01-31-2014, 10:20 AM
but don't hold your breath

Zaonite
01-31-2014, 10:52 AM
GW won't bring Mycetic spores back as a game piece until things are resolved with Chapter House Studios. And only if they win on that particular issue in the legal case.

As said above;don't hold your breath.

St.Germaine
01-31-2014, 07:39 PM
For years we've put up with assinine changes to codices from GW in the name of driving sales but, this one takes the cake. What I'd like to see is a universal wave of house rules reinstating the Mycetic Spores. While I truly like some of the things in the new codex, this nerf is beyond painful and will likely force a codex with a LOT of promise to devolve to one or two viable builds. If they had replaced the the M.S. with something instead of just $hit-canning the unit (anyone remember the Malafactor), those units that simply CANNOT survive walking across the field would have had an option.

While I have serious doubts it would accomplish anything with the dolts who furnish our beloved plastic crack, perhaps a universal effort along these lines might send a message even the bean counters at GW can't ignore.

Arkhan Land
02-01-2014, 09:53 AM
And people said the same thing pre-6th codex, they've been killed by greed, its highly doubtfull we will ever get them back

maybe then a new Brood Nest Kit? I know the Capillary towers are definitely a no go (Even with strong petition and dialogue with the company) in addition to gameplay changes it would just be depressing from a narative perspective to lose almost all the "sources" of Nids on the battlefield.

to those who brought it up, bringing back the spore as a house rule piece would be tight.

Lord-Boofhead
02-02-2014, 03:32 AM
If they had replaced the the M.S. with something instead of just $hit-canning the unit (anyone remember the Malafactor), those units that simply CANNOT survive walking across the field would have had an option.

Mawlocks and Trygon Tunnels not good enough for you?

rogueaccount
02-03-2014, 10:06 AM
Mawlocks and Trygon Tunnels not good enough for you?

Trygon tunnels arent reliable.

Turn 2:
Roll a 3+ for your Trygon. 66% of the time, awesome, comes in.
Roll a 3+ for your infantry that you want to use the tunnel. 66% of the time they'll be forced to walk on from the board edge as the Trygon tunnels are used in "subsequent turns".

Turn 3:
Whatever didnt show up on turn 2, roll a 3+ to enter. Only 1 unit per turn may use each Trygon tunnel.

Vs.

Mycetic Spore:
Turn 2:
Each unit with the spore can roll a 3+ to deepstrike onto the tabletop, scatter as normal and deploy from the spore pod.

Waaaaaay more useful and reliable than the Trygon Tunnels.

What do mawlocks have to do with allowing other units to deepstrike?

Lord-Boofhead
02-06-2014, 02:59 AM
those units that simply cannot survive walking across the field would have had an option.

stop playing on a billiard table.

Halollet
02-06-2014, 03:10 PM
I wonder if Forgeworld is different enough from GW that they can get away from the lawyers and make a Spore. I sure hope so. Zoans really need them.

FlangeNabber
02-08-2014, 10:04 PM
I'm sorry but how does the Chapter House case have a bearing on GW including or not including the spore among other models?

I can understand them not wanting third parties to produce competing products but this is the real world we are in, why would GW remove a unit simply because they can't stop someone else from making it? That's counter intuitive because it completely removes any chance of GW making money of said product in the first place. To me this just screams of GW acting like a spoiled child that hasn't gotten it's own way.

Maybe I've missed something, does the chapter house ruling actually give chapter house the IP rights to the model forcing GW to pay royalties to CH if they decided to produce a model also? I can't see any other logical reason for GW's actions outside of that.

John Bower
02-09-2014, 02:38 AM
Please, don't try to apply logic to GW thinking, the 2 are mutually exclusive. They did it along with Guard and upcoming marine name changes because they are acting like a spoilt brat that didn't get their own way and are now throwing their toys out of the pram.

Tynskel
02-09-2014, 10:25 AM
stop playing on a billiard table.

bwhahahahah! Yeah, I just moved and checked out the local game store. They do terrain right. There wasn't a single section of the table that did not have a piece of terrain on it.

jonsgot
02-10-2014, 04:08 PM
I'm sorry but how does the Chapter House case have a bearing on GW including or not including the spore among other models?

I can understand them not wanting third parties to produce competing products but this is the real world we are in, why would GW remove a unit simply because they can't stop someone else from making it? That's counter intuitive because it completely removes any chance of GW making money of said product in the first place. To me this just screams of GW acting like a spoiled child that hasn't gotten it's own way.

Maybe I've missed something, does the chapter house ruling actually give chapter house the IP rights to the model forcing GW to pay royalties to CH if they decided to produce a model also? I can't see any other logical reason for GW's actions outside of that.

If I do a drawing of a flying car with the word hovercar underneath. I don't get rights to producing flying cars called the hovercar. If I make one I then own the trademark to it's production. If someone else makes one that looks the same and calls it a hovercar, they have broken my trade mark and I can sue them. Once Chapterhouse appeal is over it will be clear if GW's drawings and books give them rights to the model or if Chapterhouse have them because they made it 1st.
To be clear I'm not an I.P. expect and I have no view on who should win that case, I've just been following the trial.

confoo22
02-10-2014, 06:09 PM
They did it along with Guard and upcoming marine name changes because they are acting like a spoilt brat that didn't get their own way and are now throwing their toys out of the pram.

How is that the act of a spoiled brat? It's actually a really smart business move to change the name to something that they can actually claim as their own IP with some strength behind it. Basically they're cutting off any ambiguous IP issues at the pass and making sure that they don't get savaged in the court of public opinion over these fights that are actually pretty standard fare in the world of copyright law.

FlangeNabber
02-10-2014, 07:02 PM
Thanks Jonscot,
That does clarify it a little, so basically GW doesn't yet know which way the court might rule the chapter house appeal so has excluded the rules and hence models so that it doesn't have to react to the ruling if it's not in their favor.

confoo22 - I agree the name changes are smart business from an IP perspective, there's not doubt to that. What I am less sure of is whether they are a sound move from a marketing perspective.
Something GW do have with there current rangeis good brand recognition, which the name changes will at least in the near term reduce. Brand recognition is hard to put a price on but I'd say for GW is on a par with tight IP as no amount of IP can stop other companies making compatible models, where as good brand recognition will mean consumers are more likely to buy your product than a competing one.

Just my 2c

confoo22
02-10-2014, 07:18 PM
confoo22 - I agree the name changes are smart business from an IP perspective, there's not doubt to that. What I am less sure of is whether they are a sound move from a marketing perspective.
Something GW do have with there current rangeis good brand recognition, which the name changes will at least in the near term reduce. Brand recognition is hard to put a price on but I'd say for GW is on a par with tight IP as no amount of IP can stop other companies making compatible models, where as good brand recognition will mean consumers are more likely to buy your product than a competing one.

Just my 2c

Agree fully that GW needs to better market themselves. I personally think they should push Kill Team as an entry skirmish level game in order to better get people hooked on the game, maybe release it as a stand alone physical product with stream lined rules or something, and not rely on people coming in through the base game or by video games or literature. However, as far as brand recognition goes I don't think changing the official name will hurt them so much since most people who play will still continue to refer to Adeptus Astartes as Space Marines and the new Astra Militarum as Imperial Guard, and most new players pick up the game in a store where the grey beards will (hopefully) still be playing and able to introduce them to it on a more personal level.

Nid Bits
03-12-2014, 05:28 AM
Do you think they will release pod rules in the future? Either GW rules or forge world/Imperial Armory??