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Lost Vyper
01-27-2014, 01:45 AM
Hi!

Iīm started to collect more of those evil space elves, just got some Wracks from eBay. Now iīm considering some Incubi. These dudes seem awesome on paper, only downside seems to be T3 (always...) or am i missing something else? Now in the 6th edition, of course CC is said to be dead and in most cases it seems to be so, but iīm still keen to try some CC -unit sometimes. On my main army, Eldar, Scorpions are the only way to go, but could these one be good choice for my 2nd stringers?

- Lost Vyper

Asuryan
01-27-2014, 02:24 AM
yeah the Incubi are the best of both scorpions and banshees, str 4 and a 3+ save like the scorpions, and all power weapons like the banshees. Plus they can take a raider and while being paper thin is still better then no assault vehicle.

YorkNecromancer
01-27-2014, 02:52 AM
Incubi are awesome, but you have to remember that if you're playing Dark Eldar, you are playing 40 in Hard Mode.

I would say there's little better than them in Assault. They go first, usually strike on 3+, ignore armour, throw out a huge number of attacks at AP2, and so on. They basically hit like a brick. But, they also fold very quickly too.

I like using squads of 5 in a Venom with 2 Splinter Cannon, and go TEQ hunting with them. Not in order to actually beat the TEQs (which they will, unless it's a dedicated Assault Squad), but as a massive distraction unit - anyone who knows Incubi knows their reputation, and knows they are a threat that simply cannot be ignored.

Requires very careful movement and extensive use of cover, but then, you're Dark Eldar. If you're not doing both those things, you've pretty much not understood the army. :)

Anggul
01-27-2014, 04:15 AM
They are very cool and very killy. Small squads riding around in Venoms picking off enemy units are a good way to go, as YorkNecromancer has suggested. They're S4 AP2 with good WS, A and I, which is excellent. Their main weakness is their lack of assault grenades (you would think the tormentor vanes described in their fluff and on the model would do that but oh well), so you have to be wary of cover. An Archon with Phantasm Grenade Launcher can solve this problem, but it's probably too many points to add if you aren't already taking one.

So yeah, good strong unit. Always fun. Granted Trueborn with Blasters are more flexible, but the Incubi will most likely deal with a unit by themselves, the Trueborn are probably only going to kill a couple of models a turn and will be taking return fire.

Lost Vyper
01-27-2014, 05:16 AM
Is the AP2 weapon in the FAQ? I thought they had just a power weapon, aka AP3?

YorkNecromancer
01-27-2014, 07:51 AM
Yup. Klaives are AP2 and AREN'T Unwieldy.

Terrifying, apart from the low Toughness.

desert_hack
01-27-2014, 08:32 AM
Incubi are my favourite unit in the game. However they suffer from the problem that whatever you throw them at WILL die first round, which leaves them exposed to shooting next turn. Also, they dont have assault grenades, so you need to take a archon with them. My fav load out is a 3 man squad with klaivex and husk blade. Completely destroys anything you throw it against but hopefully the shadowfield will tank wounds for you the following phase.

Sly
01-27-2014, 06:55 PM
Their real problem is a lack of Fearless... if they lose combat (which could happen against a MC or TH/SS Termies), they are in trouble. You can fix that by putting Drazhar with them, or an Allied Farseer with the Shard.

Lost Vyper
01-28-2014, 01:39 AM
Gots to get some of these dudes. The AP2 seems unreal...so, a Venom, Archon plus three Incubi with an upgrade dude (forgot the name :( ) with some extra goodies?

YorkNecromancer
01-28-2014, 03:25 PM
if they lose combat (which could happen against a MC or TH/SS Termies), they are in trouble.

If you're sending them in against elite assault specialists who can withstand their AP2 attacks, you're doing it wrong. Incubi are devastating, but there are things that are better than them, notably anything with a 3++ save. They hit like a ****ing anvil to the skull, but they don't have the weight of attacks to take out something like TH/SS in assault.

If you DE, Just avoid TH/SS in assault entirely. Blast the tar out of them at range like everyone else; they simply will never be fast enough to catch you.

Lost Vyper
01-29-2014, 04:39 AM
Yeah...test played some DEīs...my opponent decided FOR THE FIRST TIME try out full IG list...yeah...letīs just say, that going second against IG with Orbital Bombardment isnīt fun...lost the game 10-3 AND he even forgot to bring in Marbo...yeah...dice were not with the Dark Eldar either, had a 4+ Invl. on allied Wraithknight and he failed like 4-5 3/4+ saves and DIED in Overwatch fire...Well, Venom worked + Warriors, thatīs it...like someone said, playing WH40K in HARD-mode...

Katharon
01-29-2014, 07:27 AM
So...what exactly about this OP is suppose to be about DE Incubi? More details on the composition of your opponents list would be nice. What did you bring? Also, important note, the IG do not have Orbital Bombardment. That's Space Marines only -- so if he went "full IG" (by which I take it he had only IG with no allied detachments or formations), then he must have had a lot of ordnance flying around (artillery).

chicop76
01-29-2014, 08:01 AM
Incubi work well in 6th still. Combat isn't dead. You just need a unit to distract over watch shoot and a unit to actually assault. Also you need to tie up as many s hooty units as possible, so you don't get blasted out in the open.

Besides Harliquins, I fear Incubi almost as much and I will blast tem before they get to point a to point b.

If I was to play dark eldar it would be a very s hooty dark eldar list. However it is one of those armies that you can assault in turn 2 rather easily, a bunch of boats in your face is not fun.

I been favoring wracks with liquidfliers. However being the most durable unit the de have for troops they aren't the best in combat, can't complain too much with a ton of poison attacks.

The strongest de armies I seen is the ones that deploy out of reach and than move in lance rage to pick apart the long ranged units. Than come in closer poisoning and sniping.

That being said they typically do well against marine type armies and struggle against horde type, they do really weep vs any army lacking anti vehicle.

Lost Vyper
01-29-2014, 02:06 PM
Well, i call it Orbital Bombardment, but he had Astropath and the command squad? And they had that blast from the skies every turn. On turn one it IMMOBILIZED my Raider (holding the Wyches AND Lelith) and thatīs all she wrote on them...

I had

Baron + 10 x Hellions
Lelith + 9 x Wyches + Raider
Warriors x 5 + Venom
Razorwing Jetfighter
Voidraven Bomber

allies:

Farseer on Bike
3 x Jetbikes
Wraithknight
Swooping Hawks x 6

NOT a competitive list, but thatīs almost every DE model i have = thatīs why this list...