wh14sxb
01-26-2014, 05:05 PM
I like trying to play odd armies that you don't see much or ever.
HQ- Keeper of Secrets LVL 3 psyker, 2x greater rewards
2 Heralds on Steeds, 1 grimoire, 1 locus of movement, 1 locus beguilement
Troops- 3x 11 daemonettes
Fast- 19 seekers w/ rapturous standard and a Heartseeker
Heavy- 2 Flying demon prince of Slaanesh in armour, LVL 3 psyker and 2 greater rewards.
1 soul grinder of Tzeentch with phlegm bombardment
Comes to about 1847
If the grimoire is successful and I get endurance, it will take a bulky load of shots to stop the seekers. In one turn flat out they can go 30". Even if only half make it to target, that's still roughly 50 A with rending.
I decided to go 2 greaters on DP's for survivability. And if a bad roll is made the take lash and hope for some iron arm.
Obviously there's some luck needed. That's why I love Chaos :) not a certain list.
HQ- Keeper of Secrets LVL 3 psyker, 2x greater rewards
2 Heralds on Steeds, 1 grimoire, 1 locus of movement, 1 locus beguilement
Troops- 3x 11 daemonettes
Fast- 19 seekers w/ rapturous standard and a Heartseeker
Heavy- 2 Flying demon prince of Slaanesh in armour, LVL 3 psyker and 2 greater rewards.
1 soul grinder of Tzeentch with phlegm bombardment
Comes to about 1847
If the grimoire is successful and I get endurance, it will take a bulky load of shots to stop the seekers. In one turn flat out they can go 30". Even if only half make it to target, that's still roughly 50 A with rending.
I decided to go 2 greaters on DP's for survivability. And if a bad roll is made the take lash and hope for some iron arm.
Obviously there's some luck needed. That's why I love Chaos :) not a certain list.