The Shrike
01-23-2014, 10:37 AM
I wanted to put together a list that wasn't 'the usual' but that could also compete at the highest levels. Here goes:
Primary Detachment: Ultramarines
Tigurius
Ironclad Dreadnought: x2 Heavy Flamer, Drop Pod- 180
Ironclad Dreadnought: x2 Heavy Flamer, Drop Pod- 180
Scouts x5
Scouts x5
Assault Marines x5: x2 Flamers, Drop Pod- 95
Centurion Devastators x6: Omniscope, Gravcannons+amps, hurricane bolters- 500
Centurion Devastators x3: Omniscope, Gravcannons+amps, hurricane bolters- 260
Stormraven: LC, MM- 200
Secondary Detachment: Dark Angels
Librarian: Powerfield Generator, Auspex, Mastery Level 1 (Prescience)- 100
Scouts x5: Sniper Rifles- 60
Total: 1850
So, how does this work? Well, like any Deathstar list it lives and dies on the efficacy of one unit. That unit is: Tiggy+DA Libby+6 GravCents. The DA Libby grants the unit twin-linked and a 4++, which frees Tiggy from having to roll for prescience and forewarning. That allows him to go for things like Perfect Timing, Gate of Infinity, and/or any of the leadership shenanigans; opponent depending. I don't need to waste any time explaining how devastating the unit is in the shooting phase. It's a 30" death bubble that will dominate the middle of the field. Critically, it is strong enough, with the aid of the additional 3 centurions, to deal with other Deathstars like Jetseer and O'Vesastar.
Deathstars, however scary, will fail if not properly supported. So what does the rest of the list do?
The Ironclads drop in T1 and pin the opponent back. Hopefully they can get their flames over enemy scoring units. If one survives to get into combat T2, all the better but they are primarily distractions. My Deathstar (and additional cent unit) needs time to get upfield.
The Stormraven, with 5 scouts inside, will likely be on T2, because of Tigurius. It can aid in the disposal of Riptides, TMCs, FMCs or Wraithknights. It also keeps a scoring unit of mine safe in its belly provided I can protect the raven. The assault marines also drop T2, and burn more scoring units.
The rest of my troops are held in reserve. Because of Tiggy being able to reroll reserves, I will keep them off as long as possible.
Basically, the Ironclads and assault marines work like jabs while my centurions advance for the knockout uppercut. If I can keep my opponent's first two shooting phases occupied with these units, he will be overwhelmed by my heavy hitters. In addition, I should have enough backfield threats to eliminate his scoring so that if my own feeble scoring is wiped out, I'll still be able to win on secondaries.
Any good list today needs to be able to best Jetseer, Screamerstar and O'Vesastar (with up to 5 Riptides). This army has enough grav to deal with 1 and 3, and enough tarpitters (Ironclads) to deal with number 2.
So, what do you think?
Primary Detachment: Ultramarines
Tigurius
Ironclad Dreadnought: x2 Heavy Flamer, Drop Pod- 180
Ironclad Dreadnought: x2 Heavy Flamer, Drop Pod- 180
Scouts x5
Scouts x5
Assault Marines x5: x2 Flamers, Drop Pod- 95
Centurion Devastators x6: Omniscope, Gravcannons+amps, hurricane bolters- 500
Centurion Devastators x3: Omniscope, Gravcannons+amps, hurricane bolters- 260
Stormraven: LC, MM- 200
Secondary Detachment: Dark Angels
Librarian: Powerfield Generator, Auspex, Mastery Level 1 (Prescience)- 100
Scouts x5: Sniper Rifles- 60
Total: 1850
So, how does this work? Well, like any Deathstar list it lives and dies on the efficacy of one unit. That unit is: Tiggy+DA Libby+6 GravCents. The DA Libby grants the unit twin-linked and a 4++, which frees Tiggy from having to roll for prescience and forewarning. That allows him to go for things like Perfect Timing, Gate of Infinity, and/or any of the leadership shenanigans; opponent depending. I don't need to waste any time explaining how devastating the unit is in the shooting phase. It's a 30" death bubble that will dominate the middle of the field. Critically, it is strong enough, with the aid of the additional 3 centurions, to deal with other Deathstars like Jetseer and O'Vesastar.
Deathstars, however scary, will fail if not properly supported. So what does the rest of the list do?
The Ironclads drop in T1 and pin the opponent back. Hopefully they can get their flames over enemy scoring units. If one survives to get into combat T2, all the better but they are primarily distractions. My Deathstar (and additional cent unit) needs time to get upfield.
The Stormraven, with 5 scouts inside, will likely be on T2, because of Tigurius. It can aid in the disposal of Riptides, TMCs, FMCs or Wraithknights. It also keeps a scoring unit of mine safe in its belly provided I can protect the raven. The assault marines also drop T2, and burn more scoring units.
The rest of my troops are held in reserve. Because of Tiggy being able to reroll reserves, I will keep them off as long as possible.
Basically, the Ironclads and assault marines work like jabs while my centurions advance for the knockout uppercut. If I can keep my opponent's first two shooting phases occupied with these units, he will be overwhelmed by my heavy hitters. In addition, I should have enough backfield threats to eliminate his scoring so that if my own feeble scoring is wiped out, I'll still be able to win on secondaries.
Any good list today needs to be able to best Jetseer, Screamerstar and O'Vesastar (with up to 5 Riptides). This army has enough grav to deal with 1 and 3, and enough tarpitters (Ironclads) to deal with number 2.
So, what do you think?