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Brother Petrus
01-21-2014, 04:50 PM
Hi everyone. Its my first time posting here so i ask for your understanding :)

I would like to share with you a progress log on a project that is actually another step in a very long journey which started i think almost decade ago. Ive decided to bring my city fight terrain to the same standard which i try to acomplish with most of my other models. Some time ago, during a game that ive played with one of my freshly finished army against my friend who recently made a visible porgress with his painting skills it got to me that quality of our armies right now are strikingly contrasting with quality of the terrain on which we are playing. Problem was especially visible on my city terrain which also for some other reasons became a very iritating entry in my personal book of grudges. Its because ive started this project long time ago when the first city fight supplement, along with the buildings was originally released. Thats almost a decade ago i think. Back then ive build quite a solid set of buildings, enough to fill an entire table with, and some of them im really proud of even to this day. Still a lot of time has passed since then and during this time ive only managed to get some basic colors on most of this terrain. This is why ive decided that it would be a perfect time to start my terrain rejuvenation project with. So first step would be to finally finish up most of those buldings and prepare the city fight table back for gaming. So the plan is as follows:

City Sector Phase I:

- Finish up large administration building (composed of two sections 12"x18" each)
- Finish up 3 industrial buildings (12"x12" each)
- Make table top surface suitable for city terrain
- Finish up a plaza with large statue
- Finish low ruins with a chimera wreck
- Create a set of barricades and debries
- Do some cool photos and play a game on the finished table!



So thats the initial set up. As i said many of the buildings were done long time ago but i would really like to add some extra details to most of them, especially to the centerpiece ones. One of such buildings is my administration ruins. Its a larage piece that is split in two halfs, each based on a 12"x18" board. Thanks to this it can be set up as a single large builging or two smaller ones aligned to the edges of the board depending if i want to center the action around it or not. With this kind of building i would like it to tell its own story. To have details that will trigger the imagination and put a vision in your head of what could have happened there. But at the same time i still need to remember that its a piece of a gaming board so its not practical to put too delicate elements on it or ones that will make moving models around harder. I need to finish part of the walls and florrs to strenghten them and repair what was broken over time. I would like to add some interior details like table, some chairs maybe and some bookshelves on walls to suggest what kind of usage those rooms had but at the same time to keep it near the walls so it will not limit the gaming area. I would also like to add some broken glas to balcony make it more realistic, so nobdy will ask a question where did those window doors go ;) On the outside some posters and grafitti should do the trick.

Anyway here are the photos of the initial state of the building. Ive already started the work on it so i will probably post an update very soon.

Segment A:

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Segment B:

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http://eyeofmadness.pl/wp-content/uploads/2014/01/2013-02-02-15.39.40.jpg
http://eyeofmadness.pl/wp-content/uploads/2014/01/2013-02-02-15.40.26.jpg


I will also update this log on my blog ([www.eyeofmadness.pl)

Brother Petrus
01-24-2014, 01:01 PM
Here is another update. Ive started the painting.

Since its such a huge model the challange was to paint it reasonably fast. I wanted it to look unified and not too colourfull but still to have some eye catching elements so it will not look bland. I went for bright marble/bone look with some green and brass elements. Rubble areas of course needed to be a bit darker for contrast and to represent all the dust etc. Airbrush was the obvious choice for this project. Walls were painted with different mixes of black, white and grey colours with some lighter and darker shades of brown in some areas. Ive also used some inks that ive got from local artists store to bring out the details. Ive tried to use the cheaper paints as much as possible to make this project more cost efficient.

http://imageshack.com/a/img202/6026/nbh9.jpg

The most visible and characterful detail on this model is the giant imperial eagle on the front of the building. Since its an administration building i wanted it to look as if its made of some good class material. After considering some different types of metal ive finally seted on stone – green marble. To make it even more distinguish i wanted the back wall on which it was placed to be also marble but the color that will look more in line with the rest of the building. Ive never painted marble on this scale, and it was quite a challange. Im not sure if im happy with the final result but it looks ok for now. Perhaps i will make veins a bit more visible later.

http://imageshack.com/a/img833/9573/p9sh.jpg

To make the interiors a bit more realistic i wanted floors to be painted in different colours than walls. I wasnt able to find a color that would look convincing in this setting. Its a representative building that should look at least a bit classy so the floors must also stand out. So ive decidec to paint them brown and then put some lines on it to make it look like wooden floor :) I wanted to do a similiat thing for the concrete walkway outside but it wasnt looking good enough with just painted lines so in the end ive done some filing to make them look more 3d.

http://imageshack.com/a/img713/4918/ze08.jpg

Ive also added some minor details to the interiors like strenghten some floors or enclosed the stairway to make it more realistic. Im planning to add more details to the interiors but i want to keep it simple so they will not impact playability. I will try to show them on next update.