Brother Petrus
01-21-2014, 04:50 PM
Hi everyone. Its my first time posting here so i ask for your understanding :)
I would like to share with you a progress log on a project that is actually another step in a very long journey which started i think almost decade ago. Ive decided to bring my city fight terrain to the same standard which i try to acomplish with most of my other models. Some time ago, during a game that ive played with one of my freshly finished army against my friend who recently made a visible porgress with his painting skills it got to me that quality of our armies right now are strikingly contrasting with quality of the terrain on which we are playing. Problem was especially visible on my city terrain which also for some other reasons became a very iritating entry in my personal book of grudges. Its because ive started this project long time ago when the first city fight supplement, along with the buildings was originally released. Thats almost a decade ago i think. Back then ive build quite a solid set of buildings, enough to fill an entire table with, and some of them im really proud of even to this day. Still a lot of time has passed since then and during this time ive only managed to get some basic colors on most of this terrain. This is why ive decided that it would be a perfect time to start my terrain rejuvenation project with. So first step would be to finally finish up most of those buldings and prepare the city fight table back for gaming. So the plan is as follows:
City Sector Phase I:
- Finish up large administration building (composed of two sections 12"x18" each)
- Finish up 3 industrial buildings (12"x12" each)
- Make table top surface suitable for city terrain
- Finish up a plaza with large statue
- Finish low ruins with a chimera wreck
- Create a set of barricades and debries
- Do some cool photos and play a game on the finished table!
So thats the initial set up. As i said many of the buildings were done long time ago but i would really like to add some extra details to most of them, especially to the centerpiece ones. One of such buildings is my administration ruins. Its a larage piece that is split in two halfs, each based on a 12"x18" board. Thanks to this it can be set up as a single large builging or two smaller ones aligned to the edges of the board depending if i want to center the action around it or not. With this kind of building i would like it to tell its own story. To have details that will trigger the imagination and put a vision in your head of what could have happened there. But at the same time i still need to remember that its a piece of a gaming board so its not practical to put too delicate elements on it or ones that will make moving models around harder. I need to finish part of the walls and florrs to strenghten them and repair what was broken over time. I would like to add some interior details like table, some chairs maybe and some bookshelves on walls to suggest what kind of usage those rooms had but at the same time to keep it near the walls so it will not limit the gaming area. I would also like to add some broken glas to balcony make it more realistic, so nobdy will ask a question where did those window doors go ;) On the outside some posters and grafitti should do the trick.
Anyway here are the photos of the initial state of the building. Ive already started the work on it so i will probably post an update very soon.
Segment A:
6828
6829
6830
6831
Segment B:
6832
http://eyeofmadness.pl/wp-content/uploads/2014/01/2013-02-02-15.39.40.jpg
http://eyeofmadness.pl/wp-content/uploads/2014/01/2013-02-02-15.40.26.jpg
I will also update this log on my blog ([www.eyeofmadness.pl)
I would like to share with you a progress log on a project that is actually another step in a very long journey which started i think almost decade ago. Ive decided to bring my city fight terrain to the same standard which i try to acomplish with most of my other models. Some time ago, during a game that ive played with one of my freshly finished army against my friend who recently made a visible porgress with his painting skills it got to me that quality of our armies right now are strikingly contrasting with quality of the terrain on which we are playing. Problem was especially visible on my city terrain which also for some other reasons became a very iritating entry in my personal book of grudges. Its because ive started this project long time ago when the first city fight supplement, along with the buildings was originally released. Thats almost a decade ago i think. Back then ive build quite a solid set of buildings, enough to fill an entire table with, and some of them im really proud of even to this day. Still a lot of time has passed since then and during this time ive only managed to get some basic colors on most of this terrain. This is why ive decided that it would be a perfect time to start my terrain rejuvenation project with. So first step would be to finally finish up most of those buldings and prepare the city fight table back for gaming. So the plan is as follows:
City Sector Phase I:
- Finish up large administration building (composed of two sections 12"x18" each)
- Finish up 3 industrial buildings (12"x12" each)
- Make table top surface suitable for city terrain
- Finish up a plaza with large statue
- Finish low ruins with a chimera wreck
- Create a set of barricades and debries
- Do some cool photos and play a game on the finished table!
So thats the initial set up. As i said many of the buildings were done long time ago but i would really like to add some extra details to most of them, especially to the centerpiece ones. One of such buildings is my administration ruins. Its a larage piece that is split in two halfs, each based on a 12"x18" board. Thanks to this it can be set up as a single large builging or two smaller ones aligned to the edges of the board depending if i want to center the action around it or not. With this kind of building i would like it to tell its own story. To have details that will trigger the imagination and put a vision in your head of what could have happened there. But at the same time i still need to remember that its a piece of a gaming board so its not practical to put too delicate elements on it or ones that will make moving models around harder. I need to finish part of the walls and florrs to strenghten them and repair what was broken over time. I would like to add some interior details like table, some chairs maybe and some bookshelves on walls to suggest what kind of usage those rooms had but at the same time to keep it near the walls so it will not limit the gaming area. I would also like to add some broken glas to balcony make it more realistic, so nobdy will ask a question where did those window doors go ;) On the outside some posters and grafitti should do the trick.
Anyway here are the photos of the initial state of the building. Ive already started the work on it so i will probably post an update very soon.
Segment A:
6828
6829
6830
6831
Segment B:
6832
http://eyeofmadness.pl/wp-content/uploads/2014/01/2013-02-02-15.39.40.jpg
http://eyeofmadness.pl/wp-content/uploads/2014/01/2013-02-02-15.40.26.jpg
I will also update this log on my blog ([www.eyeofmadness.pl)