Dave Caruana
01-19-2014, 08:42 AM
This is my 3rd new list since the book came out and it seems eally promising, played against an IG+CSMlist an it was verh close only some really lucky jink saves saved the day for him. He had 2 vendetas wth guardsmen inside, 3 helldrakes, 3 obliterators, command squad, deamon prince winged,a bastion and more guardsmen.
HQ:
Flyrant-230pts
X2Tl devourers, wings.
Flyrant:230pfs
Same as above.
Elites:
X2 Zoanthropes-100pts
X2 Venomthropes-90pts
X2 Venomthropes-90pts
Troops:
X15 Hormagaunts-120pts
T.sacs.
X15 Hormagaunts-120pts
T.sacs
X20 Termagants-80pts
Spinefists
X11 Termagants-44pts
Spinefists
X11 Termagants-44pts
Spinefists
Fast Attack:
Crone-155pts
Crone-155pts
Heavy Support:
Exocrine-170pts
Exocrine-170pts
Fotifications- Aegis Defence Line-50pts
Place 1 objective inside defence line, leave a unit of 11 gants, 2 exocrines and 1 set of venomthropes inside defence line, get a 2+cover save, keep the other objective close to defence line and put all your gants arou d it spread out as much as possible with the hormies in the front, deploy all the FMCs on the table inside aegis defence line, giving them a 4+cover save (behind exocrines and spore cloud), so if any helkdrakes come out he wont vector strike the life out of u and ialways start 2nd so i can move for objetives in the last turn. The hormagaunts are bonkers man, absolute killers if ignored. As soon as u mention venomthropes and flyrants theyre your main targets so its very important u protect them, but not so much the venoms since if he targets them, everything else is still alive ;) unless he has ignores cover galore like tau or helldrakes, but hey, what can u do ya know :/ for 90pts theyre stil worth it as not EVERYTHING ignores cover. What do you think of the list! I think its a good mix of swarm as u still have lots of gants and 6 mcs and 6 medium nids, rly like the aegis makes certain armies have to come to u, and if they do, say hello to my exos, absolutely devastating against any MEQS and even TEQS if u dont move, hit on 3s, wound on 2s and ap2, and t6 with w5? for 170pts? YES PLEASE!! Crones arent that delicate if u protect them and give ur opponent more important targets, mine atleast 1 always survived (out of 4 games :D) and they always got their 155pts worth, killing helldrakes when they get too close, popping land raiders with 2 missiles each, and even whole white scar bikers thanks to their ap3 vector strike, can insta kill wraiths, so ye, if played well theyre very good, hormagaunts always move 11-12" rly fast and are the new bane to wraithknights, deamon princes riptides and ive seen that first hand once u give them t.sacs!!! Wound anything on 4+, 3 attackseach, move 6+d6+3" and a re roll to charge the turn after, have move through cover and if within synapse are fearless, for 8pts each, wudve been sliightly better if thy were beasts, but its still bloody good and not forgetting theyre troops and can take objectives!!!
Any improvements or flaws u see that I dont? Anything I overrated?, any personal changes ud do? If ud tell me, itd be much appreciated, thanks :)
HQ:
Flyrant-230pts
X2Tl devourers, wings.
Flyrant:230pfs
Same as above.
Elites:
X2 Zoanthropes-100pts
X2 Venomthropes-90pts
X2 Venomthropes-90pts
Troops:
X15 Hormagaunts-120pts
T.sacs.
X15 Hormagaunts-120pts
T.sacs
X20 Termagants-80pts
Spinefists
X11 Termagants-44pts
Spinefists
X11 Termagants-44pts
Spinefists
Fast Attack:
Crone-155pts
Crone-155pts
Heavy Support:
Exocrine-170pts
Exocrine-170pts
Fotifications- Aegis Defence Line-50pts
Place 1 objective inside defence line, leave a unit of 11 gants, 2 exocrines and 1 set of venomthropes inside defence line, get a 2+cover save, keep the other objective close to defence line and put all your gants arou d it spread out as much as possible with the hormies in the front, deploy all the FMCs on the table inside aegis defence line, giving them a 4+cover save (behind exocrines and spore cloud), so if any helkdrakes come out he wont vector strike the life out of u and ialways start 2nd so i can move for objetives in the last turn. The hormagaunts are bonkers man, absolute killers if ignored. As soon as u mention venomthropes and flyrants theyre your main targets so its very important u protect them, but not so much the venoms since if he targets them, everything else is still alive ;) unless he has ignores cover galore like tau or helldrakes, but hey, what can u do ya know :/ for 90pts theyre stil worth it as not EVERYTHING ignores cover. What do you think of the list! I think its a good mix of swarm as u still have lots of gants and 6 mcs and 6 medium nids, rly like the aegis makes certain armies have to come to u, and if they do, say hello to my exos, absolutely devastating against any MEQS and even TEQS if u dont move, hit on 3s, wound on 2s and ap2, and t6 with w5? for 170pts? YES PLEASE!! Crones arent that delicate if u protect them and give ur opponent more important targets, mine atleast 1 always survived (out of 4 games :D) and they always got their 155pts worth, killing helldrakes when they get too close, popping land raiders with 2 missiles each, and even whole white scar bikers thanks to their ap3 vector strike, can insta kill wraiths, so ye, if played well theyre very good, hormagaunts always move 11-12" rly fast and are the new bane to wraithknights, deamon princes riptides and ive seen that first hand once u give them t.sacs!!! Wound anything on 4+, 3 attackseach, move 6+d6+3" and a re roll to charge the turn after, have move through cover and if within synapse are fearless, for 8pts each, wudve been sliightly better if thy were beasts, but its still bloody good and not forgetting theyre troops and can take objectives!!!
Any improvements or flaws u see that I dont? Anything I overrated?, any personal changes ud do? If ud tell me, itd be much appreciated, thanks :)