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View Full Version : Why Tyranid Shrikes are better than Tyranid Warriors



Gleipnir
01-17-2014, 08:57 PM
Shrikes have same profile as Warriors save one is Jump Infantry with armor 5+ and the other is Infantry armor 4+ w/ access to all the same biomorphs and upgrades

Considering that you are likely using them to move your synapse forward and relying on Cover as much as possible until you get into melee, and the fact that they are far more likely to die from being hit by Krak Missiles and Meltas which ignore armor 4+ as well, why wouldn't you select the option that is more mobile and capable of jumping behind or over LoS blocking terrain?

daboarder
01-17-2014, 09:15 PM
dies to bolters for 30+ pts.......

Gleipnir
01-17-2014, 09:24 PM
yes is wounded by Bolters but still has 3 wounds, and if you are using them behind intervening models for cover herding gaunts and fexes forward, are Space marines really going to charge forward to get within bolter range of shrikes likely putting themselves under 18" of the swarm?

Most units you would see Deep Striking are packing Combi Meltas, Cyclone Missile Launchers or such anyhow

jifel
01-17-2014, 10:04 PM
A shrike takes as many bolter shots to kill as a Space Marine, for twice the points. Also, it loses scoring next to a warrior. Whatever you're advancing can be kept in line by a Tervigon, Prime, Flyrant or Zoanthrope, all better than Shrikes. Regardless of their options, Shrikes shouldn't take them. They're so expensive as it is, and we have better assault units. If I were to take Shrikes, it would be Rending Claws and flesh hooks perhaps, but I frankly might drop the hooks.

Captain Bubonicus
01-18-2014, 12:32 AM
They have exactly the same problem as Tyranid Warriors:

They're too damned expensive for what they do.

Sly
01-18-2014, 08:17 AM
Why would you ever take Shrikes other than for cool miniatures? There are better units for forward Synapse, there are better units for rear Synapse (starting with StrangleWarriors), and there are better units for assaulting or fire support. And, most of all, why not take scoring Warriors instead?

Mr Mystery
01-18-2014, 08:20 AM
Shrikes can indeed by jobbed by three bolt rounds, which statistically is te same required to drop a Marine.

But they cannot be jobbed by any less than those three Bolter rounds. A marine can.

They are also more survivable against anything with AP6 or AP-. Against AP3, or Power Swords and Power Axes and rending and Warscythes etc, they are also more survivable.

Ain't numbers wunnerful?

Kryczek
01-18-2014, 11:03 AM
I wouldnt say they were better as both have uses in this new dex.

I agree with strangler warriors for backing up gaunts but shrikes are good for backing up gargoyles.

Halollet
01-18-2014, 03:12 PM
One thing I don't get.

Why are you leaving a highly mobile unit out in the open to get shot to death by bolters?

Surround them with hormies or gargoyles and they'll get their 5+ save meaning you'll only die 16.7% faster then regular warriors. Regular warriors still die pretty fast, I'm just sayin' there shouldn't be that much difference. For that 16.7% faster death rate they get jump packs and all the benefits included. The lack of scoring stinks, but if people are saying that warriors die by sneezing at them, then why rely on them for objective securing? I think that's what the OP was getting at.

I think they have their place but defiantly not for all armies. If you're going horde and you have filled your troop choices with hormies and termies you'll need something to keep up with those hormies who could move 15" every turn! Shrikes would be a good idea then!

Mind you, in that situation the shrikes will probably be eating the lascannons.... maybe not the best plan, but would be fun to play!

Theik
01-18-2014, 04:15 PM
I don't really see how this argument holds any water. One if a troop choice, the other is a fast attack. It's like saying saying that saws are better than hammers at cutting wood and then looking like a retard trying to hammer a nail into wood with one. Shrikes can't hold objectives, warriors can. Warriors can't jump, shrikes can. They're both in completely different slots, so it really doesn't matter, you can simply take both, eat your cake, have it too and spread synapse around like it's candy.

John Alva Kay
01-27-2014, 12:42 AM
dies to bolters for 30+ pts.......

Along with most other troops, Bolter fire will take them down. I'm not sure if they'll die so quicky that people would complain about it being imbalanced. I look at it as a 30 pts for 3 wounds.. it takes a bunch of shots to down a Warrior, and until they are down, they are just as effective, whereas doing 3 wounds to most other infantry means losing 3 models. The Warrior stat-line is above average in the Warhammer 40k game. I've never actually had an entire unit of Warriors go down in a game of 40k, they usually make it into CC against troops (that's where I always try and send them), and once they are there, they don't die very quickly. I'm usually facing Space Marines and Imperial Guard. The nice thing is, they very rarely fall to Krak Missiles of meltas.

I think this is because 1. There aren't usually more than one of these weapons per unit.
2. Usually there aren't more than a single unit firing at my warriors.
3. The first couple turns of High strength fire-power is aimed at my monstrous creatures, or at the rapidly approaching gaunts.
4. After the first 2 turns, The warriors are in CC, and nobody is shooting them anymore.

Last time I played Imperial guard, my warriors lost 1 model to shooting before my hormagaunts were able to charge in and tie up 2 units that posed the greatest threat to my warriors. The rest of the imperial guard army was dealing with infiltrated genestealers and a Hive Tyrant and Trygon that were advancing with a Venomthrope.

With Shrikes, I have even less worries, as it's not difficult to rush them into CC which is where I always want them. They are great against the majority of other army troop choices. Obviously they may not feel as effective against Space Marines, but there are less space marines to kill, and the chances of a Shrike taking down 2 or more Space marines in Close combat is quite good.

Warriors/Shrikes are very effective in close combat. I think the Mobility of the Shrikes it great. I usually use 1 unit of them in my lists, and I try to have them assault troops or infantry based heavy support along the flanks (as opposed to flying up the center where everyone can see them) When sizing them up against their targets.. I just treat them like they are a 9 man squad of fast Genestealers.. With rending claws they can pick off tanks (any they are cheaper than 9 genestealers).

The Silent King
01-27-2014, 12:14 PM
I think this is a bit like comparing apples to oranges, in that they do different things.
However in this example, both the apples and the oranges are rotten and useless and not worth spending any points on at all.