Isaac Gutierrez
01-17-2014, 12:24 AM
In my local store in mexico we will have an event this saturday with the new tyranid, and have been playtesting a little change to balance the game a bit more. We use a variation of the fleet rule, in adition to the normal rule, a unit with fleet may run in the shooting phase and charge in the assault phase.
We decided this after playtesting the new nids, and the improvement has been noticiable. They are not broken this way, just better. Also we playtested against rough riders, chaos spawns, daemons beasts and chavalry, and other units with fleet and it helps them a lot, specialy chavalry, which seems to be a bit over priced, seems to have an improvement, but without breaking the game, just better. (Spawns with juggernaut lords seem overpowered as well as blood hounds with herald in jgg, the rest seems pretty good)
Two questions, what do you folks think of this kind of changes? What other general rules could have an "improvement" to help balance the game?
We decided this after playtesting the new nids, and the improvement has been noticiable. They are not broken this way, just better. Also we playtested against rough riders, chaos spawns, daemons beasts and chavalry, and other units with fleet and it helps them a lot, specialy chavalry, which seems to be a bit over priced, seems to have an improvement, but without breaking the game, just better. (Spawns with juggernaut lords seem overpowered as well as blood hounds with herald in jgg, the rest seems pretty good)
Two questions, what do you folks think of this kind of changes? What other general rules could have an "improvement" to help balance the game?