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Mechabeast
01-06-2014, 05:36 PM
setting up for my first foray into kill teams

12 kroot (sniper)
Crisis suit, AFP (leader)
Crisis, 2 x bust cannon, Target lock (rending)
Crisis, 2x flamer (infiltrate)


Ideas thoughts suggestions?

wacca
01-06-2014, 08:03 PM
Twin linked or separate weapon systems. no plasma?

Patrick Boyle
01-06-2014, 08:53 PM
Twin linked or separate weapon systems. no plasma?

Looks like separate. I don't know that I'd question lack of Plasma; you're not going to see any 2+ saves, for example. Marines are still out there of course, and other suits, but depending on you're going to be fighting that might not be a big deal. The concern is more light vehicles, at which point you'd probably want to look at fusion blasters or missile pods, and between the two I think pods would probably win given the highest av you might see is 12. That said, 8 rending burst cannon shots is pretty nasty, but maybe take 1 burst cannon and 1 missile pod on that suit rather than 2 burst cannons? You have the points to spare without dropping anything, you lose two shots in total volume, and gain something that can more reliably hurt that rare AV12 vehicle. Otherwise it seems solid enough to me.

Mechabeast
01-07-2014, 08:48 AM
adding a MP instead of a burst cannon would put me 5pts over unless i drop the target lock but I like the idea of mowing through 2 models a turn. However, I could exchange the AFP with a MP or I could use haywire instead of rending and watch any vehicle melt before my very eyes .


What do you think?

energongoodie
01-07-2014, 09:51 AM
You have zero need of a Target Lock. Every model is it's own unit.
I run a Tau kill team that has been very successful and I would always take a missile pod for the odd Land Speeder or Grey Knight razorback that pops up.

Patrick Boyle
01-07-2014, 10:04 AM
You have zero need of a Target Lock. Every model is it's own unit.
I run a Tau kill team that has been very successful and I would always take a missile pod for the odd Land Speeder or Grey Knight razorback that pops up.

I was going to say the Target Lock would grant that suit the ability to split it's fire between multiple targets, but the Target Lock wargear doesn't actually grant the Split Fire USR, so I guess that's not the case. There's a lot of stuff like that that could really use FAQs for killteam level games...

energongoodie
01-07-2014, 10:17 AM
I was going to say the Target Lock would grant that suit the ability to split it's fire between multiple targets, but the Target Lock wargear doesn't actually grant the Split Fire USR, so I guess that's not the case. There's a lot of stuff like that that could really use FAQs for killteam level games...

I can't agree BOLS chum. Each unit is it's own unit in Kill team so no Target lock is required. This is very clear in the codex and kill team rules. No F.A.Q required.

Mechabeast
01-07-2014, 11:13 AM
Damn, you're right.

how about:

12 kroot (sniper)
Crisis suit, TL missile pod (leader)
Crisis, 2 x bust cannon, (splitfire)
Crisis, 2 x flamer (infiltrate)


Ideas, thoughts, suggestions?

energongoodie
01-07-2014, 12:21 PM
Damn, you're right.

how about:

12 kroot (sniper)
Crisis suit, TL missile pod (leader)
Crisis, 2 x bust cannon, (splitfire)
Crisis, 2 x flamer (infiltrate)


Ideas, thoughts, suggestions?

Splitfire? You do not need 'splitfire'. You are a seperate unit and can shoot at who you want with what you want.
Infiltrate? I personally hide like a coward and jump in and out of cover from a distance until I need to rush the objective. The boards are so small with Kill Team I wouldn't worry about Infiltrating personally.

I like the sniper Kroot plan. Lots of guys on the table in cover sniping.

What worked great for me was:

6 FW
Shas'vre Plasma, Missile pod, Ignores cover.
Shas'ui Plasma, Missile Armour bane (cause a lot of guys in my club took a rhino or razorback)
Shas'ui Twin linked burst cannons Rending

( I think this right as I am at my desk with no rules, books or army lists :) )

Mechabeast
01-07-2014, 12:26 PM
In kill teams splitfire works a bit differently allowing 1 model to shoot at 2 different targets. So instead of 8 shots going towards 1 model, it can split 4 shots to 2 models.


Also, if I'm reading right you only get 2 specialists and 1 leader that rolls on the leader trait board.

energongoodie
01-07-2014, 01:41 PM
In kill teams splitfire works a bit differently allowing 1 model to shoot at 2 different targets. So instead of 8 shots going towards 1 model, it can split 4 shots to 2 models.


Also, if I'm reading right you only get 2 specialists and 1 leader that rolls on the leader trait board.

I see. In the pdf version, pre digital release for money, you could split your shots as you saw fit without any special rules. I have not read the new version properly so I apologise for wrong rules advice:)

Mechabeast
01-07-2014, 02:15 PM
It seems pretty good a little better balanced but I'll get a couple of games in before thats my final opinion. It's a DRM free book so I'm sure with some digging you can find it....somewhere

energongoodie
01-09-2014, 08:41 AM
I asked my buddy who has the new kill team rules to look for me and he says you can still split fire between models like you could before, rendering 'splitfire' irrelevant.
He might be wrong. I need the rules in front of me but I am not buying them when 3 guys in my group already have.

Patrick Boyle
01-09-2014, 10:13 AM
I asked my buddy who has the new kill team rules to look for me and he says you can still split fire between models like you could before, rendering 'splitfire' irrelevant.
He might be wrong. I need the rules in front of me but I am not buying them when 3 guys in my group already have.

I don't have the rules in front of me at the moment, but given they go out of their way to specify that Split Fire works as Mechabeast describes it and I don't recall any modifications to the shooting phase to that effect in the list of rules changes I'm inclined to think your friend got it wrong.

energongoodie
01-09-2014, 10:58 AM
I don't have the rules in front of me at the moment, but given they go out of their way to specify that Split Fire works as Mechabeast describes it and I don't recall any modifications to the shooting phase to that effect in the list of rules changes I'm inclined to think your friend got it wrong.

Roger PB.
That's quite a change then. My Tau list will not be the power it was under the new rules :(