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ragnarcissist
12-27-2013, 12:14 PM
With the rumors of us getting an update sometime next year, what do you guys want/expect to see?

The obvious is probably more (or any) AA and flyers,and nerfing the rune priests/long fangs

i for one would like to see cheaper "claw" units and Twolves, more unique wargear/sagas, lone wolves not taking up an FOC slot with some unique and fluffy rules, and more outflankers (to take advantage of having acute senses) and of course Ragnar to be either cheaper or be insane in CC

What say you fellow sons of russ?

jifel
12-27-2013, 01:09 PM
I hate wolves, but don't want them nerfed into dust. Rather, Rune Priests need to become balanced, and Long Fangs balanced vs Devestators. Then, Grey Hunters remain same while Blood Claws become a bit better. Same for bikes/assault marines. Space Wolves are an assault army, and they need better assault units.

mearn4d10
12-27-2013, 01:18 PM
lone wolves not taking up an FOC slot with some unique and fluffy rules

Treating them like Techmarines in the current Codex:SM, then? That would be iiiiiiinteresting.

Sly
12-27-2013, 01:23 PM
I'd love for JotWW and Rune Weapons to remain as they are so they can keep nicely slamming Psychic Deathstar units into the ground. But I'm pretty certain that they're both going to go bye-bye :(

DarkLink
12-27-2013, 01:25 PM
I hope jaws hits everything, including flyers ;).

Mr.Pickelz
12-27-2013, 02:12 PM
Lowering Blood Claws a couple of points would be nice, and improving the Space Wolves assault phase would be nice to see. As BC's are WS/BS 3... Give Blood Claws an extra CCW special weapon at 10 guys like Grey Hunters with special ranged.

Long fang's need to cost a tad bit more, or put a limitation on the quantity of weapons they can take. (IE, up to 2 missile launchers per squad)

Stormcaller pysker power giving Nightfighting to the board instead of a 5+ cover save, would be really cool to see, Necrons aren't the only people who can blot out the sun(s)...

Give Blood Claws an extra CCW special weapon at 10 guys like Grey Hunters with special ranged.

Allow Blood Claws to "surf" on transports (allowing them to treat it as an assault vehicle) even if the transport's interior is full.

SON OF ROMULOUS
12-27-2013, 03:55 PM
hmm okay i would say some kind of space wolf flier would certainly fit in with the gw course for business. I would suggest that they drop the cost of rune priests to be comparable with space marine librarians. that's a given :) I would also assume that we will see grey hunter's paying 1pt or 2pts per close combat weapon... which is annoying enough as is. i would say we will more then likely see a reduction across the board in model costs. remember the want us to buy more mini's so less point means more $ given over to GW.

I would find it amazing if they made wolves into even more powerful psychers and anti psychers. I figure the army that broke the thousand son's should still be able to shut down other psychers easily :) I would like to see new sculpts of all the characters who didn't get updated. I would also like to see an increase in how effective wolves are in assaults. maybe some sort of + to heir charge range or perhaps some way to mitgate overwatch or a re-roll.

jifel
12-27-2013, 04:20 PM
hmm okay i would say some kind of space wolf flier would certainly fit in with the gw course for business. I would suggest that they drop the cost of rune priests to be comparable with space marine librarians. that's a given :) I would also assume that we will see grey hunter's paying 1pt or 2pts per close combat weapon... which is annoying enough as is. i would say we will more then likely see a reduction across the board in model costs. remember the want us to buy more mini's so less point means more $ given over to GW.

I would find it amazing if they made wolves into even more powerful psychers and anti psychers. I figure the army that broke the thousand son's should still be able to shut down other psychers easily :) I would like to see new sculpts of all the characters who didn't get updated. I would also like to see an increase in how effective wolves are in assaults. maybe some sort of + to heir charge range or perhaps some way to mitgate overwatch or a re-roll.

Flyers for Wolves are pretty anti-fluff... they hate flying. That's why only Blood Claws get Jump Packs. And as to Psychers, they already have the best Librarian-equivalent by FAR amongst the MEQs. They don't need better! I imagine both their powers and Pyker defense will be nerfed to Vanilla Marine levels.

Eldar_Atog
12-27-2013, 04:38 PM
Flyers for Wolves are pretty anti-fluff... they hate flying. That's why only Blood Claws get Jump Packs. And as to Psychers, they already have the best Librarian-equivalent by FAR amongst the MEQs. They don't need better! I imagine both their powers and Pyker defense will be nerfed to Vanilla Marine levels.

I thought they hated teleportation... not flying. When I read the Ragnar books, they seemed to have a preference towards drop pods and thunderhawks.

Lord Krungharr
12-27-2013, 05:00 PM
Space Wolves were the one SM faction I considered using when I first started playing, but the Chaos gods got ahold of me instead.

Being Space Vikings, the Wolves should have access to the Storm Raven, but maybe they'll mount some giant claws on it so it can Vector Strike on the way in ? Sounds nuts but somehow appropriate.

I think Thunderwolf Cavalry will get cheaper.

And they should have access to a Monstrous Creature Wolf! Even if it's a mech-Wolf, like the Maulerfiend, that would be neat and ridiculous, especially if there were 2 Wolf Pilots driving it from the inside like a 4 legged Centurion :p

Of course they stomped the Thousand Sons, but I don't know why they are so powerful with respect to psykerdom. Rather, I think the Wolves should have strong psyker resistance, much like Khorne Daemons, (of course not better than Khorne Daemons ;) ). The Rune Priests will certainly have to roll on a random table like everyone else now, and I'm sure they'll have their own powers (but Jaws will probably be nerfed somehow, maybe be Heavy 1 or something, so only Terminator Priests could move and Jaw somebody).

Long Fangs are definitely a pain, but I don't see them being changed much at all, except maybe losing that 5th weapon per squad.

And I hope Bjorn the FellHanded gets better, I love the idea of Dreadnought HQ!

SON OF ROMULOUS
12-28-2013, 01:14 AM
read the books the wolves aren't afraid to fly... read their own fluff. when grimnar arrives to save the day its on a fleet of thunderhawks... so ya the wolves use fliers. so a new flier for them makes sense. they on the other hand do not trust teleportation what so ever.

Bob821
12-28-2013, 01:59 AM
I thought they hated teleportation... not flying. When I read the Ragnar books, they seemed to have a preference towards drop pods and thunderhawks.

Lots of people seem to think wolves hate flying but I've never read anything to back this up and like you said in the Ragnar books they are flying all over the place.

In the Emperor's gift there are at least three occasions when space wolves teleport! I won’t include any details of who, what, when or why for the people who have not read it but even if they hate it does not mean they won't do it if the need is there. I hate going to work....

I'd love to see the wolves truly scary in close combat. Perhaps a crazy ability to launch assaults from drop pods. This would have to be managed so that it was not too powerful. Maybe not allowing bonus attacks for charging. Or striking at I1 to due to the confused nature of the charge... Just spit balling, play testing would be required to get the right balance.

And please please and new Ragnar model!

Katharon
12-28-2013, 03:20 AM
The SW should return to the days when they were the best SM in short range to medium range combat. Like Necrons, only more drinking is involved. For a flier, they have released some fluff about a special SW gunship that has a bunch of heavy bolter batteries attached to it, so if they make a new kit or simply change up the Storm Talon, I can see them getting that. I don't see them getting the Storm Raven, unless GW just feels like going for the cash...yeah, they're getting the Storm Raven.

Horncastle
12-28-2013, 08:11 AM
I think they should get the Leman Russ tank back.

Bob821
12-28-2013, 08:24 AM
I think they should get the Leman Russ tank back.

Fluff wise it does make some sense. Wolves are nothing if not pragmatic and they often use ships they have 'obtained' from other 'departments' within the imperium. So why not tanks? If someone said to me would I like to go to war in a Predator of a Leman Russ I know which one I'd choose.
I have always wondered why Marines get such a weak main battle tank. It’s more like an early second world war infantry support tank than a true main battle tank.

Mr.Pickelz
12-28-2013, 08:52 AM
The Space Wolf angst against flying comes in the form of assault. Leman Russ perferred to fight on foot, going "toe-to-toe" with an opponent. This is seen in the Skyclaws entry, The use of fliers like the Thunderhawk are regulated to support strikes and transportation. I don't see a Space Wolf Fleet of AA fighter planes coming to pass, but then again, I didn't see Thunderwolf Cavalry coming... If there was to be a a SW flier, i think it would be funny for it to be an Imperial flyer, as in the Wolves took it from IN, instead of a some kind of new SM flyer that "has always been there".

Also, it would be nice to see Leman Russ tanks in the SW codex! The third ed. book (pamphlet) had the Executioner variant (autocannon turret), but if you could have a 0-1 option for the Russ tank, and then pick any one of them. That would be sweet.

Mr.Pickelz
12-28-2013, 09:16 AM
@Bob
The Predator is suppose to be an infantry support tank, similar to British tanks in early World war II, Predators are also more mobile (even more so for Blood Angels) then their IG counterparts, giving more of the scoot n' shoot mentality that space marines employ. (fluff wise)

Also, after the Horus Heresy, SM's needed a "nerf" big time as they were able to dominate pretty easily, so the Codex Astartes and other regulations were placed upon on the legions. Hence, why you don't see Basilisks and such rolling around with Ultramarines or Iron Hands, and why things like the Fellblades or other older tanks are such relics, even if they could be made, they probably wouldn't.

In BFG (Battle Fleet Gothic) the Space Marine fleets are severely hampered compared to the Imperial Navy's line-up. This is strictly enforced as to lessen the threat of SM's attacking the Imperium (count the numbers of Lance equipped vessels that SM's have). If a chapter were to gain the ships or weapons used by the IG, like space wolves, then there would be constant friction between the two forces, like space wolves, so much so that the chapter might be deemed heretic and purged, a line which space wolves like to dance on.

Evidence of this can be seen in the Flagship of Ragnar Blackmane, a Mars class Battlecrusier, and the use of Venerable Battlebarges.

The Sovereign
12-28-2013, 10:25 AM
I love how non-SW players are always throwing around this mythical dislike of flyers that Fenrisians supposedly have. That would make it awfully difficult to get off Fenris and campaign on other planets, wouldn't it? Wolves are still Astartes, and make war like other Astartes do. There are many examples of ace SW pilots in the books, read Blood of Asaheim, Battle for the Fang, Prospero Burns, A Thousand Sons, and even those terrible Ragnar books. So, to review: SPACE WOLVES FLY LOTS, BUT DON'T TELEPORT.

Right, on to the wishlisting:

1. Flyers, of course. Best case scenario for me would be just getting the other chapters' storm raven and storm talon, but I doubt that'll happen. We'll likely get a "storm fang" non-transport variant of some sort similar to the lackluster Dark Angels flyers. Either way, I'm using a Forge World storm eagle. :)

2. Either drastically reduce Grimnar's point cost, or give him orbital bombardment and 4 wounds like vanilla chapter masters.

3. Give Njal psyker mastery level 3.

4. Make Ragnar much better, or drastically reduce his point cost.

5. Same with Ulrik.

6. Same with Bjorn. I suggest upping his invul save to 3 or 4 and upping his initiative to 4. Or give him 4 hull points. Also, give him a better area buff. Saga of Majesty isn't very good for the points.

7. Reduce point costs for blood claws and other claw units.

8. Reduce point costs for upgrade characters like Arjac and Lukas. Currently they're exorbitant and not worth the points, like many things in the SW codex.

9. I don't think our rune priests are that crazy, but some others seem to think so. I'll half heartedly agree with nerfing rune weapons' denial of psychic abilities, but Jaws and wounding daemons on a 2+ stay.

10. Give iron priests a purpose. I support making them more like vanilla techpriests, with the ability to buff cover. A thunderfire cannon or something similar would be awesome, but not gonna happen.

11. Increase point cost of long fangs if you must. I only take one unit of them and they never performed that impressively for me anyway. BUT FOR GOD'S SAKE GIVE THEM SKYFIRE/INTERCEPTOR/SOMETHING.

12. Give wolf guard the ability to join sky claws as pack leaders.


Boom. That's some educated wishlisting by an experienced Wolves player.

Jephree Dagenais
12-28-2013, 03:01 PM
1. Flyer, obviously been pointed out by everyone.
2. Make the Bloodclaws say 13 points apiece and suddenly they become way more viable. Same with the other claws.
3. I know Vanilla marines were hoping for this so I doubt it would happen for us, but some sort of assault vehicle short of an LR. Assault doors on rhinos for 25 pts?
4. Make T-wolves a little cheaper? And fenrisian wolves playable.
5. Probably ridiculous, but I think some sort of MC Thunderwolf would be sweet.

Cactus
12-29-2013, 10:56 AM
As for all of the fluff chatter, Wolves don't have anything against flying, just teleporting. Ironically, a teleporting bonus rule would really help out close combat based armies, like SW get into combat quicker.

As for my actual wishlist, I'd like to see Wolf Guard go back to normal Elite rules and not be an extra unit of hero-level characters to add to the rest of your army. I'd just make each Grey Hunter and Blood Claw units have an extra level of upgraded sgt (not long fangs) and allow SWs to field units of termies.

Demonus
12-30-2013, 12:13 PM
I would love to see an assault flier like the Storm Raven and either a fighter gunship or some sort of space wolf only AA.

I can see Rune Priests getting hit with the nerf stick but I hope not made unusable. Their psychic defense was second only to Eldar's runes...and we see what happened to those (cough*useless*cough). Im sure they wil get limited from 24" anti psychic to 6" or something dumb.

Ive never had a huge issue with Long Fangs as in the end, they are as easy to kill as 1 Hell Drake =P, though if they are brought in line with Space Marines as far as cost goes, that is fine by me.

Grey Hunters will get an increase, or lose their ccw, or be able to buy it for 1-2pts per model. Im fine with that.

Id like to see Mark of Wulfen be something cool, perhaps able to take 0-1 unit of all Wulfen dudes, kinda like Possessed.

And I hope Acute Senses is changed as it is mostly useless.

Colin Graham
01-01-2014, 11:36 PM
Give space wolves some Air support options, make them up to date with the new Soace marine codex.
Storm ravens, storm tallons, and stalker.
Twolf cavalry are well priced for the carnage they cause, rune priest are fair priced too.

Space wolves are not really an assault army, but are more powerful as a counter attack army.

Whatever you do,dont Nerf them... One of the best codex ever!

Demonus
01-02-2014, 09:42 AM
I stopped 10/12 psychic powers yesterday with 1 runepriest. the flying circus player was not amused. Im guessing their 24" runeblade will be nerfed to something dumb like "+1 deny the witch"

The Sovereign
01-03-2014, 12:02 AM
I stopped 10/12 psychic powers yesterday with 1 runepriest. the flying circus player was not amused. Im guessing their 24" runeblade will be nerfed to something dumb like "+1 deny the witch"

That wouldn't even be a change, would it? They currently deny on a 4+. If it's +1 to deny, and you consider that a rune priest will already deny on at least a 5+ (possiibly a 4+) due to being a psyker... That's even a possible buff in certain circumstances.

chicop76
01-03-2014, 02:01 AM
1. Nerf jaws
2. Nerf psychic defense
3. Without taking Cannis allow the wolves to be scoring troops ;*).
4. Cheaper Thunderwolf Calvary
5. Raise troop and long wolf prices.
6. Make the wolves cheaper.
7. Give them a flyer
8. Bring back the werewolf type marines from eye of terror.

I think this is all I want.

DarkLink
01-03-2014, 08:38 AM
That wouldn't even be a change, would it? They currently deny on a 4+. If it's +1 to deny, and you consider that a rune priest will already deny on at least a 5+ (possiibly a 4+) due to being a psyker... That's even a possible buff in certain circumstances.

There's a big difference between a 4+ Deny and actually blocking all powers in 24" on a 4+.

chicop76
01-03-2014, 08:41 AM
There's a big difference between a 4+ Deny and actually blocking all powers in 24" on a 4+.

Big difference with having to get through a 4+ and at least a 5+ to be able to do anything to mose space wolf models.

DarkLink
01-03-2014, 10:15 AM
You can't use both deny the witch and the ruinic weapon. It's one or the other.

Katharon
01-03-2014, 10:35 AM
They nerfed the regular SM librarian's headgear piece, where you use to be able to shut down psyckic powers by having a Ldr roll-off if you were within 24". I'm sure that they will do the same for the runeblade.

biffster666
01-04-2014, 02:45 AM
I like your list The Sovereign.

1. Anti-air/Flyer - After the new Space Marine Codex dropped I laughed at the 'Now every chapter has AA/Flyers.' comments.
2. Psykers - Njal to ML3 and update his Tempest power. The SW specific powers will be gone, and that's a good thing IMO. I hope they just reduce the range of RW's to 12", but I expect them to be very similar to hoods. I'm surprised they were never updated via faq.
3. Logan - Make his axe kewl again, please. Wolf Guard may, not must be taken as troops.
4. Sagas - Just update them. It would suck if they dropped them
5. TW Mounts for IC - allow Rune Priests and Wolf Priests to take them.
6. BloodClaws - 3 different units with BS/WS 3 that includes mother flipping bikes and jump pack troops. Because those are things we give to 'rookies', are you kidding me?!?!?!? I have zero bikes and only one skyclaw pack (Original metal blood claws with metal jump packs) for show. Make those two BS/WS 4. Do whatever you want with Bloodclaws. If they're kewl, I'll have a use for my packs again, if not I'll just continue to ignore them.
7. Update costs/rules on all named wolves.
8. Grey Hunters - I hope they don't become 'Tac Squads'. I hope they keep the pistol/CCW.
9. Lone Wolves - Give them the option to take a Jump Pack, Bike or TW.
10. Chapter specific wargear - I hope they are just updated and not dropped.
11. Wolf Scouts - Make them kewl again
12. Acute Senses/Counter Attack - Give them a 'new' ability to take the place of AS. Keep Counter Attack of course, heh heh
13. HQ - keep the ability to take 2/1

Getting the LR back would be kewl, but I made my peace with that when I gave my Ork buddy my LR back in the day to turn it into a looted LR.

The Sovereign
01-10-2014, 07:47 AM
A quick addition; might be nice if they rolled Bran Redmaw into the codex as well.

phreakachu
01-11-2014, 12:29 AM
or Harald Deathwolf

maze999
05-07-2014, 07:16 AM
I really wish to see:

- flak missiles for Long Fangs and grav for Grey Hunters
- a totally new mini of Ragnar (very sick of the old mini)
- possibility to create the 13th company...maybe they will use a codex supplement
- flying vehicles, at least Storm Raven...better Storm Eagle...SW hate teleportation not flyers (read Blood of Asaheim)
- usefull relics and wolflord traits
- above all, a return of the CC competitiveness like in the 4th ed. (like very Space Vikings) and wolf standard like it is now!
- as Lord Krungharr, a better Bjorn

JimmyWolf
05-07-2014, 01:29 PM
Quite frankly, having seen the changes brought in since the end of 5th of Edition, I couldn't care less about the fluff, because it's clear the people writing it don't either.

Therefore, I want a Wolf Jet Fighter, with a giant wolf head on the front and a Blood Claw inside screaming at the top of his lungs. They should be able to be taken in squadrons of 3. 11-11-10 for armour, BS 3

I want to be able to take Blood Claws in units of 20, but to cost the same. I want Flakk Missiles, and for Grey Hunters to cost slightly more but to able to take a single heavy weapon (a-la, normal Space Marines). I want Ironclad Dreadnoughts (why they weren't in the first codex is beyond me, Space Wolves should have close combat focussed Dreadnoughts) and for Bjorn to be initiative 5, not 3.

I want Wolf Lords to be able to choose a Warlord trait, as they basically do now. I want Lone Wolves to get a random Warlord trait as well. I want ThunderWolves to have "It Will not Die". I want Fenrisian Wolves to be taken in units of up to 50.

There, wish listing done. Crazy and pretty much unbalanced as fudge, but there you go

Lee D Boosey
05-07-2014, 02:28 PM
I'd really like to see them do new sculpts for Ragnar and Ulrik as both are pretty flat.
I expect to see them get a new flyer though whether something Wolf related or just the Storm Talon and Raven.
I also expect to see the Wolves get the Stalker/Hunter added to their roster.
Though I hope that if they feel they have to add the Centurion that its given better looking weapon options than those god awful mining drills.. I'd rather see them get a frost weapon and storm shield for big beastie hunts than those horrible under-slung monstrosities.
I'd like to see Lone wolves no longer taking up a whole elite slot for 1 guy.
I don't think the 2 for 1 HQs is going to matter so much in unbound but it needs to stay in the FoC.
Make Wolf Guard squad leaders an upgrade choice for the individual squads instead of having to buy them as part of the elite unit.
Also, make Wolf Guard and Wolf Guard terminators separate units.

Tom Visser
05-07-2014, 03:08 PM
You can't nerf the Long Fangs. They fit the fluff. Groups of Blood Claws who servived to know each other's thoughts by scent, and so can focus on different things. I would love to see Blood Claws a point or two cheaper since they're -1 BS/WS. Grey Hunters are good. We just need anti-aircraft. Give the Long Fangs something maybe. I just want a Codex that will let me field a pure spacewolf force and be competitive. Also, I miss the HQ for every "x" amount of points. That was fun.

Lagrath
05-07-2014, 05:07 PM
1) make grey hunters 16 points each
2) make blood claws way better. Like 10 or 11 points each.
3) give long fang weapon options the same points costs as C:SM, including flakk
4) give another Skyfire unit to the codex besides flakk. Make it cheap and reasonable.
5) make sagas slightly cheaper.
6) make wolf lords 120-130 give them 4 wounds and 5 attacks each (no iron halo or orbital bombardment results in price difference and statline difference).
7) make TWC cheaper, make it so they can score
8) make runepriests much cheaper, remove jaws, make them psyker lvl 1/2 like others. Make 4+ defense "18 range instead of "24.
9) make terminator upgrades 5 points cheaper for each option on wolf guard that upgrade to terminators armor.
10) cheaper/better bikes
11) dreadnaughts that don't suck and aren't overpriced
12) do something better with lone wolves. too immobile and pricey for the elite spot. Make 10 points more expensive for 3 wounds?
13) make njal way better/different/cheaper under the current system. Fix the wording on his table finally.
14) lower points costs for Ragnar and Arjac
15) bump Logan to 4 wounds like other chapter masters.

If we got at least 2/3rds of these I would be delighted. If we got something better than prices being adjusted downwards for most things, I would be shocked. I am expecting very minor buffs and a lot of nerfs and a bad codex. We'll see.

Senger285
05-08-2014, 08:31 AM
4 wounds for wolf lords
thunderwolves for rune and wolf priest
3 wounds for wgbl
cheaper storm shields for all
access to storm shield for rune priest
random power table for rune priests but sw specific powers
cheaper blood claws
Thunderwolf ld 9, more weapon options for all.
long fangs add flak that is all
cheaper lone wolfs, free slot 1 for every grey hunter squad.
Ws 5 thunderwolves.
Stalker or equivalent
flyer
same runic weapon
same sagas
Cool relics.
something better about a frost axe.. id rather take a fist or hammer for 5 more points
maybe centurions or make t wolvs more versitile.
A few more cool characters and some resculpts.

Nitrox314
05-08-2014, 01:01 PM
The obvious is probably more (or any) AA and flyers,and nerfing the rune priests/long fangs

i for one would like to see cheaper "claw" units and Twolves, more unique wargear/sagas, lone wolves not taking up an FOC slot with some unique and fluffy rules, and more outflankers (to take advantage of having acute senses) and of course Ragnar to be either cheaper or be insane in CC



AA and Flyers is a must and will of course be in the update I am sure. I too would like to see something for my bloodclaws, such as an exception to allow assaults from rhinos, or just something to make me want to use them. All my blood claws became Grey Hunters, because I just can't see using the points for the claws anymore. As for nerfing my rune priests!? No way... Wolves have to rely on the priests. If they want to take one out (like limit types of HQ slots so I don't run 3 rune priests with Njal...) Perhaps, but they really are not that awesome unless you really put the points into them... Which I do... every time... I spend all my points in the HQ because of this and then sprinkle the army with Grey Hunters and either Long Fangs and/or Lone Wolf/Wolf Guard in Termie. Don't touch the preists (Or if you do could you give them access to more than Div, Tele, Bio?) Or if they do decide to nerf my most beloved unit, can they beef up some of our other HQ? I would love to field some other units, but the cost vs. effectiveness is just not worth it. I mean who really plays Bjorn in 6th!? Not I... I feel like an extra wound here or there might help even things out... My bottom line... I don't care what comes out as long as my Runies are left alone. How else can I beat Necrons to a pulp? If anything, perhaps some of the other armys... cough Necrons * cough could use more defense against psykers...

Ang56
05-13-2014, 01:21 PM
Space wolf codex is pretty strong as is just needs tweaks not major change. A flyer similar to stormraven would be fine, let long fangs take flakk.

Blood claws aren't even too far off being viable. If they had easy access to a wolf guard with jump pack, and maybe another special weapon for 10 strong they would be fine. I wouldn't mind them bumping out the number that can be fielded in a unit by 5-10. Giving them something similar to grey hunter banner would be cool too.

Wolf Scouts are decent, but for being a chapter that fields veterans as scouts I think they should be a little better then they are.

Lone wolves probably could do with not taking a force org slot.

*Special characters, I think they are pretty solid as is, maybe minor buffs on some. The major problem is price. If they bring their costs back in line with what they are I don't think the profiles need to change a ton. Bjorn probably needs the most work.

Generic HQ's need work, their upgrades could do with a rework and change in pts cost.

I don't want to see them go all psyker crazy with SW, they should have really good psyker defence tho, make them generate more warp points to use for deny the witch maybe. tbh i think SW psykers are really solid as they are.

Would love to see a Leman Russ variant back in the codex but with allies it doesn't really matter unless it was a pattern unavailable to IG. I use a re-equiped unit of scouts that i count as carapace armored Vets and a Russ a lot.

MajorWesJanson
05-15-2014, 06:53 PM
Not rules, but kit wishlisting:
Updated Ragnar as a clampack
Clampack rune-priest
5 model Wulfen kit, to make wulfen unit or spread around for mark of the wulfen. Maybe parts to make a wolf priest as well.
SW specific dreadnought with parts for Bjorn. More ornate, maybe closer to Mk IV style.
New gunship flier- something in between Storm Talon and Nephillim, maybe shared design with Blood Angels?

Access to Storm Raven, Hunter, Stalker.