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xwesx1978
12-19-2013, 12:54 PM
Throwing around ideas for my home brew craft world , Ive always played fluffy armies and I want to try my hand at creating something unique .

craft world X (no idea for a name as of yet) are strong followers of Isha , they abhor khain and even though a shard of the avatar lays at the center of their craftworld it has never stirred or been awaken , because of this distaste for khain there are no aspect shrines. Those who follow the path of the warrior do so threw a standing army of guardians who are ready for war at all times, this has also led to relying more heavily on wraith constructs in times of war .
A small craftworld it keeps mainly to the web way only exiting it times of dire need , they have dedicated themselves not only to worship of Isha but to foiling the plans of her capture the plague lord nurgle , they have been known to show up with the remedy to nurgles diseases on plague ravaged worlds when need is the greatest . It is rumored that the craftworld has in its possession one of the original tears of Isha and has limited contact with the goddess allowing them to be a step in front of the plague lord at all times.




This is still very much a WIP id love feed back and ideas

Anggul
12-19-2013, 04:26 PM
It sounds like a really cool start. Perhaps they could have some kind of chamber where those being consumed by Khaine's call go to try and block it out and be calm? Almost all Eldar, at some point in their lives, feel the call to war of Khaine. That could be their 'trouble' as all craftworlds seem to have one. They feel the call of Khaine but despise it, so they have places dedicated to resisting that call and are trained in it. Perhaps they, as is befitting of a group who adore Isha, a bringer of life, abhor warfare, but are forced into it. The fact that they refuse to don the war mask of Khaine means they are, tragically especially for such lovers of life, wracked with guilt and sorrow after every battle, and before battle they mourn the loss to be inflicted, each bestowing a tear upon their spirit stones just as Isha did, in an effort to shield the future home of their spirits from the death and sorrow should they be killed. All Eldar are dramatically changed when they fight without the war mask. Imagine how much worse it would be for an Isha-centric, life-loving (more than most Eldar even) group.

Perhaps cite the reason for their refusal of Khaine is because not only was it he who caused them to be separated from Isha, but also because although he fought Slaanesh, maybe they hate him for shattering and infecting their homes with his bloodthirsty presence. They would rather attempt to survive without his power than call upon him and be much more powerful.


Just some ideas, I might think of some other stuff at some point. Either way I look forward to seeing where you take this.

Eldar_Atog
12-19-2013, 05:07 PM
Will you be allowing warlocks on your craftworld? The fluff behind warlocks (depending on edition) talks about their war masks and being aspect warriors.

xwesx1978
12-19-2013, 08:22 PM
you both raise good points , I had Invisioned a warrior path out side the influence of khain but maybe this is not possible. Maybe those called to be warriors suffer khains touch because of how isha and kurnos suffered at the hands of the khain in captivity. I would be a very tragic thing to endure on this craft world even more so then others. The craftworld could still be with out apsect shrines or warriors guardians are taught to dawn the war mask before war , Maybe they have a pact with another craftworld to train warriors in this skill , Thats also why I thought that they rely on wraiths heavily the dead dp npt see the world as the living do , plus wraiths are not vulnerable to the plagues of nurgle

Katharon
12-19-2013, 10:08 PM
Sounds like a place for lots of seers and not much else...

wayne williams
12-20-2013, 07:53 AM
if your craftworld had a lot of bonesingers ( so can produce machines easily ) and large population my craftworld would happily help as its almost the oposite of yours . mine was a warship before the fall hunting down any necron traces on the farthest fringe of eldar space . as such most of its war machines are truelly ancient and nearly every one is a warrior of some kind coming from a milatery backgound to begin with . so a sancturry / hospital world could be usefull freand to have.

back to your world i see you having lots of farsears/warlocks to find the safest path least fighting. or act as battlefield medics for your wraiths fluff wise at least . yes a warrior path to a degree but maybe a nessecery evil.
also i can imagine a lot of rangers as they wander the stars trying to come to terms with there nature etc.
there may be room for a knights hospitaliers type vybe as they started of as medics and bodyguard types if i remember rightly. this could give you more fluff options to why your fighting etc.
fianally if they are on a mision from god/godess they may have special dispensation to kill in her name and maybe do not suffer to fight without the war mask on so much.as returning to the sanctuary/craftworld eases there pains etc. so large amounts of guardians can cope with the stress of killing .

-Tom-
12-20-2013, 09:58 AM
I think in order to feed back it's good to know why your fluff is the way it is - what are your motives; what is 'cause' and what is 'effect' as it were in the fluff. With it being a fantasy Universe, at the end of the day if you want something to be a certain way you can sort of just say "It's that way because it is".

So, what I'm getting at, is your fluff this way because you want it to explain something? I.e. is it that you're wanting a craftworld force that is devoid of aspect warriors? (So, 'cause' for the fluff is that you don't want aspect warriors, and fluff as you have written is it the 'effect'), or is that you want your fluff to be the above, but you feel that it means that you should have a lack of aspect warriors? (cause/effect reversed).

If it is the case that you're wanting an eldar force, without aspect warriors and just trying to explain it away, you could consider viewing your guardians as Corsairs/Pirates. Perhaps the craftworld had previously been attacked by something like Tyrannids who at all the living Eldar then moved on. All the wraith constructs were left behind because they weren't edible, as would have been the shard of Khaine. Maybe a small number of seers were able to use their psychic powers to hide / confuse the tyrannid, to escape being eaten so they're left to tend the wraith constructs. Later on, corsairs happened across the derelict craftworld and decided that they could make use of it as a base of operations, bringing back more living eldar, but not those on any warrior path. The craftworld would still have shrines on it, but no one to attend them... it's basically the same outcome as what you have but a different explanation to get there.

Eldar_Atog
12-20-2013, 12:44 PM
The corsair idea sounds really good to me. Plus, it's a nice excuse to buy a squad of corsairs from Forgeworld.