sirrouga
12-05-2009, 11:55 PM
I been looking into different armies lately and this is concept has been popping in my head quite often when I think of other armies to play. Especially since I was torn between IG and Ork as my very 1st army and even picked up both codexes to determine who to play (went with Orks).
Now I'm not that great with conversions and I hate metal models so I'm thinking of using Cadian Models with a Red and Black paint scheme (Red Flak jackets and black armor). I would like to keep things as close as possible to NoD "fluff" but I'm willing to an exception here or there. I'm going to post what I thought up so far and if you have a different idea or other ideas let me know. I'm not going to use C&C4 Nod units since that game isn't out just yet.
Militant Squad
I'm thinking either Infantry platoons or Penal Legions. Militants are cheap and expendable troops armed with rifles, Infantry platoons could do better for larger amounts of Militants and Commissars which work out to be like Confessors (Lead Militants into battle with a large caliber weapon and hallucinogenic grenades), while the weapon loadout might not be able to work out fully I think the rest of their qualities fit a bit. Penal Legions might also work as Militants due to NoD stealth specialty and the nature of Militants in the first place.
Militant Rocket Squads
Missile Launcher Heavy Weapon Teams seem to fit perfectly, kinda a bonus to Militants as Infantry Platoons gives you access to these teams. Without Infantry Platoons, not sure where these guys fit in really.
Confessor Cabals
I think a Command Squad would work good for these guys. Once again the weapon issue comes up with Confessors but Command Squads. Maybe no Commissars and just Command Squads for Confessor's...
Saboteurs
These guys just don't fit into 40k games, I don't see any structures needing to be captured.
Fanatics
Suicidal bombers? Demo Charges possibly but not seeing anything really specific for these guys.
Shadow Team
High powered Infatry that drops from the sk?, Storm Troopers for sure. That is an easy one.
Black Hand
Hmmm, now this is a hard one. An unit of flamethrower wielding heavy infantry isn't something really standout. Veteran squads may work with better armor and access to more special weapons (flamers). An other thought might be to bring in allies to fit these guys as they are supposed to be heavy infantry and power armor could fit too.
Tiberium Troopers
Acid instead of Fire, Veteran with Meltas perhaps?
The Awaken
Hmm, this is strange one to fit in. Heavy Infantry with high power weapons, may need to bring in some allies for these guys.
Enlightened
Same as above.
Commando
Sly Marbo is the perfect fit.
Attack Bikes
IG doesn't really have any Bikes so I don't see getting these guys into the mix.
Raider Buggy
An other vehicle I don't really see getting into the mix, the only thing I can think of is Chimeras but Raider Buggies are not transports so not sure here.
Flamethrower Tank
Hellhounds work alright here. Not as armored as the standard tanks through, but alright still.
Scorpion Tank
Leman Russ tanks may fit here, but they are way too armored to really fit the scorpion tank. Sponsors are not allowed either.
Stealth Tank
No easy option here, as there aren't any tanks that can really sneak around...
Avatar Mech
Again no easy option for here. One thought was to use a Leman Russ as a base stat, heavy armored with lots of different weaponry may fit...
Venom and Vertigo aircrafts
Vendetta and Valkyrie would work, transports wouldn't work out perfectly but still gets the basic concept across. Vertigo not so much (thats more of an apoc flyer through)
Reckoner
The only Nod transport, Chimera would work here. While they should more armored (debatable like a land raider) they also should have the ability for lots of guys to fight from so chimera work better.
Beam Cannon
A direct fire high powered cannon is actually not as common in IG, doesn't really fit into any of the IG tanks.
Specter
Now this would work perfectly as a basilisk, with exception of the whole stealth thing of course.
Purifier
Avatar with a flamer, doesn't seem possible to me.
Let me know what you think please!
Now I'm not that great with conversions and I hate metal models so I'm thinking of using Cadian Models with a Red and Black paint scheme (Red Flak jackets and black armor). I would like to keep things as close as possible to NoD "fluff" but I'm willing to an exception here or there. I'm going to post what I thought up so far and if you have a different idea or other ideas let me know. I'm not going to use C&C4 Nod units since that game isn't out just yet.
Militant Squad
I'm thinking either Infantry platoons or Penal Legions. Militants are cheap and expendable troops armed with rifles, Infantry platoons could do better for larger amounts of Militants and Commissars which work out to be like Confessors (Lead Militants into battle with a large caliber weapon and hallucinogenic grenades), while the weapon loadout might not be able to work out fully I think the rest of their qualities fit a bit. Penal Legions might also work as Militants due to NoD stealth specialty and the nature of Militants in the first place.
Militant Rocket Squads
Missile Launcher Heavy Weapon Teams seem to fit perfectly, kinda a bonus to Militants as Infantry Platoons gives you access to these teams. Without Infantry Platoons, not sure where these guys fit in really.
Confessor Cabals
I think a Command Squad would work good for these guys. Once again the weapon issue comes up with Confessors but Command Squads. Maybe no Commissars and just Command Squads for Confessor's...
Saboteurs
These guys just don't fit into 40k games, I don't see any structures needing to be captured.
Fanatics
Suicidal bombers? Demo Charges possibly but not seeing anything really specific for these guys.
Shadow Team
High powered Infatry that drops from the sk?, Storm Troopers for sure. That is an easy one.
Black Hand
Hmmm, now this is a hard one. An unit of flamethrower wielding heavy infantry isn't something really standout. Veteran squads may work with better armor and access to more special weapons (flamers). An other thought might be to bring in allies to fit these guys as they are supposed to be heavy infantry and power armor could fit too.
Tiberium Troopers
Acid instead of Fire, Veteran with Meltas perhaps?
The Awaken
Hmm, this is strange one to fit in. Heavy Infantry with high power weapons, may need to bring in some allies for these guys.
Enlightened
Same as above.
Commando
Sly Marbo is the perfect fit.
Attack Bikes
IG doesn't really have any Bikes so I don't see getting these guys into the mix.
Raider Buggy
An other vehicle I don't really see getting into the mix, the only thing I can think of is Chimeras but Raider Buggies are not transports so not sure here.
Flamethrower Tank
Hellhounds work alright here. Not as armored as the standard tanks through, but alright still.
Scorpion Tank
Leman Russ tanks may fit here, but they are way too armored to really fit the scorpion tank. Sponsors are not allowed either.
Stealth Tank
No easy option here, as there aren't any tanks that can really sneak around...
Avatar Mech
Again no easy option for here. One thought was to use a Leman Russ as a base stat, heavy armored with lots of different weaponry may fit...
Venom and Vertigo aircrafts
Vendetta and Valkyrie would work, transports wouldn't work out perfectly but still gets the basic concept across. Vertigo not so much (thats more of an apoc flyer through)
Reckoner
The only Nod transport, Chimera would work here. While they should more armored (debatable like a land raider) they also should have the ability for lots of guys to fight from so chimera work better.
Beam Cannon
A direct fire high powered cannon is actually not as common in IG, doesn't really fit into any of the IG tanks.
Specter
Now this would work perfectly as a basilisk, with exception of the whole stealth thing of course.
Purifier
Avatar with a flamer, doesn't seem possible to me.
Let me know what you think please!