slobulous
12-05-2009, 02:40 AM
HQ:
Command Squad - 4x melta guns 90
Chimera - hull heavy flamer 55
Command Squad - 4x melta guns 90
Chimera - hull heavy flamer 55
Troops:
Veteran Squad - 3x melta guns 100
Chimera - hull heavy flamer 55
Veteran Squad - 3x melta guns 100
Chimera - hull heavy flamer 55
Veteran Squad - 3x melta guns 100
Chimera - hull heavy flamer 55
Infantry Platoon
Command Squad - 4x flamers 50
Special Weapons Squad - 3x flamers 50
Special Weapons Squad - 3x flamers 50
Infantry Squad - autocannon, grenade launcher, Commissar w/ power weapon 110
Infantry Squad - autocannon, grenade launcher 65
Infantry Squad - autocannon, grenade launcher 65
Fast Attack:
Vendetta - 130
Vendetta - 130
Vendetta - 130
Heavy Support:
Hydra Squadron - hull heavy bolters 225
Demolisher Squadron - hull lascannons, plasma cannon sponsons 440
Battle Tank Squadron - hull heavy bolters 300
Total:
2500 points
The infantry squads would combine to benefit them all from the Commissar, as well as any orders. They would sit on a home objective, giving me a solid anchor and the Hydras a good shield of bodies. The PCS and special weapon squads accomplish the same job as the flamer vets better and for significantly cheaper. They are basically just a 50 point upgrade to make the vendettas scoring and have a really nasty flamer surprise inside. The chimeltas will roll alongside the LRBTs, who will cover their far more vulnerable side armor. Lastly, the Vendettas and Demolishers will stay near each other at the front of my deployment zone, adding a third front that is initially stationary to dish out extreme firepower, and then in later turns the vendettas shoot off to claim or contest other objectives. I have started to think that having some stationary troops in conjunction with a mechanized force, as opposed to 100% mechanized, is just as competitive, if not moreso.
Command Squad - 4x melta guns 90
Chimera - hull heavy flamer 55
Command Squad - 4x melta guns 90
Chimera - hull heavy flamer 55
Troops:
Veteran Squad - 3x melta guns 100
Chimera - hull heavy flamer 55
Veteran Squad - 3x melta guns 100
Chimera - hull heavy flamer 55
Veteran Squad - 3x melta guns 100
Chimera - hull heavy flamer 55
Infantry Platoon
Command Squad - 4x flamers 50
Special Weapons Squad - 3x flamers 50
Special Weapons Squad - 3x flamers 50
Infantry Squad - autocannon, grenade launcher, Commissar w/ power weapon 110
Infantry Squad - autocannon, grenade launcher 65
Infantry Squad - autocannon, grenade launcher 65
Fast Attack:
Vendetta - 130
Vendetta - 130
Vendetta - 130
Heavy Support:
Hydra Squadron - hull heavy bolters 225
Demolisher Squadron - hull lascannons, plasma cannon sponsons 440
Battle Tank Squadron - hull heavy bolters 300
Total:
2500 points
The infantry squads would combine to benefit them all from the Commissar, as well as any orders. They would sit on a home objective, giving me a solid anchor and the Hydras a good shield of bodies. The PCS and special weapon squads accomplish the same job as the flamer vets better and for significantly cheaper. They are basically just a 50 point upgrade to make the vendettas scoring and have a really nasty flamer surprise inside. The chimeltas will roll alongside the LRBTs, who will cover their far more vulnerable side armor. Lastly, the Vendettas and Demolishers will stay near each other at the front of my deployment zone, adding a third front that is initially stationary to dish out extreme firepower, and then in later turns the vendettas shoot off to claim or contest other objectives. I have started to think that having some stationary troops in conjunction with a mechanized force, as opposed to 100% mechanized, is just as competitive, if not moreso.