Nightwing
08-02-2009, 06:15 AM
As everyone is posting their lists, I'll add mine too for the judging eyes of the Inquisition ;)
Note: Named Characters are still not accepted in my gaming group (except narrativ games), so please no suggestions with named characters.
*************** 1 HQ ***************
Space Marine Chaplain
- Jump pack
- - - > 115 Punkte
*************** 2 Standard ***************
10 Space Marines
- meltagun
- lascannon
- Upgrade to Sergeant
- 1 x power fist
- - - > 210 Punkte
10 Space Marines
- meltagun
- lascannon
- Upgrade to Sergeant
- 1 x power fist
- - - > 210 Punkte
*************** 3 Assault ***************
10 Assault Marines
- 2 x flamer
- Upgrade to Sergeant
- 1 x power fist
- - - > 235 Punkte
10 Assault Marines
- 2 x flamer
- Upgrade to Sergeant
- 1 x power fist
- - - > 235 Punkte
3 Attack Bikes
- 3 x multi-melta
- - - > 150 Punkte
*************** 3 Heavy ***************
Vindicator
- - - > 115 Punkte
Vindicator
- - - > 115 Punkte
Vindicator
- - - > 115 Punkte
---->> 1.500 pts.
Pro: Nearly every unit in the army is a major thread to the enemy. The 2 Tac Squads are passivly protected by the rest of the army due to being the "lowest threat" in army. Vindicators will advance together to cover each other. Only one vindicator will pop smoke per turn. The Vindicators are used as general cover for the Assault Squads and/or the Attack Bikes.
Contra: No transport vehicle =/ I would really love to add a Razorback, but just don't know what to drop. Powerfists are a must in my opinion. That makes every IC and MC think twice before attacking them.
The upgrade to 1.750 pts includes a Terminator squad with Cyclone Missile Launcher (so I used every slot (Assault, elite, heavy etc.) in the FoC. Down here it gives the opponent free victory points, for every kind of slot not used).
Suggestions?
Greetings
Nightwing
Note: Named Characters are still not accepted in my gaming group (except narrativ games), so please no suggestions with named characters.
*************** 1 HQ ***************
Space Marine Chaplain
- Jump pack
- - - > 115 Punkte
*************** 2 Standard ***************
10 Space Marines
- meltagun
- lascannon
- Upgrade to Sergeant
- 1 x power fist
- - - > 210 Punkte
10 Space Marines
- meltagun
- lascannon
- Upgrade to Sergeant
- 1 x power fist
- - - > 210 Punkte
*************** 3 Assault ***************
10 Assault Marines
- 2 x flamer
- Upgrade to Sergeant
- 1 x power fist
- - - > 235 Punkte
10 Assault Marines
- 2 x flamer
- Upgrade to Sergeant
- 1 x power fist
- - - > 235 Punkte
3 Attack Bikes
- 3 x multi-melta
- - - > 150 Punkte
*************** 3 Heavy ***************
Vindicator
- - - > 115 Punkte
Vindicator
- - - > 115 Punkte
Vindicator
- - - > 115 Punkte
---->> 1.500 pts.
Pro: Nearly every unit in the army is a major thread to the enemy. The 2 Tac Squads are passivly protected by the rest of the army due to being the "lowest threat" in army. Vindicators will advance together to cover each other. Only one vindicator will pop smoke per turn. The Vindicators are used as general cover for the Assault Squads and/or the Attack Bikes.
Contra: No transport vehicle =/ I would really love to add a Razorback, but just don't know what to drop. Powerfists are a must in my opinion. That makes every IC and MC think twice before attacking them.
The upgrade to 1.750 pts includes a Terminator squad with Cyclone Missile Launcher (so I used every slot (Assault, elite, heavy etc.) in the FoC. Down here it gives the opponent free victory points, for every kind of slot not used).
Suggestions?
Greetings
Nightwing