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kire
12-11-2013, 08:02 PM
This may seam rather obvious but 10 stern guard in a pod with combi meltas can destroy almost any lord of war in a turn or come so close as yo make it easy for the rest of your army to finish it off. And wile such a squad costs almost as much as a lord of war itself it is still use full in a wide veriaty of situations and do sent hand your opponent VP's when killed. Furthermore there is little that can be done about it without interseptor. dose anyone else think this or some other unit will become common if esscelation takes off?

Sly
12-11-2013, 08:52 PM
I really think that most players who bring in a Superheavy will bubble-wrap it with infantry. Thus, Turn 1 drops are not going to be able to get within meltagun range of it. Maybe if you bring several pods, hold the Sternguard for later, and shoot Thunderfires to clear out the infantry first, but now you're relying on several steps to work properly. In many cases, with a SH, I might even bring Coteaz with a shooty squad (say, 3 MM Servitors and 3 Plasmagun Acolytes and 6 storm bolter Acolytes) to use his I've Been Expecting You ability to intercept short-range drops near the SH. Good players aren't just going to bring a 500+ pt investment that is weak to being assaulted and to melta drops, and not provide a screen for it.

kire
12-11-2013, 09:18 PM
Superheavys are big placing a 6" bubble around it takes a lot of troops and means a vary thin bubble

interrogator_chaplain
12-11-2013, 09:45 PM
Most (If not all?) LoW are past the 500 point mark. If you can take it out with less than that you're way ahead of the game. I do think a Melta'd-out Sternguard Squad would make a fantastic counter to almost all except the Super Heavy flyers. (For obvious reasons.)

Nabterayl
12-11-2013, 10:48 PM
It is true, though, that you can't just plop down a superheavy or gargantuan creature and cackle at how invincible your lord of war is. Just like any big, powerful model, you have to support it properly or a dedicated hunter unit will take it apart with ease.

interrogator_chaplain
12-11-2013, 11:33 PM
If you can make God bleed, then he is no longer God.

Bob821
12-12-2013, 01:25 AM
I love a squad of Vanguard vets armed with combi meltas and a heavy flamer or two. Not much that gets to survive that. Great for spanking vehicals and blobs of infantry.

Wolfshade
12-12-2013, 02:52 AM
If you can make God bleed, then he is no longer God.

What happens if he is just a puny god?

White Tiger88
12-12-2013, 03:29 AM
Ya the lords of war other then the Tyranid ones seem like jokes......Most monsters can rip one apart before it has a chance.

Tyrendian
12-12-2013, 03:49 AM
Ya the lords of war other then the Tyranid ones seem like jokes......Most monsters can rip one apart before it has a chance.

good luck doing that with a Revenant... you'll just plain die before you even reach him, which you won't in any case because of its ridiculous mobility
or a Lord of Skulls, which will just plain kill you in Assault...

White Tiger88
12-12-2013, 04:04 AM
good luck doing that with a Revenant... you'll just plain die before you even reach him, which you won't in any case because of its ridiculous mobility
or a Lord of Skulls, which will just plain kill you in Assault...

I go first, i fly, and i have expendable rending minions. (Or Belakor walks up and slaps)

Maelstorm
12-12-2013, 10:52 AM
Hard counter to anything with an Armor Value: Necrons

* 24" Fly-in, Night Scythe
* 6" Deployment, 10 Necron Warriors (Gauss) & 2 Storm Crypteks (Haywire) beam down
* 12” Range, Gauss rapid-fire and Cryptek Haywire range
. (Not much can bubble wrap 12" deep, 360 degrees around a HUGE Titan base)

= 42” total range

Average Rolls:
20 Gauss shots = 2 to 3 Glances
8 Haywire shots = 7 Glances

= 9 to 10 Hull points vs. AV14

If AV12 then 4x Strength 7 Twin Linked Tesla from the flyer is also applied – or used to remove bubble wrap.

Add a second Scythe-load for insurance.
Add a third Scythe-load for insult

2 of the same flyers with 5-10 Deathmarks + Despair Crypteks will pop Riptides, Wraithknights and Monstrous Creatures - even flying ones as the TL Tesla can fire first to “ground” them…

interrogator_chaplain
12-15-2013, 12:00 AM
The Aquila Strongpoint seems like it's the thing that can kick complete backside that nobody is talking about.

- AV15
- Can be given up to 3 Void Shields (Which need to be glanced or pen'd with normal weapons and just hit with D weapons.)
- -1 to the Building Damage Table (Mighty Bulwark Rule)
- 2 Strength D shots per turn or 1 Apocalyptic Mega Blast shot with Sonic Boom...
- Sonic Boom: After firing a quake shell, draw a straight line between the Aquila Macro-Cannon and the central hole of the apocalyptic Mega Blast Template. Roll a dice for each Flyer, FMC or FGC crossed by this line. On a roll of 1, a Flyer will Crash and Burn, while a FMC or FGC will take D3 wounds with no saving throws allowed.

I'd say it's a great counter for all of the people who're going to bring flyers as a counter to your Lords of War.

Funny thing is, if the game is big enough, you can take both a Lord of War and an Aquila Strongpoint, as it is a Fortification.

Maelstorm
12-15-2013, 12:50 AM
I haven't seen the new Strongpoint rules. How do they stand up to Necron Scarabs? 3 Scarab bases will reliably kill an AV14 Land Raider in 1 turn...

interrogator_chaplain
12-15-2013, 09:09 AM
Unsure. For defensive measures it has 4 Heavy Bolters, so you'd be able to lay down a fair bit of punishment.

Bigred
12-18-2013, 10:46 AM
Also note the Aquila can mount 5 Void Shield - its both a Large and a Medium building!

You want to take down my Death Guard? Then come over here and dig us out of our Aquila - it might hurt a bit... :)

Bold or Stupid
12-18-2013, 11:48 AM
6 Long Fangs with 5 Multimeltas and a Melta Packleader, Logan Grimnar, Arjac Rockfist all in a drop pod. Logan grants relentless, basically the same trick as Sterguard, but with not as points efficent I suspect. It is however wonderful watching an opponents face when the drop pod is unloaded.

Lexington
12-18-2013, 11:53 AM
My Lord of War hard counter is a woodchipper. :p

Josh Morton
12-18-2013, 12:08 PM
If using Imperial guard Armored battle group, just get a commissar tank, give it the vanquisher upgrade and beast hunter shells and wave goodbye to most things lord of war-ish.

Spamthulhu
12-18-2013, 12:28 PM
Or giggle when someone wants to play with their titan and play regular 40k instead.

tremere47
12-18-2013, 12:31 PM
I play Sisters of Battle.

So my Lord of War hard counter....is to play Warmachine ;)

IBlameMyRolls
12-18-2013, 01:07 PM
I play Sisters of Battle.

So my Lord of War hard counter....is to play Warmachine ;)
Or pray for first turn and the luckiest ******* Exorcist rolls ever.

FUZNAZ
12-18-2013, 02:31 PM
Counter's to lords of war? I cant see many good counters in a 2000pts list to my Reaver (which is take-able)

Fenriryan
12-19-2013, 06:47 AM
For my Tau, I am thinking either...

Shadow sun with her done + 6 Stealthsuits with two Fusions Blasters.
Have a Tetra near the SHV so the unit can deep strike without scattering.
Bring her and the team down within 9" of the LoW.
Use Tetra MLs to boost BS for the unit, which get to re-roll ones from Shadowsun's drone.
That's 4 effectively TL Melta shots. with 4 Burst Cannon Stealth Suits as ablative wounds.

...or...

Commander Crisis w/ No Cover Saves & TLing upgrades attached to a 3 man Elite slot crisis team with dual wielded Fusion Blasters.
Again use Tetra for ML support and no scatter deep striking.
That's 6 TL Melta shots with ignore cover.

...or fuse the ideas...

Commander Crisis w/ No Cover Saves & TLing upgrades, the 3 man crisis team as above but now with target locks too, and Shadowsun, again with Tetra support.
That's 8 TL, No Cover Meltas at good BS.

Added benefit of Shadowsun's prescense is that they all gain Stealth, Shrouded and assault jump 3D6" each time, so if you do take the target out, they can still be of use against other armour/TEQs/artillery units etc with a 4+ cover in the open which is as good a s shield gen but can be boosted with terrain.

MCs should also be a doodle with that set up.

Maybe throw in the Puretide Engram on your Cmdr Crisis if you are hopeful he will live on so they can really screw with MC and AV targets after the fact.

Points wise its going to come in 500+, but its a solid unit that can do a lot more than just bust a Lord of War.

It's the best I can think of as I do not fancy spamming Railheads.

Plus, I already have these elements in my now standardise TAC list, so it will be easy for me to trial this approach.

But I'll only get the one shot at it - they are toast after that and I will have no hope.

Lord Krungharr
12-21-2013, 02:24 AM
A force of FMCs will usually do the trick against most superheavies, as most superheavies don't skyfire and none can overwatch. Just takes 1 to lock a super-walker in combat and smash it to death over the course of a couple turns, and against tanks vs rear armor it's pretty much screwed. Of course the FMC will most likely bite it when the Apoc Megablast erupts after that last hull point goes. Fun times!

Da Gargoyle
12-27-2013, 02:54 AM
Vis a Vis protecting your capital asset, you don't surround it, you screen it. So 4 10 man units supported by mobile heavy which prevent a straight march to the target. If your squads are 6"out in single file with the mobile heavy at front and back that means any attack by fearsome melta dudes is going to be a lot more tricky. As I understand it pods usually scatter which means you have to move round the screen to get close for your double tap melta hit. Can't run and assault, difficult to run and shoot and once the turn is up they shoot back.

Example: I game Eldar - 4 x squads plus heavies, 2 x 11 man Guardian sqd 99 pts each, 2 x 10 man Storm Guardian with fusion, 110 pts each. 2 x Falcon at the Front with Scatter Laser & Shuriken Cannon & Holofield 300pt and 2 Walkers at back Scatter Laser and Flak Missile 180 pts.

I don't know the rules for drop pods but I don't think you can land it between the troops and the asset. And do you still need to test to ignore a closer target in Ed' 6 ?

Lord Krungharr
12-27-2013, 05:12 PM
If the Drop Pod model can fit between the screeners and the Titan with 1" between them, then the drop pod can land there, and will stick whether it Hits or Scatters (due to those Inertial Dampeners/Guidance things). The question is then can the dudes inside disembark and still fit that space without being 1" from the Eldar stuff. I'm pretty sure models in the Pod must disembark when they arrive (those open doors are ignored for proximity purposes).

If it was a Dreadclaw full of Havocs or Obliterators and they scattered, then they'd be screwed.

Gutzmek
01-14-2014, 11:39 PM
I'm still trying to figure out how to get PK nobz close enough to these guys to try and do some damage.... I mean kill tanks and stompas will do the trick but without taking a super heavy myself things seem a little daunting.

Da Gargoyle
01-15-2014, 05:42 AM
Can't Nobz deep strike in or something? Give some of them something shooty or combi rokkets for that first turn and then blast away. Of course they have to survive a round of shooting and hope that no one wants to assault them. But I vaguely remember a nutter that included a Mek in the nob mob with a force field.

dirkspair
01-17-2014, 08:28 PM
10 man squad of BA vanguard vets with 4x storm shield and melta bombs. their heroic intervention allows them to charge after deep striking, descent of angels means 1D6 scatter and by not arriving turn 1 the rest of the BAs should have done some dings into the bubble wrap.

not a sure thing for sure, but might be the heroic deed those guys are famous for.