Tepogue
11-27-2013, 04:50 PM
I have played GW games for a long time, then like most I took a break and came back into the darkness. When I came back it seemed that the group I joined had a few oddities. However, I just accepted these since I could not trace where they came from. Now fast forward a few years and I seem to have found the root of these oddities: Warmachine/Hordes.
Here are a few examples:
Space Marine Drop pod lands, Grey Hunter squad pops out. I have squads A & B, A is closer than B. The Space Wolf players nominates to fire on Squad B, I have no issues with the normal weapons, its the template weapons that cause issues. Space Wolf shoots a flamer aiming at a member of Squad B but really he's maximising the number of models in squad A. This puzzled me, and when questioned the local rules guy sided with the Space Wolf. Now looking at the WM/H rulebooks I see this clearly shown in their spray attacks diagram.
Cover save field effects - By these I'm meaning the Kustom Force Field, the Venomthrope cloud and even the Dark Angel power field, though the last is an invulnerable save I think. Under 6th Edition rules, cover saves are model by model basis. Meaning I have 10 orks, 5 of which are in the open and 5 of which are in a crater, then only the 5 in the crater get cover saves. However the general concensus is that if even 1 Ork was in range of a Kustom Force Field, then the entire Ork mob gets cover saves. When I asked the local rules guy, the words he said back to me were, "The field doesn't say the mob has to be completely within 6 in." He made a distinction between "within" and "completely within" Puzzled, I accept how the group plays. Now however reading the WM/H rule books, I see that system makes the distinction clear, and that "within" and "completely within" are different.
I know cross gaming rule confusion carries over. I know I referred to hills as level 1 or level 2 hills, from Battletech for years after I quit playing Battletech. Anyone else experience this?
Here are a few examples:
Space Marine Drop pod lands, Grey Hunter squad pops out. I have squads A & B, A is closer than B. The Space Wolf players nominates to fire on Squad B, I have no issues with the normal weapons, its the template weapons that cause issues. Space Wolf shoots a flamer aiming at a member of Squad B but really he's maximising the number of models in squad A. This puzzled me, and when questioned the local rules guy sided with the Space Wolf. Now looking at the WM/H rulebooks I see this clearly shown in their spray attacks diagram.
Cover save field effects - By these I'm meaning the Kustom Force Field, the Venomthrope cloud and even the Dark Angel power field, though the last is an invulnerable save I think. Under 6th Edition rules, cover saves are model by model basis. Meaning I have 10 orks, 5 of which are in the open and 5 of which are in a crater, then only the 5 in the crater get cover saves. However the general concensus is that if even 1 Ork was in range of a Kustom Force Field, then the entire Ork mob gets cover saves. When I asked the local rules guy, the words he said back to me were, "The field doesn't say the mob has to be completely within 6 in." He made a distinction between "within" and "completely within" Puzzled, I accept how the group plays. Now however reading the WM/H rule books, I see that system makes the distinction clear, and that "within" and "completely within" are different.
I know cross gaming rule confusion carries over. I know I referred to hills as level 1 or level 2 hills, from Battletech for years after I quit playing Battletech. Anyone else experience this?