Captain Bubonicus
11-19-2013, 01:04 PM
I had a bunch of 2nd ed. Eldar - including LOTS of Dark Reapers. I made this Dark Reaper-heavy list to test the limits of Eldar mid-range weaponry - tell me what you think (including what you think I've overlooked!)
HQ(2):
Eldrad(205)
Farseer (125)(Runes of Warding, Runes of Witnessing)
Elites(1):
6 Howling Banshees: (90)
+1 Howling Banshee Exarch: (40) (Executioner, Disarming Strike, Shield of Grace)
Troops(6):
6 Dire Avengers(91)
+1 Dire Avenger Exarch(30)(Diresword & shuriken pistol)
+Wave Serpent Dedicated Transport(130)(TWL scatter laser, shuriken cannon)
6 Dire Avengers(91)
+1 Dire Avenger Exarch(30)(Diresword & shuriken pistol)
+Wave Serpent Dedicated Transport(130)(TWL scatter laser, shuriken cannon)
7 Rangers(84)
7 Rangers(84)
5 Windrider Jetbike Squad(95) (4Xtwin-linked shuriken catapult, 1Xshuriken cannon)
5 Windrider Jetbike Squad(95) (4Xtwin-linked shuriken catapult, 1Xshuriken cannon)
Heavy Support(3):
4 Dark Reapers (182)(Reaper launcher w/starswarm, starshot missiles)
+ 1 Dark Reaper Exarch (40) (Eldar missile launcher w/ plasma, starshot and flakk missiles, Fast Shot)
4 Dark Reapers (182)(Reaper launcher w/starswarm, starshot missiles)
+ 1 Dark Reaper Exarch (40) (Eldar missile launcher w/ plasma, starshot and flakk missiles, Fast Shot)
4 Dark Reapers (182)(Reaper launcher w/starswarm, starshot missiles)
+ 1 Dark Reaper Exarch (40) (Eldar missile launcher w/ plasma, starshot and flakk missiles, Fast Shot)
Total: 1986 points
Eldrad gives pre-game shenanigans with the Dark Reapers or whatever other unit you need to re-position.
Dark Reapers are your firebase - 48" range w/ 2 shots at S5 or 1 shot at s8, and the exarch has flakk and "precision shot."
Rangers squat on your-side objectives, Dire Avengers and Jetbikes are your maneuver elements to challenge for objectives on the other side of the board (with fire support from your Reaper infantry.) Howling Banshees are counter-charge defense to chase infiltrators or other aggressive units away from the Reapers.
2 powerful psykers take guide and doom effects standard and roll for addl. awesomeness - they are your "force multiplier."
HQ(2):
Eldrad(205)
Farseer (125)(Runes of Warding, Runes of Witnessing)
Elites(1):
6 Howling Banshees: (90)
+1 Howling Banshee Exarch: (40) (Executioner, Disarming Strike, Shield of Grace)
Troops(6):
6 Dire Avengers(91)
+1 Dire Avenger Exarch(30)(Diresword & shuriken pistol)
+Wave Serpent Dedicated Transport(130)(TWL scatter laser, shuriken cannon)
6 Dire Avengers(91)
+1 Dire Avenger Exarch(30)(Diresword & shuriken pistol)
+Wave Serpent Dedicated Transport(130)(TWL scatter laser, shuriken cannon)
7 Rangers(84)
7 Rangers(84)
5 Windrider Jetbike Squad(95) (4Xtwin-linked shuriken catapult, 1Xshuriken cannon)
5 Windrider Jetbike Squad(95) (4Xtwin-linked shuriken catapult, 1Xshuriken cannon)
Heavy Support(3):
4 Dark Reapers (182)(Reaper launcher w/starswarm, starshot missiles)
+ 1 Dark Reaper Exarch (40) (Eldar missile launcher w/ plasma, starshot and flakk missiles, Fast Shot)
4 Dark Reapers (182)(Reaper launcher w/starswarm, starshot missiles)
+ 1 Dark Reaper Exarch (40) (Eldar missile launcher w/ plasma, starshot and flakk missiles, Fast Shot)
4 Dark Reapers (182)(Reaper launcher w/starswarm, starshot missiles)
+ 1 Dark Reaper Exarch (40) (Eldar missile launcher w/ plasma, starshot and flakk missiles, Fast Shot)
Total: 1986 points
Eldrad gives pre-game shenanigans with the Dark Reapers or whatever other unit you need to re-position.
Dark Reapers are your firebase - 48" range w/ 2 shots at S5 or 1 shot at s8, and the exarch has flakk and "precision shot."
Rangers squat on your-side objectives, Dire Avengers and Jetbikes are your maneuver elements to challenge for objectives on the other side of the board (with fire support from your Reaper infantry.) Howling Banshees are counter-charge defense to chase infiltrators or other aggressive units away from the Reapers.
2 powerful psykers take guide and doom effects standard and roll for addl. awesomeness - they are your "force multiplier."