Da Gargoyle
11-03-2013, 08:14 PM
So I have posted a couple of times on the board of my change in tactics following the new codex. I pontificated on ditching serpents and taking falcons. I took part in a general melee Apocalypse game on the weekend and anchored the left flank for the forces of ??? The list ran like so:
Bog Standard Avatar
Autarch on bike with laser lance
Farseer on bike with singing spear - Doom Guide & Fortune
Warlocks on bike with singing spear x 4 - Protect, Enhance, Destructor & Quicken
Wraith Lord with 2 flamers, missile and Ghostglaive
Wraithguard x 5 + Warlock with singing spear - Destructor - would rather have rolled enhance
Scorpion x 5 & Exarch with claw
Banshee x 5 & Exarch with mirror blades.
Storm Guardians x 10 Flamer and Fusion gun + Warlock witch blade and Empower
Walker x 3, 1 x scatter laser, 2 x star cannon and 3 x Missile with flak
Cloud strike squadron (3 x Falcons) - Scatter lasers x 3 Pulse Lasers of course & shuriken cannon x 3 + Holo fields
Two vypers 1 with missile & shuriken Cannon 1 with bright lance & twin link catapults
I equiped the Falcons with the scatter lasers for laser lock which worked a treat and resulted in taking out two Hellbrutes one each turn. The Vypers and the Seer & counsel took out the lesser targets of a Tzeench Chariot and assorted daemons. They then swept accross the board and flanked the next unit. Next turn Banshee & Scorpion disembarked and while the Falcons tried to take down a Chaos flying dragony thing, the bikes, banshee and scorpions shot a daemon unit to death.
The infantry advanced the other side of the terrain feature and kept the attention of a mob of zombies and a bigger mob of Orks. On the way the Wraith Lord shot, flamed and charged the zombies, a mistake really. The Avatar was taken out second turn by a bunch deap strike death marks. 24 shots wounding on two all of which did. The walkers took down a flyer and then became the focus of the next two to enter play. A Demolisher from an allied unit took out 7 death marks & the waithguard 4 more but 2 got back up and the rest of the battle was a CC smack fest with the Wraith guard.
All in all the force faired reasonably well with the falcons, seer & counsel, Wraith Lord and surprisingly the Vypers surviving unscathed.
The only unit not playable in a standard game is the Cloud Strike squadron. The force was less than 1900 and needs a spirit seer or a second troops choice to make it legal for standard 40k. The laser lock works well, and perhaps you can advise. I claimed laser lock for the walkers as a squadron off the one scatter laser, not sure if the rule is meant just for the vehicle or the squadron?
Anyone else ditched Serpents or are trying new tactics?
Bog Standard Avatar
Autarch on bike with laser lance
Farseer on bike with singing spear - Doom Guide & Fortune
Warlocks on bike with singing spear x 4 - Protect, Enhance, Destructor & Quicken
Wraith Lord with 2 flamers, missile and Ghostglaive
Wraithguard x 5 + Warlock with singing spear - Destructor - would rather have rolled enhance
Scorpion x 5 & Exarch with claw
Banshee x 5 & Exarch with mirror blades.
Storm Guardians x 10 Flamer and Fusion gun + Warlock witch blade and Empower
Walker x 3, 1 x scatter laser, 2 x star cannon and 3 x Missile with flak
Cloud strike squadron (3 x Falcons) - Scatter lasers x 3 Pulse Lasers of course & shuriken cannon x 3 + Holo fields
Two vypers 1 with missile & shuriken Cannon 1 with bright lance & twin link catapults
I equiped the Falcons with the scatter lasers for laser lock which worked a treat and resulted in taking out two Hellbrutes one each turn. The Vypers and the Seer & counsel took out the lesser targets of a Tzeench Chariot and assorted daemons. They then swept accross the board and flanked the next unit. Next turn Banshee & Scorpion disembarked and while the Falcons tried to take down a Chaos flying dragony thing, the bikes, banshee and scorpions shot a daemon unit to death.
The infantry advanced the other side of the terrain feature and kept the attention of a mob of zombies and a bigger mob of Orks. On the way the Wraith Lord shot, flamed and charged the zombies, a mistake really. The Avatar was taken out second turn by a bunch deap strike death marks. 24 shots wounding on two all of which did. The walkers took down a flyer and then became the focus of the next two to enter play. A Demolisher from an allied unit took out 7 death marks & the waithguard 4 more but 2 got back up and the rest of the battle was a CC smack fest with the Wraith guard.
All in all the force faired reasonably well with the falcons, seer & counsel, Wraith Lord and surprisingly the Vypers surviving unscathed.
The only unit not playable in a standard game is the Cloud Strike squadron. The force was less than 1900 and needs a spirit seer or a second troops choice to make it legal for standard 40k. The laser lock works well, and perhaps you can advise. I claimed laser lock for the walkers as a squadron off the one scatter laser, not sure if the rule is meant just for the vehicle or the squadron?
Anyone else ditched Serpents or are trying new tactics?