chicop76
10-21-2013, 07:22 PM
I am bored and was wondering on a topic to write about and thought about doing this topic. I haven't really seen any one do a topic on this so I decided its either been awhile or never been done. Simply put this topic it focusing on Character customization and even unit customization. I will be avoiding unique characters since they have a specific purpose. Depending how this post does I may do more or may not. I will mainly focus on customization for different builds etc.
This is also an opportunity for other people to show off their builds and customizations. If you want to share pics and fluff that would be cool too. I randomly grabbed the Space Marine codex which means no current fluff for me out side of the Mardi Gras Alliance which is no longer viable due to 2 codex rewrites and 6th edition re writes.
I was gonna have fluer de lis marines, but sister/ marine may or may not happen anymore. Sister/ Grey Knights have a higher chance of being a reality. Which means I am at a lost with what I really want to do. Currently my son plays Dark Angels and I am working on a build that fits with his army so we can ally up. Other than that my theme focus on bikes, speeders, and assault marines for mobility.
The reason why I doing a bit of explaining is so you can understand my builds. Not that I will go White Scars which I may do in the end, but my reasoning is due to marines I have had during 4th edition and not due to a joining a band wagon.
Chapter Master/ Captain: Well you either going to do one or the other. If you going fluff y a Captain is a good choice and it is a cheapter choice. Also keep in mind that a Captain is more than likely would be in charge of a force around 1500-2000 pts. However the Chapter Master is what i woukd say is the big boss. The Master woukd be involved in large scale battles or take a personal interest in battles that are hard won.
Chapter Master Build Alpha:
This build focusing on being able to be able to take down any threat in hand to hand. It's what I am working with now. At the moment I am bending and glueing Solomon the Inquisitor since he is in artificer armour. Only other models I know modeled in the armor is sanguine guard which I debated on choping them up and mounting on a bike as well. Also aside from some dark angel bits and obvious Inquisition symbols I am working on a final chapter.
Artificer Armour, bike, shield eternal, burning blade .
This build sits at 275 points/ 235 points for captain. This is probably the best build for the Master/ Captain since you will be able to do well against most things in the game via combat. Compared to Calgar and Draigi sitting at the same point level. You Master can beat Calgar and give Draigo a really good fight.
For 20 points more hitting 295 you can take the primarch' wrath. Now it's not bad since on bike you should be abke to shoot five times at a good bs and re roll to wound. Personally 300 points into one guy is a lot. With that in mind he is rather hard to kill.
If the Master is taken and on a bike you can one time orbital and be able to assault at the same time. 40 points for a one shot oribital and plus one to most stats isn't really bad.
Ideally you would want to go iron hands for the it will not die. If thrown in with a bike command squad you can get feel no pain, another reason to take a captain, chaplain, or Liberian.
As a side note I think a captain shouldn't be carrying really rare artifacts with him, but Vulcan sort of shows us if fluff you can do so.
In all honesty any tactic benefits this build. Salamanders provide a master crafter relic sword, re roll charge with ultra marines, obvious white scar advantages, black templars provide excellent challenge opportunities, raved guard gives scout. Only tactic that does not benefit the character is the imperial fist. However seeing that you typically don't build an army around a character it can really benefit your army as a whole.
This next build is my favorite captain build. Keeping in mind that all the good toys went to the Master. However these days I see games with three masters in it. Honesty I would go libbies over captain s or more masters. I would go master or captain. This is my fluffy captain build for the most part. In other words this build is when I am playing campaign or have the above all ready field.
Captain:
This is also an opportunity for other people to show off their builds and customizations. If you want to share pics and fluff that would be cool too. I randomly grabbed the Space Marine codex which means no current fluff for me out side of the Mardi Gras Alliance which is no longer viable due to 2 codex rewrites and 6th edition re writes.
I was gonna have fluer de lis marines, but sister/ marine may or may not happen anymore. Sister/ Grey Knights have a higher chance of being a reality. Which means I am at a lost with what I really want to do. Currently my son plays Dark Angels and I am working on a build that fits with his army so we can ally up. Other than that my theme focus on bikes, speeders, and assault marines for mobility.
The reason why I doing a bit of explaining is so you can understand my builds. Not that I will go White Scars which I may do in the end, but my reasoning is due to marines I have had during 4th edition and not due to a joining a band wagon.
Chapter Master/ Captain: Well you either going to do one or the other. If you going fluff y a Captain is a good choice and it is a cheapter choice. Also keep in mind that a Captain is more than likely would be in charge of a force around 1500-2000 pts. However the Chapter Master is what i woukd say is the big boss. The Master woukd be involved in large scale battles or take a personal interest in battles that are hard won.
Chapter Master Build Alpha:
This build focusing on being able to be able to take down any threat in hand to hand. It's what I am working with now. At the moment I am bending and glueing Solomon the Inquisitor since he is in artificer armour. Only other models I know modeled in the armor is sanguine guard which I debated on choping them up and mounting on a bike as well. Also aside from some dark angel bits and obvious Inquisition symbols I am working on a final chapter.
Artificer Armour, bike, shield eternal, burning blade .
This build sits at 275 points/ 235 points for captain. This is probably the best build for the Master/ Captain since you will be able to do well against most things in the game via combat. Compared to Calgar and Draigi sitting at the same point level. You Master can beat Calgar and give Draigo a really good fight.
For 20 points more hitting 295 you can take the primarch' wrath. Now it's not bad since on bike you should be abke to shoot five times at a good bs and re roll to wound. Personally 300 points into one guy is a lot. With that in mind he is rather hard to kill.
If the Master is taken and on a bike you can one time orbital and be able to assault at the same time. 40 points for a one shot oribital and plus one to most stats isn't really bad.
Ideally you would want to go iron hands for the it will not die. If thrown in with a bike command squad you can get feel no pain, another reason to take a captain, chaplain, or Liberian.
As a side note I think a captain shouldn't be carrying really rare artifacts with him, but Vulcan sort of shows us if fluff you can do so.
In all honesty any tactic benefits this build. Salamanders provide a master crafter relic sword, re roll charge with ultra marines, obvious white scar advantages, black templars provide excellent challenge opportunities, raved guard gives scout. Only tactic that does not benefit the character is the imperial fist. However seeing that you typically don't build an army around a character it can really benefit your army as a whole.
This next build is my favorite captain build. Keeping in mind that all the good toys went to the Master. However these days I see games with three masters in it. Honesty I would go libbies over captain s or more masters. I would go master or captain. This is my fluffy captain build for the most part. In other words this build is when I am playing campaign or have the above all ready field.
Captain: