Delfin07
10-18-2013, 07:47 AM
Well after playing many games of warhammer, and loving the new daemon book, i think i have an idea for an army id like to play in a tourney with. let me know what you think!
Heroes:
(135) Herald of Nurgle: Greater Locus
(235) Herald of Khorne: Greater Locus, ASF Sword, Juggernaut
(125) Herald of Tzeentch: LV2 (metal)
(125) Herald of Tzeentch: LV2 (metal)
total: 620pts
Core:
(552) Plague Bearers: (39) FC, Standard of Discipline
(214) Pink Horrors: (13) FC, MR(1) banner
total: 766pts
Special:
(365) Bloodcrushers: (5) FC, Flaming banner
(240) Beasts of Nurgle: (4)
(240) Beasts of Nurgle: (4)
total: 845
Rare:
(135) Skull Cannon
(135) Skull Cannon
total: 270pts
Grand Total:
2501
okay, yes.... I'm one point over.... but prob just take a plague bearer out, and put something in i guess?
but i would like to break it down for ya
First off, my favorite unit in the army is the pink horrors with the 2 lv2's. first off, daemons lack the ability to get rid of armored units.... aka, steam tanks, and warriors of chaos. with that said, that unit gets 4 spells out of the lore of metal, which btw every spell is beneficial to the army, and second i get 3 channels in one! the MR(1) banner is there for miscasts on the unit, and enemy magic, that way i get a 4+ ward!
Next, i love the beasts of nurgle! hard not to. they can take a beating with 4 wounds! and can dish it with d6+1 poison attacks! man i love those units!
my favorite hard hitter/ glass cannon unit is the crushers! with the frenzy locus, and a herald who can dish it, that unit alone gets; 16 S(6) attacks (4 of which are the Heralds ASF attacks), and 8 S(5) attacks! not to mention 3 stomps if the front rank lives! by far the hardest hitting CC combo i could find. would love to take 2 more juggernauts to make it 8, but oh well. I like to keep units cheap so if they POOOOOF for stupid luck, then im not as mad :)
and as for the rest of the army, the cannons are there for monsters/steam tanks. and i like the plague bearers unit for the fact they can take a beeeeeeeeeeating!
LET ME KNOW WHAT YOU THINK!
Heroes:
(135) Herald of Nurgle: Greater Locus
(235) Herald of Khorne: Greater Locus, ASF Sword, Juggernaut
(125) Herald of Tzeentch: LV2 (metal)
(125) Herald of Tzeentch: LV2 (metal)
total: 620pts
Core:
(552) Plague Bearers: (39) FC, Standard of Discipline
(214) Pink Horrors: (13) FC, MR(1) banner
total: 766pts
Special:
(365) Bloodcrushers: (5) FC, Flaming banner
(240) Beasts of Nurgle: (4)
(240) Beasts of Nurgle: (4)
total: 845
Rare:
(135) Skull Cannon
(135) Skull Cannon
total: 270pts
Grand Total:
2501
okay, yes.... I'm one point over.... but prob just take a plague bearer out, and put something in i guess?
but i would like to break it down for ya
First off, my favorite unit in the army is the pink horrors with the 2 lv2's. first off, daemons lack the ability to get rid of armored units.... aka, steam tanks, and warriors of chaos. with that said, that unit gets 4 spells out of the lore of metal, which btw every spell is beneficial to the army, and second i get 3 channels in one! the MR(1) banner is there for miscasts on the unit, and enemy magic, that way i get a 4+ ward!
Next, i love the beasts of nurgle! hard not to. they can take a beating with 4 wounds! and can dish it with d6+1 poison attacks! man i love those units!
my favorite hard hitter/ glass cannon unit is the crushers! with the frenzy locus, and a herald who can dish it, that unit alone gets; 16 S(6) attacks (4 of which are the Heralds ASF attacks), and 8 S(5) attacks! not to mention 3 stomps if the front rank lives! by far the hardest hitting CC combo i could find. would love to take 2 more juggernauts to make it 8, but oh well. I like to keep units cheap so if they POOOOOF for stupid luck, then im not as mad :)
and as for the rest of the army, the cannons are there for monsters/steam tanks. and i like the plague bearers unit for the fact they can take a beeeeeeeeeeating!
LET ME KNOW WHAT YOU THINK!