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Investinlithium
10-11-2013, 03:46 AM
Well, before I get into my lists I have to say hello all! This is my first post on BoLS. But anyways, on to the lists.

1500
HQ
Sorcerer 175
- Mark of Tzeentch, X2 extra mastery levels, sigil of corruption, gift of mutation, spell familiar

Elites
- 8 Plague Marines 292
- Champ w/ combi-plasma, gift of mutation
- 2 X Plasma guns
- Rhino w/ dirge caster, combi-plasma

Troops
- 10 Cultists 57
- Champ w/ shotgun
- 1 X Flamer

- 10 Cultists 57
- Champ w/ shotgun
- 1 X Flamer

- 10 Chaos Marines 275
- Champ w/ gift of mutation, meltabombs, lightning claw, combi-melta
- 2 X Meltagun, icon of vengeance
- Rhino w/ dirge caster, combi-melta

Fast attack
- Heldrake w/ baleflamer 170

- Heldrake w/ baleflamer 170

Heavy support
- 2 Obliterators w/ mark of Nurgle 152

- 2 Obliterators w/ mark of Nurgle 152

So for this list my basic strategy is to put the sorcerer with the plague marines and have them go somewhere mid-board for fire support while the chaos marines, heldrakes and oblits move up into the enemy side of the board. The cultists i'll keep in reserve so they can come in later and hold any objectives on my side. I'm already rethinking my choice of the dirge casters on the rhinos, but I'm not really certain where those points could be better used. On to the second list...

1496
HQ
- Chaos lord 135
- Mark of Nurgle, bike, power sword, combi-plasma, gift of mutation

Troops
- 7 Plague marines 218
- Champ w/ combi-plasma, gift of mutation
- 2 X Plasma gun

- 7 Plague marines 223
- Champ w/ combi-plasma, gift of mutation, meltabombs
- 2 X Plasma gun

Fast attack
- 5 Bikers 220
- Champ w/ combi-melta, power sword, gift of mutation
- Mark of Nurgle, icon of vengeance, 2 X melta

- 5 Bikers 220
- Champ w/ combi-melta, power sword, gift of mutation
- Mark of Nurgle, icon of vengeance, 2 X melta

- Heldrake w/ baleflamer 170

Heavy support
- 2 obliterators w/ mark of Nurgle 152

- 2 obliterators w/ mark of Nurgle 152

Here I'd put the lord with a group of bikers to zoom around killing any vehicles while everything else plods up the board and laughs off an insane amount of firepower. Here I might change around some points to give the oblits a mark of Nurgle instead, but otherwise I can't see what else to do with it. I might deepstrike the oblits in either list if I feel it's appropriate, but I'd prefer not to do that if possible.

So what do you guys think of these lists? Anything tactically I could do different? Anything I should consider switching out/in? Thanks in advance!

Dave Mcturk
10-11-2013, 04:32 AM
dont see any reason not to give lords the 'axe of blind fury' ... [i play against csm so i think its called that ... gives an insane amount of extra attacks except if you roll a 1 ! ... ] ... as new codexes come out sure everyone will get better AA but for now flyers are very useful...
just watch out for Eldar reapers and DE fighters...

Investinlithium
10-11-2013, 04:57 AM
I don't have the codex on hand, but I'm pretty sure you need the mark of khorne on a lord to give him the axe of blind fury. Otherwise I'd consider it.

Aegwymourn
10-11-2013, 07:28 AM
For your fist list I don't believe the lord with MoT can join any of the MoN units. Also plague marines are only really good when they are troops. As elites that don't score they are a bit pricey. Also you are really hoping that your Helldrakes can do all the heavy lifting. It is a very rock/paper/scissors list.

For the second list I don't see why (unless it is a point issue) you would ever take MoT over MoN for Obliterators. The number of weapons that can instant kill them drop dramatically allowing you to get the best use of their two wounds. Other than that I think this list has the tools to do very well.

Investinlithium
10-11-2013, 08:27 AM
For the second list I don't see why (unless it is a point issue) you would ever take MoT over MoN for Obliterators. The number of weapons that can instant kill them drop dramatically allowing you to get the best use of their two wounds. Other than that I think this list has the tools to do very well.
You're totally right on that for the second list, and MoN is less points, so I would definitely do that. One question for this list... What about switching the weapon on the Heldrake just so it can do more effective AA? Or would that be unnecessary?

I don't know how I missed that part about different marks not being able to join each other so many times x.x I'm going to rework that first list and post back here when I do, but I edited the 2nd list with the new changes since there weren't many.

Aegwymourn
10-11-2013, 06:24 PM
I would never see myself giving up the sheer awesome that is the baleflamer for the blah that is the cannon. Really in that second list there isn't a whole lot that is scared of fliers. Sure other dragons might be a pain, but you do have some decent AA fire from the oblits (remember they have assault cannons now! if you can get rear arc that is scary for just about any flier). Your bikes will be hiding in assault and as long as you don't make your plague marines stand next to one another you shouldn't lose to many. Other fliers wouldn't worry me in the least.

Anggul
10-13-2013, 07:25 AM
Drop the Gift of Mutation and Melta Bombs from the Aspiring Champion and drop the Combi-Melta from their Rhino, you're just eating up too many points with extras. Also I wouldn't take a Lightning Claw when you could have a Power Sword and get the extra attack from the Bolt Pistol. Remember that Aspiring Champions have BP, CCW, Bolter, all three.

In the second list, the Lord should have Power Fist/Lightning Claw. He still gets the extra attack due to having two Specialist Weapons, and he has the versatility to deal with almost any enemy. Again, I think the Gifts of Mutation and Melta Bombs on the Champions are a bit of a waste. You've spent 50pts altogether on Gifts of Mutation, I would rather buy another couple of Plague Marines for that.

Investinlithium
10-18-2013, 04:46 AM
1499
HQ
Typhus 230 (Warlord)

Elites
- 3 Terminators w/ combi-meltas 110

Troops
- 20 Plague Zombies 90

- 20 Plague Zombies 90

- 13 Cultists 67
- 1 X Flamer

- 13 Cultists 67
- 1 X Flamer

- 10 Cultists 50

Fast attack
- Heldrake w/ baleflamer 170

- Heldrake w/ baleflamer 170


Heavy support
- 3 Obliterators w/ mark of Nurgle 228

- 3 Obliterators w/ mark of Nurgle 228


I basically completely overhauled the first list because the more I looked at it, the less I liked it. I went this direction instead because I've never really tried a horde-y army list and it seems like it'd be fun. Almost everything would basically march up the board (Typhus with one of the zombie groups), while the cultists stay in reserve. The termies are a suicide deepstrike unit if there is a particularly tough vehicle, while I would possibly deepstrike the oblits if the situation called for it.



1496
HQ
- Chaos lord 135
- Mark of Nurgle, bike, power sword, combi-plasma, gift of mutation

Troops
- 7 Plague marines 218
- Champ w/ combi-plasma, gift of mutation
- 2 X Plasma gun

- 7 Plague marines 223
- Champ w/ combi-plasma, gift of mutation, meltabombs
- 2 X Plasma gun

Fast attack
- 5 Bikers 220
- Champ w/ combi-melta, power sword, gift of mutation
- Mark of Nurgle, icon of vengeance, 2 X melta

- 5 Bikers 220
- Champ w/ combi-melta, power sword, gift of mutation
- Mark of Nurgle, icon of vengeance, 2 X melta

- Heldrake w/ baleflamer 170

Heavy support
- 2 obliterators w/ mark of Nurgle 152

- 2 obliterators w/ mark of Nurgle 152

Didn't change much here besides the mark on the oblits.

jonas the jedi
10-25-2013, 03:16 PM
If you're taking typhus all your cultists should be zombies; fearless; fnp; etc. Unless you really want all those str3 shots.