View Full Version : Wood Elves Rumor Roundup
eldargal
04-27-2014, 03:06 AM
I'd be really pissed off if Ariel was reduced in size while Orion remains MC.
Kaptain Badrukk
04-27-2014, 03:41 AM
If they do a Maiden Guard unit she'll probably cease to be a monster but stay on a 40mm so she can rank into it.
eldargal
04-27-2014, 03:48 AM
Not sure she has a maiden guard type unit in the lore? REgardless, reduce Orion in size and give him the unit an let Ariel stay a MC crushing all the things.
Wildeybeast
04-27-2014, 03:55 AM
Because both Orion and Ariel would be monstrous infantry or straight-out monsters. Clamshell packs are one thing. I can't remember the last time they came out with a plastic kit for a special character that wasn't combined with something else (Durthu being a prime example of special character combined with plastic kit). Since Ariel and Orion are unique in their appearances I doubt we will ever see them in plastic since they really don't share an aesthetic with anything else in the WE army.
This was exactly what I was driving at. I can't remember the last time a SC was released that wasn't a single infantry clamp pack kit or part of a combi unit kit. Whether it's for cost reasons, manufacturing issues or simply some sort of ethos in the design team, SC's larger than infantry aren't being made unless they can be combined with something else.
Kaptain Badrukk
04-27-2014, 04:13 AM
Thinking about it as a flying monster/caster she'd fit the army far better than a unit joiner.
As for orion, him and his dogs for me means he should drop to MI.
No way you could do both in one box though.
So the question is would GW give us 2 clam-pack monsters?
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Thinking about it as a flying monster/caster she'd fit the army far better than a unit joiner.
As for orion, him and his dogs for me means he should drop to MI.
No way you could do both in one box though.
So the question is would GW give us 2 clam-pack monsters?
Houghten
04-27-2014, 04:42 AM
Clearly I need to get myself a copy of the 4th Edition army book. I always just assumed she was on a 50mm base because she had a pair of giant metal wings and would have constantly fallen over without the added 30mm of stability.
Wildeybeast
04-27-2014, 04:50 AM
Thinking about it as a flying monster/caster she'd fit the army far better than a unit joiner.
As for orion, him and his dogs for me means he should drop to MI.
No way you could do both in one box though.
So the question is would GW give us 2 clam-pack monsters?
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Thinking about it as a flying monster/caster she'd fit the army far better than a unit joiner.
As for orion, him and his dogs for me means he should drop to MI.
No way you could do both in one box though.
So the question is would GW give us 2 clam-pack monsters?
No. No they won't. I almost certain we won't get an Orion model, simply because one already exists. Ariel doesn't currently have a model. I really hope someone can get their hands on the book early and tell us whether she is in there.
angrybear
04-27-2014, 05:11 AM
Did anyone else notice the "green horses" on the 6th image of the White Dwarf magazine???
Are the WE horses possibly ethereal???, It's on the page with the Shadowdancer model.
Would be the only logical explanation for green horses. Even in fantasy terms green horses are crazy. Not that I really care if there are good stag riders. I always wanted stag riders when I saw thrandruil on his stag in the hobbit opening scene:D.
Wildeybeast
04-27-2014, 05:12 AM
So, that sample of the eArmy Book has pictures of the current Warhawk rider models in. Given the Dark Elf book was updated with pictures of all the new models, even when they weren't released for another month, it seems safe to assume there will be no new Warhawks any time soon. Which is very lame. I'm starting to worry that this half-arsed update is a consequence of the bean counters scaling back the investment in fantasy.
lattd
04-27-2014, 06:12 AM
I for one hope we get a new sculpt for the sisters they were my favourite characters and the most interesting imo but the model was so poor I never got one.
wonkobaggins
04-27-2014, 09:41 AM
Did anyone else notice the army book isn't available on .mobi or .epub? That's a real hit for those of us with limited shelf space and no itunes. I can't imagine it costs much to have it translated into those formats - does GW not want my money? Normally, I would expect the other formats to follow soon, but after seeing what happened with the Militarium Tempestus book I'm not sure.
Wildeybeast
04-27-2014, 10:42 AM
Well, they are on the cover of the limited edition army book, so that would bode well for them. Plus dragons are always good sellers.
Chronowraith
04-27-2014, 11:53 AM
That's disappointing. I was hoping the rumor of the warhawk riders combo kit with the owls was true. Oh well.
I hadn't really considered GW scaling back WE to two weeks as part of a new relignment to take resources away from Fantasy as a whole. I guess we'll find out whenever they release a new army book but I certainly hope that is not the case.
Wildeybeast
04-27-2014, 01:19 PM
Yep. Still, Eternal Guard and Wild Riders get new kits. I assume the Wild Riders will make another new unit and the axe wielding chaps that look like they are going to be in the Eternal Guard kit are called Wildwood Rangers according to the sample Earmy book.
Chronowraith
04-27-2014, 01:31 PM
So here's a rather disappointing thought. What if the Stag/seer models we've seen small pics of are nothing more than new mounts for Wild Riders and not, as many presume, Stag Monstrous Cavalry?
I would be incredibly disappointed. I'm already on the fence as to the success of the Wood Elf release.
Wildeybeast
04-27-2014, 02:24 PM
Possible. Guess we'll just have to wait and see.
They are clearly not MC.
Week 2 releases:
Wild Riders/Stag Knights
Eternal Guard/Wildwood Rangers
1-2 Characters
angrybear
04-27-2014, 05:25 PM
So here's a rather disappointing thought. What if the Stag/seer models we've seen small pics of are nothing more than new mounts for Wild Riders and not, as many presume, Stag Monstrous Cavalry?
I would be incredibly disappointed. I'm already on the fence as to the success of the Wood Elf release.
Not to bash your hope but the stag riders are not mc. Based on the photo´s we have seen, this is confirmed.
caseymoose1
04-27-2014, 07:42 PM
Where has this been confirmed??? All we have is an incredibly blurry photo. While I'm not saying they are mc I think it's too early to rule it out.
Wildeybeast
04-28-2014, 12:11 AM
They are clearly not MC.
Week 2 releases:
Wild Riders/Stag Knights
Eternal Guard/Wildwood Rangers
1-2 Characters
We certain on that? Because that seems like rather a lot in one week, and takes account of all. The kits we know about. What about the other two weeks of the month?
Mr Mystery
04-28-2014, 04:43 AM
Something else I'd imagine?
Tzeentch's Dark Agent
04-28-2014, 05:17 AM
Yeah, they are known to release more than one army a month now.
We certain on that? Because that seems like rather a lot in one week, and takes account of all. The kits we know about. What about the other two weeks of the month?
2 boxes and 1-2 blisters is a lot? Almost everyone is saying wood elves is a 2 week release. I suppose they could stretch it to 3, with a single box a week.
lattd
04-28-2014, 07:50 AM
I hope we do get the dragon and arial, as it would match the other elves.
Also, Stag Knights are called Maidens of the Thorn (casters), and there will not be any new characters.
So only 2 boxes and a battalion.
Tzeentch's Dark Agent
04-28-2014, 08:26 AM
Your source?
lattd
04-28-2014, 08:30 AM
Maidens of the thorn, sounds like a guard unit for a certain spell caster, I hope we get a unit on deer as casters and a unit in stags as warriors.
Silvertongue
04-28-2014, 08:53 AM
Does anyone know about the battallion contents?
p.s. yes, I know battallions are a thing of the past, I mean the bundles like DE and VC got.
Apparently there will be a 3 treeman/36 dryad bundle.
Solution9
04-28-2014, 09:29 AM
I got a bad feeling my Forest Spirit Army is getting further shafted. I hope it's not as bad as I think.
MarneusCalgar
04-28-2014, 09:41 AM
Confirmations on 2nd Wood Elves Week!
Here:
http://latabernadelaurana.blogspot.com.es/2014/04/noticias-confirmamos-la-segunda-oleada.html
* Sisters of the Thorn / Wild Riders: Plastic Box, dual kit, 5 miniatures. 29 euro. The Sisters are the Stag Riders, and the Wild Riders are Orion´s personal Guard, with long spears.
* Eternal Guard / Wildwood Rangers: Plastic box, dual infantry kit, 10 miniatures. 31 Euro. Has a Command Set: Champion, Musician and Standard Bearer
* Guardians of The Deepwood: Army Box, 3 Treemen and 36 Dryads. 190 euro. Treemen can be armed as Ancient and even one Durthu. Only until stocks last.
Brother Sutek
04-28-2014, 10:13 AM
I had more issue with the fact that I wanted to put them on an eagle and would have a dragon cluttering up my hobby space.
lattd
04-28-2014, 12:40 PM
I know I keep saying this but the wild riders really should be on stags and monstrous cavalry whilst the sisters/maidens should be on doe's and be fast cavalry slinging magic. That would make me so happy and be very fluffy.
Curious as to what the Wildwood rangers are, hope they don't replace waywatchers as those are fantastic models, that have aged extremely well, like most of the wood elf range.
Wildeybeast
04-28-2014, 12:55 PM
2 boxes and 1-2 blisters is a lot? Almost everyone is saying wood elves is a 2 week release. I suppose they could stretch it to 3, with a single box a week.
In a week? Yeah. But I was more driving at the fact that this seems to be everything in two weeks. When there are still 3 units still in metal, it's really weak if this is the whole lot.
Wildeybeast
04-28-2014, 01:31 PM
So Dyrads are currently out of stock. Should we make anything of that, I wonder.
lattd
04-28-2014, 01:40 PM
One thing that has always disappointed me is that GW didn't make wood elves the standard too which all armies where made, by this I mean there is only 3/4 out of 36 models that haven't aged well, where as certain other armies have had units that haven't aged well even when particularly new.
Chronowraith
04-28-2014, 02:43 PM
I'll just put this here...
http://eltallerdeyila.blogspot.com.es/2014/04/imagenes-edicion-digital-elfos-silvanos.html
We'll see how long that stays up... (no new models pictures, but lots of pulls from the enhanced iBooks version)
I'll just put this here...
http://eltallerdeyila.blogspot.com.es/2014/04/imagenes-edicion-digital-elfos-silvanos.html
We'll see how long that stays up... (no new models pictures, but lots of pulls from the enhanced iBooks version)
Its just the ipad preview, been up a while.
White Tiger88
04-28-2014, 04:58 PM
So does this mean no treemen armies o.O
Chronowraith
04-28-2014, 06:30 PM
Its just the ipad preview, been up a while.
Yes, but not everyone has an iPad or uses iTunes. So I posted them here because no one else had posted links to those specific shots.
White Tiger88
04-28-2014, 07:20 PM
Or I should say how has this book not been leaked....I want to know how many evil tree's I need.
Yes, but not everyone has an iPad or uses iTunes. So I posted them here because no one else had posted links to those specific shots.
You acted like you had the book...
http://imgur.com/EzF5cZ4,z5bNGJW,Txn8jpL,z5cFoeR,7q5YoxJ,AUIrQHT
Tzeentch's Dark Agent
04-28-2014, 09:23 PM
Those Maidens look ace! Love the colours!
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Didn't notice the other pages until now, WOW. At least I know my Autumn scheme is still legit. :D
White Tiger88
04-28-2014, 09:57 PM
Those Maidens look ace! Love the colours!
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Didn't notice the other pages until now, WOW. At least I know my Autumn scheme is still legit. :D
needs more pumpkins...........
Oh god i want to make a Pumpkin man now! And a Christmas tree man!
Wildeybeast
04-29-2014, 12:40 AM
Oh wow. I don't know whether I want wild riders of maidens now, both look awesome. I'm impressed that the colour schemes make the mounts look like different models. The wildwood rangers look pretty good too. Some faint echoes of white lions about them.
lattd
04-29-2014, 01:45 AM
Why not get both ;)
MarneusCalgar
04-29-2014, 02:32 AM
Week 2 images!
http://latabernadelaurana.blogspot.com.es/2014/04/rumores-fotos-de-la-segunda-oleada-de.html
lattd
04-29-2014, 03:31 AM
New rules rumours on natfka's blog, http://http://www.natfka.blogspot.co.uk/2014/04/wood-elf-rules-translated-and-pics.html?m=1
Mr Mystery
04-29-2014, 03:40 AM
Jaw has dropped.
Must. Resist. Stick Pixies......
eldargal
04-29-2014, 03:54 AM
Yay, wimmins!
allectius
04-29-2014, 03:59 AM
Just a bunch of pictures http://eltallerdeyila.blogspot.com.es/2014/04/elfos-silvanos-segunda-oleada.html?m=1
Mr Mystery
04-29-2014, 04:05 AM
Can't be.
They're fully clothed. Clearly not wimmins at all.
Nothanow
04-29-2014, 04:34 AM
I've been trying and failing to create good-looking cervidae for my forest-spirit heavy army for a very long time. These are absolutely fantastic, and probably the best female (and male torso) sculpts I've seen come out of the studio.
lattd
04-29-2014, 05:08 AM
Dam they are some good rules, I'm actually excited to play wood elves for the first time in ages!
daboarder
04-29-2014, 05:10 AM
Jaw has dropped.
Must. Resist. Stick Pixies......
Nope. No luck
My dreams of a cavalry based nordic raiders has been dashed.
In favour of my dreams of celtic based cavalry raiders.
fantasy here I come
edit: I love the lack of styrups by the way, and the "rocking horse" replacement is genius, really drawing on the fairy tale vibe there
Mr Mystery
04-29-2014, 05:32 AM
Man, I may have to spend the last of wages on the book now. Was hoping to leave it until next month......
But no. I may have tickets to a recording of QI. Must be strong. Overdraft must be left untickled.
And...rocking horse? Que?
daboarder
04-29-2014, 05:34 AM
Man, I may have to spend the last of wages on the book now. Was hoping to leave it until next month......
But no. I may have tickets to a recording of QI. Must be strong. Overdraft must be left untickled.
And...rocking horse? Que?
QI, QI all the way, just for the off chance of actually meeting fry
And yeah
Rocking horse
https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcShAy6Td0z7Z1ti9-hHSk2uYWeQTCWkb74jPPm8PuYceeX_v-WjPFw27KSU
see the stirrups, they match the rocking part of the rocking horse.
Mr Mystery
04-29-2014, 05:37 AM
EHRMAGERD. Those Rangers.
My poor monsters!
MarneusCalgar
04-29-2014, 06:37 AM
Still more pics!
http://latabernadelaurana.blogspot.com.es/2014/04/rumores-portada-de-la-wd-semanal-14-y.html
Mr Mystery
04-29-2014, 06:43 AM
Loving how they've successfully blended stylistic cues from High and Dark Elves into a single range, without them looking too out of place.
Really really impressed the more I see!
Solution9
04-29-2014, 07:05 AM
Dryads now S3 Ug This hurts a lot
eldargal
04-29-2014, 08:04 AM
http://1.bp.blogspot.com/-qnd7DI_OA7Q/U1-WDp0tu7I/AAAAAAAAQLw/bEIdgzQ7Fcc/s1600/imagejpg4_zps967b97b6.jpg
Now that's what I'm talking about, sensible colour scheme. Avelorn allies are go! Using Sisters of Avelorn instead of whatever WE infantry unless they include enough female torso bits...
spaceman91
04-29-2014, 08:24 AM
Once again I love the style that GW have put into these. I hope they keep up the detail they put in these new kits. The treeman kit convinced me to come down off the fence.
Mr Mystery
04-29-2014, 09:32 AM
I do wonder if they'll sneak in updated Treekin?
We haven't seen them as far as I'm aware, but the Treeman is a radical change in style from before...
Jimmynurgle
04-29-2014, 10:46 AM
Those Sisters are beautiful... I hhad already decided this would be my 1st non-daemon army... but I'm even more excited now...
lattd
04-29-2014, 11:12 AM
Hope there is lots of new stories.
Tzeentch's Dark Agent
04-29-2014, 12:09 PM
http://1.bp.blogspot.com/-qnd7DI_OA7Q/U1-WDp0tu7I/AAAAAAAAQLw/bEIdgzQ7Fcc/s1600/imagejpg4_zps967b97b6.jpg
Now that's what I'm talking about, sensible colour scheme. Avelorn allies are go! Using Sisters of Avelorn instead of whatever WE infantry unless they include enough female torso bits...
Have you never seen a Glade Guard box? Weirdo
White Tiger88
04-29-2014, 03:59 PM
Jaw has dropped.
Must. Resist. Stick Pixies......
They tempting me to try fantasy again just because they look cool.....
JGRSound
04-29-2014, 05:46 PM
lots of good options for my winter welves army, the week before me and my mate take it and brets to battle brothers has caused much swearing on my part but there is some lovely stuff those stags are definitely finding a home as are the rangers. need to find a way to mount the shields on my current eternal guard though.
Littha
04-30-2014, 04:21 AM
Avelorn allies are go! Using Sisters of Avelorn instead of whatever WE infantry unless they include enough female torso bits...
Hopefully they will maintain their current form with the wood elves and stick to their 50% or so ratio of female to male models. Infact the only unit I can think of from when I was assembling my wood elves (years ago) that didnt have at least some female models was the wild riders.
Justus Ackermann
04-30-2014, 07:19 AM
The stags seem a little frail and remind me all too well of Dasher, Dancer, Prancer, Vixen, Comet, Cupid, Donner and Blitzen. I will wait for the final release though. The riders look very nice, though, as do the Woodland Rangers. And what is that Spear this Treeman holds? That looks awesome!
Agramar
04-30-2014, 08:37 AM
Somo pics of the "spanish" version:
http://descansodelescriba.blogspot.com/2014/04/imagenes-dl-libro-de-ejercito-de-elfos.html
It's awful.This kind of text,with pieces in english,give me headache
lattd
04-30-2014, 09:07 AM
Treeman ancient is a level 2 wizard, great stags are monstrous creatures, rename of waystalkers and shadow dancers, previously waywalker lord and war dancer lord respectively. Shadow dancer is a magician not sure what spells. I can't translate Spanish so I'm working out from what I can make out.
Mr Mystery
04-30-2014, 09:31 AM
Lore of Shadow I think.
Sombras - Lasombra Vampie Bloodline, used Shadow magic type stuff.
Jimmynurgle
04-30-2014, 09:49 AM
Is it me, or according to those Spanish pages did Dryads lose Skirmishers?
Magnitude
04-30-2014, 09:59 AM
Found a rule summary. They are really backing the ranged this edition.
http://plastickrak.blogspot.ca/2014/04/new-wood-elves-rules-summary.html
Wildeybeast
04-30-2014, 11:06 AM
Pros:
Magic is cool (especially having a wizard who is a tree!)
Unique rules look pretty rad. I'm loving the free arrow shot at the enemy general. I read in the sample iBook that was how they started a battle, so I love that it is an actual rule.
Shooting is now viable.
Cons:
Dryads and treekin took a S nerf.
No Ariel
A really, really weak update in terms of updating existing models. Still stuck with a whole bunch of metal/finecast characters, wardancers, war hawk riders, way watchers, treekin, no unicorns and so on. It seems like GW have actually listened to all the nerd rage about rules and ignored that they are a miniatures company.
Magnitude
04-30-2014, 11:18 AM
Pro:
-You don't have to blow all your cash on new units
-you can get current units off ebay for cheap
-we already had great models
-my conversions won't go to waste
-no unicorns
-Units of great eagles
Pros:
Magic is cool (especially having a wizard who is a tree!)
Unique rules look pretty rad. I'm loving the free arrow shot at the enemy general. I read in the sample iBook that was how they started a battle, so I love that it is an actual rule.
Shooting is now viable.
Cons:
Dryads and treekin took a S nerf.
No Ariel
A really, really weak update in terms of updating existing models. Still stuck with a whole bunch of metal/finecast characters, wardancers, war hawk riders, way watchers, treekin, no unicorns and so on. It seems like GW have actually listened to all the nerd rage about rules and ignored that they are a miniatures company.
lattd
04-30-2014, 11:19 AM
Im saddened by no Ariel as she would round out the elf queens. I also miss the kindreds, but having set way watcher and war dancer heroes is very cool.
Wildeybeast
04-30-2014, 11:32 AM
Pro:
-You don't have to blow all your cash on new units
-you can get current units off ebay for cheap
-we already had great models
-my conversions won't go to waste
-no unicorns
-Units of great eagles
Units of METAL great eagles that you have to spend ages pinning to get them not to fall apart every time you breathe on them (don't even get me started on the dude riding one).
I'll grant you that the four metal way watcher models are fairly nice, though usually I don't see them as they spend most of their time laying face down on the table top. Treekin are decent enough too, once you've filled in the large gaps between their feet and the base with 50 quids worth of green stuff. These things were fine 10 years ago, but model making has moved on and by GW standards this is poor.
Sadly, it's undoubtedly a result of the cutbacks to Warhammer while Space Warhammer gets even more money thrown at it.
Shortseer
04-30-2014, 11:53 AM
Has anyone looked at the link that was posted earlier? What does it mean by "slaves"
Agramar
04-30-2014, 12:24 PM
Last pics,for now:
http://descansodelescriba.blogspot.com/2014/04/algo-pasa-el-24-de-mayo-con-w40ky-mas.html
In Spanish.Magic,some profiles,etc
Wildeybeast
04-30-2014, 12:40 PM
So eternal gaurd and glade riders got cheaper, but treekin get an extra 10 points for the lower strength. I suppose they were pretty awesome.
lattd
04-30-2014, 12:47 PM
Hope to see one more plastic release for this set with a dragon. Wish we got treated like the other elves and got both our dragon and queen.
Mr Mystery
04-30-2014, 01:38 PM
So eternal gaurd and glade riders got cheaper, but treekin get an extra 10 points for the lower strength. I suppose they were pretty awesome.
Treekin also benefit from the perks of being Monstrous Infantry. Smaller ranks, stomp and their additional supporting attacks all added since the last book :)
lattd
04-30-2014, 01:50 PM
Plus they have scaly skin 4+ and a 6+ ward save and magical attacks, they are pretty awesome. Going to miss alter kindred bow of loren character killers.
angrybear
04-30-2014, 02:03 PM
So eternal gaurd and glade riders got cheaper, but treekin get an extra 10 points for the lower strength. I suppose they were pretty awesome.
Treekin were 65 points so they are 20 points cheaper and lost 1S and a worse wardsave for it.
Wildeybeast
04-30-2014, 02:08 PM
Treekin also benefit from the perks of being Monstrous Infantry. Smaller ranks, stomp and their additional supporting attacks all added since the last book :)
Hate to tell you, but they've had all that since 8th ed dropped. The old books didn't have Unit types, so you go on the BRB, which says they are MI.
Plus they have scaly skin 4+ and a 6+ ward save and magical attacks, they are pretty awesome. Going to miss alter kindred bow of loren character killers.
They already had scaly skin 4+, magical attacks and a 5+ ward (though that popped so it's much of a muchness).
But having said that, I take it all back, I was wrong. Upon checking my book, I realised they have in fact got a staggering 25 points cheaper! :eek: Man, they are going to be awesome. Now if only they had some shiny new plastic models....
Magnitude
04-30-2014, 02:33 PM
I used plenty of greenstuff and chaos hounds to make my treekin. Used the entire 'the forest reanimating the fallen' fluff to justify my parasitic treekin, and they actually look the part.
lattd
04-30-2014, 02:46 PM
Waywatcher hero is now 20 points cheaper, shadow dancer is 5 points cheaper with 2 more WS, 1 less leadership and 1 more attack. Brnchwraith is 40 points cheaper, gains 6 BS, looses 1 initiative but gains a leadership. Glade riders are 5 points cheaper, eternal guard are 1 point cheaper. wardancers 3 points cheaper, with the leader 4 points cheaper to upgrade but the musician is 3 points more on the upgrade, treekin are 20 points cheaper and loose a strength and minus one from their ward save but gain a permanent ward save in return.
Durthu makes a return, whilst Araloth seems a spiritual succesor to skar the falconeer.
Wildeybeast
04-30-2014, 03:43 PM
I'm assuming the significant points drops across the majority of units is a way of combating their weaknesses under 8th rules. That and giving us to ranked up combat units. Makes sense, especially as it looks like 8th will be sticking around for a while with 40k set for a new rule set.
Solution9
04-30-2014, 09:25 PM
But no item upgrades for Treeman Ancients or Branchwraiths? That kinda hurts. But since I won't have to pump points into those upgrades I guess it allows me to put more into unit sizes.
Magnitude
04-30-2014, 11:21 PM
It seems the point drop for some units will be largely negated by the additional cost for magical arrows, or spears/weapons (I'm looking at you wardanders). Also the treeman ancient can have the strangling roots upgrade, but yes it looks like our spites are all but gone (treemen or maybe just Durthu I believe come with a form of spite attack). Although only AoN and Cluster of radients were the only ones worth taking on the foresty sorts. Dryads being a RnF unit now will be very interesting (no more shrubbery screening).
Makes sense, especially as it looks like 8th will be sticking around for a while
I thought 9th was rumored to be released soon? So far all of the rumors on the release schedule have been right on the mark, and the leaked rules reference forces of light and destruction as one would expect from the timeline moving up (the battle between good and evil becomes more apparent). So I guess we'll have to wait and see, but there are clues point to an update.
Mr Mystery
04-30-2014, 11:52 PM
Hate to tell you, but they've had all that since 8th ed dropped. The old books didn't have Unit types, so you go on the BRB, which says they are MI.
They already had scaly skin 4+, magical attacks and a 5+ ward (though that popped so it's much of a muchness).
But having said that, I take it all back, I was wrong. Upon checking my book, I realised they have in fact got a staggering 25 points cheaper! :eek: Man, they are going to be awesome. Now if only they had some shiny new plastic models....
I was meaning Mi gained a lot since 8th came out, and Treekin we're pointed for 7th.
But all moot now!
Tzeentch's Dark Agent
05-01-2014, 02:56 AM
I'm just happy that Naestra and Arahan are in the book. :)
pgarfunkle
05-01-2014, 10:17 AM
As it looks like there will not be a plastic eagle release for the new book, has anyone used the lord of the rings eagles? Seeing as there are 2 in a box I was hoping that they would be a suitable size to use.
Justus Ackermann
05-01-2014, 10:57 AM
As it looks like there will not be a plastic eagle release for the new book, has anyone used the lord of the rings eagles? Seeing as there are 2 in a box I was hoping that they would be a suitable size to use.
Jep, I use them for my High Elves. They are pretty large, with a wing-span comparable to the Phoenix. Works fine.
Wildeybeast
05-01-2014, 11:28 AM
It seems the point drop for some units will be largely negated by the additional cost for magical arrows, or spears/weapons (I'm looking at you wardanders). Also the treeman ancient can have the strangling roots upgrade, but yes it looks like our spites are all but gone (treemen or maybe just Durthu I believe come with a form of spite attack). Although only AoN and Cluster of radients were the only ones worth taking on the foresty sorts. Dryads being a RnF unit now will be very interesting (no more shrubbery screening).
I thought 9th was rumored to be released soon? So far all of the rumors on the release schedule have been right on the mark, and the leaked rules reference forces of light and destruction as one would expect from the timeline moving up (the battle between good and evil becomes more apparent). So I guess we'll have to wait and see, but there are clues point to an update.
I thought that was all codswallop myself. The only realisable stuff is coming a week or two in advance. Remember those rumours about owl riders for wood elves? It is looking more certain that 40k is getting some sort of big update, so I find unlikely they will do that and release a new edition of fantasy in the same summer. It wouldn't make them as much money as people will prioritise one of the other and it will most likely kill fantasy. If the 40k update is just a spit and polish rather than whole new edition, then maybe Warhammer as well.
MythicKhan
05-01-2014, 12:30 PM
Dark Magic lore attribute: when a wood elf wizard casts a spell from the lore of dark magic and it is not dispelled, place a vengeance counter next to the target unit once the spell is resolved (do not place counters on friendly units). When a unit wit vengeance counters suffers damage from Dark Magic spells, increase the number of hits inflicted by D3 for each counter (rolling separately for each).
Lore attribute for High Magic: when a wood elf wizard casts a spell from the lore of high magic and it is not dispelled, place a protection counter next to the wizard once the spell is resolved. Later, when a wizard (or the unit he is with) with protection counters suffers an unsaved wound, discard a protection counter, treating a wound as saved for each discarded.
This from the armybook, which I just had a chance to see :P
Wildeybeast
05-01-2014, 01:32 PM
How long do the counters last for? Do they stack? Are the Dark Magic ones discarded when the unit is hit? There seems to be potential for confusion unless these are explained very clearly.
Those protection counters could be great for minimising miscast damage.
pgarfunkle
05-01-2014, 02:21 PM
Jep, I use them for my High Elves. They are pretty large, with a wing-span comparable to the Phoenix. Works fine.
OK cool thanks
MythicKhan
05-01-2014, 03:49 PM
http://s14.postimg.org/s552g3x7h/WP_20140501_18_53_57_Smart.jpg (http://postimg.org/image/s552g3x7h/)
http://s14.postimg.org/t65b58e71/WP_20140501_18_54_06_Smart.jpg (http://postimg.org/image/t65b58e71/)
Perhaps this will help, just managed to sit down at my PC to upload these. :P
Temathael
05-01-2014, 03:58 PM
[url=http://postimg.org/image/s552g3x7h/]
Perhaps this will help, just managed to sit down at my PC to upload these. :PThanks for these!
Any chance you could post full rules for Naestra and Arahan?
spaceman91
05-01-2014, 04:34 PM
http://s14.postimg.org/s552g3x7h/WP_20140501_18_53_57_Smart.jpg (http://postimg.org/image/s552g3x7h/)
http://s14.postimg.org/t65b58e71/WP_20140501_18_54_06_Smart.jpg (http://postimg.org/image/t65b58e71/)
Perhaps this will help, just managed to sit down at my PC to upload these. :P
O my sweet ( insert name here ). That's harsh/ Super protective. Wood elfages are going to be evil.
daboarder
05-01-2014, 10:48 PM
So wood elves can build armies with 2-4 dedicated pieces of woods, and choose what type those woods count as.
Acorns of the Ages: One use only. At the start of the game after battlefield has been set up, but before deployment, place d3 citadel woods on the battlefield. Can be placed anywhere at least 1" away from another terrain feature and the edge of the battlefield. Once all forests have been placed, scatter each 2d6". If that lands within 1" or on top of other terrain, or within 1" of battlefield edge, reduce or increase scatter by smallest amount necessary to avoid obstruction. Once this has been done, delcare which type of Mysterious Forest you want these to be - all forests must be the same type.
Ambush from the Worldroots: A Wood Elf army can place an additional forest (use a citadel wood) on the battlefield. This is done during deployment and must be placed wholly on your half of the battlefield. This is not mysterious terrain - declare it's type when you place it. If you cannot fit it, love other pieces of terrain by shortest necessary distance until it's possible to place. If a forest cannot be placed or the scenario means the Woof Elf army does not have a table half in which to deploy, this forest is not used.
is that as awesome as it seems for an army that gets some really good bonuses in forests and seems to ignore the drawbacks?
Bigred
05-02-2014, 12:05 AM
via 40K Warzone: (http://40kwarzone.blogspot.com/2014/05/new-wood-elf-rules.html) 5-2-2014
Army wide special rules:
Blessings of the Ancients: Any model with this special rule adds +1 to cast when in a forest
Ambush from the Worldroots: A Wood Elf army can place an additional forest (use a citadel wood) on the battlefield. This is done during deployment and must be placed wholly on your half of the battlefield. This is not mysterious terrain - declare it's type when you place it. If you cannot fit it, love other pieces of terrain by shortest necessary distance until it's possible to place. If a forest cannot be placed or the scenario means the Woof Elf army does not have a table half in which to deploy, this forest is not used.
Forest Spirit: Models with this special rule have the Forest Strider special rule and it's attacks (shooting and combat) are magical. In addition, if the model is not a mount, it has a 6+ ward and Immume to Psychology.
Forest Stalker: Models with this special rule have the Forest Strider special rule. In addition, if at least half it's models are within a forest:
- All models that have the Forest Stalker special rule fire in one more rank than normal (if the unit chooses to Volley Fire, this will mean that all the models in the front three ranks and half the models in forth and subsequent ranks are able to shoot)
- All models that have the Forest Stalker special rule can make supporting attacks with one extra rank than normal. This is cumulative with other special rules that allow models to fight in extra ranks.
- All models that have the Forest Stalker special rule (but not their mounts) re-roll all To Wound rolls of a 1 in combat.
Most Elven units also have, as expected, Always Strikes first.
So basically a mix of High and Dark Elf special rules if you're in a forest.
Magic: Spellsinger use one of the eight battle magic lores. Spellweavers use High Magic or Dark Magic or one of the eight other lores, but High Magic and Dark Magic have their own attributes:
High Magic attribute: Whenever a Wood Elf Wizard successfully casts a spell from this lore, and it is not dispelled, place a protection counter next to him once the spell has been resolved. Whenever the Wizard (or a model in the same unit as him) suffers an unsaved Wound and there are one or more protection counters next to him, remove a protection counter and treat the Wound as if it had been saved. (WOW!)
Dark Magic attribute: Whenever a Wood Elf Wizard successfully casts a spell from this lore, and the spell is not dispelled, place a vengeance counter next to each target once the spell has been resolved (do not place counters next to friendly units). Whenver a unit with vengeance counters suffers hits from a spell from the Lore of Dark Magic, remove those counters and increase the number of hits inflicted by D3 for each vengeance counter removed (roll separately for each counter).
The Armoury of Torgovann:
Asrai Longbow: 30" Range, Str 3, Armour Piercing, Volley Fire
Blackbriar Javelin: 12" Range, Str User, Armour Piercing, Poisoned Attacks
Asrai Spear:
- Foot: Combat, Str User, Amour Piercing, Fight in Extra Ranks
- Mounted: Combat, +1 Str (only on the charge), Armour Piercing
Enchanted Arrows:
Arcane Bodkins: 30" Range, Str 3, Volley Fire. -3 Armour Saving modifier to wounds caused by Arcane Bodkins.
Hagbane Tips: 30" Range, Str 3, Armour Piercing, Poisoned Attacks, Volley Fire
Moonfire Shot: 30" Range, Str 3, Armour Piercing, Flaming Attacks, Volley Fire. Hits from Moonfire Shot have +1 on rolls to Wound against units with a majority model count from Forces of Order.
Starfire Shafts: 30" Range, Str 3, Armour Piercing, Flaming Attacks, Volley Fire. Hits from Moonfire Shot have +1 on rolls to Wound against units with a majority model count from Forces of Destruction.
Swiftshiver Shafts: 30" Range, Str 3, Armour Piercing, Multiple Shots (2), Volley Fire
Trueflight Arrows: 30" Range, Str 3, Armour Piercing, Volley Fire
Shooting attacks made with Trueflight Arrows do not suffer To Hit penalties.
New Units/Models:
Wildwood Rangers: Elven profile with WS5. Always Strikes First, Forest Stalker, Immune to Psychology and
Guardians of the Wildwood: If a model with this rule is in base contact with one model with Fear or Terror, it has +1 Attack.
Armed with Great Weapons & Light Armour.
Sisters of the Thorn: Elven profile with BS5. Always Strikes First, Forest Stalker, Fast Cavalry, Poisoned Attacks (Riders Only), 4+ Ward and:
Deepwood Coven: A unit of sisters is considered a Level 2 Wizard with the spells Shield of Thorns (Lore of Life) and Curse lf Anraheir (Lore of Beasts). This doesn't prevent other wizards knowing the same spells. Recievs +1 to cast for each rank of 5 after the first to a max of +3. Choose one sister for the caster or target for purposes of line of sight, range etc. Miscast results in d3 wounds with no saves of any kind allowed.
Wild Riders: Elven profile with WS5, Str 4. Always Strikes First, Devastating Charge (Riders only), Forest Stalker, Fast Cavalry, Fear, Frenzy and:
Talasmanic Tatoos: 6+ Ward Save
Durthu: M5, WS7, BS7, S6, T6, W6, I2, A6, Ld10
Lvl 1 Wizard that uses Beasts, Blessings of the Ancients, Flammable, Forest Spirit, Frenzy, Hatred, Large Target, Scaly Skin (3+), Stubborn, Terror;
Tree Whack: Make a Tree Whack attack in place of attacking. Must be declared before rolling to hit. Nominate enemy model in base contact. This model must pass an Initiative test or suffer D6 wounds with no armour saves allowed. May be used in a challenge.
A Lamentation of Despairs: 12" Range, Str 2, Killing Blow, Multiple Shots (2d6)
Araloth: M5, WS8, BS7, S4, T3, W3, I8, A5, Ld10
Always Strikes First, Forest Stalker, Stubborn;
Boldest of the Bold: Whilst Araloth is a lone character, he has Unbreakable (replaces Stubborn)
Favour of the Goddess: 4+ Ward Save
Skaryn the Eye Thief: Nominate a single enemy model within 18" of Araloth. This model takes a Str 4 hit. If wound is unsaved and the wound roll was a 6, model suffers -5 penalty to Weapon Skill and Initiative (to a minimum of 1) for the rest of the game. A model can only suffer this penalty once.
lattd
05-02-2014, 01:30 AM
How long before cries of cheese before people realise most of our units don't have an armour save and are only t3? Twilight twins look amazing! Put them on dragon all three models have 6 wounds, the twins only get hit on a five or six, then the twin you want to hit is a 50% chance, if you don't get all 12 wounds on the twins they are fully healed. Plus one bow heals the mount so that's effectively 18 wounds that can be healed, whilst dishing out stupidity and multiple wounds and healing themselves.
Mr Mystery
05-02-2014, 03:37 AM
How long do the counters last for? Do they stack? Are the Dark Magic ones discarded when the unit is hit? There seems to be potential for confusion unless these are explained very clearly.
Those protection counters could be great for minimising burny hothot stuff on Treekin.
Fix'd that for you. (changed from Treeman, as you need to be in the unit to bounce them)
- - - Updated - - -
How long before cries of cheese before people realise most of our units don't have an armour save and are only t3? Twilight twins look amazing! Put them on dragon all three models have 6 wounds, the twins only get hit on a five or six, then the twin you want to hit is a 50% chance, if you don't get all 12 wounds on the twins they are fully healed. Plus one bow heals the mount so that's effectively 18 wounds that can be healed, whilst dishing out stupidity and multiple wounds and healing themselves.
Unless you jump them in combat and elect to smack the riders upside the head :). Though I think I'd be better off trying to job the dragon. It's an unwritten rule that typically, the beast is easier to slay than the rider. Also, mounts will always, ALWAYS do more damage than their riders, as many a Chaos Knight kicked to death by a horse can attest to.
lattd
05-02-2014, 04:22 AM
Agreed the dragon should be the target, but a dragon that regains wounds, dragons are tough, dragons that can reliably heal are even tougher. This release just gets better and better. Also glad to see theres a reason to take the eagle other than its being cheaper than the twins dragon.
Mr Mystery
05-02-2014, 04:36 AM
Unless you're packing some Killing Blow.
Killing Blow only ever works on really hard characters. And it really, really works if it's a weedy little character packing it.
lattd
05-02-2014, 07:58 AM
Magic Items as listed on the 40k Warzone blogspot.http://40kwarzone.blogspot.pt/2014/05/new-wood-elf-magic-items.html
Magic Weapons:
The Spirit Sword: Amour saves cannot be taken against Wounds caused by the Spirit Sword. Furthermore, immediately when an enemy character, champion or monster suffers one or more unsaved Wounds from the Spirit Sword, both he and the wielder must roll a 2d6 and add their respective Leadership values. If the wounded model's total is higher or the totals are the same, nothing else happens. If the wounded model's total is lower, it immediately suffers a Wound for each point by which it's total was exceeded, with no armour saves allowed.
Daith's Reaper: All failed to hit and to wound rolls made with this weapon must be re-rolled. All armour saves taken against wounds caused by this weapon must be re-rolled.
The Bow of Loren: Asrai longbow. Multiple Shots (Attacks + 1). Cannot fire enchanted arrows.
Magic Armour:
The Helm of the Hunt: +1 to armour save. Grants Devastating Charge and +1 WS on a turn in which the wearer charged.
Enchanted Items:
Acorns of the Ages: One use only. At the start of the game after battlefield has been set up, but before deployment, place d3 citadel woods on the battlefield. Can be placed anywhere at least 1" away from another terrain feature and the edge of the battlefield. Once all forests have been placed, scatter each 2d6". If that lands within 1" or on top of other terrain, or within 1" of battlefield edge, reduce or increase scatter by smallest amount necessary to avoid obstruction. Once this has been done, delcare which type of Mysterious Forest you want these to be - all forests must be the same type.
Moonstone of the Hidden Ways: If bearer's unit is wholly within forest at end of your movement phase and not in combat, it can forest walk. If it does so, remove it from the battlefield and immediately replace it wholly within any forest on the battlefield in the same formation, but facing any direction. Cannot be placed within 1" of an enemy unit. Counts as having marched in the movement phase.
Hail of Doom Arrow: One use only, Model with Asrai Longbow only. Used instead of making shooting attack with the bearer's Asrai Longbow. 30" Range, Str 4, Armour Piercing, Multiple Shots (3d6)
Arcane Items:
Calaingor's Stave: Bearer generates one less spell than normal but knows the Tree Singing Spell;
Cast on 8+: Augment spell that targets single forest within 18" of the caster. If there are no units within the forest, it immediately moves up to D6+1" in a direction of the casters choice. Cannot move to within 1" of units or other terrain features.
If there one unit (friendly or enemy) within forest, then it does not move. Instead, choose single enemy unit at least partially within forest; unit immediately suffers 2d6 str 4 hits. Wizard can choose to target all forests within 12" - casting value increased to 16+.
Magic Standards:
Banner of the Eternal Queen: Bearer has Magic Resistance (3). Once per game, all models in same unit have Unbreakable until end of the turn or until bearer is slain. Declare you are using this ability at the start of any turn.
Banner of the Hunter King: All models in same unit as this banner have Vanguard Deployment. In addition, bearer's unit re-rolls first failed charge attempt.
Some really interesting items, I can see daiths reaper being a good choice if the points are right, the acorn will be very common.
Mr Mystery
05-02-2014, 08:29 AM
Not bad at all, and pretty inkeeping with the rest of the race specific items.
Reckon Calaingor's Stave will see regular, if not outright compulsory usage. (and I don't normally believe in 'must have' stuff!)
Wildeybeast
05-02-2014, 10:48 AM
Have to say, I'm liking the army rules. Give us a much needed boost, without being overpowered.
Bigred
05-02-2014, 01:46 PM
Week 2 Wood Elves Releases Up:
http://www.games-workshop.com/resources/catalog/product/920x950/99120204008_EternalGuardBox01.jpg
Wildwood Rangers (http://www.games-workshop.com/en-US/Wildwood-Rangers) $39
The ever-vigilant Rangers patrol the waystone borders of the Wildwood - the home of the most dangerous and cruel of the forest spirits. When the waystone fences are breached, the Rangers hold back the tide of dark spirits with their formidable glaives.
This multi-part plastic boxed set provides all the components to make 10 hooded Wildwood Rangers armed with two-handed glaives - perfect for hacking down errant forest spirits. You can also make a command group with a banner bearer, a musician and a champion known as the Wildwood Warden. The Warden is armed with two hand axes and wears a crown of entwined branches.
The miniatures in this boxed set can be assembled as either Wildwood Rangers or Eternal Guard.
http://www.games-workshop.com/resources/catalog/product/600x620/99120204009_SistersoftheThornBox01.jpg
Wild Riders (http://www.games-workshop.com/en-US/Wild-Riders) $37
Wild Riders are fey and dangerous creatures who serve as Orion’s personal guard. They are borne into battle on snarling steeds of Kurnous, which are as reckless and aggressive as their riders.
This multi-part plastic boxed set contains all the components to build five Wild Riders, each is armed with a staff and shield. You also have the option to make a command group with a banner bearer, a musician and a champion known as the Wild Hunter. The Wild Hunter is armed with a rune-engraved sword.
The miniatures in this boxed set can be assembled as either Wild Riders or Sister of the Thorn.
http://www.games-workshop.com/resources/catalog/product/600x620/99020204002_WEWarriorsOfTalsyn01.jpg
Warriors of Talsyn (http://www.games-workshop.com/en-US/Warriors-of-Talsyn) $662.25
The Warriors of Talsyn are a glorious collection of Wood Elves miniatures that are featured in “The battle of Fell Glade” in White Dwarf Issue 14.
This collection contains everything you need to recreate the Warriors of Talsyn and includes: 1 Araloth, 2 boxes of Treemen (which can also be assembled as the Treeman Ancient and Durthu), 1 Spellweaver, 6 boxes of Eternal Guard (can also be assembled as Wildwood Rangers), 2 boxes of Glade Guard, 1 metal Wood Elf Wardancer Troupe Command of 5 miniatures, 1 box of 5 metal Wood Elf Wardancers and 4 boxes of Sisters of the Thorn (that can also be assembled as Wild Riders).
http://www.games-workshop.com/resources/catalog/product/600x620/99120204011_GuardiansDeepwood01.jpg
Guardians of the Deepwood (http://www.games-workshop.com/en-US/Guardians-of-the-Deepwood) $230
Athel Loren is home to a host of powerful forest spirits. The benevolent Treemen are spirits that have entwined their essence with that of a living tree. These ancient creatures are revered by Elf and forest-creature alike, and the Treemen cherish all lesser creatures - they have a warmth of character that is wholly at odds with that of the Dryads.
Dryads are spiteful creatures that are able to shape-shift into different forms, often appearing as beautiful maidens. They possess no sense of compassion or mercy, just an uncompromising dedication to Athel Loren.
When the forest is threatened, both Treemen and Dryads rise up, savagely attacking all that threaten their home.
The Guardians of The Deepwood boxed set contains 36 Dryads and three Treemen; that can be assembled as a Treeman, a Treeman Ancient or Durthu.
Mr Mystery
05-02-2014, 02:53 PM
Metal Wardancers.....
Wildeybeast
05-02-2014, 04:43 PM
Yep. I like the stuff they have updated, but this is by far and away the weakest of the 8th ed updates in model terms.
Chronowraith
05-02-2014, 06:03 PM
Yep. I like the stuff they have updated, but this is by far and away the weakest of the 8th ed updates in model terms.
Agreed. It's what, 3 boxes and a couple of clamshells? I'm super-excited about the releases they did get but overall this has been a pretty underwhelming release for GW.
I guess it's better than Sisters of Battle at least? A little victory there?
White Tiger88
05-02-2014, 09:22 PM
Loving these releases! They will let me build my Shadow King Themed high elf army easier >:D
Chronowraith
05-03-2014, 06:59 AM
Way watchers altered to now either gain multiple shots or ignore armor. No killing blow. Sisters of the Thorn look awesome on paper as do war dancers. Is it just me or are WE going to have issues against high T and high armor armies? Almost everything is S3 now except tree kin and treemen.
Mr Mystery
05-03-2014, 07:13 AM
Dunno man.
Those monster hunting dudes are pretty rock, and Waywatchers will be ok ignoring armour.
eldargal
05-03-2014, 07:56 AM
two female torsos per sprue for the Eternal Guard/Woodland thingies? 4/10 in all if so, not bad.
Chronowraith
05-03-2014, 08:09 AM
I hope I'm not coming off as "The sky is falling" but I do foresee issues. Overall, I like the book. Unlike the previous book, all of the units seem to work well with the 8th edition rules, even if at times they took some of the character out of them. I'll try and form everything into coherent thoughts but that likely won't happen until after my family stuff later today.
I'm not worried about monsters, Wood Elves have always been good at creating pin-cushions out of them,. I'm more concerned with handling your average T4 guys like Ogres, Chaos Warriors, etc. *Shrugs* I'll just have to see how things pan out. I'll be facing the new book tomorrow with my Skaven.
lattd
05-03-2014, 11:20 AM
I think the various arrows will allow us to deal with most things, arcane bodkins and the poison arrows deal with high save and high toughness respectively.
Chronowraith
05-03-2014, 11:46 AM
Arcane bodkins make glade guard more expensive than chaos warriors. I'm not saying they won't be useful or help out, but it will certainly cost WE in points.
A few good points I've noticed...
Sisters of the Thorn are as good, if not better, than DE Warlocks.
Glade riders will make some of the best warmachine hunters in the game. (they picked up Ambush)
I really like that magic arrows are unit upgrades now. They are a bit expensive to me, but, are still very useful.
War Dancers are great.
Wild Riders are great with 3 S5 attacks on the charge plus another S4 from the mount.
Wildwood Rangers are awesome... almost like mini-white lions (not quite that good)
Warhawks, while at least being usable, are still very ineffective. KB on the charge is nice but they die to a stiff breeze for Monstrous Cavalry.
Weird Stuff
Branchwraiths and Treemen have no gear options (for the most part, treemen can take a shooting attack). So what you see is what you get.
Minor heroes like the shadow dancer and waystalker can only take 25 points of items.
If appropriate terrain is on the board, Drycha is pretty sick. If you thought the green knight was irritating bouncing around the woods, she can let Forest Spirit Units come in from reserve if they can fit into the woods.
Mr Mystery
05-03-2014, 11:55 AM
Quite a few of the new character classes tend to have lower magic item values.
It's likely to peg them a bit more level with your traditional heroes, who don't get snacky special abilities off the bat :)
- - - Updated - - -
And can anyone outline Arcane Bodkins for me?
Can't really stretch to the book at the mo, as I may be off to see QI later in the month (waiting to hear if I have tickets)
Chronowraith
05-03-2014, 12:22 PM
Arcane Bodkins are -3 Armor Save. Still S3 mind you.
I guess that's my issue. They have plenty of ways to get around armor (lots of armor piercing in this army) but you have to wound before the enemy worries about making armor saves. I remain unconvinced that WEs will be able to wound effectively since nearly everything is S3 (Wild Riders, Warhawks, Treekin, and Treemen are the exceptions).
Mr Mystery
05-03-2014, 12:39 PM
To be honest, when it comes to hurting stuff with Elves, I'd take average strength ranged attacks over hand to hand combat pretty much any day.
After all, if I whiff it when shooting* my bows, nobody gets hurt. If I whiff it in melee, it's gonna be me that gets horribly, horribly hurt!
Add in that Bows can pretty much start tonking from turn one, and that S3 -3 is looking pretty damned tasty. Quick bit of slight rubbish math hammer (remember, I don't have the book yet, so forgive unintentional inaccuracies!)....
20 Chaos Warriors (with shields) against 20 Glade Guard with Arcane Bobbins. One would assume the Wood Elf play would deploy to take as much advantage of the 30" range as possible, so probably 6" away from their board edge. Chaos would want to close the range, so 12" from the edge, giving a neat 30" between the two.
If Wood Elves bag the first turn....20 shots, 10 hits, 3 wounds. That's 3 dead Chaos Warriors, taking them down to 17 in number. Chaos player then marches 8", closing the range to 22. 20 shots, 10 hits, 3 wounds, 3 dead Chaos Warriors, taking them down to 14 in number. Chaos player advances, on account he has precisely no other choice. Now he's within 15"....20 shots, 15ish hits, 10 wounds, call it 8 wounds. And the Chaos player is left with just 6 extremely spiky blokes. At 14" range, Chaos Warriors could potentially charge, though it's a bit touch and go, as even if they succeed, the Glade Guard can still stand and fire. Let's assume he goes for the charge, as on balance, it's still preferable to taking another full volley in the Wood Elf turn. Stand and fire - 20 shots, 10 hits, 3 dead Chaos Warriors, leaving three. Chaos is quite possibly losing that combat due to ASF...
If Chaos goes first? Pretty much the same story overall, but the combat might be more favourable, really depends if that early charge is pulled off.
- - - Updated - - -
And there's also the various Lores of Magic out there to either wallop the enemy, weaken the enemy, or buff up your dudes.
Chronowraith
05-03-2014, 02:14 PM
The problem with MathHammer is that it only takes into account things in a vacuum. The Chaos Warriors won't be the only unit on the field and it's unlikely that it will be the priority target for the first couple turns with Daemon Princes, Chimera, and Chariots all extremely common.
I tend to disregard Magic as a factor unless it's simply overpowering (Teclis, Slann, etc) as every other army has it too...
Again... I'm not saying Wood Elves suck or are unplayable. I'm simply concerned that they may have issues with T4 armies. I mean... what happens when playing against dwarves who can also stand back and shoot pretty effectively?
Mr Mystery
05-03-2014, 03:08 PM
All Elves face the same issue.
One way or another, they can dish it out in spades, but fold like a cheap suit when it comes to retribution.
ASF is all fine and well, but you need to do serious damage for when the enemy hits back.
From what I've read about Stick Pixies, they follow that general expectation.
Which to be honest, is one of the joys of Warhammer. You can't death star you're way the victory, or even out of trouble. You need to own each turn, and pick your fights.
Chronowraith
05-03-2014, 03:19 PM
While that axiom is generally true of all Elves I'd say DE and HE have better damage potential since they have a large number of units with Great Weapons, Halberds, mounted cavalry with lances/spears. WE have a few of those. Right now I'd largely consider Wildwood rangers and Wild Riders a must have since they can dish out some serious damage.
I'm okay with glass cannons as long as the cannon part actually works.
Magnitude
05-04-2014, 02:26 AM
Our mobility has always been our strength. I've been playing WE's since the fist time Durthu was around (we had just lost our chariot). It's always been about maneuverability, harassment, redirects and, combo charges. There is only so much you can do when attacked on multiple fronts.
How do you deal with high toughness army's? How ever you want. If you aren't setting the tempo and picking the combats, or just having your opponent react to your moves... you probably maneuverability think most people forgot that, and that is a large reason why people were claiming that WE's were unplayable in 8th, but I still killed ogres, lizzys every time. We're not high elves, or dark elves and I think that the new book really lets us make the most of our army's maneuverability.
Justus Ackermann
05-04-2014, 05:17 AM
I wouldn't worry too much about to little punch by Wood Elves now. Sure, they cannot sport the same numbers of hard-hitting close combat attacks as HE or DE, but they definitely outshoot them. Enchanted arrows can wound T4 enemies on 4+, which neither HE nor DE can do. I actually like all the arrows! I really like how they gave WE an extra punch in forests, where they are as good as DE and HE combined. With enough woodland around, I see WE very strong. They do suffer a little bit out in the open, which is perfectly fine. Very fluffy! Still need to see the final army book myself, but so far, well done GW!
daboarder
05-04-2014, 05:35 AM
The fact that they also gave them the rules to have enough woodland is great too
lattd
05-04-2014, 07:51 AM
Acorn looks like it will be a popular choice allowing multiple woods, which you could choose, venom thicket will be a great choice for eternal guard and wildwood rangers, or abyssal wood for everything else.
Lord-Boofhead
05-04-2014, 12:41 PM
So what Special characters are in it?
Chronowraith
05-04-2014, 01:00 PM
Lords - Orion, Durthu, Araloth
Heroes - Drycha, Sisters of Twilight (Naestra & Arahan)
That's it.
Magnitude
05-04-2014, 01:52 PM
So... light mage on unicorn + warhawk riders seems interesting. The lore attribute giving them a nice little wound bank will add quite a bit of survivability to the unit.
Houghten
05-04-2014, 02:19 PM
It would have to be just the one Warhawk Rider to work (not that you can take them in units of less than three). Flying units consisting of more than one model are Skirmishers, and characters on mounts cannot join Skirmishers.
Magnitude
05-06-2014, 04:53 AM
Another rule that I can't help but laugh at. Shooting at skirmishers -1 because they are spread out, shooting at lone character with nobody near them = no problem. Shoot a canon at a fence and the ball stops, shoot it through a forest of fences... yeah that's fine.
Thanks for the clarification on the flyers being skirmish, and mounted characters not being able to join them.
entombet
05-20-2014, 07:58 AM
Overall i think book is quit good. Nice rank&file infantry, hard hitting but fragile cavalery. Pitty driads and big trees are weaker, i dont think there will be many tree spirits in competitive lists.
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