View Full Version : Druchii Discussion!
Mr Mystery
10-05-2013, 04:24 AM
Got my book, and I am impressed so far!
Only looked at the rules, as I'm keen to see how they changes affect my existing army....
Haven't spotted any groaners at all, though I'm not sure why you would field Bleakswords over Corsairs, who have a better save. Bleakswords do of course get Parry, but I'm not such a fan of that. Your mileage may of course vary!
Right. Thread started....CARRY ON!
Katharon
10-05-2013, 04:38 AM
Question: Did they make Malus Darkblade a character in the new army book?
Learn2Eel
10-05-2013, 04:49 AM
I had an entire day of housework so I didn't pick it up, but maybe on Wednesday.
I'm curious as to what unit people prefer overall - i.e. in about equal points - with regards to Corsairs or Witch Elves. I expect most will like Witch Elves more but if Corsairs are roughly comparable then that is all good. The reason is that 10 Corsairs costs about $29 less than 10 Witch Elves in Australia! So yes, what do you like more in roughly equal points - i.e. not deathstars including Cauldrons, but just overall units by themselves.
On Malus, he is a Lord choice now.
Mr Mystery
10-05-2013, 05:03 AM
I had an entire day of housework so I didn't pick it up, but maybe on Wednesday.
I'm curious as to what unit people prefer overall - i.e. in about equal points - with regards to Corsairs or Witch Elves. I expect most will like Witch Elves more but if Corsairs are roughly comparable then that is all good. The reason is that 10 Corsairs costs about $29 less than 10 Witch Elves in Australia! So yes, what do you like more in roughly equal points - i.e. not deathstars including Cauldrons, but just overall units by themselves.
On Malus, he is a Lord choice now.
It's a tough call.
Basic Corsairs are cheaper, but ahw is now an upgrade, the cost of which brings them to the same points as a Witch Elf.
Corsairs are more rounded. Where they lack Frenzy and Poison, they gain a 4+ save...
If you're going Khainite, Witch Elves all the way. A less themed force, Corsairs offer a flexible unit.
Because of this, I genuinely wouldn't say one is better than the other.
Cap'nSmurfs
10-05-2013, 06:01 AM
I'm new to Fantasy, so if I start spouting obvious untruths, please correct me. :)
I notice there's no pictures of Malekith's miniature in the book (I think, I might've missed him). Suggestive of something forthcoming? I hope so, old metal miniature is old and metal.
Corsairs and Witch Elves do different things for those points, it seems like a fairly even decision as to which ones you want.
Hellebron looks like she's off the hook, but hilariously expensive on a Cauldron.
I'm not really convinced by the Bleakswords. I can see their role, but I'm not sure they really anchor a battleline in the same way a big block of spearmen do. Black Guard look great.
The magic items look pretty nice, although the Hydra Blade has that problem most people's Most Expensive Weapon has of not necessarily feeling like it's worth all those points. Does give massive numbers of attacks, and Heroic Killing Blow is pretty hilarious, even if you do have to swing wildly at WS2 or so with it. Depends on how lucky you're feeling - lots of attacks helps! The Chillblade seems the more obvious day to day choice, though.
Is there something I'm missing with Poisoned Attacks (6+)? I thought a 6 was always a wound anyway these days...?
Learn2Eel
10-05-2013, 06:04 AM
It's a tough call.
Basic Corsairs are cheaper, but ahw is now an upgrade, the cost of which brings them to the same points as a Witch Elf.
Corsairs are more rounded. Where they lack Frenzy and Poison, they gain a 4+ save...
If you're going Khainite, Witch Elves all the way. A less themed force, Corsairs offer a flexible unit.
Because of this, I genuinely wouldn't say one is better than the other.
Cheers, that makes me feel a lot better now. Instead of dropping about $210 AUD per Core unit, I'll only have to drop about $123 AUD :) I'm thinking a mix of Corsairs with Repeater Crossbowmen for my Core choices to fit alongside a pair of Hydras and a pair of Kharibdyss' and other stuff to taste.
Cap'nSmurfs
10-05-2013, 06:08 AM
Corsairs are also sick as hell pirates. Rum coves to an elf. That's a powerful argument, right there.
Further question: is a Dreadlord on a Black Dragon as awesome as I think it is? I really like the model, and so...
Mr Mystery
10-05-2013, 07:15 AM
Sisters of Slaughter....quite possibly the must have unit!
Granted they are pricey for a barely armoured T3 unit, but as a supporting unit they cannot be beat! Lots of attacks, and prevent rank bonus modifiers? Bung them in the flank to reduce attrition, and you're looking at an easily won combat. They're a boon to Chariots and the prevalent monsters!
Kirsten
10-05-2013, 10:01 AM
just got my copy and had a quick skim read, and absolutely loving it. personally looking at a witch elf and crossbowmen core, executioners, sisters, hydra, cauldron, and some shades. chuck in a few assassins, a sorceress, and about set.
Cap'nSmurfs
10-05-2013, 10:17 AM
The problem I'm having is that I basically want all of it. :(
Kirsten
10-05-2013, 10:30 AM
it isn't a problem, it is an opportunity...
building some repeater crossbowmen at the moment. I think it is a shame that all the models are just holding the bows at ease, rather than aiming them, and the heads aren't separate so you can't have them aiming down the bow.
Cap'nSmurfs
10-05-2013, 11:21 AM
It's a nice problem to have, for sure. :)
I think a solid basis founded on Repeater Crossbows, Spearmen and Black Guard is probably a good one. I want some Cold One Knights. I'd like some Witch Elves and a Cauldron if I can fit them in; Sisters of Slaughter also look like a really fun unit to have dancing around ruining people's day. I'm going to make two Dreadlords; one on a Dragon, one on a Cold One to lead the Knights in smaller games. Oh, and I need Sorceresses. And probably a Repeater Bolt Thrower. And a Hydra! And...
:D
angrybear
10-05-2013, 03:17 PM
I saw on some forums that the German book got crossbow option for corsairs, can someone confirm this? It sounds as a translation error. I am really interested in the black guard vs executioners discussion. Most people seem to disregard black guard and although I agree 15 points is much, they work very good with a cauldron. Executioners however are better on their one. The new monster sounds awesome. The corsair lord however really sucks and will never see the daylight (a shame). And the beast master lord is also not perfect but has it uses (dread lord however is better).
Kirsten
10-05-2013, 03:23 PM
corsairs can take hand bows, not full repeater crossbows
angrybear
10-05-2013, 03:24 PM
corsairs can take hand bows, not full repeater crossbows
Thought as much, probably translation error or bad reading^^. Thanks!
Kirsten
10-05-2013, 03:27 PM
I think they will kick arse with hand bows personally
Verilance
10-05-2013, 03:39 PM
bit sad about the apparent lack of female torso's with the troops my (never quite finished) army had a separate block of all female infantry in Gold and Dark Angels Green :(
Tyrendian
10-05-2013, 03:44 PM
bit sad about the apparent lack of female torso's with the troops my (never quite finished) army had a separate block of all female infantry in Gold and Dark Angels Green :(
there's always Ebay&co if you want to finish that regiment...
angrybear
10-05-2013, 03:47 PM
bit sad about the apparent lack of female torso's with the troops my (never quite finished) army had a separate block of all female infantry in Gold and Dark Angels Green :(
I really like the lack of female torso's, they looked really off with the old sculpts. If you want females you can always choose witch elves or sisters of slaughter.
Mr Mystery
10-05-2013, 03:52 PM
I saw on some forums that the German book got crossbow option for corsairs, can someone confirm this? It sounds as a translation error. I am really interested in the black guard vs executioners discussion. Most people seem to disregard black guard and although I agree 15 points is much, they work very good with a cauldron. Executioners however are better on their one. The new monster sounds awesome. The corsair lord however really sucks and will never see the daylight (a shame). And the beast master lord is also not perfect but has it uses (dread lord however is better).
Executioners and Blackguard fulfil different roles.
Executioners mess up oncoming Heavy Infantry and Cavalry.
Blackguard are there for murderising standard infantry in the face!
Also, Blackguard can be fielded in smaller units due to Eternal Hatred offering a plethora of re-rolls, and the higher front rank attack count.
As with the book and army in general, it's horses for courses. Units that fill ostensibly similar roles still have their more specific preferred situation.
Cauldron of course mixes things up.....
For me, if I'm fielding it with Witch Elves, it's joining them. The benefits are just too great.
Without Witch Elves? Solid supporting unit, as it can march. I'd keep it behind my main lines, pootling up and down, making its buff abilities felt where they're needed most!
angrybear
10-05-2013, 03:56 PM
By the way, what are the thoughts here on the dread fleet commander? There is something really off about his entry. He is worse than a dread lord and has -1 a,i,ws and bs. Oke this can be justified by the extra rule (unbreakable if he kills a character in a challenge). But why has a weak lord to begin with only 50 points of magic items..makes no sense. And the greatest corsair leader (lokhir) is just a hero but with same abilities as a fleet commander. Hope he gets a faq.
eldargal
10-05-2013, 11:24 PM
I was sick yesterday and couldn't collect my order and I forgot to send my brothers down to get it for me so I don't have my book yet.:(
Do people think all Witch Elf core is a viable build at low points cost games, around 1000? The sack of save will hurt them but they will kill most things they meet at that level based on what I've seen. I don't think it is possible to fit in a Cauldron at 1k, it's over the 250pts threshold even with a plain Hag.
angrybear
10-06-2013, 02:54 AM
I was sick yesterday and couldn't collect my order and I forgot to send my brothers down to get it for me so I don't have my book yet.:(
Do people think all Witch Elf core is a viable build at low points cost games, around 1000? The sack of save will hurt them but they will kill most things they meet at that level based on what I've seen. I don't think it is possible to fit in a Cauldron at 1k, it's over the 250pts threshold even with a plain Hag.
Sure they may not be as optimal as corsairs but they are pretty good for their points. Most armies don't use much range anyway.
Wildeybeast
10-06-2013, 03:21 AM
I was sick yesterday and couldn't collect my order and I forgot to send my brothers down to get it for me so I don't have my book yet.:(
Do people think all Witch Elf core is a viable build at low points cost games, around 1000? The sack of save will hurt them but they will kill most things they meet at that level based on what I've seen. I don't think it is possible to fit in a Cauldron at 1k, it's over the 250pts threshold even with a plain Hag.
Depends entirely on who you are facing. Anything that can put out templates on them will destroy them long before they get into combat. Personally, if you are going to take witch elves in any number, they need a cauldron with them. All witch elves at that level is viable, but it's a big gamble. You going to win big or lose big every time you play with that list.
To pick up on surfs earlier point, there is picture of the witch king model. Check out page 70.
Cap'nSmurfs
10-06-2013, 04:21 AM
I have the ipad version so the pages don't match up, but I'll take your word for it. Thanks!
Wildeybeast
10-06-2013, 07:41 AM
Ah. He's in the background of a picture with two units of Blackguard. Though that is his only appearance. I would guess that they don't want to show off a crappy old model, especially when they have lovely new plastic dragons. They missed a trick with not including a plastic model of him in that set. Sadly I doubt there are new sculpts for either him or Morathi on the way. I noticed as well that the godawful harpies don't seem to have a picture in the book, but I'm not taking that as indicator of new models. Given they got a 4 point increase and moved to special, Ward seems to be doing his best to make sure no one uses them ever again.
Mr Mystery
10-06-2013, 08:45 AM
Harpies are still useful to me. They're a cheap and cheerful artillery hunting unit, and be pressed into service as march blockers.
Yeah the points increase isn't great, but with the increased availability of Monsters, they're still advisable for the above reason.
Wildeybeast
10-06-2013, 09:47 AM
I agree with their uses. At 11 points they were effectively eagles. But a points increase for no benefit makes them less viable and moving them to special means they have to compete with other, better stuff, especially at low points costs. To give you an example, at 1000 points in the old book, two units of harpies were an auto include in my army. Now, they have to fight with either cold one knights or a hydra for my special points at that level. That is a fight they are not going to win. Sure, at higher points level games they are more viable, but if I have to consider whether a distraction unit is worth it for their points cost then they have automatically failed to fulfil their purpose. All that combined with the fact you either have to convert your own models or buy from another company means that very few people will be using them.
Kirsten
10-06-2013, 11:30 AM
depends who you are playing really. one of my main opponents is a dwarf player so you can guarantee lots of warmachines that need destroying/tying up, I could use some harpies.
Mr Mystery
10-06-2013, 11:36 AM
And now time for a rundown of the new toys we get to play with!
Starting with the High Beastmaster! Yes. I like this guy! I've always taken a Beastmaster on Manticore as I have a thing for big monsters. Previously a fairly weak Hero choice, he's now a Lord, and a good bit hittier. Also comes on either a Manticore, or a Scourgerunner Chariot. Pretty dashed useful overall, and if you take him on a Manticore, and give that Blind Rage, it's a horrendous killing machine, with up to 11 attacks from the beasty before Thunderstomp!
Next up....Black Ark Fleetmaster. Yeah. OK. I got nothing. Whilst his Show No Weakness thing is kind of cool, I just don't get this character. More expensive than a Dreadlord, with lesser stats, and reduced Magic Item allowance.... Quite baffled on this chap!
Nothing new in Heroes section.
Core now!
Warriors and Crossbows have been mixed up a bit. New unit are the Bleakswords. Same points cost as the Dreadspears. Personally, I'll take the extra rank fighting over the Parry Save any day. Darkshards still have access to shields too. Yes it makes them fairly pricey (13 points), but it removes the need for Bleakswords in my mind entirely. Other of course may disagree. But yeah. Bleakswords....not for me I'm afraid.
Witch Elves. Now of course not a new unit, but new to the Core section, and a welcome addition they are too! Still do what Witch Elves do, namely make with the frenzied, poisoned stabby. Though the Hag no longer has access to poisons and that.
Corsairs are worth a mention, due to the change of the Sea Dragon Cloak to a standing 5+ Scaly Skin. Same cost as a Witch Elf, which feels about right. Whereas Witch Elves are an entirely aggressive unit, the Corsairs offer one less attack each, but do come with that all important 4+ total save...
Special. New entries here are the Scourgerunner Chariot, and the War Hydra moving slots.
Scourgerunner. Well, it's a chariot. A chariot with a freaking move and fire Bolt Thrower on it. Suffice to say I love this unit. It's not especially tough, but it is tasty, and quite fast with M9! Oh, and the Ravager Harpoon is not only a Bolt Thrower, but can drag Monsters toward the unit, potentially doing another wound on top of it's standard D3. Very cool in my book!
War Hydra.... Now a wee bit cheaper, but has to upgrade to a ranged attack. It's also changed quite a bit. Souped up Regen which you keep rolling for. As long as it's below it's starting wounds, every turn you roll to get them back.... This is horrible! Get munched up early on? Retire from the front line for a couple of turns and let it heal, then throw it back in toward the end game. Lovely!
Oh, and Reaper Bolt Throwers got a 30% points drop......but only have two wounds now....
Rare time! And this is where the most new toys have been added.....
Doomfire Warlocks. Low save, T3 Fast Cavalry...which can chuck out Magic Missiles! One of which is Doombolt..... The other Soulblight. Minimum unit is 125 points, which isn't too bad. Not sure I'd want a much bigger unit of them though, as the increased cost only brings +1 to cast. They're also not too shabby in a fight, as two attacks each, which are poisoned. Oh and they're S4. Pretty fragile though, so naturally you'd want to be careful when choosing whether or not to engage with them.
Bloodwrack Medusa. Lovely. Genuinely lovely! Cheap, and quite potent. Excellent support unit! Decent ranged attack thanks to the Killing Blow, and a nice 'base contact' attack.
Kharibdyss.... Good points cost, and a melee monster with a significant bonus against sole models. Abyssal Howl is absolutely golden, as it forces re-rolls on all Leadership Tests.... All of them!
Bloodwrack Shrine. The Medusa is back, and this time, she's brought her Car! It's a Chariot, and a very, very nice one at that. Aura of Agony boosts friendly Ld, and reduces enemy Ld. An absolutely brilliant supporting unit! Oh, and due to 'Will of the Gods', it can make march moves.... I cannot say how awesome that is!
Sisters of Slaughter. As per my earlier post, I love these. A nigh 'must have', as they strip off enemy ranks, and have enough attacks to mess up enemy units. And as with all the other Rare choices (all of which are new additions....not one existent unit in Rare!) definitely best off being used in conjunction with another unit. I think I'll stick them in with Chariots to really give my opponents Infantry a bad day!
And that's my thoughts on our new toys. I'm a little bit hungover from last night, so it's not been too in depth. Now over to everyone else.
Kirsten
10-06-2013, 11:43 AM
Medusa Ld2 though, need to be careful. Sisters of Slaughter look amazing, don't think they necessarily need support personally, great ward save in combat, and between always strikes first, murderous thingy, and their +1s against certain enemies I think they will do very well. I could see them with a razor standard for armour piercing attacks killing a lot of units. Kharibdyss is cool, S7 is really nice too.
Mr Mystery
10-06-2013, 11:45 AM
True about the Medusa. It's a solid choice in small games though, say up to 1,000. Beyond that, I'll be shelling out for her Go Kart as well!
Kirsten
10-06-2013, 12:01 PM
the bloodwrack shrine doesn't grab me for some reason. Definitely want some shades and a few assassins. I wonder if there will be a new shades box ever, not hugely keen on the current models. handy unit though, additional hand weapon, repeater crossbows, good harassers.
Mr Mystery
10-06-2013, 12:07 PM
If you've got Corsairs, you may be able to kitbash Shades using the High Elf Shadow Warriors.
Kirsten
10-06-2013, 12:09 PM
yeah that was my line of thinking too
Mr Mystery
10-06-2013, 12:12 PM
Man I can't wait for payday!
Gonna start expanding my Dark Elves the way I've always wanted! Lots of Khainite stuff.
Kirsten
10-06-2013, 12:13 PM
hail hydra.
Mr Mystery
10-06-2013, 12:14 PM
Got four already! :p
Though...grand armies can have 6 now..... *evil shifty eyes*
Kirsten
10-06-2013, 12:19 PM
I could well see myself getting two hydras and a kharibdyss
Mr Mystery
10-06-2013, 12:21 PM
Kharibdyss is very, very tempting as well! Love the Feast of Bones rule!
Kirsten
10-06-2013, 12:22 PM
yeah, it will never actually happen, but it is a nice idea :p
Mr Mystery
10-06-2013, 12:24 PM
I dunno...with WS5, it can munch up most other monsters relatively easily!
Kirsten
10-06-2013, 12:27 PM
yeah, wont get five hits though...
Cap'nSmurfs
10-06-2013, 12:30 PM
Every so often it will, but not so often that one can rely on it doing so. It absolutely marmalises things if it does go off, though.
Mr Mystery
10-06-2013, 12:32 PM
yeah, wont get five hits though...
I will! I'm a jammy git like that :p
Kirsten
10-06-2013, 12:34 PM
I am trying to decide how to convert some assassins at the moment. actually thinking of using some of the dark eldar raider hanger on warriors for dramatic posing like shadowblade. also thinking of having them dressed similarly to their unit as an identifier/camouflage, like one in a sea dragon cloak for hiding in corsairs.
Mr Mystery
10-06-2013, 12:38 PM
I am trying to decide how to convert some assassins at the moment. actually thinking of using some of the dark eldar raider hanger on warriors for dramatic posing like shadowblade. also thinking of having them dressed similarly to their unit as an identifier/camouflage, like one in a sea dragon cloak for hiding in corsairs.
Sounds cool! You could also harvest parts from the Skyboard riders, whose unit name I forget. Lots of dramatic arm poses in that kit.
Kirsten
10-06-2013, 12:39 PM
good thinking. Lelith Hesperax with some nice swords will be my Hellebron too, any excuse to use the lovely Lelith model. the Hellebron in the cauldron is a little too static and uninteresting for me.
Mr Mystery
10-06-2013, 12:46 PM
Also, you get that claw hook thing with the Board Riders. Ideal for the Assassin hiding in the Corsairs.
Kirsten
10-06-2013, 12:49 PM
yeah, love the wych flail too, might use one of them. wych parts for a witch elf assassin too perhaps
Chronowraith
10-06-2013, 01:13 PM
I love the appearance and utility of the bloodwrack shrine but it's pretty squishy for a large target (6+ Armor only). The medusa on her own does not justify the cost as Ld2 means she's easily baited with her frenzy and she's pretty squishy and easy to deal with otherwise.
I'm a bit confused at people complaining about Doomfire Warlocks being squishy and then saying that Sisters of Slaughter are awesome because of their CC ward save (and other abilities). Warlocks have a 4+ ward except against slaanesh. Given that taking a useful unit of SoS will run well over 200 points and the unit is easily trashed by pretty much any shooting... I think they are far too fragile to find a use in everyday lists. Sad because they are cool figures with really awesome rules.
I think Mr. Mystery is right as far as core. Elves tend to do better with spears (unlike a number of other armies). The sword and board guys could be used as a bunker for characters but that's about it in my book.
The Cauldron of Blood is the real winner in the book though. Witch Elves lose frenzy? Get it back! Still have frenzy? Now they are even more awesome! 4+ ward with an aura granting lesser wards to other units and granting rerolls to wound... fantastic.
I play my first game against them next weekend. I already know I'll be facing the new hydra, a CoB w/ witch elves, and probably a scourgerunner.
Mr Mystery
10-06-2013, 01:26 PM
Didn't think of the Frenzy replenishment! That's a good call!!!
However, for the most part I think I'd use the bound spell to Frenzy up other units, as I can get the +2 attacks thing from Witchbrew on the Hags.
Chronowraith
10-06-2013, 01:41 PM
Agreed. Frenzy on corsairs, executioners, or black guard will be pretty horrendous to face and turn those units into blenders. Take that Vampire Counts! You have a blender-lord? Dark Elves have an entire unit of blenders!
I'm curious to see what GW will say about Frenzy being cast onto a unit of Cold One Knights. Will both the rider and the mount gain frenzy or just the rider. The BRB doesn't cover this and the wording of the bound spell is vague (it grants it to the model and well.. the model consists of both a cold one and a knight). I could see it either way but good lord... +1A to the cold one and +1A to the knight would be vicious.
Mr Mystery
10-06-2013, 01:51 PM
Good point.
I'm also expecting power-gamer shenanigans regarding the Strength of Khaine. States "Friendly models with the Murderous Prowess special rule in units within 6" of the Cauldron of Blood re-roll all failed to wounds'. RAW, that includes Repeater Crossbows, Reaper Bolt Throwers, Spells etc, on account it's not clearly worded as a buff to Murderous Prowess, which states close combat only....
The intent is clear, but hey!
Wildeybeast
10-06-2013, 04:43 PM
Murderous prowess applies only on close combat wounds and only from the model with the rule. So the bolt thrower crew would get it in combat but clearly not the thrower itself as it doesn't have the murderous prowess rule. likewise a spell is not a model and doesn't have the rule, so clearly can't benefit. The crossbows are trickier to sort out I admit.
Learn2Eel
10-06-2013, 08:25 PM
Personally, if I'm using a Cauldron and had something like that pop up, I'd just play it as re-roll to wounds in combat for models with Murderous Prowess, which is what I think was the RAI. If an opponent of mine wants to play it as repeater crossbows/spells/etc getting it as well, then I'll allow it because I like to avoid rules arguments.
I'm starting to get pretty settled on what kind of list I would want to do. I think one big block of Witch Elves and one big block of Corsairs will do for my Core, or two big blocks of Corsairs, whichever works - money allowing. Probably a big block of Executioners after that, with two or three Reaper Bolt Throwers. For Rare, looking to get two Kharibdyss' and at least one unit of Warlocks - at 2K of course, 2.5K would see two units of Warlocks! For characters, 1+ re-rollable armour save Master BSB, added to a Level 4 Sorceress with a dispel scroll. Depending on points limit, I'll throw in Crone Hellebron (using the Lelith Hesperax model) as my combat lord. I'll try and fit in some Dark Riders for core drops too. When I get a chance to read the army book I'll write down an army list I'm happy with and go from there.
Wolfrahm
10-07-2013, 12:26 AM
Did a 3k list tonight against WoC. It worked pretty good. I lost in turn 6 but wow, my witches worked really good. My list was:
Crone Hellebron
lvl 4 supreme sorceress- book of asure, talis of endur with shadow(not again tho, dark magic for sure next time)
lvl1 scroll caddy
death hag BSB- rune of khaine, razor std
death hag- CoB, witches brew( this was unnesessary and waste of points) take RoK next time or war cry
48 witches- command, wailing banner
2x 30 corsairs- full comm, extra hand weapon
25 black guard-full comm
This totaled out at 2998
As for the battle, I used both units of corairs to hold my witches flanks, that worked pretty good and still had them within aura for ward on them. Used black guard to carry lvl 4 mage. Put scroll caddy behind witch unit and she died first turn from direct damage spell, don't need los for that, shez! Never leave her on her own, put in a unit somewhere. Also never accept challenge with Hellebron against a tzeentch lord with sword of anti-heros and the other BS it has, 3+ward and all. Will take some sort of MR in whitches unit next time if possible. The main down fall of my list was lack of shooting or to be exact, none. Was fun and all but Vaylkia is rough, did 2 wounds to her after destroying her unit but, whew, only because his unit was closest to the sorcerous portal and he got hit with plague of rust 4 times. Witches are great but need so much point sink in back up units.
As for the book, losing life taker and the frenzy banner for corsairs was my main 2 grips. Hope y'all have good luck figuring this one out. Should also have some ability to make our black guard with a ward of some kind but CoB is all we have for that. Our shiney's got nerfed but BAD.
Had an earlier game against lizards, couldn't believe some of the BS they have, ethereal slan mage BSB dude, fun but got my but kicked, had a different list with cold one knights, malus and BSB, now they survived but the rest of my list got mowed thru, bleakswords, mhe, okay but still die in droves.
Enjoy your games!! Win or lose, something I'm having to learn all over again.
eldargal
10-07-2013, 12:27 AM
Had a look through a friends copy of the book, very impressed. Not up to a more in depth analysis at the moment. I still like the lore attribute for Dark magic, it might not win battles but it's fun and fitting.
Mr Mystery
10-07-2013, 07:00 AM
I dunno. Could prove decisive when casting a spell on an enemy spell caster out on their own... Especially if it's a sneaky Chillwind!
eldargal
10-07-2013, 07:51 AM
Oh it could potentially do some damage in certain circumstances, but in general I think it's just really fun and fitting for the army. Sure if you get the opportunity to target a T3-4 wizard on their own and roll well you could kill them but that's not overly likely.:)
KaiZie
10-07-2013, 09:38 AM
The Cauldron of Blood is the real winner in the book though. Witch Elves lose frenzy? Get it back! Still have frenzy? Now they are even more awesome! 4+ ward with an aura granting lesser wards to other units and granting rerolls to wound... fantastic.
That's absolutely genius. I'm really looking forward to getting my teeth into the book now. There's a lot of really good ideas and points being thrown around. i took Dark Elves to Fantasy Doubles up at Warhammer World last month as myself and my partner got dragged down by life and didn't finish our Double Warriors list. We ended up taking double Dark Elves and the big gribbly hydra bug bit me.
Little bit excited about getting home today as my Book and box of spears has arrived. From the general discussion it seems Spears or crossbows is the way to go, correct?
Kirsten
10-07-2013, 09:42 AM
both are solid choices. I am going for crossbowmen because they fire loads of shots, are an icon unit, and I will use corsairs and witch elves for melee combat so don't really need spears.
KaiZie
10-07-2013, 09:45 AM
One of the big things I did like about the army was the ranged shooting goodness. It was so different for me as my Fantasy armies have been melee based (WoC, VC). Crossbows it is...and did I hear something about a Move and Shoot bolt thrower chariot?
Kirsten
10-07-2013, 10:03 AM
the scourgerunner yes, looks interesting. Strength 7 move and shoot bolt thrower, very nasty.
KaiZie
10-07-2013, 01:31 PM
Finally have my book! I love the fact the scourgerunner rocks a range 24 bolt thrower of gribbly catching, what did catch my eye though way 4 bolt throwers in special and chuck a hydra in on top decked out for 1k games. filthy elves
http://lkhero.blogspot.com/2013/10/dark-elves-unit-review.html
http://lkhero.blogspot.com/2013/10/dark-elves-first-impressions.html
Learn2Eel
10-08-2013, 01:09 AM
Finally have my book! I love the fact the scourgerunner rocks a range 24 bolt thrower of gribbly catching, what did catch my eye though way 4 bolt throwers in special and chuck a hydra in on top decked out for 1k games. filthy elves
Throw in minimum Core, a level 4 Supreme Sorceress with some gear to taste and have fun!
KaiZie
10-08-2013, 01:44 AM
Well it looks like I best save a small fortune for next month and get myself a whole army :P
Kirsten
10-09-2013, 04:35 AM
what do people make of the models? I have to say I am slightly disappointed in a few regards. having built crossbowmen and witches now, the lack of flexibility in the kits is a shame in my opinion. the witch elves look great, but I don't know why the arms are done the way they are, no choice in posing them. same issue with the crossbowmen really, lack of arm positioning and head positioning stops them being amazing.
KaiZie
10-09-2013, 04:39 AM
I think it's designed to mitigate people not being able to rank up. It's not an issue for the experienced hobbyist to build a multipart plastic unit that will rank up just fine, but a lot of things are catered towards the new guys of the hobby. I'm starting my painting blog soon with my dark Elves, I'm hoping to give a breakdown of the sprue and how well they build/how much flexibility you get from the kit.
As a core unit though, the Dreadshard box works well enough.
Kirsten
10-09-2013, 04:57 AM
just seems like an odd choice to me, why have fixed upper arms? why not just complete arms holding weapons like any other shooting model? surely not for the benefit of the tiny bit of plastic they save by having each model share upper arms?
KaiZie
10-09-2013, 05:12 AM
It does seem odd, I havent built any of the new fantasy plastic kits to comment on whether or not this is a common theme now, but I'd expect to see it rolling out through more and more releases in WHFB units that require ranking up. That's the only logical reason I can fathom for the fixed bodies and arms...heads on the other hand.....
Kaptain Badrukk
10-09-2013, 05:14 AM
There is a cynical bit of me that sees these newer kits without the easy flat connection points of old and wonders if it's at least in part to thwart 3rd party bits sales.....
I mostly don't listen to him though.
KaiZie
10-09-2013, 05:17 AM
The bit that confused me with the new release, having seen the shields now and how the arm is already attached...what are the finecast shields they released for?
Kirsten
10-09-2013, 05:18 AM
I very much doubt that, I think people seriously over emphasise the importance of 3rd party bits sites and I really don't think GW care about them. You can't get a single bit of news these days without somebody going 'omg this is because of chapterhouse!!!' it really isn't. I think ranking up is probably the correct assumption, and also ease of construction. they feel rather like the starter set space marines, straight forward to build. the finished product doesn't look too bad, it is just that as someone who builds and converts far more than she plays these days I am a little disappointed with them.
Kirsten
10-09-2013, 05:18 AM
The bit that confused me with the new release, having seen the shields now and how the arm is already attached...what are the finecast shields they released for?
possibly for adding to repeater crossbowmen? or updating old models.
KaiZie
10-09-2013, 05:23 AM
possibly for adding to repeater crossbowmen? or updating old models.
good shout, man, another £8 to give my crossbow men shields. easier to file the arms off and LGS over.
Secondly, never saw a point to updating old models. They are what they are, let them be classic
Kirsten
10-09-2013, 05:28 AM
good shout, man, another £8 to give my crossbow men shields. easier to file the arms off and LGS over.
I wouldn't even bother with the green stuff, snip the arms off, glue them to the back of the crossbowmen, job's a good'un. tempted to give them shields myself, makes for quite a good unit really. I think the swordsmen are a waste of time, I am surprised they didn't get better WS or some other boost given the description of them as arrogant duellists. Also disappointed that the crossbowmen don't seem to have any spare bolts or pouches for bolts like the old ones do, once they fire their three bolts in the magazine that appears to be it :p
Kaptain Badrukk
10-09-2013, 05:30 AM
I very much doubt that, I think people seriously over emphasise the importance of 3rd party bits sites and I really don't think GW care about them. You can't get a single bit of news these days without somebody going 'omg this is because of chapterhouse!!!' it really isn't. I think ranking up is probably the correct assumption, and also ease of construction. they feel rather like the starter set space marines, straight forward to build. the finished product doesn't look too bad, it is just that as someone who builds and converts far more than she plays these days I am a little disappointed with them.
As I said, it's the cynical bit of me I don't listen to much.
KaiZie
10-09-2013, 05:31 AM
Yeah, you get a round and a half of shooting and then you're done.
Swords are really weak. It's either spears of bows for me. now I've had chance to read through the book there seems to be a few things appearing you just wouldn't take.
As a side point, I like the idea of having a rank of just shields almost like a balista wall
Kirsten
10-09-2013, 05:34 AM
As I said, it's the cynical bit of me I don't listen to much.
yeah, I wasn't trying to attack you there Kaptain, your suggestion in this instance is more likely at least than some of the others flying around. like why can't terminator captains have relic blades? 'CHAPTERHOUSE!?' why haven't GW made something yet? 'CHAPTERHOUSE?!'
Kaptain Badrukk
10-09-2013, 05:45 AM
yeah, I wasn't trying to attack you there Kaptain, your suggestion in this instance is more likely at least than some of the others flying around. like why can't terminator captains have relic blades? 'CHAPTERHOUSE!?' why haven't GW made something yet? 'CHAPTERHOUSE?!'
Yeah. It really isn't that big of a deal.
Still it's something that's been creeping in lately, and it makes it very hard for a 3rd party to make a "generic" sci-fi / fantasy add-on when the have specific sockets.
Personally I care very little. And it amuses me that chapter house have basically done bum all since the case closed.
Now Scibor and Kromalek, those guys are churning it out :)
KaiZie
10-09-2013, 05:47 AM
Yeah those guys are making some great minis, are Scibor the guys doing Primarchs?
Kirsten
10-09-2013, 05:47 AM
yeah Scibor do some really cool stuff. their designs aren't really my cup of tea personally, but I am impressed with what they do even if I wouldn't buy any. Kromlech do fantastic stuff, as do Maxmini and Anvil Industries. I have about ten different sites in my bookmarks for putting my own game together with :p
in the case of things like the witch elves with their strange arm connections I don't know that anyone would make third party bits for them anyway, not sure what you could do. I think the join is there because the arm jewellery hides the join quite well.
Kaptain Badrukk
10-09-2013, 05:57 AM
http://sciborminiatures.com/en_,shop.php?art=1112#i/conversion_parts_2011/big/war_bears_set_02.jpg
Somebody wanted bear cavalry.
I don't either, but you can just about see someone thinking that way.
Kirsten
10-09-2013, 05:58 AM
you can't go wrong with bear cavalry. they would make awesome kislev allies, or demigryph knight stand ins.
Kaptain Badrukk
10-09-2013, 06:01 AM
Or just put dark elves on them and giggle evilly :)
eldargal
10-09-2013, 06:06 AM
I like the arm thing myself, fewer irritating, highly visible join lines that often need greenstuffing which leads to longer assembly times. I also like flexibility in posing so it's a trade off. Making units easier to rank up is no bad thing, of more concern to me is it coming at the expense of armoured females.:(
Kirsten
10-09-2013, 06:09 AM
yeah it is a shame there aren't some female warriors really. ranking up is good, but then I doubt that would be too hard with witch elves anyway. the sisters of avelorn are a nightmare to rank up, their non standard joints don't help at all :p
eldargal
10-09-2013, 06:10 AM
Fair point.
Learn2Eel
10-09-2013, 07:28 AM
I did up an Initial Impressions (http://imperatorguides.blogspot.com.au/2013/10/dark-elves-initial-impressions.html) article for Dark Elves if anyone is interested :) I'm really liking the looks of a Corsair army with two Hydras, two Kharibdyss' and a big old unit of Executioners with four characters attached for a 2.5K army list.
eldargal
10-09-2013, 07:47 AM
Common criticism:
"Witch elves/Sisters of Slaughter suck because S3"
You have a signature spell that grants +1S and some of the best and most attractive magic users in the game...
Mr Mystery
10-09-2013, 07:51 AM
Common criticism:
"Witch elves/Sisters of Slaughter suck because S3"
You have a signature spell that grants +1S and some of the best and most attractive magic users in the game...
And it's Fantasy. Welcome to the land where S3 is in fact King, on account the vast, vast majority of stuff....is S3 T3.....
Witch Elves get a veritable bucket of attacks. Sisters are there to mess up orderly unit, allowing small stuff to beat them comfortably in combat....
eldargal
10-09-2013, 07:55 AM
Yup. another concern that irritates me is the whole 'X doesn't have a ward save, ergo it is useless'. no. If you need a ward save on a unit to make it work, you suck an ward saves are your crutch. Yes, they are nice to have, especially on characters. If you need your monters and units to have ward saves too, then you have a problem not the game.
On a similar subject, Hellebron. Woman is a monster in combat but she is T3 W3. That is called Balance, not a weakness and not OP.
Cap'nSmurfs
10-09-2013, 08:35 AM
Hellebron is off the hook. Who cares if she doesn't have an armour save, she slices and dices before anyone gets a look-in.
Mr Mystery
10-09-2013, 08:38 AM
Hellebron is off the hook. Who cares if she doesn't have an armour save, she slices and dices before anyone gets a look-in.
Bingo! And indeed, EG gets a Bingo! as well.
Now to be fair, for those more familiar with 40k than Warhammer (reclaim the name :p ) these things will seem daunting!
eldargal
10-09-2013, 08:39 AM
You can give her a 5++ by mounting her (hur!) on a Cauldron of Blood if you really want to as well.
Mr Mystery
10-09-2013, 08:41 AM
4+ for mounting (hurr) her actually :p
Not to mention Ward Saves can be magically provided. And with access to all Battle Lores............
eldargal
10-09-2013, 08:43 AM
Isn't it 4++ for the CoB and 5++ for characters mounting (hut) it (hur)?:p
Cap'nSmurfs
10-09-2013, 08:54 AM
Eldargal is right. The Cauldron itself receives a 4++, the crew and character on it get a 5++, as do the unit if they're Witch Elves (why would you not do this), everyone else makes do with a 6++.
Hellebron on the Cauldron is 500 points? That's big, but it's hard to say it wouldn't be worth every damn penny. Here comes Khaine's Lawnmower to scythe down enemy troops in a whirling storm of blades and 80s hair.
On which note: my thinking for my army's general has come down to a Dreadlord on a Black Dragon, or Hellebron's Lawnmower of Death. Both are about 500 points. I'm intending to run the Cauldron and Witches combo (Adam Troke Made Me Do It) anyway so maybe it'd be better to go the whole hog? What do people think?
Bearing in mind I like both models to an insane degree, which is really my first criterion.
eldargal
10-09-2013, 09:00 AM
Hellebron+CoB + 50 Witch Elves + Banner of Armour Piercing = Expensive lulz.
Mr Mystery
10-09-2013, 09:06 AM
Yup.
And a spell or two to soup up that S....(wyssan's wildform ought to prove funny!)
eldargal
10-09-2013, 09:08 AM
Some ****wit on Warseer is whining that Dark Elves shouldn't have access to so many lores, his justification:
Pack Hellebron, and a cauldron in a witch elf death star. Don't forget to cast Flesh to Stone.
ASF + High Init + Murderous Prowess (on S10 for Helle) + Frenzy + Witch Brew + Poison + Bonus to dispel + Toughness 7.
That's over 1100 pts right there, fieldably only in 3000pt games.:rolleyes: For that much I would expect it to obliterfry everything.
Cap'nSmurfs
10-09-2013, 09:09 AM
I've... also just realised that one receives Hellebron anyway in the Cauldron box, and so my false dichotomy is false. Carry on~
eldargal
10-09-2013, 09:13 AM
Yep and she's so beautiful:
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m3470238a_99120212009_2013CauldronOfBlood04_873x62 7.jpg
Anyone have the How to Paint Dark Elves iPad thingamie? I'd like to know how they do their Witch Elf flesh. I have my own method but I'm curious.
KaiZie
10-09-2013, 09:16 AM
Im glad that people on BoLS have some sense and dont just go wobbly armed flailing over every little combo without checking the pointage.
Some ****wit on Warseer is whining that Dark Elves shouldn't have access to so many lores, his justification:
Pack Hellebron, and a cauldron in a witch elf death star. Don't forget to cast Flesh to Stone.
ASF + High Init + Murderous Prowess (on S10 for Helle) + Frenzy + Witch Brew + Poison + Bonus to dispel + Toughness 7.
That's over 1100 pts right there, fieldably only in 3000pt games. For that much I would expect it to obliterfry everything.
Yes it's a B**** of a unit, but for 1100 you'd expect it to be
Mr Mystery
10-09-2013, 09:21 AM
It's apparently (accoridng to WD), white, reikland flesh shade mixed 50/50 with the medium, then the pale elfy flesh colour one to highligher.
eldargal
10-09-2013, 09:23 AM
I thought that was the WD chaps army not the eavy metal army? The two fleshes look fairly different.
Mr Mystery
10-09-2013, 09:31 AM
Possibly.
KaiZie
10-09-2013, 09:42 AM
Would it not be a white base, Riekland 50/50 medium, Palid Wych Flesh?
Almost like the HTPCM guide book on painting Dark Eldar Wyches flesh?
Cap'nSmurfs
10-09-2013, 10:01 AM
According to the Ipad guide, it's just Rakarth Flesh with a Pallid Wych Flesh highlight. I feel like there might be a wash stage missing, though - the White Dwarf guide might be better.
I'm not sure I like that, though, it does make them very pale (although I guess they live up in the frozen wastes!)
The best thing, though, is the facial warpaint they're giving them. Very black metal. I like.
Learn2Eel
10-09-2013, 10:03 AM
Common criticism:
"Witch elves/Sisters of Slaughter suck because S3"
You have a signature spell that grants +1S and some of the best and most attractive magic users in the game...
Witch Elves are a lot more killy than Dreadspears for example, I don't think many people realize how much the two extra attacks per model in the front rank plus Poison make a difference to their damage potential. Always Strike First with re-rolls to hit combined with Poison is insane. And don't forget Soulblight from the Warlocks!
Says a lot about how comparably weaker Dreadspears and Bleakswords are though, there really isn't a good reason to take them over Corsairs or Witch Elves. It wouldn't be an issue if all four choices weren't so close together on points! Excuse my initial wording, I mean that Spearmen and Swordsmen for Dark Elves aren't bad, they are still good, just Corsairs and Witch Elves are so good!
hebbish
10-09-2013, 10:26 AM
Got the book last weekend. I've been trying to go through unit by unit and figure out where everything stands. Here are my initial impressions on the core. I was going to do every unit, but I didn't realize how exhausting such a thing could get. :)
Dark Riders: If all the core units had a competition for most efficient unit, these guys would have won (at least if I was the one judging :) ). They pretty much do the same thing they did in the last 2 editions for a significantly cheaper price, and you can give them shields without losing fast cav. With the nerf to harpies, these guys are most likely going to become our premier warmachine hunters, and we'll probably be seeing 1-3 units of them in most lists.
Corsairs: Sea dragon cloaks are now a straight up 5+ scaly skin save. This buff makes these guys my second favorite core unit. To be more specific, the cloak gives them versatility. You can run 30 of them with full command, unsupported on a flank, and they should perform just fine with their 4+ save, ASF and MP. Alternatively, you can make them obnoxious by having a witchbrew, cauldron hag join the unit, and casting mindrazor on it.
WE: Ever since 6th ed, I have always had one problem with witch elves. They get shot. The latest incarnation of the book has arrived and they still suffer from the same weakness; T3 with no save means that most people with guns can take them down quite easilty. Now don't get me wrong, I am psyched about our new shinies, and intend to playtest them significantly. I just felt we need to point out their weaknesses, as you need to acount for it in list building and deployment. One way to field them is to go chips in and have a unit of 30+ with a cauldron of blood. This way you have a blender unit that has some degree of protection from shooting. Another way to run them is as an MSU unit of about 12-18. This keeps the unit relatively cheap, allowing you to ask your opponent a relevant question: If you shoot at them, what else in my army are you not shooting at? When they make it to the battle line, you can have them combo charge with a monster or chariot. It should be noted that both units are very tasty mindrazor targets.
Darkshards: Not much to say about these guys. You're still going to be taking 1-2 units of them to get some core shooting that can mow down chaff and take ranks off units. They also make good bunkers for sorceresses.
Dreadspears: They're not going to take on the world for you, but they are 1 of 2 cheap options that you have to generate ranks for steadfast. They also are a prime candidate for the sacrificial dagger.
Bleakswords: The bleakswords are a unit of warriors who eschew the cowardly crossbow or spear for a duelists weapon. That is what the recruitment advert says, at least. The recruitment advert is a marketing scam designed to trick a bunch of idiots into volunteer to power a sacrificial dagger. :)
One final thing to note is that every unit can take a magic standard. Therefore, one reason to take bleakswords is if you want a unit with the flaming banner, for example, and all your other units already have standards. Not sure what tactical reason there would be for spamming all the 25 pt standards, but thought I would point it out.
Eldar_Atog
10-09-2013, 01:01 PM
Ya'll mind a quick question about the cauldron of blood? I've been thinking about picking up the kit to paint the bloodwrack shrine and turning the statue of Khaine into an Avatar for my Eldar army. How tall is the statue by itself?
Kirsten
10-09-2013, 01:07 PM
I would say it is big enough to be an avatar personally
Learn2Eel
10-10-2013, 03:49 AM
I would say it is big enough to be an avatar personally
Well I would hope so, as it is bigger than the official Avatar model :p
Kirsten
10-10-2013, 03:54 AM
it also comes ready made in 'come at me bro!' pose.
Mr Mystery
10-10-2013, 05:50 AM
Is naice!! Especially for Craftworlds with closer ties to their dark kin...
Cap'nSmurfs
10-10-2013, 07:03 AM
I have a dragon and a sorceress. It's on.
KaiZie
10-10-2013, 09:37 AM
I have a dragon and a sorceress. It's on.
Getting a Dark Elf army up together are ya?
Cap'nSmurfs
10-10-2013, 09:40 AM
It would rather seem that way!
Assembled the dragon - I went for the screaming head. It looks great, and it's a really easy kit to put together. I remember metal dragons, and not fondly.
KaiZie
10-10-2013, 09:58 AM
Ive got 10 crossbowmen on my desk, when they are done, it's on to the new Kharybdss!
Kirsten
10-10-2013, 11:23 AM
anyone know what size base the cauldron of blood is on? trying to write an army list and I don't know how many witch elves I need :p
Mr Mystery
10-10-2013, 12:12 PM
Is 'loads' a suitable number?
Kirsten
10-10-2013, 12:15 PM
I would assume it was 50x100, chariot base, but then it wouldn't rank up in a unit on 20mm bases... if you had more ranks than the base is deep that is obviously.
Mr Mystery
10-10-2013, 01:34 PM
Looks like it could be the same as the Arachnarok base? Which is flippin' 'uge!
Kirsten
10-10-2013, 01:41 PM
don't know, the mortis engine is a chariot base. I would have thought the big monster base would be too large for something going in a unit.
just noticed the assassins have gone from the GW site, new ones next month? the black guard and executioners aren't there, and we know they are getting a box...
Mr Mystery
10-10-2013, 01:46 PM
So they are....hmmm. We can hope. Unless they're going Finecast re-release?
Kirsten
10-10-2013, 01:48 PM
could be yeah
Learn2Eel
10-10-2013, 04:54 PM
Just an FYI, the Cauldron of Blood apparently displaces 3 Witch Elves in the front rank when placed in a unit. I've seen one in the flesh but didn't really bother looking at how many models it moved out.
Mr Mystery
10-11-2013, 01:44 AM
Just read HERO's rundown on the front page.
Not entirely sure I agree with him on some, but worth a squizz.
eldargal
10-11-2013, 02:27 AM
Don't let him here you say that, don't forget he has an inherent ability to spot quality rule writing and if you disagree you are wrong and everyone knows that so he doesn't actually have to back his opinions with facts or anything. Because he is right. Always, especially when you think he is wrong. Because you're wrong.:rolleyes:
KaiZie
10-11-2013, 02:44 AM
I'm still feilding blocks of RXB's 40 shots up the nose just makes me smile
Mr Mystery
10-11-2013, 03:01 AM
Don't let him here you say that, don't forget he has an inherent ability to spot quality rule writing and if you disagree you are wrong and everyone knows that so he doesn't actually have to back his opinions with facts or anything. Because he is right. Always, especially when you think he is wrong. Because you're wrong.:rolleyes:
Oh. Oh I see.
Then his glaring oddities (praising the Cold One Chariot, then giving it 3/5....) are all the worse :p
KaiZie
10-11-2013, 03:24 AM
3/5 is 6/10 for those palying at home. Marginally above average
Mr Mystery
10-11-2013, 04:04 AM
Yet he offered it nothing but praise, so why not 5/5?
He's also way, way off on his assessment of the Scourgerunner, as he's utterly failed to see that it can be used to drag big monsters away from your own units, potentially outside it's charge range...and do an extra wound to boot.....
Not to mention it's potential to drag that monster into your front arc, preventing destructive flank charges......used right, it can ruin an opponent's battle plan!
KaiZie
10-11-2013, 06:42 AM
See, I really like the Scourgrunner, I think it's a great bit of kit. Bolt thrower, can drag monsters to cause addition wounds and displacement. Drag a regen monster from his spot to be in range of flaming banner RXB, see ya fella.
Potentially cause 4 wounds? Sounds good to me. Can move 9 inches a turn? Hells yeah! Am i missing something with this that others can see which make it a bit weak?
Mr Mystery
10-11-2013, 06:50 AM
The points cost is initially off putting, as it's not the toughest of chariots, especially compared to a Cold One Chariot.
But it's just so useful overall! It's a full strength, move and fire Bolt Thrower. Stop and think about that for second. Not even the High Elves get that, as the Skycutter's one is noticably weedier. One of these can rule a flank. Being a Chariot, it can simply run over most flank guards on it's own. And for those it can't? 9" of movement without needing to wheel etc makes it extra nippy!
In smaller point games, I'd rather have one of these than splash out on both a Cold One Chariot and a Reaper, as it's flexible.
KaiZie
10-11-2013, 07:58 AM
See, im fond of 2 reapers and 2 runners at 1k. Bunker of RXB with a sorceress, and a Kharybdyss or 2. Isn't the meanest list by any stretch by sure looks nice :P
Though to point out, I've thought of this while at work and have no idea of points
Mr Mystery
10-11-2013, 08:30 AM
See, im fond of 2 reapers and 2 runners at 1k. Bunker of RXB with a sorceress, and a Kharybdyss or 2. Isn't the meanest list by any stretch by sure looks nice :P
Though to point out, I've thought of this while at work and have no idea of points
Special section works! Up to 50%, and you have 440 of a possible 500!
Also, just twigged what irked me about many of HERO's observations. They're done in isolation, rather than looking for a given unit's natural place in the battle line.
angrybear
10-14-2013, 01:19 AM
Special section works! Up to 50%, and you have 440 of a possible 500!
Also, just twigged what irked me about many of HERO's observations. They're done in isolation, rather than looking for a given unit's natural place in the battle line.
I found his observations not bad more the manner of writing reviews. I would have given the cold one a 4/5 because its a good chariot with a bit of staying power. 5/5 I would reserve for must takes. However after reading the book multiple times I don't see this kind of unit yet (good thing). I love the scourgerunner model and its rules but I can see why it isn't as good in a competitive environment. Its a weak chariot with D6 strength 4 impact hits and 2 strength 4 attacks it won''t affect combat much. Chariots can't march so out maneuvering a monster is hard. M9 can do it but you will probably hit only on a 5+ (long range and move to fire). Thats not reliable to trick a monster. And its not really cheap either. However this is not gonna stop me from playing it:D
KaiZie
10-14-2013, 02:03 AM
It's still a bolt thrower no? Flank of units too?
Mr Mystery
10-14-2013, 02:08 AM
Indeed. It's a move and fire Bolt Thrower....quick wrack of my brians, and I'm fairly sure it's the only move and fire full strength bolt thrower in the game.
And it is indeed fairly fragile, but more than capable of handling itself on the flanks of the board, which is it's natural home anyway. Really worried about? Buddy it up with a unit or two of Dark Rider, and really bring the pain.
KaiZie
10-14-2013, 03:15 AM
Dark riders with RXB's. All your flank are shot by us!
Mr Mystery
10-14-2013, 04:02 AM
Yup!
Or let it run with Cold One Chariots. I for one would not want to mess with that lot....
And remember folks...Bolt Throwers firing enfilade really really hurt. Majority of Knightly Knights in the game are T3. Reliably, each hit is dropping 4 Knights. In a single shot. Depending on the Knights hit (oh hai Dragon Ponces!), that one shot will make the chariot worth it's while! It's not just what it kills, but what it prevents what it kills from killing!
KaiZie
10-14-2013, 04:06 AM
Yeah it would ruin a small block of Knights' day pretty damn quickly. Especially in 1k games where typically you only see 5 - 10 knights. Most will be panic checking at that point. I suppose at hat point it's either keep movnig forward and make it to combat, at which point the Supporting cast can make a rear charge, or weed them down so that when they hit in combat they aren't anywehre near as effective
Mr Mystery
10-14-2013, 04:21 AM
Yup.
It's not perfect, and it remains a substantial investment, but 1/5? Clearly not.
KaiZie
10-14-2013, 04:33 AM
I think the thing to bare in mind is, throughout all of this, it hasn't been widely used in many games as of yet. We can theorise until the cows come home, but until I get my *** to a shop and pick one up, and get it on the battlefield, we have no actual data to back up any case put forward.
On that note, The scourgerunner is at #4 on my hobby list. After my current unit of RXB's, a Kharibdyss, and other 10 RXB's
Mr Mystery
10-14-2013, 04:41 AM
1?
I'm getting 3!
KaiZie
10-14-2013, 04:55 AM
I'm doing my hobby a tad differently atm, now im on the outside of the White Tower. I'm going for the box at a time tactic combined with "Paint some chaff, paint something cool, repeat"
angrybear
10-14-2013, 08:37 AM
I'm doing my hobby a tad differently atm, now im on the outside of the White Tower. I'm going for the box at a time tactic combined with "Paint some chaff, paint something cool, repeat"
Good tactic, my biggest mistake was to buy a 2k army...took me 2 years to finish.
KaiZie
10-14-2013, 08:40 AM
I have a cupboard of tau, in fact its my parents airing cupboard. Full of Tau and WoC. i've got 3k of Dark Eldar on top of the wardrobe in my old room at my parents place as well, including 2k sat on on old desk :p
I am a man of much hobby and not a lot of painting
Mr Mystery
10-14-2013, 10:40 AM
I need to dust off my Dark Elves this week.
Honestly can't remember what I've got anymore! Cold One Knights? I think so. Pretty sure they inexplicably bred as well, leading to more than I remember buying....
angrybear
10-14-2013, 02:37 PM
This may be a bit off topic question, does anybody know which paints are used for the blue-green colors on page 80 of the new dark elf book? They show the sorceress, warrior and corsair. I might use it as a new color scheme.
KaiZie
10-15-2013, 02:01 AM
You are most likely looking around the Kabalite/Sabrite greens starting around Stegodon scale or incubi darkness, most probably highlighted with Gauss Blaster green. The Blues are around Sotek and temple guard, Baharoth hihglight starting at stegodon scale, most probably all with a Coelia Greenshade wash.
This is a guess without having the book on hand from my memory. I know exactly which models you mean and I did have a ponder on how it was done. So this is what I reckon without having the book to double check
angrybear
10-15-2013, 05:43 AM
You are most likely looking around the Kabalite/Sabrite greens starting around Stegodon scale or incubi darkness, most probably highlighted with Gauss Blaster green. The Blues are around Sotek and temple guard, Baharoth hihglight starting at stegodon scale, most probably all with a Coelia Greenshade wash.
This is a guess without having the book on hand from my memory. I know exactly which models you mean and I did have a ponder on how it was done. So this is what I reckon without having the book to double check
Thanks this helps a great deal. I really like the colour.
KaiZie
10-15-2013, 05:51 AM
I'll have another look when I get home and drop you a message if this changes from what i suspect :)
KaiZie
10-15-2013, 02:55 PM
Yeah, those colours look about right now I've had chance to nose. Anyone else think otherwise~?
angrybear
10-15-2013, 03:19 PM
Yeah, those colours look about right now I've had chance to nose. Anyone else think otherwise~?
I think you got the paints spot on. Some experimentation might be needed to get the right combination. The other corsair schemes I found a bit blank and uninspired.
KaiZie
10-15-2013, 03:43 PM
Looking at the book now, the corsair, sorceress front cloth and bleaksword shield start at incubi darkness working up through to sabrite green. The bleak sword armour is black with kabalite highlights and sabarite spot highlight. Extreme spot highlights on the cloth does look like either a sabarite/white scar mix or gauss blaster green. Interestingly, my dark elf blog is using similar techniques for the armour but using reds.
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