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Brother Garrod
10-02-2013, 05:09 AM
high chaplain erebus

ws 5 bs 4 s 4 t 4 w 3 i 5 a 3 ld 10 sv 2+

wargear
artificer armour
iron halo
frag and krak grenades
plasma pistol
master crafted power maul

special rules

independent character
zealot
legiones astartes ( word bearers)
burning lore
master of the legion
marked by dark fates
harbinger of chaos
adamantium will

( harbinger of chaos - if erebus is your armies warlord , all units may benefit from dark channelling and the army may take deamons as an allied contingent


----------------------------------------------------------

kor phaeron

ws 4 bs 4 s 4 t 3 w 4 i 3 a 2 ld 10 sv 2+

wargear

the terminus consolaris
pair of lightning claws
digi-flamer

special rules

independent character
legiones astartes ( word bearers)
burning lore
master of the legion
harbinger of chaos
jealous command


( the terminus consolaris - cataphractii pattern terminator armour with feel no pain ( 6+ )

digi-flamer
hand flamer ( one use )

Cap'nSmurfs
10-02-2013, 05:13 AM
Kor Phaeron's statline delights me. "He is a false Astartes"~

Brother Garrod
10-02-2013, 05:16 AM
Kor Phaeron's statline delights me. "He is a false Astartes"~
yeah , it basically states his armour is one of the only things keeping him alive lol

AndHellFollowed
10-02-2013, 05:57 AM
Kor's my favorite. Such a cantankerous *******, and with four wounds and Feel No Pain? Nice.

What are "Burning Lore" and "Jealous Command"?

Brother Garrod
10-02-2013, 06:16 AM
Kor's my favorite. Such a cantankerous *******, and with four wounds and Feel No Pain? Nice.

What are "Burning Lore" and "Jealous Command"?

Those rules are posted already on earlier pages ;)

AndHellFollowed
10-02-2013, 06:37 AM
Ah, you're right about Burning Lore. I missed that. I think "Jealous Command" is unique to Kor, though. I don't see anyone else with this rule.

Brother Garrod
10-02-2013, 06:40 AM
Ah, you're right about Burning Lore. I missed that. I think "Jealous Command" is unique to Kor, though. I don't see anyone else with this rule.

An iron hands captain has it

daboarder
10-02-2013, 07:30 AM
hmm given his age, the blessings of the dark gods and game balance I think kor should have been given EW if he was going to be T3

Cap'nSmurfs
10-02-2013, 07:55 AM
If a downed and beaten Guilliman can rip your heart out with one hand, you don't get to be an Eternal Warrior.

Caught monologuing.

Chris*ta
10-02-2013, 08:21 AM
Kor Phaeron's statline delights me. "He is a false Astartes"~

Didn't Marines in Rogue Trader have T 3?

I think they got upgraded to T 4 in '92, '93?

Keecai
10-02-2013, 10:06 AM
Any info on the psychic rules for the Ad mech?
also do they have any vehicles???.... since most of their kit lets them repair them!

Wizendorf
10-02-2013, 11:21 AM
high chaplain erebus

ws 5 bs 4 s 4 t 4 w 3 i 5 a 3 ld 10 sv 2+

wargear
artificer armour
iron halo
frag and krak grenades
plasma pistol
master crafted power maul

special rules

independent character
zealot
legiones astartes ( word bearers)
burning lore
master of the legion
marked by dark fates
harbinger of chaos
adamantium will

( harbinger of chaos - if erebus is your armies warlord , all units may benefit from dark channelling and the army may take deamons as an allied contingent


----------------------------------------------------------

kor phaeron

ws 4 bs 4 s 4 t 3 w 4 i 3 a 2 ld 10 sv 2+

wargear

the terminus consolaris
pair of lightning claws
digi-flamer

special rules

independent character
legiones astartes ( word bearers)
burning lore
master of the legion
harbinger of chaos
jealous command


( the terminus consolaris - cataphractii pattern terminator armour with feel no pain ( 6+ )

digi-flamer
hand flamer ( one use )


Hi, there are limitation for allies? can i allies with everything in codex chaos deamons? or it's in reference with other stuff?

Brother Garrod
10-02-2013, 11:48 AM
Hi, there are limitation for allies? can i allies with everything in codex chaos deamons? or it's in reference with other stuff? An allied force from codex : Deamons yes

Wizendorf
10-02-2013, 12:13 PM
Oh MY Dark Gods...this is the End!!! XD

Wizendorf
10-02-2013, 01:10 PM
wall of text incoming , my hands are gonna hurt lol


( scorched earth - unit may always use its hammer of wrath attack , regardless of whether of not it has used its jump packs in the movement phase , and these attacks are carried out at strength 5. the hammer of wrathe attacks made by this unit are classed as flamer type attacks )





phew , that took a while , enjoy :D


this would mean that after the charge i use the flamer template for determining how much models are being hit for the hammer of wrath?

XVRogue
10-02-2013, 01:59 PM
Should also have cult support units but weve been over that before

Berserker Havocs. "ARrgh, I'm angry! Blood for the Blood God!! WS5 Heavy Bolter that I snap shot every turn as I close with the enemy to use my piddly 1 attack, rawawrrawrawr"

But in seriousness I agree, would be nice to make the Legions in 40k, since they do still exist.

I think the point that daboarder was trying to make was just in terms of the Legion traits/Rites of War that turn the Legion list into something very characterful, as opposed to the units themselves.

XVRogue
10-02-2013, 02:04 PM
this would mean that after the charge i use the flamer template for determining how much models are being hit for the hammer of wrath?

No, they have the "flamer" type. Effects like Salamanders make them reduce the strength of flame attacks by 1, etc.

Modern Salamanders if they somehow fought against this, would get to re-roll armor saves against it, etc.

Avatar would be immune.

Wizendorf
10-02-2013, 02:16 PM
ahh... ok.! perfectly clearly!

thanks!

Brother Garrod
10-02-2013, 03:32 PM
yeah the wording can be a little confusing :)

also , xv rogue , check your notifications :)

UberlordGendo
10-02-2013, 04:14 PM
Oh, a few more questions about admech if you've got a moment.

How does cybertheurgy work, are augments unique to thallax, or generally available?

Brother Garrod
10-02-2013, 04:47 PM
cybertheurgy is pretty weird , its psychic powers .. without being psychic powers

heres what it reads as:

in order to successfully use the power , the cybertheurgist must take a leadership test . depending on the strength and difficulty of the power , a bonus or penalty may be imposed on the leadership value of the model making the test ( note that this is applied always to the characteristic value being tested, not the dice result )
if the test is passed , the power takes effect. if the test is failed , the power does not take effect .
if the test is failed and a result of a 12 ( double 6 ) is rolled , the power has both failed and gone awry . roll immediately on the cybertheurgy mishap table

[ cybertheurgy mishap table -
1-3 signal corruption , the target battle automata may only fire snap shots and fights with ws 1 in assaults for the next game turn

2-4 corrosive paradox . the target battle automata suffers a wound with no armour or cover saves possible

6 malifica
the machine spirit rebels and gains self awareness !
the battle automata is now destroyed for the purposes of VP's and is no longer part of the controlling players force , if part of a unit , it is seperated and placed out of coherency with the unit
teh battle automata is still used in the previously controlling players turn , will from now on move towards and shoot at the closest unit unit each turn and then assault that same unit if able , both sides may now target the battle automata if they desire

it seems thallax augments are unique to thallax

jonsgot
10-03-2013, 05:56 AM
Anyone got anything interesting to say about Games Day, not that having new legion rules all over this thread is a bad thing. I didn't get to talk to Jervis this year. Did you?

Kaptain Badrukk
10-03-2013, 06:09 AM
Nope, but a certain author might have let slip that we're due a "Thunder Warriors" book/short/audio-book!

Keecai
10-03-2013, 08:48 AM
cybertheurgy is pretty weird , its psychic powers .. without being psychic powers

heres what it reads as:

in order to successfully use the power , the cybertheurgist must take a leadership test . depending on the strength and difficulty of the power , a bonus or penalty may be imposed on the leadership value of the model making the test ( note that this is applied always to the characteristic value being tested, not the dice result )
if the test is passed , the power takes effect. if the test is failed , the power does not take effect .
if the test is failed and a result of a 12 ( double 6 ) is rolled , the power has both failed and gone awry . roll immediately on the cybertheurgy mishap table

[ cybertheurgy mishap table -
1-3 signal corruption , the target battle automata may only fire snap shots and fights with ws 1 in assaults for the next game turn

2-4 corrosive paradox . the target battle automata suffers a wound with no armour or cover saves possible

6 malifica
the machine spirit rebels and gains self awareness !
the battle automata is now destroyed for the purposes of VP's and is no longer part of the controlling players force , if part of a unit , it is seperated and placed out of coherency with the unit
teh battle automata is still used in the previously controlling players turn , will from now on move towards and shoot at the closest unit unit each turn and then assault that same unit if able , both sides may now target the battle automata if they desire

it seems thallax augments are unique to thallax

Thanks for all the great info Brother Garrod,
If you get the time can you give us a look at what these powers are and what they do?
Also did you say they get their own warloard traits? how do these look?
Thanks

hisdudeness
10-03-2013, 03:25 PM
Any color plates for the WE Red Butchers? Need to know if I need to start testing out paint combos if they are no blue on white.

ACE01
10-03-2013, 03:34 PM
Anyone got anything interesting to say about Games Day, not that having new legion rules all over this thread is a bad thing. I didn't get to talk to Jervis this year. Did you?

I had a ten minute or so chat with Jervis, talking about Blood Bowl, which he was reserved about discussing, and his role, which again he was pretty quiet about. All he was openly talking about was the usual company line, and his (admittedly rather cool) scouting mini-game to see who gets the first turn. Rules may appear in White Dwarf in the near future...

Brother Garrod
10-03-2013, 04:09 PM
only models that i saw there were plain resin im afraid , i imagine they would be the usual world eaters fare though , white and blue

as for the cybernetica warlord traits ...

1 master of mechanisms

select one unit of monstrous creatures or a single vehicle squadron with at least one armour value higher than 12 in the same detachment as the warlord . that unit gains ' it will not die'

2 perfected targeting

whilst your warlord is alive , select a single weapon either they are carrying , or that is on a unit within 6" of them in the shooting phase with the heavy type . that weapon counts as being twin-linked for this turn

3 predictive augury

the warlord , and any unit they have joined , hit on a 5 or 6 when firing overwatch

4 the death of flesh

all units within the detachment have the preferred enemy ( infantry - all types ) while within 3" of an objective

5 dread rites

the warlord , and any unit they join , both causes fear and is immune to its effect and has the adamantium will special rule

6 battlefield analysis

at the start of the game after deployment , but before the game begins , nominate a single piece of terrain in the enemy deployment zone. the cover save provided by this terrain is lowered by -1

UberlordGendo
10-03-2013, 04:42 PM
Thanks again Garrod, you're a hero of Mars.

Interesting how the army is structured, what with the tough and flexible troops and general lack of vehicles. Seems quite capable of holding its own in cc--actually, do the destructors get the power axes like the secutors?

Brother Garrod
10-03-2013, 04:51 PM
secutors have a power axe + two assault / heavy weapons , destructors have a power first + one very big gun

theres a lack of vehicles simply because the list focuses on the legio cybernetica alone. it states before the army list that more mechanicum units will be added to the already existing reductor and cybernetica in upcoming books . i dont see why anyone would have an issue with you making a list using both reductor and cybernetica forces under the general umbrella of a mechanicus army

book 3 will more than likely either introduce another new mechanicus sect , or expand on one or both of the two current ones

jonsgot
10-04-2013, 04:29 AM
I had a ten minute or so chat with Jervis, talking about Blood Bowl, which he was reserved about discussing, and his role, which again he was pretty quiet about. All he was openly talking about was the usual company line, and his (admittedly rather cool) scouting mini-game to see who gets the first turn. Rules may appear in White Dwarf in the near future...

I watched someone playing it with him. Seamed to involve rolling the right number on dice and to move forward the model on the corresponding square. I just didn't understand what 1s, 6s, and runs 1,2,3,4, did. Something like you could move a guy forward 3 places. Also I couldn't work out how the guy in row 1 got to move.

Kibbles Lil-Bit
10-04-2013, 07:50 AM
Flicking through all the pictures and I spotted something. Not sure how many of you also spotted it, so shall we play Spot The Difference?

5199

5200

Kaptain Badrukk
10-04-2013, 08:03 AM
Flicking through all the pictures and I spotted something. Not sure how many of you also spotted it, so shall we play Spot The Difference?

5199

5200

Nope, I'm obviously rolling natural 1s for my "spot hidden" rolls, maybe I should go search a barmaid for traps.

eldargal
10-04-2013, 08:36 AM
One is in a display cabinet, the other is photographed against a plain background.

Brother Garrod
10-04-2013, 10:16 AM
basilisk > basalisk

ACE01
10-04-2013, 07:15 PM
I watched someone playing it with him. Seamed to involve rolling the right number on dice and to move forward the model on the corresponding square. I just didn't understand what 1s, 6s, and runs 1,2,3,4, did. Something like you could move a guy forward 3 places. Also I couldn't work out how the guy in row 1 got to move.

Straights you move each piece one square forward. Sixes you can choose to move any guy one square forward. X of a kind you move said piece x squares. Netting a full house grants you an additional turn. You can opt to reroll any/all of your dice but must gain a new result fro. The reroll lest you forfeit your turn, stick or twist fashion.

I enjoyed talking about how one suddenly comes across an idea like that, such simple mechanics but get still interesting. Takes a certain sort of person to find solutions for problems which don't exist. Power be to the games designers!

jonsgot
10-05-2013, 03:18 AM
Straights you move each piece one square forward. Sixes you can choose to move any guy one square forward. X of a kind you move said piece x squares. Netting a full house grants you an additional turn. You can opt to reroll any/all of your dice but must gain a new result fro. The reroll lest you forfeit your turn, stick or twist fashion.

I enjoyed talking about how one suddenly comes across an idea like that, such simple mechanics but get still interesting. Takes a certain sort of person to find solutions for problems which don't exist. Power be to the games designers!

I think it's just a way to play with your models with needing to spend hours at it. The first turn thing is just an excuse

ACE01
10-05-2013, 01:59 PM
Oh absolutely, but a quick, short game sounds great to me!

DeSteele
10-06-2013, 05:58 AM
Flicking through all the pictures and I spotted something. Not sure how many of you also spotted it, so shall we play Spot The Difference?

5199

5200
Legion Basilisk & Space Marine Basilisk*. Are you hinting at something here for a Supplement? :)

* Unless the label said something to the left

Lord-Boofhead
10-09-2013, 01:40 AM
What is this?

http://1.bp.blogspot.com/-2mrppXvZrnk/UkiUL1hKgiI/AAAAAAAAB9o/FvxFGtP5DAI/s1600/055.JPG

Also this?

http://2.bp.blogspot.com/-sA3qPhn2y68/Ukia3InLI3I/AAAAAAAAB94/VjfIavFHeHc/s1600/029.JPG

Wolfshade
10-09-2013, 01:49 AM
The first looks like a converted dudgeon game ala Warhammer quest only using movement trays in lieu of tiles, very nifty I might add. Nice "home made" box for it all.

the second is an expansion for warhammer quest video game by rodeo games http://rodeogames.co.uk/warhammer-quest/

eldargal
10-09-2013, 02:15 AM
The first is something put together as a private project by one of the GW artists or something, I forget. The second is an expansion for the iPad WHQ game.

Lord-Boofhead
10-09-2013, 12:03 PM
Thanks, thought it was WHQ reborn, Its not and that makes me a Sad Panda...