Denzark
09-24-2013, 01:05 PM
Chaps
Herewith 2 iterations of a Space Wolf Drop Army.
The limitations: 1500pts, all pods.
Version 1:
HQ: Logan Grimnar
HQ: Rune Priest
Troops: 10 Grey Hunters, Pod, 2 meltas, Wolf standard, Wulfen.
Troops: 10 Grey Hunters, Pod, 2 meltas, Wolf standard, Wulfen.
Troops: 10 Grey Hunters, Pod, 2 plasma, Wolf standard, Wulfen.
Troops: 6 Wolf Guard, 6 x Combi Plasma. Pod
Troops: 4 Wolf Guard, 4 x Combi Flamer. Pod
Heavy Support: Long Fangs, 4 x Multi-melta, 1 Melta. Pod
The plan - LG drops with the Long Fangs for relentless. The Priest goes either with the LF or the Wolf Guard. Combi flamers assault hordes, Combi Plasma suicides MCs or Terminators.
The problem - Only 3 pods on first turn, need to survive to get a reserve roll. LG many points.
Version 2:
HQ: Runepriest.
HQ Runepriest.
Troops: 9 GH, pod, 1 flamer, power fist.
Troops: 9 GH, pod, 1 plasma, wolf standard, wulfen.
Troops: 9 GH, pod, 1 melta, wolf standard, wulfen.
Troops, 9 GH, pod, 1 melta, wolf standard, wulfen.
Elites: 6 Wolf Guard, pod, 6 x combi plasma.
Elites: 6 Wolf Guard, pod, 6 x Combi (either melta or flamer, undecided)
Elites: 4 Wolf Guard, pod, 4 x Combi Weapons (to mirror the squads above).
The plan: the 4 wolf guard split to the squads. The 7th pod means I can get 4 down turn 1. I am considering swapping a priest for a Wolf Priest to give preferred enemy to the Wolfguard combi plasma assassins. Just not sure if this is as good as Version 1, I have less reusable special weapons. I could lose the standards and wulfen but I intend to be in hth turn 2, so...
Any thoughts appreciated.
Herewith 2 iterations of a Space Wolf Drop Army.
The limitations: 1500pts, all pods.
Version 1:
HQ: Logan Grimnar
HQ: Rune Priest
Troops: 10 Grey Hunters, Pod, 2 meltas, Wolf standard, Wulfen.
Troops: 10 Grey Hunters, Pod, 2 meltas, Wolf standard, Wulfen.
Troops: 10 Grey Hunters, Pod, 2 plasma, Wolf standard, Wulfen.
Troops: 6 Wolf Guard, 6 x Combi Plasma. Pod
Troops: 4 Wolf Guard, 4 x Combi Flamer. Pod
Heavy Support: Long Fangs, 4 x Multi-melta, 1 Melta. Pod
The plan - LG drops with the Long Fangs for relentless. The Priest goes either with the LF or the Wolf Guard. Combi flamers assault hordes, Combi Plasma suicides MCs or Terminators.
The problem - Only 3 pods on first turn, need to survive to get a reserve roll. LG many points.
Version 2:
HQ: Runepriest.
HQ Runepriest.
Troops: 9 GH, pod, 1 flamer, power fist.
Troops: 9 GH, pod, 1 plasma, wolf standard, wulfen.
Troops: 9 GH, pod, 1 melta, wolf standard, wulfen.
Troops, 9 GH, pod, 1 melta, wolf standard, wulfen.
Elites: 6 Wolf Guard, pod, 6 x combi plasma.
Elites: 6 Wolf Guard, pod, 6 x Combi (either melta or flamer, undecided)
Elites: 4 Wolf Guard, pod, 4 x Combi Weapons (to mirror the squads above).
The plan: the 4 wolf guard split to the squads. The 7th pod means I can get 4 down turn 1. I am considering swapping a priest for a Wolf Priest to give preferred enemy to the Wolfguard combi plasma assassins. Just not sure if this is as good as Version 1, I have less reusable special weapons. I could lose the standards and wulfen but I intend to be in hth turn 2, so...
Any thoughts appreciated.