View Full Version : Ask a guy with the early marine codex anything
krittoris
09-04-2013, 06:52 PM
again i have this wonderful book 3 days early. now my friends i tried this with necrons and the 6th ed rulebook. it got abit out of control so lesson learned.
request an item or rule, i will find the page and upload the pic. points costs will be blurted out, PM me for the actual costs. but for most stuff its the same as DARK ANGELS 6TH ED CODEX!!!!
pics incoming, will start with the army list!!
Alan Wang
09-04-2013, 07:12 PM
You did?! Wow.
then tell us, krittoris, do tactical squad and dev squad get access to heavy flamer?
We know they access to Heavy Weapons, but is there exist any other restriction?
I believe people care this very much.
Cheers!
Bigred
09-04-2013, 07:36 PM
Alright Krittoris,
Let's start with the +- differences in default unit costs (not the absolute costs, just the deltas).
Also, do tell about this "wargear section" you spoke of.
krittoris
09-04-2013, 07:38 PM
heavy flamer has the little number one above it in the armory. (like terminator on equipment in previous books)
this means according the the book, the heavy flamer is restricted except to the following units;
sterngaurd veterens
legion of the damned
these two units are the only units to have access to the heavy flamer.
gwensdad
09-04-2013, 07:45 PM
White Scars-is it +1 to Strength or +1 to number of attacks on Hammer of Wrath?
Araekyus
09-04-2013, 07:46 PM
Question about the 30 or so chapters covered. Is there any mention of the following: Brotherhood of a Thousand, Angels of Fire, Skull Bearers and Storm Giants? Pics or back round?
krittoris
09-04-2013, 07:48 PM
pedro and grimaldus cost: a landraider MINUS 65 points
cenobyte servitors cost: 1 power weapon MINUS 5 points (each)
helbrecht costs: a landraider MINUS 70 points
emperors champion costs: a landraider MINUS 110 points
jugger
09-04-2013, 07:48 PM
Did Marines get a big walker, like the dreadknight or wraithknight?
krittoris
09-04-2013, 07:48 PM
White Scars-is it +1 to Strength or +1 to number of attacks on Hammer of Wrath?
plus 1+ strength
Will Lane
09-04-2013, 07:49 PM
to add to the overwhelming questions, could you post a pic of the legion of the damned?
Dinamarth
09-04-2013, 07:49 PM
Sir, could we get a photo of Lysander's unit entry minus points please?
krittoris
09-04-2013, 07:49 PM
Did Marines get a big walker, like the dreadknight or wraithknight?
no, not at all.
krittoris
09-04-2013, 07:51 PM
Question about the 30 or so chapters covered. Is there any mention of the following: Brotherhood of a Thousand, Angels of Fire, Skull Bearers and Storm Giants? Pics or back round?
sorry not that i can see. it shows lots of ultramarines successors, everyone else is abit neglected and has about 3-4, the chapters you have asked about i could not find, will look again later.
dirkspair
09-04-2013, 07:53 PM
Is Telion UM only or can any chapter have him as a "consultant"?
krittoris
09-04-2013, 07:58 PM
Is Telion UM only or can any chapter have him as a "consultant"?
he is for use with ultramarines chapter tactics only.
PICS OF THE FOLLOWING COMING UP:
LYSANDER
SHRIKE
LEGION OF DAMNED
KHAN
VULKAN
Michael Blake Gurganus
09-04-2013, 08:02 PM
Do tactical squads have access to a heavy flamer?
krittoris
09-04-2013, 08:03 PM
vulkan = 60 points cheaper than a landraider
khan = 125 points cheaper than a landrider
^moondraken^ = the same price as a power fist
legion of the damed = 125 points cheaper than a landraider for 5, additional models cost a powerfist each
lysander = 20 points chaper than a landraider
Grey Mage
09-04-2013, 08:03 PM
Do the BTs traits include a limitation on allying in psykers? Are the GKs still exempt from that problem?
krittoris
09-04-2013, 08:03 PM
Do tactical squads have access to a heavy flamer?
nope, only sterngaurd and legion of the damned have access to it
Dinamarth
09-04-2013, 08:03 PM
Do tactical squads have access to a heavy flamer?
Nope, check page 1.
ersatzgnomes
09-04-2013, 08:04 PM
keeping in trend with the front page today, what iron hands related rules are in the codex?
salamander man
09-04-2013, 08:05 PM
I'm hoping mine shows up tomorrow!
Can't wait!
krittoris
09-04-2013, 08:05 PM
Do the BTs traits include a limitation on allying in psykers? Are the GKs still exempt from that problem?
no, but they cannot take librarians as a HQ choice. thats the only limitation i could find.
krittoris
09-04-2013, 08:11 PM
IRON HANDS:
no special character :(
the flesh is weak: models in this detachment have the 6+ feel no pain special rule. they may take a better feel no pain roll if its available (like a narcethium in a command squad for example giving a 5+ to the unit)
Machine empathy: all vehicles and characters in this detachment have the it will not die special rule. furthermore, tech marines and masters of the forge add +1 to their blessing of the omnissiah rolls.
blessing of the omnissiah - restores a single hull point or a repairs a weapon destroyed or immobilized result.
BOLSTER DEFENSES: now works on any terrain piece in your deployment zone, not just ruins. however you cant bolster fortifications and bolster can only be used once per terrain piece and to a minimum of a 3+ cover save.
obs0l3te
09-04-2013, 08:12 PM
What are the rules for Raven Guard (with and with out shrike)
Alan Wang
09-04-2013, 08:15 PM
White Scar CT, does all Biker have "Skilled Rider" or "+1 to Jink save and auto-pass dangerous terrain"?
And does that biker include Attack bike?
Can Attack Bike be included in a Bike Squad?
Can they Combat Squad? if they can, how?
Dan Devine
09-04-2013, 08:16 PM
How many bikes can you take in a squad?
krittoris
09-04-2013, 08:16 PM
RAVEN GAURD:
ALL models in this detachment have the scout special rule. in addition, on the first game turn all models have the stealth special rule. note, units with the special rules bulky or very bulky, do not benefit from either rule.
jump infantry in this detachment may use their jump pack in the assault phase as well as the movement phase in the same turn. furthermore, they must reroll failed to wound rolls with their hammer of wraith hits.
SHRIKE: he has the stealth and infiltrate special rule, before deploying he may join a unit of 'JUMP INFANTRY'. (no more termie infiltrate i believe)
obs0l3te
09-04-2013, 08:17 PM
ALL models in this detachment have the scout special rule. in addition, on the first game turn all models have the stealth special rule. note, units with the special rules bulky or very bulky, do not benefit from either rule.
Any idea if this applies to vehicles??
Archanas
09-04-2013, 08:19 PM
Conflicting rumors for the Salamanders showed one that flamer and melta weapons were part of their chapter tactics, and a later mentions only flamer weapons. Can you confirm which is true?
krittoris
09-04-2013, 08:20 PM
White Scar CT, does all Biker have "Skilled Rider" or "+1 to Jink save and auto-pass dangerous terrain"?
And does that biker include Attack bike?
Can Attack Bike be included in a Bike Squad?
Can they Combat Squad? if they can, how?
bike squads:
start with 3 models may increase with an additional 5 bikes. at the cost of a powerfist minus 4 points per model.
may include one attack bike
2 bikes may take a special weapon (no matter the number, 3-8, its only 2 specials)
i dont think they can combat squad:
COMBAT SQUADS: only a full strength 10 man unit may combat squad. they break down into 2 five man units of the same type. you decide which cobat squad your individual models will join when you split them.
you do this before determining warlord traits.
Alan Wang
09-04-2013, 08:23 PM
Cause RW bikes combat squad, for they have their own rule.:-D
Never mind.
krittoris
09-04-2013, 08:25 PM
Conflicting rumors for the Salamanders showed one that flamer and melta weapons were part of their chapter tactics, and a later mentions only flamer weapons. Can you confirm which is true?
i checked this:
SALAMANDERS:
flamecraft: models in this detachment re-roll their saving throws against flamer weapons. (as defined in the 40k rulebook)(so no melta is not included) they also may re-roll failed to wound rolls and Armour penetration rolls that fail to at least glance a vehicle, again, only with flamer weapons.
each character in the salamanders detachment may mastercraft a single weapon for free
vulkan automatically makes all melta weapons mastercafted in your army with his special rules.
daboarder
09-04-2013, 08:26 PM
What does heroic intervention do
krittoris
09-04-2013, 08:26 PM
oddly enough, in the bike squads entry, they have the special rule combat squads, so i would say that bikes at full strength CAN combat squad.
Archanas
09-04-2013, 08:27 PM
Alright, knew the melta part was too good to be true haha. I appreciate your help.
krittoris
09-04-2013, 08:29 PM
What does heroic intervention do
Heroic intervention: vanguard veteran squads ignore the penalty for disordered charge. furthermore a vanguard veteran sergeant automatically passes his imitative tests if he wishes to make a glorious intervention.
krittoris
09-04-2013, 08:30 PM
Alright, knew the melta part was too good to be true haha. I appreciate your help.
haha no worries, but yeah if you take Vulcan he makes the meltas master crafted anyway which is ok, considering how many ones i roll with meltas.
Alan Wang
09-04-2013, 08:30 PM
oddly enough, in the bike squads entry, they have the special rule combat squads, so i would say that bikes at full strength CAN combat squad.
So I guess 9 bikers and a Attack bike split into 2.
And how about the WS CT?
daboarder
09-04-2013, 08:31 PM
Ok so what is a glorius intervention
krittoris
09-04-2013, 08:33 PM
Any idea if this applies to vehicles??
nothing says they aren't except they dont have the chapter tactics special rule in their entry. im pretty sure these rules only apply to models with the chapter tactics special rule. (all infantry pretty much) and iron hands specifys it includes vehicles even though they dont have chapter tactics.
leads me to believe it does not include vehicles.
krittoris
09-04-2013, 08:33 PM
Ok so what is a glorius intervention
40k 6th edition rulebook matey, sorry dont know the page.
DrBored
09-04-2013, 08:35 PM
What's the statline of a Centurion?
WS, BS, S, T, A, W, Saves? Are they 2 wounds, T5, with a 2+/4++?
DarkLink
09-04-2013, 08:35 PM
(Heroic Intervention) Ah, yes, because they were obviously so broken last edition that basically no one ever took them. Now that they're "balanced" again, I'm sure the boxes will fly off the shelves.
daboarder
09-04-2013, 08:36 PM
All good found it...wow thats gonna hurt my BAs when they get updated
krittoris
09-04-2013, 08:37 PM
(Heroic Intervention) Ah, yes, because they were obviously so broken last edition that basically no one ever took them. Now that they're "balanced" again, I'm sure the boxes will fly off the shelves.
this^^^ and GW will make a fortune off this dex and its units.
snider029
09-04-2013, 08:38 PM
Command squad and honor guard pictures sans-points cost?
krittoris
09-04-2013, 08:40 PM
What's the statline of a Centurion?
WS, BS, S, T, A, W, Saves? Are they 2 wounds, T5, with a 2+/4++?
picks in the next 5 minutes
COSTS:
centurions (devs/CC) = 60 points less than a landraider
las/gravcannon with amp = weapon upgrades are a powerfist minus 5 points.
you may also give the sergeant splitfire for the cost of a power weapon minus 5 points
DrBored
09-04-2013, 08:45 PM
centurions all come in squad of 3 and priced as above, they may be increased by 3 additional models to make a maximum of 6
Is there anything that gives them an invul save? Is there an entry in the wargear section (like in Chaos Marines there's a part for Fleshmetal and other armor) that explains Centurion armor?
I had heard that Centurions got a 4++ invul, I just want to see if that's true.
krittoris
09-04-2013, 08:46 PM
Command squad and honor guard pictures sans-points cost?
costs for command squads = same as dark angels
honour guard = land raider minus 165 points for 3 models, after that you may include 7 additional models for the cost of a power fist each
Alex Perrett
09-04-2013, 08:47 PM
can vanguard vets not take jump packs and what is there weapon choices like
Archanas
09-04-2013, 08:48 PM
costs for command squads = same as dark angels
honour guard = land raider minus 165 points for 3 models, after that you may include 7 additional models for the cost of a power fist each
What are the restrictions to Command and Honour Guard squads? Last codex had chapter master/captain restrictions.
snider029
09-04-2013, 08:49 PM
costs for command squads = same as dark angels
honour guard = land raider minus 165 points for 3 models, after that you may include 7 additional models for the cost of a power fist each
I'm more interested in the wargear options.
Gobskrag 'Eadbasha
09-04-2013, 08:50 PM
Hunter / Stalker?
snider029
09-04-2013, 08:50 PM
What are the restrictions to Command and Honour Guard squads? Last codex had chapter master/captain restrictions.
40k radio had said
Honor chapter master
command captain Libby and chap
krittoris
09-04-2013, 08:51 PM
Is there anything that gives them an invul save? Is there an entry in the wargear section (like in Chaos Marines there's a part for Fleshmetal and other armor) that explains Centurion armor?
I had heard that Centurions got a 4++ invul, I just want to see if that's true.
cant find anything on it sorry. if i do ill let you know but so far its just a 2+ by the looks.
krittoris
09-04-2013, 08:53 PM
40k radio had said
Honor chapter master
command captain Libby and chap
ding ding ding
flekkzo
09-04-2013, 08:53 PM
vulkan = 60 points cheaper than a landraider
khan = 125 points cheaper than a landrider
^moondraken^ = the same price as a power fist
legion of the damed = 125 points cheaper than a landraider for 5, additional models cost a powerfist each
lysander = 20 points chaper than a landraider
Flaming Projectiles?
krittoris
09-04-2013, 08:54 PM
can vanguard vets not take jump packs and what is there weapon choices like
they have access to the melee weapon list. (evrytang)
jump packs are an upgrade per models and are 2 points cheaper than a melta bomb.
snider029
09-04-2013, 08:54 PM
Flaming Projectiles?
Ignore cover.
I'll help out with answers I know.
krittoris
09-04-2013, 08:55 PM
Flaming Projectiles?
legion of the damned have the rule on all their weapons including bolters.
flaming projectiles ignore cover.
DrBored
09-04-2013, 08:55 PM
Cool. I'm content. Thank you so much for your time through this!
Gobskrag 'Eadbasha
09-04-2013, 08:57 PM
Thank you so much for your time through this!
^Yes, you are truly a gentleman and a scholar!
snider029
09-04-2013, 08:58 PM
So what weapons options do Honor guard and Command squads get.
krittoris
09-04-2013, 08:58 PM
What are the restrictions to Command and Honour Guard squads? Last codex had chapter master/captain restrictions.
Command Squad:
1 Command Squad per Captain, Librarian, Chaplain in the army (including named characters Captains, Librarians, Chaplains) Does not use up a FOC slot.
If a detachment contains a Chapter Master on a bike, Space Marines Biker units of at least 5 models may be taken as TROOPS choices instead of FAST ATTACK
Honour Guard:
1 Honour Guard Squad per Chapter Master in the army (including named character Chapter Masters) Does not use up a FOC slot.
snider029
09-04-2013, 08:59 PM
Beautiful thanks.
Bret Horne
09-04-2013, 09:02 PM
How about a list of the chapter relics/ or what they do?
Pitaya Crimson
09-04-2013, 09:07 PM
Are Blood Ravens in the book? or where they completely ignored?
snider029
09-04-2013, 09:08 PM
How about a list of the chapter relics/ or what they do?
Burning blade +3 str ap2 blind incandescent can cause str 4 ap 2 hit on user.
Armor indomitus Artificer 2+ 6+inv relentless chance for 2+ inv
Shield eternal storm shield eternal warrior adamantium will
Primarch wrath Bolter s4 ap4 salvo 3-5
Teeth of terra chainsword +2s ap 3 rampage specialist strikedown
Banner Units in 12" with same chapter tactic get reroll moral and pinning tests
all friends CSM units within 6" get hatred 1+ when determining assaults and fear
Bret Horne
09-04-2013, 09:09 PM
Thank you soooo much!
Gobskrag 'Eadbasha
09-04-2013, 09:09 PM
Hunter / Stalker?
Do they have interceptor in addition to skyfire?
Alan Wang
09-04-2013, 09:16 PM
Does Assault Marine or Vanguard Veteran access to some shotty weapon, like Melta gun, Plasma gun or Gravo gun?
krittoris
09-04-2013, 09:18 PM
How about a list of the chapter relics/ or what they do?
STANDARD OF THE EMPEROR ASCENDANT -
friendly units within 12'' gain automatically pass morale and pinning tests.
friendly units within 6'' gain the hatred special rule and add 1 to their combat results.
the unit with the banner have the fear special rule.
THE SHIELD ETERNAL - same as 2 power fists
storm shield that confers the bearer, eternal warrior and admantium will.
THE ARMOUR INDOMITUS - 15 points cheaper than 3 power fists
2+ save 6+ invuln, once per game for one turn you can overcharge the Armour to have a 2+ invulnerable.
PRIMARCHS WRATH - 5 points cheaper than a power fist
R 24'' S 4 AP 4 salvo 3/5, shred, mastercrafted.
THE BURNING BLADE - 5 points MORE than 2 power fists
melee, S+3 AP2 blind, incandescant - at the end of each turn roll a d6, on 1 the bearer takes a S4 AP2 hit.
TEETH OF TERRA - 10 points more than a power fist
melee, S+2, AP3, melee, rampage, specialist weapon, strikedown.
krittoris
09-04-2013, 09:19 PM
Do they have interceptor in addition to skyfire?
no sorry
krittoris
09-04-2013, 09:20 PM
Does Assault Marine or Vanguard Veteran access to some shotty weapon, like Melta gun, Plasma gun or Gravo gun?
nope only pistols with the addition of grav pistols.
krittoris
09-04-2013, 09:21 PM
ignored lol
krittoris
09-04-2013, 09:22 PM
Are Blood Ravens in the book? or where they completely ignored?
ignored lol, might be somewhere in there but i haven't spotted them.
Pitaya Crimson
09-04-2013, 09:28 PM
ignored lol, might be somewhere in there but i haven't spotted them.
sniff sniff... ;__;
Thank you anyways.
krittoris
09-04-2013, 09:30 PM
thats about it guys, most of the costs have been lined up pretty much exactly the same as the DA codex. missiles can have flakk for 15 points extra BLAH BLAH blah.
ill jump back on before release and answer some more but for now, go ahead and check out 40K RADIO, their recent 2 part show has pretty much nailed everything on the head and i can vouch that their dex is legit :p
time to go and do my LFR on wow for the week lol
Alan Wang
09-04-2013, 09:34 PM
thats about it guys, most of the costs have been lined up pretty much exactly the same as the DA codex. missiles can have flakk for 15 points extra BLAH BLAH blah.
ill jump back on before release and answer some more but for now, go ahead and check out 40K RADIO, their recent 2 part show has pretty much nailed everything on the head and i can vouch that their dex is legit :p
time to go and do my LFR on wow for the week lol
Thank you for today!
BloodFUSE
09-04-2013, 09:44 PM
heavy flamer has the little number one above it in the armory. (like terminator on equipment in previous books)
this means according the the book, the heavy flamer is restricted except to the following units;
sterngaurd veterens
legion of the damned
these two units are the only units to have access to the heavy flamer.
So terminators can't take heavy flames anymore either?
sniff sniff... ;__;
Thank you anyways.
In the digital codex preview there is a how to paint blood angles so they haven't completely forgoten us
Brother Dibbz
09-04-2013, 10:07 PM
Thunderfire Cannon, did it gain Barrage on all shot types??
krittoris
09-04-2013, 10:08 PM
So terminators can't take heavy flames anymore either?
its in their entry they can take them.
this is the heavy flamer in the war gear section of the book which is were 'most' units buy their upgrades from. here it is limited to only the 2 units previously mentioned. but terminators have it in their own entry unlike alot of other units.
krittoris
09-04-2013, 10:16 PM
Thunderfire Cannon, did it gain Barrage on all shot types??
all 3 rounds have barrage, yes.
Obispal
09-04-2013, 10:20 PM
Are the reported stats on grav weapons correct?
krittoris
09-04-2013, 10:29 PM
Are the reported stats on grav weapons correct?
they sure are.
Silafen
09-04-2013, 10:29 PM
If I could ask, who all can take the chapter relics and how many. I'd love to give my chapter master two or more of the relics in higher points games.
krittoris
09-04-2013, 10:40 PM
If I could ask, who all can take the chapter relics and how many. I'd love to give my chapter master two or more of the relics in higher points games.
had a quick browse, the can take multiple relics on one guy but still limited to one of each relic per army.
most of the HQ's who arent special characters can take them.
ElectricPaladin
09-04-2013, 10:43 PM
What's in the sidebar about the Exorcists chapter? Is it helpful for picking a Chapter Trait for them?
krittoris
09-04-2013, 10:49 PM
What's in the sidebar about the Exorcists chapter? Is it helpful for picking a Chapter Trait for them?
the excorcists maintain 2 extra scout company's for a total of 12 companies. without such a high influx of recruits, the excorcists would cease to exist, for their training methods are highly unconventional and brutal.
that's the blurb they have.
ElectricPaladin
09-04-2013, 10:51 PM
the excorcists maintain 2 extra scout company's for a total of 12 companies. without such a high influx of recruits, the excorcists would cease to exist, for their training methods are highly unconventional and brutal.
that's the blurb they have.
Balls.
Thanks, though.
Red Angel
09-04-2013, 10:58 PM
That is awesome :D
Good to know thanks :D
What about the Legion of the Damned?
I hear their gun stats might have changed from the normal boltgun to something else
Possibly ignores cover?
krittoris
09-04-2013, 11:00 PM
That is awesome :D
Good to know thanks :D
What about the Legion of the Damned?
I hear their gun stats might have changed from the normal boltgun to something else
Possibly ignores cover?
correct, their weapons have the special rule, flaming projectiles which lets them ignore cover. other than that plus been cheaper they are the same 3++ deep striking with re-rolls, guys we love.
WYSIWYG
09-04-2013, 11:05 PM
Do Sternguard get to use the IF bolter drill with special issue ammo.
krittoris
09-04-2013, 11:10 PM
Do Sternguard get to use the IF bolter drill with special issue ammo.
negative, it specifically states sterngaurd using special ammunition do not benefit from the IF chapter trait which allows the re rolls of ones.
BloodFUSE
09-04-2013, 11:16 PM
its in their entry they can take them.
this is the heavy flamer in the war gear section of the book which is were 'most' units buy their upgrades from. here it is limited to only the 2 units previously mentioned. but terminators have it in their own entry unlike alot of other units.
Thanks for the clarification
Sandrock313
09-04-2013, 11:17 PM
In regards to the successor chapters, how are the organised in regards to Chapter Tactics? Are they mentioned in one big list or at the end of each section of the main chapters?
Red Angel
09-04-2013, 11:19 PM
correct, their weapons have the special rule, flaming projectiles which lets them ignore cover. other than that plus been cheaper they are the same 3++ deep striking with re-rolls, guys we love.
Ok thanks :D
Yeah they are awesome, I am going to possibly have some with my Black Templars :D
Tzeentch's Dark Agent
09-04-2013, 11:38 PM
Probably an obvious one, but I take it the Stormtalon/raven are in?
Anything on the Fire Angels? (Ultramarines successor)
Trignama
09-04-2013, 11:39 PM
Could you please detail the Black Templar chapter traits and the special rules for Helbrecht / Grimaldus thank you sir.
Alan Wang
09-04-2013, 11:44 PM
How is Calgar? I mean, rumor said you roll 3 dices and pick one for your warlord trait, does that mean you
1."Roll and get 3 traits according to the result" and "pick one at your will"
or
2. pick one from the 3?
Mr Mystery
09-04-2013, 11:50 PM
heavy flamer has the little number one above it in the armory. (like terminator on equipment in previous books)
this means according the the book, the heavy flamer is restricted except to the following units;
sterngaurd veterens
legion of the damned
these two units are the only units to have access to the heavy flamer.
That doesn't tally with the preview of the digital codex, or indeed White Dwarf, both of which show Heavy Flamers to be available to Tactical squads.
NickTheButcher
09-04-2013, 11:59 PM
That doesn't tally with the preview of the digital codex, or indeed White Dwarf, both of which show Heavy Flamers to be available to Tactical squads.
The digital dex had an image to thing called "Force Requisition" and a source on Faeit212 stated that it was not accurate information. That coupled with the fact that the image was rife with errors and spelling mistakes makes it not very trustworthy IMO
As to the White Dwarf, I didn't see it in there at all....
----------------------
My questions:
1. Did the rules for taking a Land Raider as a DT + Terminators change to allowing more than 1?
2. Do Drop Pods still have inertial guidance?
sewdo
09-05-2013, 12:31 AM
Is it possible to equipt a Landraider with a Dozerblade?
krittoris
09-05-2013, 12:32 AM
In regards to the successor chapters, how are the organised in regards to Chapter Tactics? Are they mentioned in one big list or at the end of each section of the main chapters?
it names a few successors in the fluff section after each of the 7 main chapters. each has a small blurb with a picture of a marine. there is not many.
you can really use whatever tactics you want it just means you are forced with certain characters.
Skoby
09-05-2013, 12:36 AM
Sucks that iron hands still dont have a character... can you tell me if techmarines take up a force org chart and which one? Also do they or MotF get new toys?
krittoris
09-05-2013, 12:37 AM
Is it possible to equipt a Landraider with a Dozerblade?
may not be taken by a landraider of any type - quoted
krittoris
09-05-2013, 12:37 AM
Sucks that iron hands still dont have a character... can you tell me if techmarines take up a force org chart and which one? Also do they or MotF get new toys?
for each HQ you can take a techmarine that does not take up a FOC slot. MotF had a slit point reduction but are otherwise the same.
bobby biggles
09-05-2013, 12:42 AM
+1ing request for info regarding the MotF and all his tools and toys and abilities. Details please? XOXO :P
Also, assuming Venerable is an upgrade for regular dreads now-- what I want to know, is do Ironclads have access to the Venerable upgrade?
EDIT: Ninja'd on the MotF I guess. Sounds about the way I'd heard it. Acceptable, at least.
krittoris
09-05-2013, 12:42 AM
That doesn't tally with the preview of the digital codex, or indeed White Dwarf, both of which show Heavy Flamers to be available to Tactical squads.
pictures of dudes carrying weapons in some leaks or in WD, may be different to the actual rules.
double check. and i quote.
sterngaurd veterans and legion of the damned only.
krittoris
09-05-2013, 12:43 AM
+1ing request for info regarding the MotF and all his tools and toys and abilities. Details please? XOXO :P
Also, assuming Venerable is an upgrade for regular dreads now-- what I want to know, is do Ironclads have access to the Venerable upgrade?
ironclads cannot be made venerable.
bobby biggles
09-05-2013, 12:46 AM
Sooper Boo. Oh well.
I know you just said it, but I am having a hard time believing it, so: Barrage for all Thunderfire Cannon ammo types???
Also, can command squads take special weapons? What are the options for Honour Guard if you've not already mentioned it? (Don't recall seeing it.)
krittoris
09-05-2013, 12:46 AM
How is Calgar? I mean, rumor said you roll 3 dices and pick one for your warlord trait, does that mean you
1."Roll and get 3 traits according to the result" and "pick one at your will"
or
2. pick one from the 3?
calgar is as told on 40k radio.
he allows you to use ULTRAMARINE COMBAT DOCTRINES TWICE per game rather than just once.
he rolls 3 times on the warlord traits table, and from thos 3 rolls he is allowed to choose ONE. :)
Tyler Stahlhuth
09-05-2013, 12:47 AM
Does Calgar retain his eternal warrior special rule?
krittoris
09-05-2013, 12:47 AM
Sooper Boo. Oh well.
I know you just said it, but I am having a hard time believing it, so: Barrage for all Thunderfire Cannon ammo types???
Also, can command squads take special weapons? What are the options for Honour Guard if you've not already mentioned it? (Don't recall seeing it.)
i think there should be pictures of honour guard and comand squad options a few pages back.
correct, looking at it right now in the back of the book on the table and it says barrage at the end of all 3 types. :)
krittoris
09-05-2013, 12:48 AM
Does Calgar retain his eternal warrior special rule?
yes
Tyler Stahlhuth
09-05-2013, 12:51 AM
Is Chronus (Ultramarine tank commander) locked into the ultramarines? Or can any chapter take him as counts as?
krittoris
09-05-2013, 12:53 AM
Is Chronus (Ultramarine tank commander) locked into the ultramarines? Or can any chapter take him as counts as?
locked to ultramarines chapter tactics users only.
Tyler Stahlhuth
09-05-2013, 12:57 AM
Thanks a lot. Doesn't like too much changed other than an overall points decrease.
The Imperial Fist
09-05-2013, 12:58 AM
Can you post a copy of the wargear tables please, so we can see the footnotes about restrictions.
krittoris
09-05-2013, 01:01 AM
Can you post a copy of the wargear tables please, so we can see the footnotes about restrictions.
at the request of bols admins, no actual pictures of the rules will be submitted sorry.
Cadian122
09-05-2013, 01:03 AM
How do the Ultramarines Combat Tactics work? Are they better than everyone else's combined, or is there a hitch?
delfury
09-05-2013, 01:07 AM
Can you put 6 Centurion Devastators in a land-raider crusader with a pintle-mounted storm bolter?
Additionally, How many of each weapon can a sternguard veteran squad take?
Anggul
09-05-2013, 01:09 AM
How do the Ultramarines Combat Tactics work? Are they better than everyone else's combined, or is there a hitch?
I believe they're one-use and last for a turn, whereas most Chapter Tactics are constant and passive.
nordy
09-05-2013, 01:09 AM
What psychic disciplines can libbys choose?
jakeraven
09-05-2013, 01:10 AM
hi, are the Scythes of the Emperor in the dex at all.. thanks a ton!
Cadian122
09-05-2013, 01:11 AM
I believe they're one-use and last for a turn, whereas most Chapter Tactics are constant and passive.
Thank the Emperor.
krittoris
09-05-2013, 01:13 AM
Thank the Emperor.
calgar lets you use them twice instead of one use only
krittoris
09-05-2013, 01:14 AM
hi, are the Scythes of the Emperor in the dex at all.. thanks a ton!
a small blurb about their founding.
krittoris
09-05-2013, 01:15 AM
What psychic disciplines can libbys choose?
biomany,pyromancy, telekenesis, and telepathy
krittoris
09-05-2013, 01:18 AM
Can you put 6 Centurion Devastators in a land-raider crusader with a pintle-mounted storm bolter?
Additionally, How many of each weapon can a sternguard veteran squad take?
any may take a combi weapon and 2 may take a special weapon.
6 centurions will fit in redeemers and crusaders while only 5 will fit in a standard landraider. it may also take a stormbolter.
SON OF ROMULOUS
09-05-2013, 01:20 AM
can a terminator master or captain take a relic blade?
krittoris
09-05-2013, 01:23 AM
can a terminator master or captain take a relic blade?
not that i can see
delfury
09-05-2013, 01:24 AM
any may take a combi weapon and 2 may take a special weapon.
6 centurions will fit in redeemers and crusaders while only 5 will fit in a standard landraider. it may also take a stormbolter.
Thanks for the info.
Are storm-bolters, heavy-bolters, or heavy-flamers special weapons in a sternguard squad, or how do those work?
krittoris
09-05-2013, 01:30 AM
Thanks for the info.
Are storm-bolters, heavy-bolters, or heavy-flamers special weapons in a sternguard squad, or how do those work?
any model may upgrade to a stormbolter for the same price as a current melta bomb
two models may take either a special weapon or heavy weapon from the special or heavy weapons list. (they have access to 2 heavy flamers in other words)
bobby biggles
09-05-2013, 01:40 AM
6 centurions will fit in redeemers and crusaders while only 5 will fit in a standard landraider. it may also take a stormbolter.
Unfortunately incorrect; they are clearly listed in your pic as being Very Bulky, which means they take up 3 slots each in a transport. So no more than 3 in a Godhammer, 4 in a Redeemer, or 5 in a Crusader. Full squad has to hoof it!
krittoris
09-05-2013, 01:56 AM
Unfortunately incorrect; they are clearly listed in your pic as being Very Bulky, which means they take up 3 slots each in a transport. So no more than 3 in a Godhammer, 4 in a Redeemer, or 5 in a Crusader. Full squad has to hoof it!
oops! misread as only bulky. my bad. you are correct.
krittoris
09-05-2013, 02:14 AM
its very late were I am.
so goodnight bolsers, i will andswer more in the morning.
Matthew Hill
09-05-2013, 02:43 AM
Don't be sad it means we have flexibility in what we pick as our chapter tactics
Maakeff
09-05-2013, 02:53 AM
Is there any way by which a Hunter and/or a Stalker can fire at ground targets with their main weapons without using Snap Shots, either by firing without Skyfire, gaining Interceptor, or other method? Maybe some wargear or other options/choices?
Can Centurions have Dedicated Transports, and if so - which one/s? I'm hoping for Drop Pods. Also, are there any restrictions on which transports can carry them, in the same manner as Terminators cannot be carried in Rhinos/etc?
Andrew Barber
09-05-2013, 03:36 AM
Can tactical squads take heavy Flamers?
Does the Master of the Forge still has access to a convention beamer?
SaveModifier
09-05-2013, 03:59 AM
Can tactical squads take heavy Flamers?
Does the Master of the Forge still has access to a convention beamer?
That first question has been asked about 5 times now, it was answered on the first page, no, they can't
Andrew Barber
09-05-2013, 04:01 AM
I just joined the thread and missed the previous questions. Does anyone know about master of the Forge with a convention Beamer?
azatoth
09-05-2013, 04:13 AM
Is it possible to equipt a Landraider with a Dozerblade?
Well it would negate the assault ramp no?
CaptainJay
09-05-2013, 04:20 AM
So the rumours for Tigerius were sounding amazing, please could you confirm or deny
15pts more than a librarian with epistolary upgrade
Mastery Level 3
Access to Divination, and can re-roll dice when generating psychic powers
Secondly the White Scars Chapter Tactics, please could you confirm or deny
+1 Str to HoW hits (so Str5)
+1 to jink saves, and auto-passing dangerous terrain checks (is this skilled rider, or does it have a different name)
Units comes with Hit and Run as standard
Thanks in advance.
Pullo
09-05-2013, 04:42 AM
What's the word on how Grav weapons affect vehicles; infantry I get, but haven't seen how it does against tanks and the like?
*Does Calgar still have rerolls for wounds?
*Does Sicarius is really still the same? Except the 15 pts reduction and reserve rolls? How about his sword?
* Are there any new options for scouts?
And why the hell GW don't make a plastic box of honour guards??? Like for BA ;/
Matthew Hill
09-05-2013, 05:33 AM
Is the land speeder storm able to transport other units after the game begins?
SaveModifier
09-05-2013, 05:42 AM
I just joined the thread and missed the previous questions. Does anyone know about master of the Forge with a convention Beamer?
There are buttons to let you read previous pages you know ;)
SaveModifier
09-05-2013, 05:46 AM
*Does Calgar still have rerolls for wounds?
*Does Sicarius is really still the same? Except the 15 pts reduction and reserve rolls? How about his sword?
* Are there any new options for scouts?
And why the hell GW don't make a plastic box of honour guards??? Like for BA ;/
It wouldn't sell enough to recoup its costs in setting up I'd bet
mr_draken
09-05-2013, 05:52 AM
White Scars questions.
Please confirm how the rule is worded for captains and masters on a bike. Is it one squad, or all squads as troops?
Also, Khans Weapon, has it changed?
Cheers for the early look into the codex!
Truculent Sheep
09-05-2013, 05:55 AM
Do the Imperial Fists have a class guinea pig that the serfs take home with them at weekends and during holidays? If so, what are its stats?
Arthur Rutnarak
09-05-2013, 06:11 AM
Is there anything that lets Chapters take Assault Marines as Troops? Or making them scoring units? (Besides playing Blood Angels).
sewdo
09-05-2013, 06:24 AM
Well it would negate the assault ramp no?
no the dozerblade could raise up.. and you can also assault through the side doors..
also we had dozerblades on raiders back in the 4th. edition
its a shame that an expensive transport like the landraider has a 1/6 chance of getting immobilized trough a piece of yard.. i stopped playing them in the 5. and it seems to me that i have to abandon them in 6th edition too :(
sry 4 off topic..
wolflold
09-05-2013, 06:52 AM
Lucky me, got my codex, centurions and stern guard today :D codex is awesome, lots and lots of stuff, its realy worth it! Centurions are on bigger bases, 50mm! So i think we can expert other bigger units in the future, *kuch...big nids incomming...kuch* anyway... back to planning :D
Dyermaker14
09-05-2013, 07:35 AM
Can Centenarians take Drop Pods?
Forgotten Heretic
09-05-2013, 07:47 AM
Can Centenarians take Drop Pods?
only Land Raiders from the looks of the picture posted previously
gwensdad
09-05-2013, 07:50 AM
drop pods-transport capacity of 10 or 12?
Also, did LR capacities change a little? I heard a rumor that Godhammers were 10, Redeemers 12, Crusaders 16.
EMDEE
09-05-2013, 07:51 AM
Angels or Ravens?
Pullo
09-05-2013, 07:57 AM
Any word on how Grav weapons work against vehicles?
lupo1982
09-05-2013, 08:33 AM
Any word on how Grav weapons work against vehicles?
to wound
1-5 nothing
6 immobilized 1 hull point
lupo1982
09-05-2013, 08:33 AM
btw i've received the codex too
Lordofchaos
09-05-2013, 08:41 AM
How do grav weapons work against units with no armor save?
lupo1982
09-05-2013, 08:47 AM
How do grav weapons work against units with no armor save?
minimum 6+ to wound, so non armor save = 6+ to wound
Mkvenner
09-05-2013, 08:53 AM
again i have this wonderful book 3 days early. now my friends i tried this with necrons and the 6th ed rulebook. it got abit out of control so lesson learned.
request an item or rule, i will find the page and upload the pic. points costs will be blurted out, PM me for the actual costs. but for most stuff its the same as DARK ANGELS 6TH ED CODEX!!!!
pics incoming, will start with the army list!!
My questions:
What is your perfect Sunday?
Fish or Steak?
Shoe size? I feel like you are a 10 1/2.
Favorite Sport?
Lord Solaar
09-05-2013, 09:11 AM
Quick question about assault squads as I'm building one right now, in the current codex you can take one plasma pistol per 5 marines. In the dark angels codex you can take 2 at five. So which is it for the marine codex?
jsneednc
09-05-2013, 09:13 AM
So have there been any changes to a techmarine and what terrain can they use their ability on? Would it work for a defense line or other fortification?
Archanas
09-05-2013, 09:21 AM
So have there been any changes to a techmarine and what terrain can they use their ability on? Would it work for a defense line or other fortification?
Posted earlier...
BOLSTER DEFENSES: now works on any terrain piece in your deployment zone, not just ruins. however you cant bolster fortifications and bolster can only be used once per terrain piece and to a minimum of a 3+ cover save.
nathaneal246
09-05-2013, 09:26 AM
Any info about Black Templars in the dex? cheers!
lupo1982
09-05-2013, 09:34 AM
Quick question about assault squads as I'm building one right now, in the current codex you can take one plasma pistol per 5 marines. In the dark angels codex you can take 2 at five. So which is it for the marine codex?
Same as DA
lupo1982
09-05-2013, 09:36 AM
Any info about Black Templars in the dex? cheers!
Are you living on the moon?o_O seriously man look back to othe pages they poste even the Chapter Tactis
lupo1982
09-05-2013, 09:37 AM
So have there been any changes to a techmarine and what terrain can they use their ability on? Would it work for a defense line or other fortification?
They have already asked that,sad note Techmarine e Forgemaster can't have jumppacks :(
Archanas
09-05-2013, 09:40 AM
They have already asked that,sad note Techmarine e Forgemaster can't have jumppacks :(
To be fair, they couldn't before either.
lupo1982
09-05-2013, 09:51 AM
To be fair, they couldn't before either.
as a BA i hoped becouse SM techmarine are Ind.Char. i would love that
CaptainJay
09-05-2013, 09:57 AM
btw i've received the codex too
Sweet would you mind answering my queries as well please
So the rumours for Tigerius were sounding amazing are they true?
15pts more than a librarian with epistolary upgrade
Mastery Level 3
Access to Divination, and can re-roll dice when generating psychic powers
Secondly the White Scars Chapter Tactics, please could you confirm or deny
+1 Str to HoW hits (so Str5)
+1 to jink saves, and auto-passing dangerous terrain checks (is this skilled rider, or does it have a different name)
Units comes with Hit and Run as standard
Thanks in advance.
Trozen
09-05-2013, 10:01 AM
Some of the rumors state that Chapter Masters and Captains can take special weapons. I doubt it and want confirmation on the truth.
lupo1982
09-05-2013, 10:10 AM
Sweet would you mind answering my queries as well please
So the rumours for Tigerius were sounding amazing are they true?
15pts more than a librarian with epistolary upgrade
Mastery Level 3
Access to Divination, and can re-roll dice when generating psychic powers
Secondly the White Scars Chapter Tactics, please could you confirm or deny
+1 Str to HoW hits (so Str5)
+1 to jink saves, and auto-passing dangerous terrain checks (is this skilled rider, or does it have a different name)
Units comes with Hit and Run as standard
Thanks in advance.
Yep
Yep
lupo1982
09-05-2013, 10:12 AM
Some of the rumors state that Chapter Masters and Captains can take special weapons. I doubt it and want confirmation on the truth.
False they have acces to special Equipment! not special weapons btw finally an item to get our chapter master eternalwarrior! Yay
mr_draken
09-05-2013, 10:14 AM
So wording for Captains and Masters on a bike? do they make one unit of bikers troops or all of them?
Khans sword, has it changed? or still instant kill on a 6?
Also, Master of the Forge still able to get conversion beamer? still able to use it on a bike?
CaptainJay
09-05-2013, 10:22 AM
Yep
Yep
Sorry to be a pain, but with white scars what's their wording? Is it the skilled rider USR or would it stack with it due to the wording (thinking of combo'ing Dark Angels with SM bikes).
ArchonPhelps
09-05-2013, 10:23 AM
What is the first sentence in the codex?
Trignama
09-05-2013, 10:24 AM
Are you living on the moon?o_O seriously man look back to othe pages they poste even the Chapter Tactis
Actually they have not been posted in this thread, would you be willing to detail them please?
Urza8188
09-05-2013, 10:32 AM
sorry im late to the thread and i know the OP is gone but does anyone happen to know if vulkan will have access to an honor guard or command squad this time around?
lupo1982
09-05-2013, 10:34 AM
So wording for Captains and Masters on a bike? do they make one unit of bikers troops or all of them?
Khans sword, has it changed? or still instant kill on a 6?
Also, Master of the Forge still able to get conversion beamer? still able to use it on a bike?
all bike with at least 5 model sword isn't changed
lupo1982
09-05-2013, 10:39 AM
Actually they have not been posted in this thread, would you be willing to detail them please?
BT are in
chapt tacitcs
accept all challenge no matter the odds : reroll to hit and have rending
crusader and admantium will
plus th get the crusader unit
10 tactitc 10 scout etc etc
lupo1982
09-05-2013, 10:40 AM
sorry im late to the thread and i know the OP is gone but does anyone happen to know if vulkan will have access to an honor guard or command squad this time around?
No honor guard only command
nathaneal246
09-05-2013, 10:50 AM
BT are in
chapt tacitcs
accept all challenge no matter the odds : reroll to hit and have rending
crusader and admantium will
plus th get the crusader unit
10 tactitc 10 scout etc etc
Cheers, as you advised me to look through the posts I did so and as there was nothing I came back and found this, thanks again but next time don't ask someone if their living on the moon, that was in bad taste!
lupo1982
09-05-2013, 10:56 AM
Cheers, as you advised me to look through the posts I did so and as there was nothing I came back and found this, thanks again but next time don't ask someone if their living on the moon, that was in bad taste!
You are right my fault,i beg you pardon
Actually they have not been posted in this thread, would you be willing to detail them please?
http://www.lounge.belloflostsouls.net/showthread.php?33376-Space-Marines-Rumor-Roundup
anything in the fist post summery attributed to 40k radio has been understood to be correct and each time a question about it has been asked in this tread it has been the same as 40k radios answer. frankly we should be asking new questions and not retreading old ground (note i am aware there were a few contradictory answers and those should be clarified)
lattd
09-05-2013, 11:03 AM
Any news on dreadnoughts do they give bonuses.
Trozen
09-05-2013, 11:10 AM
Is the only difference to Orbital Bombardment the change to assault 1? Did it keep ordinance? I don't remember if it had barrage.
Edit.
2nd question. Thunder fire has barrage now? Is that all attack profiles?
radthemad
09-05-2013, 12:10 PM
Is it possible to take an ally detachment with a different chapter tactic? More precisely - Can I take a main black templar detachment and then an allied white scar chapter master with a 5 men bike squad as troops? Also will a chapter master on a bike be able to bombard things from orbit and still move?
Emperor's Sword
09-05-2013, 12:36 PM
Could you list which successor chapters are listed with each first founding chapter?
Thanks!
Grey Mage
09-05-2013, 01:14 PM
Did a basic dreadnaught stay more or less the same? Any increase in HPs would be a welcome sight.
Pitaya Crimson
09-05-2013, 01:24 PM
But Blood Ravens aint Blood Angels man...
Remember the long time rumors of 2009 where they said that a Blood Ravens codex was a possibility? what if it ends up being a supplement?
DarkLink
09-05-2013, 01:24 PM
Do sternguard storm bolters benefit from special ammo?
Cost of a Chapter Master on a bike? And does the CM come with artificer armor?
You've posted pictures of unit entries, a wargear table is no worse than that....
BOLS admin has clearly given him a list of what he can and cannot do. Don't feel so entitled.
deinol
09-05-2013, 01:55 PM
But Blood Ravens aint Blood Angels man...
Remember the long time rumors of 2009 where they said that a Blood Ravens codex was a possibility? what if it ends up being a supplement?
Then you'll finally have an awesome Blood Ravens book? I'm not certain what the question is.
FUZNAZ
09-05-2013, 02:04 PM
What do Grav Weapons do in general? (Ive been through the pages and it dosent seem that anyone has asked/explained them)
Galadren
09-05-2013, 02:23 PM
What do Grav Weapons do in general? (Ive been through the pages and it dosent seem that anyone has asked/explained them)
Wound based on armor save: 2+ armor wounds on a 2+, 6+ armor wounds on a 6+. AP2
rich_clean_jammies
09-05-2013, 02:52 PM
How close was the 40k radio version of their rulebook?
Sporygog
09-05-2013, 03:50 PM
any info on ehw Hunter / Stalker weapons would be great to hear. Are they sky fire only? I read this around and about :( hope it's not true.
Sarcasticguy
09-05-2013, 04:17 PM
Does Khan unlock bikes as troops? Or would you be forced to take a captain/chaplain as the rumors have stated?
Patrick Boyle
09-05-2013, 05:53 PM
But Blood Ravens aint Blood Angels man...
Remember the long time rumors of 2009 where they said that a Blood Ravens codex was a possibility? what if it ends up being a supplement?
Then GW would be getting my $100 for a limited edition of it, but I don't see how that's relevant to this thread.
I was going tosay a lot of these questions were answered already in the first few pages, but it looks like the images were all scrubbed. I can at least answer from when they were here that yes, if you buy his bike Khan does make bike squads of at least 5 models troops. The wording was the same on the Captain and Chapter master bike images too if I'm not mistaken but definitely for Khan.
Alan Wang
09-05-2013, 07:48 PM
Khan is a caption, man...
The only thing unanswered and asked by myself very previously is,
Is WS CT
"+1 Jink Save and auto-pass Dangerous terrain"
or
"Skilled Rider"?
It's different, cause if it's the former, jink saves stack with SR, and that makes WS/RW alliance rock.
if not, never mind RW and allay Iron hand for a super tough HQ or UM for nasty doctrines or whatever you like.
bobby biggles
09-05-2013, 08:06 PM
Could anyone with the book give a rundown of the Iron Hands fluff section? What do they say about them pre-heresy? Involvement in the battle of Tallarn? What about Istvaan? What about Contqual? Any major characters mentioned (Stronos, Bannus, Setol?)? Anything on the Moirae Schism and the Sons of Medusa? Who are their successors-- Red Talons, Brazen Claws, Steel Confessors, anyone else?
Stronos isn't still mistakenly labeled a Chapter Master, is he?
DarkLink
09-05-2013, 08:13 PM
Khan is a caption, man...
The only thing unanswered and asked by myself very previously is,
Is WS CT
"+1 Jink Save and auto-pass Dangerous terrain"
or
"Skilled Rider"?
It's different, cause if it's the former, jink saves stack with SR, and that makes WS/RW alliance rock.
if not, never mind RW and allay Iron hand for a super tough HQ or UM for nasty doctrines or whatever you like.
You do know that allies don't benefit from your chapter tactics, right?
Alan Wang
09-05-2013, 08:36 PM
You do know that allies don't benefit from your chapter tactics, right?
Sammael's Skilled Rider make a full strength WS bike squad 3+ jink. Isn't that awesome enough? :-D
DarkLink
09-05-2013, 08:52 PM
I was just making sure. It sounded like you were saying that you'd ally in multiple chapters so the chapter tactics will stack.
Alan Wang
09-05-2013, 09:11 PM
It never work in 5th, don't think it would in 6th lol
Bolter Buddie
09-05-2013, 10:32 PM
Please someone answer the Convertion Beamer question! Can a MotF still take them. I'm working on one now and I want to move on to something else if it got bumped from the 'Dex.
Also what are the points on the Sternguard per marine?
Archanas
09-05-2013, 11:05 PM
Please someone answer the Convertion Beamer question! Can a MotF still take them. I'm working on one now and I want to move on to something else if it got bumped from the 'Dex.
Also what are the points on the Sternguard per marine?
Master of the Forge still has access to the Conversion Beamer.
Bolter Buddie
09-05-2013, 11:09 PM
Thank you sir. Now my Iron Father shall rule the back field with long range fire.
Dakota Stafford
09-06-2013, 12:25 AM
Sorry if I missed this on an earlier page, but what all non-troops can be unlocked as troops/how? Please and thanks for any replies.
HobbyCaptains
09-06-2013, 12:52 AM
Anything about vet troops?
HobbyCaptains
09-06-2013, 01:11 AM
Sorry if I missed this on an earlier page, but what all non-troops can be unlocked as troops/how? Please and thanks for any replies.
Dis^
eldargal
09-06-2013, 01:19 AM
Pedro Kantor makes Crimson Fists Sternguard scoring. Kor'sarro Khaaaaaaaaan! makes 5 man bike squads troops as does a generic Chapter Master or captain on a bike. Master of the Forge allows dreadnoughts to be taken as HS and elites.
krittoris
09-06-2013, 01:39 AM
Anything about vet troops?
no one makes veterens troops of any kind
krittoris
09-06-2013, 01:40 AM
How close was the 40k radio version of their rulebook?
spot on
krittoris
09-06-2013, 01:41 AM
Does Khan unlock bikes as troops? Or would you be forced to take a captain/chaplain as the rumors have stated?
if khan is on moondrakken bike squads can be taken as troops im pretty sure
krittoris
09-06-2013, 01:42 AM
Any news on dreadnoughts do they give bonuses.
no bonuses but they have a point reduction
krittoris
09-06-2013, 01:43 AM
Is the only difference to Orbital Bombardment the change to assault 1? Did it keep ordinance? I don't remember if it had barrage.
Edit.
2nd question. Thunder fire has barrage now? Is that all attack profiles?
havent looked at orbital bombardment personally, and yes barrage on all types now
krittoris
09-06-2013, 01:44 AM
Is it possible to take an ally detachment with a different chapter tactic? More precisely - Can I take a main black templar detachment and then an allied white scar chapter master with a 5 men bike squad as troops? Also will a chapter master on a bike be able to bombard things from orbit and still move?
yes and i guess so if he was on a bike lol
krittoris
09-06-2013, 01:45 AM
Did a basic dreadnaught stay more or less the same? Any increase in HPs would be a welcome sight.
no HP increasescheaper options on some things and a 5 point reduction to its base cost i believe
krittoris
09-06-2013, 01:47 AM
What do Grav Weapons do in general? (Ive been through the pages and it doesn't seem that anyone has asked/explained them)
against infantry: hits like normal, wounds based on their Armour save, so if their save is 2+ it wounds on 2 if its 5+ it wounds on 5.
against vehicles: 1-5 does nothing a 6 removes a hull point and immobilizes it.
krittoris
09-06-2013, 01:49 AM
BT are in
chapt tacitcs
accept all challenge no matter the odds : reroll to hit and have rending
crusader and admantium will
plus th get the crusader unit
10 tactitc 10 scout etc etc
CORRECTION: reroll to hit and rending, only applies when they are in a challenge.
krittoris
09-06-2013, 01:51 AM
My questions:
What is your perfect Sunday?
Fish or Steak?
Shoe size? I feel like you are a 10 1/2.
Favorite Sport?
warhammer day
steak
13
rugby league
thank you for caring XD
krittoris
09-06-2013, 01:52 AM
Is there any way by which a Hunter and/or a Stalker can fire at ground targets with their main weapons without using Snap Shots, either by firing without Skyfire, gaining Interceptor, or other method? Maybe some wargear or other options/choices?
Can Centurions have Dedicated Transports, and if so - which one/s? I'm hoping for Drop Pods. Also, are there any restrictions on which transports can carry them, in the same manner as Terminators cannot be carried in Rhinos/etc?
they may only take landraiders. weapons have skyfire, no other wargear options.
krittoris
09-06-2013, 01:54 AM
Do the Imperial Fists have a class guinea pig that the serfs take home with them at weekends and during holidays? If so, what are its stats?
10 everything
all its attack rend
it can self destruct dealing 4 d6 hits against every models within 72'' S10 AP1 no saves of any kind allowed.
necrons within 72'' lose their get up ability
any model within 72'' loses its invulnerable save
krittoris
09-06-2013, 01:55 AM
drop pods-transport capacity of 10 or 12?
Also, did LR capacities change a little? I heard a rumor that Godhammers were 10, Redeemers 12, Crusaders 16.
transport capacity changes you stated are correct
NickTheButcher
09-06-2013, 02:11 AM
Wow. Thunderfire Cannons with Multiple Barrage? TAKE THAT XENOS!
This makes me extremely happy that I recently bought 3 of them. They were already good, but now I get to eat my cake too.
Alan Wang
09-06-2013, 02:17 AM
Sir, I still don't know, is WS CT
"+1 Jink Save and auto-pass Dangerous terrain"
or
"Skilled Rider"?
krittoris
09-06-2013, 02:23 AM
Sir, I still don't know, is WS CT
"+1 Jink Save and auto-pass Dangerous terrain"
or
"Skilled Rider"?
ill have to double check but im pretty sure its the above. will get back to you within the hour with the exact rule.
Tzeentch's Dark Agent
09-06-2013, 02:37 AM
It's the first one.
I read the Codex yesterday myself, I do know people. :p
krittoris
09-06-2013, 02:45 AM
It's the first one.
I read the Codex yesterday myself, I do know people. :p
there it is :)
cheers tzeentch
*Does Calgar still have rerolls for wounds?
*Does Sicarius is really still the same? Except the 15 pts reduction and reserve rolls? How about his sword?
* Are there any new options for scouts?
No one answered that above but still can find question about gravity and h.flamers..... start reading from front pages!
Alan Wang
09-06-2013, 02:52 AM
it's the first one.
I read the codex yesterday myself, i do know people. :p
yeah! 3+ jink yeah!
Tzeentch's Dark Agent
09-06-2013, 03:50 AM
there it is :)
cheers tzeentch
No worries citizen, the Agent is always watching.
L30n1d4s
09-06-2013, 03:57 AM
Can you verify the stats on Shrike?
As I understand it, he has a Captain profile, but with Jump Pack, Stealth, and Infiltrate, although he can only join Jump infantry when deploying.
Is that accurate? Also, anything special unique about his a LCs?
Finally, on a WS note, does Khan only have FUrious Charge for himself, or does he confer it to his whole squad, as per the old codex?
Thanks for answering all these questions... Most appreciated ;)
lattd
09-06-2013, 04:42 AM
Furious charge rule is in the BRB so that answer will be in there I cannot remember if it is one that confers to the whole squad or not.
Brakkart
09-06-2013, 05:56 AM
Woot just got home with my copy. Very nice book indeed, now to read it cover to cover!
Amaunator
09-06-2013, 07:06 AM
Stormtalon, does it get a third hull point?
Brakkart
09-06-2013, 07:25 AM
Stormtalon, does it get a third hull point?
Nope, still HP 2.
L30n1d4s
09-06-2013, 07:34 AM
Furious Charge only applies to models who have the rule, so the question I was asking is if Khan only has it for himself or, like in the old codex, he grants it to his entire squad (it specifically states that he gives it to his squad in the old book).
Thaylen
09-06-2013, 08:13 AM
Can you still take a bike if wearing Artificer armor?
This is about the only unanswered question I have regarding the viability of my Biker Army in the new Dex.
Vangrail
09-06-2013, 10:06 AM
Is venerable an upgrade now if so how much? Thanks
Brakkart
09-06-2013, 11:29 AM
Is venerable an upgrade now if so how much? Thanks
Regular Dreadnoughts can be upgraded to Venerable ones for 25 pts. Ironclad's don't have that option.
Brakkart
09-06-2013, 11:30 AM
Can you still take a bike if wearing Artificer armor?
This is about the only unanswered question I have regarding the viability of my Biker Army in the new Dex.
Yes you can.
Vangrail
09-06-2013, 01:40 PM
Dreads got alot cheaper :D yay!
L30n1d4s
09-06-2013, 02:04 PM
Anyone with the new book already able to verify if Chronus just gives his vehicle BS5 and ignore Shaken/Stunned, or does he also give his tank IWND USR as has been rumored?
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