View Full Version : help with a possible tourney list 1850 eldar
Dan Robert Geiman
09-03-2013, 09:10 PM
using the iyanden supplement to give the spirtseer the ability to give the wraith guard battle focus
Hq:
farseer on jetbike
Spirtseer
Troops:
2x 5 man wraithguard with d-scythes in a waveserpent with vectored engines and scatter lasers
2 x 5 man dire avengers with wave serpent scatter lasers
2x windrider squadron 3 man
Heavy support
vauls wraith support battery 2x spirit weavers
2 x 3 man war walkers with scatter lasers all around
let me know what you think was thinking of dropping the support batteries to add another spirtseer to run with the other wraith guard. want this list for tourney play so any help is really appreciated.
Cojax
09-04-2013, 12:56 PM
The list will suffer greatly against experienced players. They will target those wraithguard serpents first to get the guard out in the open asap. Wraithguard don't have the greatest survivability despite being T6. I would remove one wraith guard squad, and maybe add more DA Serpents. You are lacking any reliable anti A14. I prefer Scatter/Lance on my walkers over duel scatter. Also a Wraithknight would make a solid addition. Make sure you have max SCannons on your bikes. Ditch the vectored engines and add Holofields and Ghostwalk Matrix to all your Waveserpents, in that order if you have the points.
rxcky
09-05-2013, 11:31 AM
If I may offer my 10 cents, I just finished my Iyanden list recently and haven't lost a game with it yet, its based on 2000 pts but can be brought down to 1850 without the flyer.
HQ
2x Spiritseer
Wraith Knight (Warlord, cause spirit seers will die)
Troops
Wraith Guard 1
5x D-Scythes in Wave with Holo Fields and Star Engines. Scatter and Shuriken Cannon.
Wraith Guard 2
5x Wraith Cannon in Wave, same as above.
Dire Avengers
8 Man in Wave, same as above without the star engines.
Jet Bikes
3x Jet bikes.
3x Jet Bikes.
Heavy
2x Night Spinners with all the trimmings, Crystal Targeting Matrix, Holo Fields, Star Engines and Vectored Engines. You dont need to have all that stuff but it is nice to be able to move 36 inches in the first turn then Torrent with both tanks and then turn 90 degrees so no ones shoots you in the back. Very good against Tau armies :)
As for the Spiritseers I find they work best in a pair, one with the Primaris power, as its warp charge 2 and the other with ideally the "protect/jinx" and "quicken/restrain" that way your wraithguard are 2+ save with a D6+3 Battle Focus move.
Then roll personal traits and hope you get a 5 or 6 for your wraith knight, either feel no pain within 3 inches of an objective (very useful) or he becomes scoring.
Mcpolle
09-05-2013, 12:59 PM
Are Iyanden playable and competetive at 1500pts??
Do not have the supplement as of yet, but I do love the idea of a Wraith knight as my warlord:-)
Polle
Dave Mcturk
09-06-2013, 03:01 AM
don't want to fight about it.... and each to their own..
chin guns on the wavz are ok... but still expensive ...
cannon on jetbikes is just a point sink... and leads to temptation... !!!
objective stealers are just that... and so easy to kill three gjb...
and imo since you have oodles of troop units in you list ... two gjb units is probably one to many !
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