BrunoPJones
08-27-2013, 08:46 PM
My friends and I are playing a special rules ongoing map based campaign in between normal gaming. It has actually turned out to be very fun.
The down and dirty basics of it turn it into a smaller scale tactical game (changes in army structure) while still following the core game rules.
Basically, each opponent can have one 500 point army list for each 3 map tiles they own. They can attack any adjacent square to one they own to claim it.
There are some fun little game modifying templates that are applied to each tile, no matter which scenario is rolled, and a handful of other rules to help balance things a bit, but they are not of concern atm.
The major rules change is that the army is not built to the “normal” percentage requirements. The percentage of core/special/etc is changed to the number of individual models in the list rather than points (Example, 25% of your models core, 50% special, etc). There is also no minimum unit size.
This allows for all sorts of exploit-y and unbalanced play, but as everyone is able to do it, and since it is meant to be a distraction from normal gaming, it has proven very fun. Finding little rules loopholes that make best use of these rules changes is encouraged.
I am changing over to Lizardmen. I know there will be at least one other lizardmen list playing as well as one deamons list.
For instance, a legal list could be.....
A Saurus Oldblood Lord with Fencers blades and the armor of destiny riding a Carnosaur and 3Skinks. (25% lord and 75% core models)
Don't know how adaptable that is... but it would be legal under these rules. You have to assume they will be coming with something just as crazy.
I think the daemons player is doing a khorn demon prince and like 2 followers.
Then again, you could build out a full 500 point list of 80 skinks if you wanted to.
Anyone familiar enough with their new rules that anything stands out at you? I am new to lizards in general.
I begin my plotting now :)
The down and dirty basics of it turn it into a smaller scale tactical game (changes in army structure) while still following the core game rules.
Basically, each opponent can have one 500 point army list for each 3 map tiles they own. They can attack any adjacent square to one they own to claim it.
There are some fun little game modifying templates that are applied to each tile, no matter which scenario is rolled, and a handful of other rules to help balance things a bit, but they are not of concern atm.
The major rules change is that the army is not built to the “normal” percentage requirements. The percentage of core/special/etc is changed to the number of individual models in the list rather than points (Example, 25% of your models core, 50% special, etc). There is also no minimum unit size.
This allows for all sorts of exploit-y and unbalanced play, but as everyone is able to do it, and since it is meant to be a distraction from normal gaming, it has proven very fun. Finding little rules loopholes that make best use of these rules changes is encouraged.
I am changing over to Lizardmen. I know there will be at least one other lizardmen list playing as well as one deamons list.
For instance, a legal list could be.....
A Saurus Oldblood Lord with Fencers blades and the armor of destiny riding a Carnosaur and 3Skinks. (25% lord and 75% core models)
Don't know how adaptable that is... but it would be legal under these rules. You have to assume they will be coming with something just as crazy.
I think the daemons player is doing a khorn demon prince and like 2 followers.
Then again, you could build out a full 500 point list of 80 skinks if you wanted to.
Anyone familiar enough with their new rules that anything stands out at you? I am new to lizards in general.
I begin my plotting now :)