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View Full Version : 1750 Eldar w/Tau Allies semi-competitive



Stone Edwards
08-18-2013, 11:28 AM
Hey everyone. I posted a 1750 Eldar list awhile ago for a tournament I plan on attending soon and since then I have done a lot of tweaking. Mostly I added in about 500 pts of tau to fill in some AA gaps and to hopefully multiply the rest of the force a bit with the commander. Anyway here's the new list:



+++ Vegas Eldar (1750pts) +++
+++ 1750pt Codex: Eldar 6th Edition (2013), Tau Empire 6th Ed (2013) Roster (Primary Detachment, Allied Detachment)) +++

Selections:

Codex: Eldar 6th Edition (2013) (Primary Detachment) Selections:

+ HQ +

* Farseer
(Ancient Doom, Battle Focus, Fleet, Ghosthelm, Independent Character, Psychic Disciplines: Divination, Runes of Fate, Telepathy, Psyker (Mastery Level 3), Rune Armour)
Mantle of the Laughing God (*), Singing spear
* Eldar Jetbike (Codex: Eldar (2013) p66)
(*)
Twin-linked shuriken catapult


+ Troops +

* Dire Avengers (Codex: Eldar (2013) p31)
(Ancient Doom, Battle Focus, Counter-attack, Fleet)
9x Dire Avenger
* Wave Serpent
Holo-fields (*), Serpent Field, Shuriken cannon, Twin-linked scatter lasers


* Dire Avengers (Codex: Eldar (2013) p31)
(Ancient Doom, Battle Focus, Counter-attack, Fleet)
9x Dire Avenger
* Wave Serpent
Holo-fields (*), Serpent Field, Shuriken cannon, Twin-linked scatter lasers


* Windrider Jetbike Squadron
(Ancient Doom, Battle Focus, Eldar Jetbike)
3x Guardian Jetbike, Shuriken Cannons, Twin-Linked Shuriken Catapult


+ Fast Attack +

* Warp Spiders
(Ancient Doom, Battle Focus, Fleet, Hit & Run, Warp Jump Generator)
5x Warp Spider
* Exarch
Fast Shot (*), Spinneret rifle


+ Heavy Support +

* War Walker Squadron
(Ancient Doom, Battle Focus, Fleet, Power Field, Scouts)
* War Walker
Brightlance, Scatter laser
* War Walker
Brightlance, Scatter laser


* Wraithknight
(Ancient Doom, Fearless)
Two Heavy Wraithcannons


Tau Empire 6th Ed (2013) (Allied Detachment) Selections:

+ HQ +

* Commander (Codex: Tau Empire p98)
(Independent Character, Supporting Fire, Very Bulky)
Command and Control Node, Crisis battlesuit, Early warning override, Multi-spectrum Sensor Suite, Puretide Engram Neurochip, Target lock, 2x Twin-linked missile pod, Vectored retro-thrusters, XV8-02 Crisis 'Iridium' Battlesuit


+ Elites +

* XV104 Riptide (Codex: Tau Empire p100)
(Nova Reactor, Supporting Fire)
Early warning override, Ion accelerator, Riptide battlesuit, Riptide Shield Generator, Twin-linked smart missile system, Velocity tracker


+ Troops +

* Kroot Carnivore Squad (Codex: Tau Empire p99)
(Infiltrate, Move Through Cover, Stealth (Forests) ())
Sniper rounds
* 10x Kroot
10x Kroot rifle



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The Eldar stuff should be mostly self explanatory. I went with a commander with all those crazy upgrades as they all transfer to friendly models and since he's fairly mobile I can get him where I want him fairly quick. Was thinking of starting him with the riptide to get a couple crazy powerful ion accelerator blasts off in the first couple turns. The riptide is there for good AA and to also just generally kill crap. The Kroot are there as my mandatory Tau troop and mostly to fill the role that my rangers normally fill: sit on some back line objective.

In my mind I can see this being a really nasty list but haven't play tested it yet (will do so next week). So any thoughts? Would broad sides be better? Crisis suits? A farsight enclave list? Let me know!