Alvena
11-19-2009, 05:17 AM
Hello everybody.
I have made this quick list for a small game tonight.
I will be playing Vanilla Marines against Imp. Guard (Steel legion)
i'm expecting to encounter a list based on (more or less) heavy heapon platform, command squad, vet squad, Leman russ, LR Executioner, Troop with chimera and commissar.
Here is what i'm planning to use.
HQ: (120)
Master of the Forge with conversion beamer
Troop 1 116)
6 Scouts with camo-cloak, 5 Sniper, 1 Missile launcher.
Troop 2: (205)
10 SM Flammer, MultiMeta, Drop pod (for Wave 2)
Elite : (170)
"standard" IronClad + Drop Pod (For Wave 1)
Fast Attack : (105)
3 Scout bikes. Sergent with combi Melta and locator Beacon
Fast Attack : (200)
Assault squad (Without jump pack) 10 Men + 1 flammer + Drop Pod (For Wave 1)
Heavy Support: (85)
Whirlwind
Tactics:
This is guard, pinning is one weakpoint i will use. So Scout sniper and whirlwind are there to make them test. MotF provide to scout 2+ Cover save (Bolster defence) & stay at the back (with the wirlwind) and shoot on tank.
Scout Missile launcher may be also use to shoot at Tank.
Scout bike squad is to provide to get in the right place on turn 1 the locator beacon, and Combi melta is to shoot one Tank.
Ironclad, Land, shoot tank with melta, put a lot of pressure, and should assault Tank.
Assault Squad do the same as the ironclad IE: land, fry some guard, put presure on turn 1
Whirlwind stay at the back away from 18' of any table border, pinning and killing evrything i can get.
My last troop is for flexibilty , i'm expecting them to arrive on turn 3 (That would be great, maybe combat squadind them)
In case of objective game i'm expecting to have the scout on the first one
and to drop later one the tac squad.
What do you think about the list? the plan ?
I beleive that this would have been so much better with a damocles + Techy "in lieu" of the Motf but damocles is a non regular Hq unit.
I have made this quick list for a small game tonight.
I will be playing Vanilla Marines against Imp. Guard (Steel legion)
i'm expecting to encounter a list based on (more or less) heavy heapon platform, command squad, vet squad, Leman russ, LR Executioner, Troop with chimera and commissar.
Here is what i'm planning to use.
HQ: (120)
Master of the Forge with conversion beamer
Troop 1 116)
6 Scouts with camo-cloak, 5 Sniper, 1 Missile launcher.
Troop 2: (205)
10 SM Flammer, MultiMeta, Drop pod (for Wave 2)
Elite : (170)
"standard" IronClad + Drop Pod (For Wave 1)
Fast Attack : (105)
3 Scout bikes. Sergent with combi Melta and locator Beacon
Fast Attack : (200)
Assault squad (Without jump pack) 10 Men + 1 flammer + Drop Pod (For Wave 1)
Heavy Support: (85)
Whirlwind
Tactics:
This is guard, pinning is one weakpoint i will use. So Scout sniper and whirlwind are there to make them test. MotF provide to scout 2+ Cover save (Bolster defence) & stay at the back (with the wirlwind) and shoot on tank.
Scout Missile launcher may be also use to shoot at Tank.
Scout bike squad is to provide to get in the right place on turn 1 the locator beacon, and Combi melta is to shoot one Tank.
Ironclad, Land, shoot tank with melta, put a lot of pressure, and should assault Tank.
Assault Squad do the same as the ironclad IE: land, fry some guard, put presure on turn 1
Whirlwind stay at the back away from 18' of any table border, pinning and killing evrything i can get.
My last troop is for flexibilty , i'm expecting them to arrive on turn 3 (That would be great, maybe combat squadind them)
In case of objective game i'm expecting to have the scout on the first one
and to drop later one the tac squad.
What do you think about the list? the plan ?
I beleive that this would have been so much better with a damocles + Techy "in lieu" of the Motf but damocles is a non regular Hq unit.