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View Full Version : [Theorycrafting] 2000 Pts. I.G. w/ Grey Knight Allies.



Red__Thirst
08-14-2013, 01:36 AM
Greetings everyone.

I'm currently working on a variant of a list I've run with mixed success in the recent past and am hoping to further tweak the list to suit my tastes.

First, the list, then some explanation.

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Imperial Guard, Vostroyan First Born, V combat regiment "The Victors"

H.Q.: Co. Command Squad. - 140 Pts.
Commander, Company Standard, Vox Caster, 2x Sniper Rifles, Astropath, & Master of the Fleet.

Troops: Infantry Platoon - 355 Pts.
- Platoon Command Squad - Jr. Officer, Vox Caster, 3x Meltaguns (65 Pts.)
- Infantry Squad - Lascannon, Voxcaster, Sniper Rifle (80 Pts.)
- Infantry Squad - Lascannon, Voxcaster, Sniper Rifle (80 Pts.)
- Special Weapon Squad - 2x Grenade Launchers, Demolition Charge (65 Pts.)
- Special Weapon Squad - 2x Flamers, Demolition Charge (65 Pts.)

Troops: Veteran Squad - 125 Pts.
- Sgt. w/ Plasma Pistol & CCW, 3x Plasma Guns
-Chimera Transport (hull heavy flamer) - 55 Pts.

Elite: Psyker Battle Squad - 110 Pts.
- One Overseer, 9x Battle Psykers
-Chimera Transport (hull heavy flamer) - 55 Pts.

Fast Attack: Vendetta Gunship - 130 Pts.

Fast Attack: Vendetta Gunship - 130 Pts.

Heavy Support: Griffon Mortar Squadron - 150 Pts.
-2x Griffon Mortar tanks

Heavy Support: Griffon Mortar Squadron - 150 Pts.
-2x Griffon Mortar tanks

Aegis Defense Line - 50 Pts.

- Grey Knight Allies -

H.Q: Inquisitor Torquemada Coetez - 100 Pts.

Troops: Grey Knight Terminator Squad - 450 Pts.
-1x Grey Knight w/ Psycannon & Daemonhammer, 4x Grey Knights w/ Storm Bolters & Daemonhammers
-1x Grey Knight w/ Psycannon & Force Halberds, 4x Grey Knights w/ Storm Bolters & Force Halberds
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Basic deployment ideas are as follows. Set up Aegis to defend objectives & form gun line with griffons in the rear to help support/bombard targets. Company Command hides best they can, as do Platoon Command. The Platoon Command squad is the deal with deep striking armor response unit, they along with the chimera borne veteran squad hopefully can put enough of a dent in deep striking termies/infiltrating close combat specialists that the focused fire of the rest of the army can finish the targets off. Psyker battle squad hopefully hits the unit the griffons will be targeting to lower their leadership from the hard candy shell of the chimera. The special weapons teams are late-game objective grabbers that hot drop out of the vendettas. Wanted to keep these squads on the cheaper side (below 70 points) so if the vendetta gets blasted out of the sky, I'm out less than 200 points of my force if they all bite the bullet in the crash. The Demo Charge is there to be an objective clearer if I land close enough to toss it or if there's a more tempting target, see if I can crack some armor with it. Also: The lulz.

The Grey Knights will typically deploy near the I.G., or on the other side of of the board from, my gun line. It'll depend on the objectives and their placement. They'll either act as a Close Combat deterrent, gunning down anything within 24" with Coetez offering psychic support in the form of Presence (and other powers) if he is near them. If not, Coetez will deploy with the I.G. Command Squad depending on what he rolls powers wise and the Grey Knights will put pressure on the opposite flank.

The Vendettas primary goal is anti-flyer and then anti-armor/Hard Targets once they become available.

Any thoughts on the list? I'm fairly new to the concept of allies. Previously I used a large Death Company (20 strong) lead by an elite chaplain and a bare-bones B.A. Librarian as my ally, but I've swapped it over to Grey Knights to see if I can hone the list further and with the points I've saved, squeezed the psyker battle squad into the list as well.

Thanks in advance for any comments.

Take it easy.

-Red__Thirst