Axle_Gear
08-03-2013, 10:47 PM
So, having grown bored with my current Slaaneshi-bent armies, and getting ready to abandon an IG project halfway through, I find myself being drawn towards playing a Nurgle CSM army, if only for the excuse that all the time and effort I put into the models (what little I can spare) won't feel for naught as I have to sweep of several low T units before they barely hit the board.
At the same time, though, I've always detested the typical rhino-rush tactic, and in 6th edition I dislike cheap transports even more so because of their tendency to hand over First Blood without a fight. So I was wondering about the viability of a foot-slogging Nurgle army to take advantage of tough troops getting every boon from the rules?
My current ideas are hovering around fielding 15-man units of Plague marines with 2 plasma guns and a champion with a power fist, and simply marching them up-field to eventually engage the enemy in close combat and claim objectives, making full use of the Relentless provided by Slow and Purposeful. And while we're at it, I was thinking of using units of 3-5 spawn with MoN to screen for the marines and to act as either roadblocks or distractions. Naturally, a Chaos lord with some fixin's would be in one of the units somewhere.
Past that, I'm not too sure what would complement the force well. In keeping with the footslogging idea, I was considering Obliterators with MoN for heavy support, and maybe a unit of cultists in there (possibly with MoN themselves. I've done the mathhammer, and it seems that, while they are just a tiny bit less durable than plague zombies, they are significantly better in combat). There's also the issue of anti-air support, which will probably necessitate allies of some sort, as my fast attack slots will be tied up with spawn in lieu of heldrakes. I'd rather not do IG, since I'm growing a bit bored with them, but that does leave little other AA options.
Does the idea of an all on-foot Nurgle army seem workable? Am I being completely daft, or am I at least onto something?
At the same time, though, I've always detested the typical rhino-rush tactic, and in 6th edition I dislike cheap transports even more so because of their tendency to hand over First Blood without a fight. So I was wondering about the viability of a foot-slogging Nurgle army to take advantage of tough troops getting every boon from the rules?
My current ideas are hovering around fielding 15-man units of Plague marines with 2 plasma guns and a champion with a power fist, and simply marching them up-field to eventually engage the enemy in close combat and claim objectives, making full use of the Relentless provided by Slow and Purposeful. And while we're at it, I was thinking of using units of 3-5 spawn with MoN to screen for the marines and to act as either roadblocks or distractions. Naturally, a Chaos lord with some fixin's would be in one of the units somewhere.
Past that, I'm not too sure what would complement the force well. In keeping with the footslogging idea, I was considering Obliterators with MoN for heavy support, and maybe a unit of cultists in there (possibly with MoN themselves. I've done the mathhammer, and it seems that, while they are just a tiny bit less durable than plague zombies, they are significantly better in combat). There's also the issue of anti-air support, which will probably necessitate allies of some sort, as my fast attack slots will be tied up with spawn in lieu of heldrakes. I'd rather not do IG, since I'm growing a bit bored with them, but that does leave little other AA options.
Does the idea of an all on-foot Nurgle army seem workable? Am I being completely daft, or am I at least onto something?