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K1rby
07-12-2013, 09:44 PM
Have gotten a hold of the initial release stuff. Pictures complied together here (http://www.3plusplus.net/2013/07/farsight-supplement-tau-codex/).

Some of the wording looks like Crisis Suits could be Troops.

Learn2Eel
07-12-2013, 10:55 PM
So either Crisis Teams or Stealth Teams as Troops? Blimey!

Bigred
07-12-2013, 11:18 PM
A "Seismic Fibrillator Node" that can "get you an extra shooting phase"...

It's like they WANT me to bring more Wave Serpents to deal with this Tau escalation...

Farsight Enclave Rules Summary

ARMY SPECIAL RULES
Battlesuit Spearhead - All Crisis Suits are Troops, but you must take at least one unit of three Battlesuits, not including drones. Finally, suit armies are a real thing.

Ork Hunters - All units have Preferred Enemy (Orks) in Close Combat only. The nice fluff addition.

Ta'lissera Bond - You must take, and pay for, the Bonding Knife upgrade for every unit in the army.

Divergent Destiny - No taking Shadowsun or Aun'Va.

Allies - You may ally with another Tau army as Battle Brothers! And there's a way to take five Riptides...

WARGEAR
Earth Caste Pilot Array - Your battle suits reroll 1s for shooting, and failed Nova reactor checks, but are WS:1

Talisman of Arthas Molach - 5+ Invul, and roll 4d6 and take the highest for Deny the Witch rolls

Warscaper Drone - Move through cover, Outflank, Acute senses for the squad, enemies within 12 suffer the effects of difficult terrain.

Seismic Fibrilator Node - on a 2+ all terrian within 36 is difficult ground. On a 5+, the effect continues into the next turn, roll each turn. One time use.

Mirrorcodex: +1 to Seize the Initiative, on a 4+ units within 6" gain Preferred enemy Space Marines, and various Imperial factions.

Fusion Blades - Commanders only
18" S:8 AP:1 Assault1 Melta Twin-Linked
S:8 AP:1 Melee, Armorbane, Blind

CHARACTERS
There are 8 Characters who can be included in Farsight's bodyguard, each in a suit with unique combos of wargear, including 3 Commanders, a Broadside, and a Riptide. The ultimate Deathstar if you take them all.

Learn2Eel
07-12-2013, 11:32 PM
Something tells me it will only be for one unit, it would be too ridiculous to be anything more.
Frankly, an army composed entirely of battlesuits is a very scary one, but depending on what they are kitted out with the army does lose out on a tonne of both bodies and S5 firepower at 30".

Tzeentch's Dark Agent
07-13-2013, 01:47 AM
DO WANT.

That is some gorgeous artwork.

daboarder
07-13-2013, 03:04 AM
Something tells me it will only be for one unit, it would be too ridiculous to be anything more.
Frankly, an army composed entirely of battlesuits is a very scary one, but depending on what they are kitted out with the army does lose out on a tonne of both bodies and S5 firepower at 30".

Would bode well for th we black legion book too. Hopefully they get terminator troops. Would love a T5 terminator army

chicop76
07-13-2013, 08:33 AM
I wll be getting this book. I think I might re paint my army now. I always wanted to run a real O'Shova army. The first codex alowed for some differance, which was nice.

Still seeing how expensive suits are 3 - 6 for almost 200 points. Steqlth suits at alittle over 200 can dish out 28 strength 5 shots, but at 200 firewariors can dish out 20, 40, or 60 shots. While you can get 32 shots out of crisis suits.

However 30 shots for suits is much easier than 40 shots from Tau. Honetly if you march up with Tau you can get roughly the same amount of fire power.

Than let's not go into what is more durable overall 3 crisis suits, 6 stealth, or 20 fire warriors.

The biggest factor is the crisis can start taking gun drones which is a nice option. 4 drones = 8 shots which is a bit cheaper than a crisis suit with 8 shots. Oh the suit would be 42 points my bad, so they can put out 40 shots at 200 roughly. That is the same as rapid firing tau.

jifel
07-13-2013, 09:15 AM
Seismic Fibrillator sounds like something that targets the enemy. And its in the context of enemies approaching, so I'm guessing it slows down enemy models advancing upon you.

chicop76
07-13-2013, 11:00 AM
Something tells me it will only be for one unit, it would be too ridiculous to be anything more.
Frankly, an army composed entirely of battlesuits is a very scary one, but depending on what they are kitted out with the army does lose out on a tonne of both bodies and S5 firepower at 30".

At 24" you can have suit shoot double the amount of power than fire warriors. Also kep in mind the 2d6 movement.

sgtmac
07-13-2013, 12:47 PM
Im thinking it will be like in the Grey Knights Codex, take this HQ this unit type is troops, etc... But with what im seeing game wise right now, An all suits list wont be any more fearsome then any other list. Every army has a counter to someone else right now, and some seem better shooting then the Tau.

gcsmith
07-13-2013, 01:51 PM
The defribulator sounds like something that slows enemy movement. Which is exactly why if used properally could buy you an extra shooting phase.

jifel
07-13-2013, 03:12 PM
Scoring Crisis Suits? Bring back the Missile Long Fangs!

D6Damager
07-14-2013, 06:06 AM
Scoring Crisis Suits? Bring back the Missile Long Fangs!

At least it gives us a speedier and more durable option for relic missions without having to use allies.

Drew da Destroya
07-14-2013, 12:58 PM
The defribulator sounds like something that slows enemy movement. Which is exactly why if used properally could buy you an extra shooting phase.

I'm pretty sure this is 100% correct, since it even says that you could earn an extra shooting phase if you use it "Early enough". Something that causes a small earthquake, forcing enemy units to move in difficult terrain for a turn or so.

chicop76
07-14-2013, 01:28 PM
Taking Tau allies that's suit heavy is rather nice. Also it works well vise versa. Make me want to run a Tau/ CSM marine list.

energongoodie
07-15-2013, 10:58 AM
From a Spanish website: http://forofreakfactory.mforos.com/1035375/11267302-codex-o-shovah-fotos-y-rumores-a-dia-14/#103079772

Seems a bit wishlisty but we'll see.


1 - FOC Changes: *If Farsight is included in your primary detachment, he must be your Warlord

*Crises Suits are now Troops choices

*Cannot take Ethereals (special character or normal) or Shadowsun, but Fireblades are now Elite choices and can be taken 1-3 per slot

2 - Special Issue Wargear (can choose from this list or the original Tau list, but not both):

*Seismic Fibrillator Node -- One use only. Reduces target unit's moving, running/flat out moves, assault moves, and jet pack/jet bike moves in the assault phase by 3".

*Fusion Blades -- User's close combat attacks become S8 AP1 Melta, Unwieldy

*Advanced Jump Accelerator -- Replace Battlesuit's Jetpack, granting it a 9" move in movement phase and 3D6" in the assault phase.

*High Yield Shield Generator -- Grants user a 3++ Invulnerable save

*Advanced Markerlight Pod -- Battlesuit gear that, if it hits, grants two markerlight hits (these can be used by the Battlesuit and his unit, like a networked markerlght)

*Advanced Railrifle -- Solid Shot: S8 AP1 Rapid Fire, 60" or Submunition: S4 AP4 Large Blast, 60"

*Integrated Defense Matrix Node -- One use only. All friendly Codex: Tau Empire units within 18" of the user may overwatch at full BS for a single turn

3 - Special Rules: *All units with the option to take Bonding Knife Ritual get the upgrade for free *Unconventional Doctrine -- All Crises Battlesuits, Tau Commanders, Crises Bodyguard, and Farsight himself exchange the Supporting Fire special rule with the Rage and Furious Charge USRs.

the9ravan
07-15-2013, 12:31 PM
I wonder if this Codex Supplement idea is going to become a trend for all codex releases. I hope this one will at least be more useful in game then the Eldar one.

Eberk
07-15-2013, 12:58 PM
I wonder if this Codex Supplement idea is going to become a trend for all codex releases. I hope this one will at least be more useful in game then the Eldar one.
I, personally, liked the Iyanden one. It wasn't stronger than the Eldar codex so people could choose which to use: a generic Eldar one or a specific Iyanden one and both would be each other equals.

You seem to ask for a more powerfull version of a normal codex so you can be stronger than your opponent. Do we really need that ? Supplements that totally disrupt the balance between the normal codexes ?

I don't think so.

Iyanden was great because people who wanted to play Iyanden could do so without being more powerfull than other Eldar players.

magickbk
07-15-2013, 01:09 PM
I'm hoping this supplement will be able to create what I've always used, which is a Vior'la themed army, as opposed to just an army with Commander Farsight in it.

Mr Mystery
07-15-2013, 01:44 PM
I, personally, liked the Iyanden one. It wasn't stronger than the Eldar codex so people could choose which to use: a generic Eldar one or a specific Iyanden one and both would be each other equals.

You seem to ask for a more powerfull version of a normal codex so you can be stronger than your opponent. Do we really need that ? Supplements that totally disrupt the balance between the normal codexes ?

I don't think so.

Iyanden was great because people who wanted to play Iyanden could do so without being more powerfull than other Eldar players.

+1 to that!

LordGrise
07-15-2013, 02:29 PM
From a Spanish website: http://forofreakfactory.mforos.com/1035375/11267302-codex-o-shovah-fotos-y-rumores-a-dia-14/#103079772

Seems a bit wishlisty but we'll see.


1 - FOC Changes: *If Farsight is included in your primary detachment, he must be your Warlord

*Crises Suits are now Troops choices

*Cannot take Ethereals (special character or normal) or Shadowsun, but Fireblades are now Elite choices and can be taken 1-3 per slot

2 - Special Issue Wargear (can choose from this list or the original Tau list, but not both):

*Seismic Fibrillator Node -- One use only. Reduces target unit's moving, running/flat out moves, assault moves, and jet pack/jet bike moves in the assault phase by 3".

*Fusion Blades -- User's close combat attacks become S8 AP1 Melta, Unwieldy

*Advanced Jump Accelerator -- Replace Battlesuit's Jetpack, granting it a 9" move in movement phase and 3D6" in the assault phase.

*High Yield Shield Generator -- Grants user a 3++ Invulnerable save

*Advanced Markerlight Pod -- Battlesuit gear that, if it hits, grants two markerlight hits (these can be used by the Battlesuit and his unit, like a networked markerlght)

*Advanced Railrifle -- Solid Shot: S8 AP1 Rapid Fire, 60" or Submunition: S4 AP4 Large Blast, 60"

*Integrated Defense Matrix Node -- One use only. All friendly Codex: Tau Empire units within 18" of the user may overwatch at full BS for a single turn

3 - Special Rules: *All units with the option to take Bonding Knife Ritual get the upgrade for free *Unconventional Doctrine -- All Crises Battlesuits, Tau Commanders, Crises Bodyguard, and Farsight himself exchange the Supporting Fire special rule with the Rage and Furious Charge USRs.

This is so wish-listy there is not enough salt in the house. Put even half of that into play, and no one would play vanilla Tau any more. ::grin:: Vanilla Tau... I like the sound of that. Maybe next edition we might see some sept-level force variations...

Mr Mystery
07-15-2013, 02:37 PM
Doesn't make sense for Farsight either.... He's a renegade. How is he meant to lay his mitts on snackier toys than the rest of the Empire?

Tzeentch's Dark Agent
07-15-2013, 02:54 PM
Because Tau are still good at developing technology, and he has a mysterious advanced sword which could be reverse engineered...

Mr Mystery
07-15-2013, 03:03 PM
Possible I guess.

Just purely thinking resources. The Tau are the only species in scientific growth, but they do have an entire caste across their species tinkering away.

To my mind, the only thing that would hold Farsight's lot back is a comparative lack of resources.

But that being said, I guess the Enclave could appeal to the wackier minded Earth Caste, who might enjoy vein able to work out from under Ethereal oversight.

Above list is still somewhat wishlisty, based off the rumour itself, and the example (not yet a precedent of course) set by Iyanden.

Tzeentch's Dark Agent
07-15-2013, 04:02 PM
I wouldn't necessarily say Iyanden is balanced though, a Wraithknight Warlord? Ugh. I don't want to fight that.

Bigred
07-19-2013, 01:20 PM
Farsight Enclave ships today with the following note:


Available first as Digital Edition for Android, Kindle, and iBooks. Not in print for three months. DOWNLOAD NOW

I am not pleased...

HOLY CRAP!

Now that is one nasty Deathstar you can build!!!

Confirmed Farsight Enclave Rules (http://greenblowfly.blogspot.com/2013/07/confirmed-farsight-enclave-rules.html)

Anyone want to start summarizing the high points? I'm sleepy.

Jrbunn02
07-19-2013, 11:28 PM
Not sure that this went through -

This is a preliminary post on the Farsight rules - http://wayoftheeldar.blogspot.com/2013/07/farsight-enclaves-supplement-review.html

Enjoy, I usually have these up day of or after, at least for the supplements.

lattd
07-19-2013, 11:58 PM
The commando team just made me think of the avengers haha, riptide as the hulk etc.

Patrick Boyle
07-20-2013, 12:08 AM
If you took a full 7, sure, it'd be crazy expensive, but given it says up to, you can take anywhere from one to 7 Independent Character HQ that don't take force org slots. I feel like there must be some sort of useful utility there, especially in the IC Riptide.

Speaking of Riptides, as all Riptides in a Farsight army can take signature systems that means you can give a normal one an Earth Caste Piloting array. Can you say viable Heavy Burst Cannon? Rerollable nova reactor is pretty nuts, I'd imagine that system is fairly expensive...

Combining the Warscaper Drone and Seismic Fibrilation node seems like it'd be pretty nasty, especially with jetpacks letting you get those bubbles of effect exactly where you want them.... lots of interesting stuff.

Bigred
07-20-2013, 08:45 AM
Farsight Enclave Rules Summary

ARMY SPECIAL RULES
Battlesuit Spearhead - All Crisis Suits are Troops, but you must take at least one unit of three Battlesuits, not including drones. Finally, suit armies are a real thing.

Ork Hunters - All units have Preferred Enemy (Orks) in Close Combat only. The nice fluff addition.

Ta'lissera Bond - You must take, and pay for, the Bonding Knife upgrade for every unit in the army.

Divergent Destiny - No taking Shadowsun or Aun'Va.

Allies - You may ally with another Tau army as Battle Brothers! And there's a way to take five Riptides...

WARGEAR
Earth Caste Pilot Array - Your battle suits reroll 1s for shooting, and failed Nova reactor checks, but are WS:1

Talisman of Arthas Molach - 5+ Invul, and roll 4d6 and take the highest for Deny the Witch rolls

Warscaper Drone - Move through cover, Outflank, Acute senses for the squad, enemies within 12 suffer the effects of difficult terrain.

Seismic Fibrilator Node - on a 2+ all terrian within 36 is difficult ground. On a 5+, the effect continues into the next turn, roll each turn. One time use.

Mirrorcodex: +1 to Seize the Initiative, on a 4+ units within 6" gain Preferred enemy Space Marines, and various Imperial factions.

Fusion Blades - Commanders only
18" S:8 AP:1 Assault1 Melta Twin-Linked
S:8 AP:1 Melee, Armorbane, Blind

CHARACTERS
There are 8 Characters who can be included in Farsight's bodyguard, each in a suit with unique combos of wargear, including 3 Commanders, a Broadside, and a Riptide. The ultimate Deathstar if you take them all.

chicop76
07-20-2013, 01:33 PM
Farsight Enclave ships today with the following note:



I am not pleased...

HOLY CRAP!

Now that is one nasty Deathstar you can build!!!

Confirmed Farsight Enclave Rules (http://greenblowfly.blogspot.com/2013/07/confirmed-farsight-enclave-rules.html)

Anyone want to start summarizing the high points? I'm sleepy.

That's almost 1500 points at least.

Cap'nSmurfs
07-20-2013, 02:38 PM
This book has given us the 40k Seven Samurai, and for that, I am pleased.

(okay yes, there's nine of them, shush)

energongoodie
07-20-2013, 02:38 PM
I'm loving this extra rules sauce to pour all over my Tau! Nice :)

Cap'nSmurfs
07-20-2013, 02:43 PM
On the "how does he GET these things" front, it seems that being in charge of an Artifact World full of arcane gubbins allows one to build quite the war machine.

chicop76
07-20-2013, 02:52 PM
What I find interesting is that the IC are not restricted with the regular Tau special gear. Meaning that if you at least have ignore cover and tank/ mc hunter you are gravy.

Thinking about it more you can add each commander to differant suits. I think it's odd to possibly have 2 riptides in a squad with O'Shova with the fusion blade, ignore cover, and tank/ mc hunter.

Billyjoeray
07-20-2013, 03:32 PM
The eight aren't independent characters. They replace Farsight's normal super command squad. So instead of up to 7 regular suits with normal access to upgrades (which is in the regular tau book), you can choose to take "The Eight" instead, which would be 1-7 of the named Suits (and you can't buy them any upgrades).

chicop76
07-20-2013, 07:23 PM
The eight aren't independent characters. They replace Farsight's normal super command squad. So instead of up to 7 regular suits with normal access to upgrades (which is in the regular tau book), you can choose to take "The Eight" instead, which would be 1-7 of the named Suits (and you can't buy them any upgrades).


They have Independant Character as a special rule listed for all of them. They are all commanders except the broadside and riptide. On all their disriptions it is said they are all IC's.

3 of them are really useful. However besides the riptide most of those suits hit between 150-200 each. Taking 3 suits and Farsight can easily take up to 800 points.

I think the abiltity to potentially out flank from the enemies rear is a nice option.

Rev. Tiberius Jackhammer
07-20-2013, 09:57 PM
The Eight are pretty cool, seem more like an Apocalypse formation than a standard 40k unit, tho.

Battle-brothersing these guys in w/ regular Tau (or vice-versa) makes their FOC choices a lot more flexible, too.

Edit: Hmm, seems kinda weird that Farsight Enclaves included 7 new Special Characters, but Iyanden's supplement didn't give non-scenario rules for their unique character who's been kicking around for years.

Popsical
07-21-2013, 02:34 AM
Judging by the uber space maureen hatred in this dex, i really hope the new SM dex is seriously beefed up!

LordGrise
07-21-2013, 01:28 PM
This is simply too good to be true. I look for this to be errata-ed straight to nerf hell meh-dom before the dead-tree version ships. That said, if I had the money I'd go buy the damn Ipad just so I could get this while it's still hot, fresh, and tasty...

Tynskel
07-21-2013, 04:08 PM
wait... you would spend 500-1000 for a codex?
I think you would be better off buying one of these two things:
http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat1090032a&prodId=prod2090137a
http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat1090032a&prodId=prod2090147a

LordGrise
07-21-2013, 05:42 PM
Uhm... Oh dear... you obviously have me confused with someone who plays Imperial forces... ::grin:: Nah, I've been wanting an Ipad for awhile now... just don't have the money for one. My computer... yeah, well, it doesn't have the reader, and honestly, my OS is messed up enough as it is. Hence the above comment about the desirability of an IPad...

Tynskel
07-21-2013, 06:39 PM
I would still purchase one of those bundle deals. A tablet ≠ the awesomeness of 40k.

RGilbert26
07-22-2013, 01:22 AM
As long as you earn enough you can buy an ipad on finance, that's how I got mine.

DarkLink
07-22-2013, 03:00 AM
Earth Caste Pilot Array - Your battle suits reroll 1s for shooting, and failed Nova reactor checks, but are WS:1

I'm sure all the Tau players will lament their terrible WS.


Talisman of Arthas Molach - 5+ Invul, and roll 4d6 and take the highest for Deny the Witch rolls

4D6? Really? Couldn't be something simple, like a nice easy 4+ DtW or something?


Warscaper Drone - Move through cover, Outflank, Acute senses for the squad, enemies within 12 suffer the effects of difficult terrain.

Why not just go ahead and give Tau Suits access to ever single special rule in the entire game. They're only a few short as it is. Furious Charge, Rage, why not.


Seismic Fibrilator Node - on a 2+ all terrian within 36 is difficult ground. On a 5+, the effect continues into the next turn, roll each turn. One time use.

Seriously? As if Tau needed any help keeping out of assault. If you're going to design an army who's one weakness is assault, then they're supposed to actually be, y'know, vulnerable to assault.


Mirrorcodex: +1 to Seize the Initiative, on a 4+ units within 6" gain Preferred enemy Space Marines, and various Imperial factions.

Buffs to Seize for one of the best shooty armies in the game? **** you GW. **** you.



Fusion Blades - Commanders only
18" S:8 AP:1 Assault1 Melta Twin-Linked
S:8 AP:1 Melee, Armorbane, Blind

Awesome. Tau now have one of the best generic assault HQs in the game. I bet Phil Kelly wrote this.

Blusox69
07-22-2013, 06:21 AM
I'm sure all the Tau players will lament their terrible WS.



4D6? Really? Couldn't be something simple, like a nice easy 4+ DtW or something?



Why not just go ahead and give Tau Suits access to ever single special rule in the entire game. They're only a few short as it is. Furious Charge, Rage, why not.



Seriously? As if Tau needed any help keeping out of assault. If you're going to design an army who's one weakness is assault, then they're supposed to actually be, y'know, vulnerable to assault.



Buffs to Seize for one of the best shooty armies in the game? **** you GW. **** you.



Awesome. Tau now have one of the best generic assault HQs in the game. I bet Phil Kelly wrote this.

I quite like the way the Tau codex and suppliment has evolved to reduce the threat posed by their weaknesses. They are an advancing race and this reflects that, no one would say "Hey we're useless in close combat, lets not fix it". I'd like to see this approach take with the Tyranids codex/suppliments whenever they come as they are supposed to adapt well to their enemies too.

Mr Mystery
07-22-2013, 07:12 AM
I quite like the way the Tau codex and suppliment has evolved to reduce the threat posed by their weaknesses. They are an advancing race and this reflects that, no one would say "Hey we're useless in close combat, lets not fix it". I'd like to see this approach take with the Tyranids codex/suppliments whenever they come as they are supposed to adapt well to their enemies too.

Quite so.

Plus, those are one off items, and easily dealt with through the simple matter of nobbling the wielder.

lattd
07-22-2013, 08:09 AM
If the gear is appropriately expensive point wise whats the issue?

Dalleron
07-22-2013, 11:43 AM
Is this stuff from the supplement for real.? If it is, then i miss playing the game a little less. I feel like its turning into something not 40k.

iandanger
07-22-2013, 12:07 PM
I'm sure all the Tau players will lament their terrible WS.

Ah, but a tablet with Xcom, Warhammer Quest, and the soon to be released Space Hulk (Plus Hunters, Hunters 2, and Starfront: Collision, and many others) may rival the awesomeness of 40k, especially with a few other 40k titles headed to ios soon :D

LordGrise
07-22-2013, 01:23 PM
::grin:: Computer gaming wise, I'm a FPS man just about all the way. Currently working my way thru Dead Space 2.

As an aside, Does the Farsight Supplement have any 'art of' pages, and if it does, could someone post the palette for Farsight's forces? God help me, I got a lot to paint...

DarkLink
07-22-2013, 02:09 PM
I quite like the way the Tau codex and suppliment has evolved to reduce the threat posed by their weaknesses. They are an advancing race and this reflects that, no one would say "Hey we're useless in close combat, lets not fix it". I'd like to see this approach take with the Tyranids codex/suppliments whenever they come as they are supposed to adapt well to their enemies too.

You kind of missed my point.

chicop76
07-22-2013, 04:49 PM
You kind of missed my point.

I think Tau don't have the Eternal Warrior or Fear rule, and they are not fearless. If Vespids had power weapons and assault grenades they would be much better and have strength 5 weapons in combat. That's all I ask, and they should be ap 2 with rage.