Neuro
07-08-2013, 08:50 AM
So I've been play-testing this list for some time now and it is working great for me.
I've faced new Tau, Space Wolves, Orc's, Tyranids, Dark Angels [on smaller points but the idea and components were same] and didn't loose one time.
HQ:
- Chaos Lord - [Mark of Slaanesh / Black Mace / Sigil of Corruption / Bike]
- Chaos Sorcerrer - [Mastery lvl 3 / Burning Brand of Skalathrax / Spell Familiar]
TROOPS:
- Noise Marines x5 - [Blastmaster / 3x Sonic Blasters / Power Sword]
- Noise Marines x5 - [Blastmaster / 3x Sonic Blasters / Power Sword]
- Noise Marines x5 - [Blastmaster / 3x Sonic Blasters / Power Sword]
- Noise Marines x5 - [Blastmaster / 3x Sonic Blasters / Power Sword]
FAST ATTACK:
- Chaos Bikers x5 - [Mark of Slaanesh / Icon of Excees / 2x Meltagun / Power Sword]
- Chaos Bikers x5 - [Mark of Slaanesh / Icon of Excees / 2x Meltagun / Lightning Claw]
- Helldrake - [Baleflamer]
HEAVY SUPPORT:
- Obliterators x3 [Mark of Nurgle]
- Obliterators x3 [Mark of Nurgle]
So the idea behind this list is to attach Lord to one Biker Squad and Sorcerer to second one.
Sorc takes spells from Telepathy wishlisting for Invisibility.
Two biker squads drive forward, they go after vehicles or/and CC massacre. In meantime Sorc melts more troops with Burning Brand or killing MC with Psychic Shriek.
Noise Marines are Fearless troops that pull out lot of damage with Blastmastes melting all MEQ armies with AP3 Ignores Cover. Most of time standing in the backfield cover camping objectives killing Devastators/Long Fangs/MEQ etc.
Obliterators stand from turn one [in cover] and shoot all that can't be hurt by Blastmasters [AV 14 / Terminators / MC's]. Mark of Nurgle gives them a little bit more survivability.
Baledrake comes in and there's not much to kill for him at this point, especially when he's late.
What I've mostly meet when facing my enemies that there's too much threats to take care of everything at same time.
When they shoot my bikes, NM & Oblits tear his army with shooting. When he shoots my troops, bikes go undamaged and make havok with CC or Burning Brand upon his lines and Oblits what they do best.
What I might have problems with this list is Terminators heavy lists and Flyer Spam.
Hopefully there's not much of that in my area.
What you think guys? Any ideas to make it even better?
I've faced new Tau, Space Wolves, Orc's, Tyranids, Dark Angels [on smaller points but the idea and components were same] and didn't loose one time.
HQ:
- Chaos Lord - [Mark of Slaanesh / Black Mace / Sigil of Corruption / Bike]
- Chaos Sorcerrer - [Mastery lvl 3 / Burning Brand of Skalathrax / Spell Familiar]
TROOPS:
- Noise Marines x5 - [Blastmaster / 3x Sonic Blasters / Power Sword]
- Noise Marines x5 - [Blastmaster / 3x Sonic Blasters / Power Sword]
- Noise Marines x5 - [Blastmaster / 3x Sonic Blasters / Power Sword]
- Noise Marines x5 - [Blastmaster / 3x Sonic Blasters / Power Sword]
FAST ATTACK:
- Chaos Bikers x5 - [Mark of Slaanesh / Icon of Excees / 2x Meltagun / Power Sword]
- Chaos Bikers x5 - [Mark of Slaanesh / Icon of Excees / 2x Meltagun / Lightning Claw]
- Helldrake - [Baleflamer]
HEAVY SUPPORT:
- Obliterators x3 [Mark of Nurgle]
- Obliterators x3 [Mark of Nurgle]
So the idea behind this list is to attach Lord to one Biker Squad and Sorcerer to second one.
Sorc takes spells from Telepathy wishlisting for Invisibility.
Two biker squads drive forward, they go after vehicles or/and CC massacre. In meantime Sorc melts more troops with Burning Brand or killing MC with Psychic Shriek.
Noise Marines are Fearless troops that pull out lot of damage with Blastmastes melting all MEQ armies with AP3 Ignores Cover. Most of time standing in the backfield cover camping objectives killing Devastators/Long Fangs/MEQ etc.
Obliterators stand from turn one [in cover] and shoot all that can't be hurt by Blastmasters [AV 14 / Terminators / MC's]. Mark of Nurgle gives them a little bit more survivability.
Baledrake comes in and there's not much to kill for him at this point, especially when he's late.
What I've mostly meet when facing my enemies that there's too much threats to take care of everything at same time.
When they shoot my bikes, NM & Oblits tear his army with shooting. When he shoots my troops, bikes go undamaged and make havok with CC or Burning Brand upon his lines and Oblits what they do best.
What I might have problems with this list is Terminators heavy lists and Flyer Spam.
Hopefully there's not much of that in my area.
What you think guys? Any ideas to make it even better?