Alex Knight
06-29-2013, 11:46 AM
I am really not planning on starting Eldar any time soon (Just have a Farseer and will be grabbing my FLGS' last 10 man Dire Avenger box...) but decided to point up a quick Eldar list based on the Yme-Loc craftworld. I find that the orange and grey scheme is rather sharp so it would be the craftworld I'd do if I did any. So here it is, 28 models in 1850 points...
HQ
- Farseer (100 pts)
Troops
- Dire Avenger Squad (345 pts)
- 10 Avengers with Exarch w/Dire sword, shimmershield, and Shield of Grace
- Wave Serpent (Twin-linked scatter laser, shuriken cannon; holo-field, star engines, vectored engines)
- Windrider Jetbike Squad (122 pts)
- 6 Windrider Guardians, 2 w/shuriken cannons
Elites
- Wraithguard (The Tears of Isha) (385 pts)
- 5 Wraithguard w/ D-scythes
- Wave Serpent (Twin-linked scatter laser, shuriken cannon; holo-field, star engines, vectored engines)
Fast Attack
- Hemlock Wraithfighter (185 pts)
Heavy Support
- Fire Prism w/ Holo-fields, star engines, vectored engines, crystal targetting matrix and kitchen sink (195 pts)
- Fire Prism w/ Holo-fields, star engines, vectored engines, crystal targetting matrix and kitchen sink (195 pts)
- Wraith Knight w/ 2x Starcannons, suncannon and scattershield (320 pts)
Totals: 1847
According to the book, Yme-Loc goes to war with Engines of Vaul and Titans... Well, since I can't have super-heavies and Titans in a regular 40K game, the proliferation of grav-tanks and the Wraithknight are my stand-ins. (Plus thems be expensive kits!)
Things I am not entirely sure on: Star Engines on the Wave Serpents; D-scythes over Wraithguns; Exarch build on the Dire Avenger Exarch and leaving the Farseer vanilla. Also considering making it an Iyandan list so that the Wraithknight can be the Warlord instead of the Farseer.
Things that are not changing: Existance of the two Fire Prisms and the Wraithknight as well as having the Wave Serpents. - They are the key for the theme.
Thoughts? Other difficulties, aside from the sheer lack of numbers? *Constructive* criticism?
HQ
- Farseer (100 pts)
Troops
- Dire Avenger Squad (345 pts)
- 10 Avengers with Exarch w/Dire sword, shimmershield, and Shield of Grace
- Wave Serpent (Twin-linked scatter laser, shuriken cannon; holo-field, star engines, vectored engines)
- Windrider Jetbike Squad (122 pts)
- 6 Windrider Guardians, 2 w/shuriken cannons
Elites
- Wraithguard (The Tears of Isha) (385 pts)
- 5 Wraithguard w/ D-scythes
- Wave Serpent (Twin-linked scatter laser, shuriken cannon; holo-field, star engines, vectored engines)
Fast Attack
- Hemlock Wraithfighter (185 pts)
Heavy Support
- Fire Prism w/ Holo-fields, star engines, vectored engines, crystal targetting matrix and kitchen sink (195 pts)
- Fire Prism w/ Holo-fields, star engines, vectored engines, crystal targetting matrix and kitchen sink (195 pts)
- Wraith Knight w/ 2x Starcannons, suncannon and scattershield (320 pts)
Totals: 1847
According to the book, Yme-Loc goes to war with Engines of Vaul and Titans... Well, since I can't have super-heavies and Titans in a regular 40K game, the proliferation of grav-tanks and the Wraithknight are my stand-ins. (Plus thems be expensive kits!)
Things I am not entirely sure on: Star Engines on the Wave Serpents; D-scythes over Wraithguns; Exarch build on the Dire Avenger Exarch and leaving the Farseer vanilla. Also considering making it an Iyandan list so that the Wraithknight can be the Warlord instead of the Farseer.
Things that are not changing: Existance of the two Fire Prisms and the Wraithknight as well as having the Wave Serpents. - They are the key for the theme.
Thoughts? Other difficulties, aside from the sheer lack of numbers? *Constructive* criticism?