lobo60
06-23-2013, 06:13 PM
Hey guys, I am playing a summer campaign with my local group. we have about 15 players all vying to conquer the planetary battles plots and my sector has 2 chaos players (1 Abaddon with choosen, Land Raiders and Heldrakes and the other Raven wing) and 2 imperials (1Dantes assault army and the other the Carcharedon Forgeworld drop pod assault army). this is my 1850 and 2500pt list and I was wondering what y'all thought of it:
Dark Eldar: 1850 list.
HQ:
Archon (Combat Master): The warlord gains the ability to re-roll to Hit and to Wound: Husk Blade, shadow field, Soul Trap, haywire grenades 140pts (with the Wytch Squad)
Troops:
Kabalite warrior squad (10): 1 Blaster, Dark Lance, Syrabite, Venom Blade, Raider, Night Shields, Splinter Racks 235pts.
Kabalite Warrior Squad (20): Syrabite, Venom Blade, Blaster, 2x Splinter Cannon 230pts.
Wych Squad: Hekatrix, Agoniser, Hydra Gauntlets, 5 haywire grenades, Raider, Night Shields 188pts
Elites:
Kabalite Trueborn: (5) 2x splinter cannons, 3x shard carbines, venom, Splinter cannon, Night Shields (10pts) 170pts
Fast Attack:
Scourges: Solarite, 1x Haywire Blasters, 1 heat Lance 142pts.
Reaver Jet bikes: arena Champion, Heat Lance, power weapon, Cluster caltrops 145pts
Heavy Support:
Ravager: night shields, (3 Disintegrator cannons free) 115pts
Razorwing Jet Fighter: Flicker Field 155pts.
DE point total: 1,510 (Drop Reavers, switch up kabalite true born to 2x Squad of 3 w/2x dark lances. And 2x venoms with 2x splinter cannons or Make 2x Squads of 4x Blaster born in venoms)
Eldar Allies
HQ:
Farseer :mantle of laughing god, singing spear, runes of Warding(155pts)
Troops:
Dire Avengers 10: dire sword & pistol, disarming strike, battle fortune (175pts)
1850pts
2500 list
HQ:
Spirit Seer Kav’vyn Vorha: 70pts
Troops:
Wraithguard: 160pts
Dedicated Transport:
Wave Serpent: with twin linked Bright Lance (5pts) 120pts
Heavy Support:
Wraith Knight: Sun Cannon and scatter shield, Scatter laser 300pts
Dark Eldar: 1850 list.
HQ:
Archon (Combat Master): The warlord gains the ability to re-roll to Hit and to Wound: Husk Blade, shadow field, Soul Trap, haywire grenades 140pts (with the Wytch Squad)
Troops:
Kabalite warrior squad (10): 1 Blaster, Dark Lance, Syrabite, Venom Blade, Raider, Night Shields, Splinter Racks 235pts.
Kabalite Warrior Squad (20): Syrabite, Venom Blade, Blaster, 2x Splinter Cannon 230pts.
Wych Squad: Hekatrix, Agoniser, Hydra Gauntlets, 5 haywire grenades, Raider, Night Shields 188pts
Elites:
Kabalite Trueborn: (5) 2x splinter cannons, 3x shard carbines, venom, Splinter cannon, Night Shields (10pts) 170pts
Fast Attack:
Scourges: Solarite, 1x Haywire Blasters, 1 heat Lance 142pts.
Reaver Jet bikes: arena Champion, Heat Lance, power weapon, Cluster caltrops 145pts
Heavy Support:
Ravager: night shields, (3 Disintegrator cannons free) 115pts
Razorwing Jet Fighter: Flicker Field 155pts.
DE point total: 1,510 (Drop Reavers, switch up kabalite true born to 2x Squad of 3 w/2x dark lances. And 2x venoms with 2x splinter cannons or Make 2x Squads of 4x Blaster born in venoms)
Eldar Allies
HQ:
Farseer :mantle of laughing god, singing spear, runes of Warding(155pts)
Troops:
Dire Avengers 10: dire sword & pistol, disarming strike, battle fortune (175pts)
1850pts
2500 list
HQ:
Spirit Seer Kav’vyn Vorha: 70pts
Troops:
Wraithguard: 160pts
Dedicated Transport:
Wave Serpent: with twin linked Bright Lance (5pts) 120pts
Heavy Support:
Wraith Knight: Sun Cannon and scatter shield, Scatter laser 300pts