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TonyaPatrick
06-18-2013, 12:42 PM
I am new to playing Warhammer 40 k. My husband has played it for years. I have been reading about it lately and have been thinking about getting started on an army of my own.

He plays Space Marines - generally Blood Angels.

After reading the 5th ed codex I am stuck between 3 different armies. Eldar Chaos Daemons and Dark Eldar. My preference is pretty much the order of the list.

As I am a newb to Warhammer 40 k - would any of these three armies be easier for me? I have played a few games of Space Hulk with him and didn't do too bad. I also played Necrons against his Space Marines once and we fought down to the last figure - which was pretty cool. I won that one!!!

But, for the long term, Necrons do not really interest me.

I have played Dungeons and Dragons before and usually play a spell caster - so I think I would like to play an army that has a huge magical component to it.

Does anyone have any advice or tips for me as a wife who wants to get more involved in a hobby that my husband holds dear?

Defenestratus
06-18-2013, 12:49 PM
I am new to playing Warhammer 40 k. My husband has played it for years. I have been reading about it lately and have been thinking about getting started on an army of my own.

He plays Space Marines - generally Blood Angels.

After reading the 5th ed codex I am stuck between 3 different armies. Eldar Chaos Daemons and Dark Eldar. My preference is pretty much the order of the list.

As I am a newb to Warhammer 40 k - would any of these three armies be easier for me? I have played a few games of Space Hulk with him and didn't do too bad. I also played Necrons against his Space Marines once and we fought down to the last figure - which was pretty cool. I won that one!!!

But, for the long term, Necrons do not really interest me.

I have played Dungeons and Dragons before and usually play a spell caster - so I think I would like to play an army that has a huge magical component to it.

Does anyone have any advice or tips for me as a wife who wants to get more involved in a hobby that my husband holds dear?

Its really too early to tell whose foil the Eldar have become. They seem pretty well externally balanced - but out of that list, I would recommend them for one reason:

After playing against your husband a few times, you could use Eldar as an allied detachment to his Blood Angels so you could play with your husband in a team situation without having to bend too many rules :)

Also you like spell-casters, even though our codex has nerfed us, we still cast more psychic powers per capita than most other armies.

(Also, can I give your name to my wife? At least tell her that it hurts when she laughs at me when I work on my army men :( )

Dlatrex
06-18-2013, 01:01 PM
Just to clarify, you said you were reading a 5th edition codex: did you mean the 5th edition of the base game (Players Handbook) or the 5th edition of one of the armies (I'd assume blood angles or Dark Eldar). By this point most people will be talking about things in terms of 6th edition, in which case 'easier' would probably not included Chaos Daemons. Heck, even in the previous edition they did not follow many of the rules which the remaining armies are bound by.

With that one eliminated, both Eldar and Dark eldar (I suspect) would be of similar complexity, at which point you can be left with some choice. The best advise you can hear is to really find an army that speaks to you: all of them will do just fine when it comes to competition with your husband, so the fact that you really get into your individual pieces, characters, stories, paint schemes....that is what is going to bring you the most joy in the long run. =)

TonyaPatrick
06-18-2013, 01:02 PM
Sure thing, go right ahead!

For Christmas I bought most of his "army men" for him. I found some really cool Blood Angels, Space Marines, Death Company from the early years of Warhammer 40k then bought him an air brush/compressor for his birthday so he could put them together/paint them more effectively. He is pretty thrilled and regularly brags to people about that.

I didn't know that Eldar could team up with Space Marines...althought I really haven't gone realy far in the rule book besides reading about all the individual armies and their histories. It certainly is some interesting reading :)

TonyaPatrick
06-18-2013, 01:08 PM
I am talking about the 5th edition rulebook. We are looking at getting the 6th ed rulebook - I think he has the quickstart version of it that he got in a box set - but we dont yet have the full hc edition.

Well I really liked the Eldar and the Chaos Daemons from just reading their descriptions. I like a lot of magical firepower. But I like causing chaos and destruction as well (in a game sense that is)

So maybe the solution is to get both? :)

Tyrendian
06-18-2013, 01:47 PM
purely for gaming, the compact version of the 6th edition rulebook is fine - but the "big" rule book is made of at least 50% background, so especially for you starting out it would be a very good choice methinks...
as to the armies...
hm Daemons do embody chaos, both in background and on the table (easily the most random army there is I'd say, affecting both you and your opponent), but precisely because of that they're not easy to play
then again, neither of the other armies you listed are easy to play - Eldar in both variants are thin like paper and rely on vast amounts of mobility and the infamous "Eldar Trickery" to win. For Dark Eldar, their mobility comes mainly from their transports, while Craftworld (or "Good") Eldar just got a fantastic new Codex that made their infantry very mobile and powerful, and their transports can take a few more hits than those of their dark cousins as well. "Magic" in the traditional sense (if there is such a thing...) is shunned by Dark Eldar, and Craftworld Eldar usually don't start psychic bonfires either - they are all about buffing their guys and annoying enemies. On the other hand, some (ah heck most to be honest) of their guns could be classed as magic-like... from ripping holes into reality over a huge energy beam focused by a crystal to monomolecular wires and shurikens slicing your opponents to pieces... so the magical kaboom is certainly there :)

bfmusashi
06-18-2013, 01:48 PM
Which models did you like? Both armies have tons of ways to play and you can learn how to get your favorite things to do things they weren't meant to do.

Deadlift
06-18-2013, 01:56 PM
I always say the same thing to anyone starting out, choose an army based on the models you like the look of best. You have to enjoy painting as much as playing to have a nicely painted army and its much easier to motivate yourself painting models you like :D
Welcome to the Forum. :)

TonyaPatrick
06-18-2013, 02:07 PM
Hmmm...trickery you say? I think I'd have to go with Eldar. My husband was mentioning (as you did) that their newest codex was very sweet so I will definitely have to go to my local brick and mortar and pick one up.

TonyaPatrick
06-18-2013, 02:08 PM
I honestly like the look of the Eldar figure and Chaos. I'm figuring it might be best to start with Eldar and then once I have become more accustomed to the game I could branch out to Chaos.

TonyaPatrick
06-18-2013, 02:11 PM
As a newb could you describe some of the ways in which the chaos daemons affect the opponent and the player playing them? The descriptor in the 5th ed rule book wasn't very specific on that. I did like the description of the 4 gods of chaos however. Slaanesh and Tzeentch seemed the more interesting of the bunch to me.

GrauGeist
06-18-2013, 02:43 PM
After reading the 5th ed codex I am stuck between 3 different armies. Eldar Chaos Daemons and Dark Eldar.

I have played Dungeons and Dragons before and usually play a spell caster - so I think I would like to play an army that has a huge magical component to it.

Does anyone have any advice or tips for me as a wife who wants to get more involved in a hobby that my husband holds dear?

IMO, you should seriously be playing Daemons over Eldar, and Eldar over Dark Eldar.

1. They're a natural "enemy" of Imperial Marines like Blood Angels.

2. They have lots of magic essentially made of the stuff

3. They have a huge random table that neutralizes a lot of strategy and tactics over dumb luck. This is really good for a beginner who doesn't have years of gameplay in their background. Eldar is very strategy and tactics heavy, needing to coordinate units together. You will struggle to win with Eldar much more than Daemons. For Daemons, it's just keeping the book handy to reference the various tables. Dark Eldar are like Eldar, but much more fragile, so if it goes badly, the army can collapse.

magickbk
06-18-2013, 02:56 PM
You will get a different opinion from anyone, but I must echo Deadlift. Pick what you like the look of best, even go so far as to buy maybe a single model of your first choice to paint and make sure you enjoy painting it as much as you think you will.

Also, to counter what GrauGeist says above, sometimes randomness is bad when you are starting out. It can be difficult to get used to something that isn't consistent or that you lack much control over. Also, Eldar are not as tough to play as many think, mainly because they used to be. Primarily any army is going to come down to knowing what your army can do and what your opponent's army can do, and trying to use strategy during the game. Additionally, take everything you see on the internet with a grain of salt, as other groups may not play in quite the same way as your opponents will, something you will seen referred to as the local META. You will see players argue that the same exact thing is either terrible or the best based on their own experiences, which will be vastly different to yours. Only you can decide what ultimately works best for you in your games.

TonyaPatrick
06-18-2013, 03:05 PM
Thanks for all the comments.

Painting will not be an issue for me. My husband LOVES to paint and put together figures. He said he would put all my figures together and paint them according to my color scheme. I am not so good with painting and I don't finish the figures well. However, I can be a brutal strategist if I put my mind to it. And, that for me, the battle and the back and forth is really what I think I will enjoy the most.

Tyrendian
06-18-2013, 03:08 PM
As a newb could you describe some of the ways in which the chaos daemons affect the opponent and the player playing them? The descriptor in the 5th ed rule book wasn't very specific on that. I did like the description of the 4 gods of chaos however. Slaanesh and Tzeentch seemed the more interesting of the bunch to me.

the main thing is what GrauGeist mentioned - every turn a Chaos Daemon player rolls on a so-called "Warp Storm Table". Results range from nothing (boo) over both sides having a chance to take a random number of hits (specifically, you roll once for each enemy unit and once for each of your units that is dedicated to one of the four gods - and on a roll of a 6 that unit then gets hit) to some rather silly stuff like your opponent's main hero exploding outright and becoming a rather powerful Daemon for you to use - or a significant part your own army just disappearing into thin air... and it's that last part that annoys many people on the interwebz, because those are complete game changers that noone can influence or plan for.
Also, where other races buy equipment for their heroes (especially eldar have some shiny toys, like a sword that sets fire to everyone around the wielder) daemons pay to roll on a table - what "equipment" you end up with is pretty random and might not suit your guy in the least (although there is always a decent fallback option if you don't like what you got, so it's not that bad...).



Painting will not be an issue for me. My husband LOVES to paint and put together figures. He said he would put all my figures together and paint them according to my color scheme. I am not so good with painting and I don't finish the figures well. However, I can be a brutal strategist if I put my mind to it. And, that for me, the battle and the back and forth is really what I think I will enjoy the most.

I kinda doubt you will be able to resist the temptation to paint at least some of your models... :)
Also, Eldar are perfect for someone who loves to plan out his moves - their units are almost all extremely specialised, making them outstanding at one job but lackluster to very bad at others. For example, Fire Dragons are among the best tank hunters in the game, but won't put much of a dent into hordes of infantry (they are pretty good against Marines of most any flavour though because those rarely have large units... so they might be worth a look should you decide to play Eldar)

GrauGeist
06-18-2013, 03:23 PM
Also, to counter what GrauGeist says above, sometimes randomness is bad when you are starting out.

It can be difficult to get used to something that isn't consistent or that you lack much control over.

Only you can decide what ultimately works best for you in your games.

In this case, not so much. She can take Fateweaver, to mitigate the worst results. Not having any other refrence point, she will simply be used to having a certain, largish amount of randomness in her games, that she can plan around.

She's married, so I'm pretty sure she is used to something that isn't consistent or that you lack much control over.

She's coming in completely new, so "working best" is an informed guess, and she called out both Eldar and Daemons as her top 2 picks.

GrauGeist
06-18-2013, 03:26 PM
the main thing is what GrauGeist mentioned - every turn a Chaos Daemon player rolls on a so-called "Warp Storm Table". Results range from nothing (boo) over both sides having a chance to take a random number of hits (specifically, you roll once for each enemy unit and once for each of your units that is dedicated to one of the four gods - and on a roll of a 6 that unit then gets hit) to some rather silly stuff like your opponent's main hero exploding outright and becoming a rather powerful Daemon for you to use - or a significant part your own army just disappearing into thin air... and it's that last part that annoys many people on the interwebz, because those are complete game changers that noone can influence or plan for.

In theory, the table is balanced, but then GW added units and options that allow the Daemons player to influence the table. So Warp Storm should *always* favor the Daemons player. Going from a 50-50 to a 65-35 or 85-15 is just fine.

TonyaPatrick
06-18-2013, 03:30 PM
Fire Dragons? Those sound pretty cool! Maybe I'm part Targaryen huh? Lol.

I think I like the random aspect that has been attributed to Chaos Daemons. It would sort of be the exact opposite of how I do most other things - so it would be an escape from reality of sorts - which is really what games are at their core.

TonyaPatrick
06-18-2013, 03:37 PM
If you don't mind my asking what exactly is Fateweaver? From what you were saying you can mitigate the results of the randomness ...is the extent to which you influence that based on point value spent? I am assuming so since that is what every attribute seems to be based on. Can the randomness be both positive and negative? To me that seems more realistic. In real life historical battles armies/generals can plan all they want but random things do happen and you just have to roll with the punches. Seems more real world to me in that way.

TonyaPatrick
06-18-2013, 03:37 PM
I think I'll have to get both codexes (Eldar and Chaos Daemons) I just have so many questions, and I am sure the art is very vivid as well!

DarkLink
06-18-2013, 03:54 PM
Fateweaver is a Greater Daemon special character. He's got a ton of psychic powers, and he has some rules that let you reroll dice, so he's pretty good, and very annoying for your opponent.

Daemons in general are a really, really complex army, with all sorts of unusual rules and randomness built into virtually everything they do. Eldar would probably be easier to learn the basics with.

Tyrendian
06-18-2013, 04:02 PM
If you don't mind my asking what exactly is Fateweaver? From what you were saying you can mitigate the results of the randomness ...is the extent to which you influence that based on point value spent? I am assuming so since that is what every attribute seems to be based on. Can the randomness be both positive and negative? To me that seems more realistic. In real life historical battles armies/generals can plan all they want but random things do happen and you just have to roll with the punches. Seems more real world to me in that way.

Fateweaver is one of the most infamous Greater Daemons out there. Being a leading servant of Tzeentch, the Changer of Ways, he manipulates pretty much anything to his master's liking - and usually said subject's grisly demise or at least fall to the Gods of Chaos. In game terms, he's among the most powerful psykers (=spellcasters) around, and no slouch in combat either, being a roughly 4m tall entity of pure warp energy. I don't own the Daemon Codex myself, so I'm afraid I can't tell you much about how he mitigates the randomness of the Warp Storm table...
The randomness inherent to real battles is mainly reflected in 40k being a dice game - I've seen the weirdest things happen in my time (like, in Warhammer Fantasy, a skeleton horse kicking an elvish archmage from the back of his mighty dragon and killing him). And that's just what makes the game great in my opinion - in every single game you have some moments of abject failure and others of incredible heroism, all due to a few dice rolls. There are very few things that are impossible in 40k (and those mostly involve standard human fists being less than useful at cracking the armour of a battle tank - so very understandable limitations to randomness)

bfmusashi
06-18-2013, 04:10 PM
Fateweaver is a two headed elderly bird man who shoots magic in every direction.

Nabterayl
06-18-2013, 04:54 PM
If you don't mind my asking what exactly is Fateweaver? From what you were saying you can mitigate the results of the randomness ...is the extent to which you influence that based on point value spent? I am assuming so since that is what every attribute seems to be based on. Can the randomness be both positive and negative? To me that seems more realistic. In real life historical battles armies/generals can plan all they want but random things do happen and you just have to roll with the punches. Seems more real world to me in that way.
I got into 40K from a military history perspective, and I think that attitude will serve you well. My attitude is that in any reasonable approximation of combat, sometimes the game will cease to be about whether you can win and become about how well you can do given that the situation is now un-winnable.

Fateweaver in particular assists with mitigating randomness because he has a special item that allows you to reroll one die per turn. That kind of randomness mitigation is simply a function of having Fateweaver in your army. I wouldn't say that there's a direct correlation between points spent and randomness mitigated. There are sometimes models or wargear that you can buy that will directly mitigate the effect of chance, but not often.

More often, you mitigate the effect of randomness the way you do it in any other tactical scenario - by having backup plans. Sometimes your backup plan is points-free (it doesn't cost any points to maneuver in such a way that units X and Y have mutually supportive fields of fire, for instance), and sometimes it isn't (e.g., if your backup plan is "include two fighters in my army instead of one").

TonyaPatrick
06-19-2013, 09:28 AM
I LOVE history. I am partial to American Revolutionary history and George Washington. If there was any other time in history that showed how random battles can turn on one event or series of events it is this time in history.

On a side note, I have just started reading a 6th ed Eldar codex and it is just amazing so far. Very vivid art and description.

Demonus
06-19-2013, 10:49 AM
Id say Eldar. If you want to sprinkle in Dark Eldar, they are allowed to be Allies, and compliment each other fairly well. Cheers.

chicop76
06-19-2013, 10:41 PM
Before I begin I like to say my 2nd 40k army was Eldar back in 3rd and Daemons was my 4th army after Tyranids in 4th edition. Tau was my very first army.

Over time out of all my armies Daemons are my favorite to play. The reason I love to play them is they seem to not be the same boring army everytime.

Counting 5th and 6 th edition I only lost 2 games with them, tied 14, won 30+ games. I have won all my 6th edition games with them so far.

I can go in to Daemons a lot, but I will do a brief over view. I do want to mention a little about Eldar. Both Eldar's are highly mobile. Dark Eldar don't have powers and is the most mobile out of any one. Eldar combines mobility and powers. I pwersonally think Daemons have the most power choices with Eldar close behind.

#1 warp storm table:
2-4 hurts you
5,6,8,9 hurts your opponent more than you. Honestly way more than you.
10 yeah! Can I say +4 invulnerable, possible +2 invulnerable saves
11 ok. AWESOME! VS. PSYKERS.
12. Is the reason to have extra daemons so you can put more on the board.

# 2. Rewards!
A. Lesser rewards gives you 2 ranged attacks. For them most part I love taking 2 lesser weapons for the +1 attack. If you take te ther blade you get a master crafted ap 2weapon, Awesome!

B. Greater Rewards!
Feel no pain +4
+1 wound it will not die
Re roll invulnerable saves
Str 8 lance attack

Um what's bad about it. Nothing! Plus you can get a +1 strength ap 2 master crafted weapon

Exaulted: it can allow you to make more daemons, gain wounds, come back from the death, free reward and a weapon that give d3 ws, I, and attacks with +1strength.

# 3 Artifacts

Portalglyph: more daemons yes
Grimorie of True Names: + 3 invulnerables yes.

# 4 powers
Most of your psykers can be Master 2-4

Fateweaver: tzeentch, biomancy, telepathy, divination, pyromancy
Heralds:
Tzeentch- divination, Tzeentch
Slaanech- telepathy, slaanrch
Nurgle- biomancy, nurgle
Prince: telekinesis, biomancy, telepathy and can be nurgle, slaanech, or tzeentch

They can have 8 differant powers at one time. No other army can have powers from 8 differant power sets.

eldargal
06-19-2013, 11:24 PM
Yay another woman.:) I'd say go with eldar too, not that I'm biased or anything...

TonyaPatrick
06-20-2013, 12:33 PM
I'm getting $50 this weekend - which I know doesn't go far very far when it comes to GW purchases. But, that being said, what should I get first?

Supplies like paint and paintbrushes are not an issue since my husband already has all of that. I am more talking about figures.

Any suggestions?

Defenestratus
06-20-2013, 01:45 PM
I'm getting $50 this weekend - which I know doesn't go far very far when it comes to GW purchases. But, that being said, what should I get first?

Supplies like paint and paintbrushes are not an issue since my husband already has all of that. I am more talking about figures.

Any suggestions?

Start with a box of Dire Avengers. See if you can find an "old" box of 10.

Cpt Codpiece
06-20-2013, 02:06 PM
im not sure on the $ value, but the new eldar battleforce is a reasonable deal..... though im guessing way above $50 :( but you do get a tank, 10 guardians (conscript eldar, but actually rather good defensive troops) with a heavy weapon, 5 dire avengers (trained soldiers... great core troopers) and a vyper (flying motorbike and sidecar with a BIG gun :))

but if that box is a little too much $ id say look on ebay for an older 10 man dire avenger squad since GW now doubled their price (used to be a 10 man for £23, now its a 5 man for £20).
you could probably snag a fire dragon squad and a box of guardians from a brick and mortar shop though, so that wouyld be a troop (guardians) and an elite (dragons) choice.
since you like the magis side, a seer council may be an idea also.... but that would be a later purchase... warlocks can split off and lead guardian squads.

for a quick run down of demons
Khorne: god of war.... demons are non magic, and actually have anti magic rules..... they hit hard... blood and skulls are kornes icons.
Nurgle: grandfather of pestillence........ every affliction is his creation and his plaguebearers are his tally men. nurgle is gross, yet funny, he is shown usually laughing.... nurglings (swarm demons) are little mini nurgles
Slaanesh: prince of vice and pleasure...... since you are reading the eldar dex, ill not spoil it, but the eldar are to blame for him/her/it... demons are naughty crab ladies boobies aplenty.
Tzeentch: obama.... the lord of change.... his demons are that of mischief and nightmares, his chosen are always gifted sorcerers.

-Tom-
06-20-2013, 02:50 PM
I'm getting $50 this weekend - which I know doesn't go far very far when it comes to GW purchases. But, that being said, what should I get first?

Supplies like paint and paintbrushes are not an issue since my husband already has all of that. I am more talking about figures.

Any suggestions?

Defenestratus' suggestion is good, although also worth noting that Guardians are much better this edition than previous, so more worthwhile taking IMO than they used to be when they were horribly worse than Dire Avengers. (They are now WS/BS 4, and although they still only have 12" range should be able to do better with it by being able to shoot then move again afterwards) and fluff-wise would be the staple force of most craftworlds. Guardians on jetbikes are still awesome for snagging objectives in games to get winning points just through their sheer speed. However, we're all a little saddened by the lack of the new jetbike model in this release so maybe hold off on jetbikes for now...

Add a Wave Serpent to it if you can. Eldar troops are always a bit squishy, and your opponent will do their best to mash up your troop choices. No troop choices generally means no one to score points on objectives. A wave serpent will not only deliver them nicely to where they're needed, it can also do some nice shooting of its own, and it will keep your troop choices safer than being out on the table top.

Other than that, is there anything you really like the look of? For a fieldable force you really just need Troops and HQ slots for the Force Organisation chart for the majority of games. Any characters you really like?

Also, any particular Craftworld taking your fancy from what you've read so far? One of the major ones? Or something of your own invention?

TonyaPatrick
06-21-2013, 09:38 AM
So far I am really liking the Iyanden craftworld. Is there a Prince Yriel figure that would be a general or major figure?
As far as troops I really like what I read about the Harlequins in an old issue of White Dwarf. I guess they actually wanted to make them their own army.

Deadlift
06-21-2013, 09:46 AM
I'm in the process of building an Iyanden army myself. I love the wraith models, all of em and I am really enjoying painting it so far. And yes Prince Yriel is available to buy :) you will most likely want a Spirit seer too.

TonyaPatrick
06-21-2013, 09:46 AM
I just read a little farther in the codex and see there IS a Prince Yriel figure, so I guess that answers my question lol.

Cpt Codpiece
06-21-2013, 03:28 PM
if you want any inspiration, or goading tools for your husband.... then check out deadlifts iyanden force currently being worked on over in the painting section....... truly amazing work :)

iyanden is a great force, but has lots of wraith dudes.... and interesting options for corsairs from the forgeworld book (is it the mymera one?) and there are 2 schemes for yriels dudes, the modern orange and black, and the classic (admittedly alaitoc like) blue and yellow (both have the tiger stripes).

but as far as standard GW stuff yriel is a cracking model.. my only gripe is his rather chunky hand, and the spiritseer would be a great 2nd in command to support the wraith dudes

harlequins are unfortunately elites :( so you cant really have loads of them, though both the models and back story are great :)
since you are heading towards iyanden..... as you may have read the dark eldar like to work with iyanden if only to take pleasure from their necromantic practices of wraith constructs :) an avenue you may be interested in taking later on for bigger games.

TonyaPatrick
06-24-2013, 07:28 AM
I ended up getting a Farseer because my husband recommended that to me as a good leader for an army which will have a lot of magical overtones. He is painting him up in the sort of colors you would expect for an Iyanden army. I will post pics when the fig is done :)

bfmusashi
06-24-2013, 08:47 AM
Did you get the old anteater headed one?

TonyaPatrick
06-25-2013, 09:29 AM
I'll have to give the figure a closer look tonight to see. I really think it is a current figure. But, then again, all eldar with their masks/helmets on look sort of like ant eaters. Are you talking about an older edition release of the figure?

bfmusashi
06-25-2013, 09:35 AM
I'll have to give the figure a closer look tonight to see. I really think it is a current figure. But, then again, all eldar with their masks/helmets on look sort of like ant eaters. Are you talking about an older edition release of the figure?

Aye, the original Farseer :)

chicop76
06-25-2013, 10:06 AM
I honestly like the look of the Eldar figure and Chaos. I'm figuring it might be best to start with Eldar and then once I have become more accustomed to the game I could branch out to Chaos.

No Daemons :(.

If you using a Farseer or two I would hit 3 rolld on Divination or Telepathy. Divination gives you re rolls to hit in both shooting qand in assaults, +4 invulnerable saves, ignore all cover saves, over watch at bs and other cool abilities. Telepathy has halluncinate and invisibility. Invisibility is an awesome power which for bikes can easily get a +2 cover save.

The eldar powers are not bad, but I rather the book powers. I would go two farseers with one all Divination and the other one all Telepathy.

The problem with eldar is you only really have 2 psykers with choice Farseer and Spiritseer. Sure you can take 10 warlocks, but you have to use their power set and that's it. The max is 12 psykers.

With Daemons you only can have 14 max psykers. 8 of which can be all master 3. Also you actualy have a choice of powers. Your heralds can choose from their god specific power or a book power. A prince can choose from 4 differant powers, etc. With Daemons you can easily use all book powers and all daemon book powers and no other codex can really do that( besides Chaos Marines).

The problem with Daemons is keeping track of all your differnert rewards and powers, you could possibly roll 30-40 times on differant rewards and powers.

If you go farseer you should debate if you want him on a bike. Also you want to make sure you have a spear.

TonyaPatrick
06-25-2013, 12:19 PM
The farseer we got does have a really nice spear on it. My husband was particular about that.

Oh no, no worries. I am DEFINITELY getting Chaos Daemons next. Just using Eldar to learn the game. Honestly, once I get the Daemons they will probably be my primary army and then Eldar would be secondary. If only, because I never play truly evil characters - in any game. I think it would be interesting to take on the other side of the equation!

TonyaPatrick
06-25-2013, 05:32 PM
Here is a WIP picture of the farseer in question.4276

Nabterayl
06-25-2013, 06:36 PM
I do believe that's the new (just released) farseer, yeah. A nice clean paintjob he seems to be doing on it, too.

If Tonya's doing an Iyanden-themed army, how do people feel about recommending the Iyanden supplement? I don't have it myself, so I'm not sure where it would really fall in a hierarchy of purchases for somebody starting an eldar army from scratch.

EDIT: Tonya, as you may or may not know, Games Workshop recently released a whole supplement (http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat440172a&prodId=prod2100012a&rootCatGameStyle=) for Iyanden, which seems to be the start of a new strategy on their part - they seem to be shaping up to release a codex for a whole faction, and then offer supplements to the codex to help people do a particular version of that faction (in this case, an army from craftworld Iyanden). I've heard that the lore and art is really good, though I also believe there are not many Iyanden-specific rules (the marketing move being, I imagine, that they want people to be able to put together an Iyanden-feeling army just from the codex, while still being able to sell the supplement to Iyanden buffs and lore hounds).

chicop76
06-25-2013, 09:25 PM
Please do not buy a 2 page book with 90 pages of filler for $50. Army Builder no doubt will cover most of the book. I sugguest down load it for free or get the information from visiting other sites.

Farseer is looking nice. Where is the head?

DarkLink
06-26-2013, 02:07 AM
You don't buy the supplement for the rules. All its got is a new Warlord table, a few FOC swaps, and some new Psychic powers. But some people like all that filler. Otherwise, why would the Black Library exist?

chicop76
06-26-2013, 06:48 AM
You don't buy the supplement for the rules. All its got is a new Warlord table, a few FOC swaps, and some new Psychic powers. But some people like all that filler. Otherwise, why would the Black Library exist?

Ok. 2 pages of rules, 10 pages of fluff, 90 pages of filler that is already from the main book with recycled pictures.

TonyaPatrick
06-26-2013, 08:00 AM
He always paints the head separately from the rest of the body. He had the body on a lengthy bit of sprue so he can paint really closely and accurately. He did some more last night and it is already looking a lot better - and I thought it looked just fine already. But, again, I AM new to all of this.

Yes, we have it downloaded. I have it on my tablet with me at work - so whenever there is down time I can just read the Eldar codex or the Chaos codex. I have a desk job so it allows me to do this - which is awesome! But, then my eyes glaze over from all the awesome pictures :)

Btw, great news for me, I am getting the Eldar battleforce this weekeend. My husband has a lot of vacation time coming up so he is going to be busy painting my Eldar and his Space Marines. I will h ave to post some more pictures of his progress.

Here's hoping I can start in on Chaos Daemons in another month or two :)

Is there any use in dropping $7.99 on the Eldar psychic power cards? We are buying the battlecorce at our local game store this weekend and I noticed the cards when we bought the Farseer the other day. Is this actually something useful to have? Or is it just more to keep information straight?

chicop76
06-26-2013, 08:15 AM
The psychic cards help out a lot. I would wait till you see how often you are usinge eldar powers. If so I would get it. It is handy as a quick referance without you looking for it in your book.

I wouldn't buy the suppliment, but buy everything else.

However the suppliment allows for a spirt council, Wraithlord with warlord traits etc. I would get army builder for the cost and it seems like several sites nicely list all that's in the suppliment, or you can down load it free at your own risk.

Nabterayl
06-26-2013, 08:15 AM
It's really just there to keep information straight. It doesn't offer any information that isn't in the codex.

Since you roll for psychic powers immediately prior to deployment, you can't note on your army list which psychic powers each of your psykers has. Cards are an easy way to keep track of which ones you've rolled up for who - for instance, you can have a stack of cards for each psyker that only contains the powers that psyker knows this game. But even if you want to do that, you can easily type up the text of the powers and then print your own. You don't need to pay $8 for a purely organizational aid.

TonyaPatrick
06-27-2013, 01:59 PM
Hmmmm...that's probably what I'll do. Just buy a pack of 3x5 cards from the dollar store and make my own. I could get my husband to draw eldar designs on them so they look all fancy and everything. I am SO excited to get the Eldar battleforce this weekend. Could anyone give me any ideas as to the competiveness of the battlecorce components? How many points does it have? I will eventually get other figures but this will be my main/big expenditure on forces for a while.

Thaldin
06-27-2013, 03:38 PM
Looking at the new Battleforce..

Included in the 17-figure box are:
1 Vyper Jetbike;
5 Dire Avengers;
10 Eldar Guardians with Support Weapon
1 Eldar Wave Serpent

Vyper - With its new BS, it gained some usefulness... On its own, it presents a somewhat easy target to take down, but as the start of a squadron, they can be configured to fill vital roles (anti-tank, anti-infantry, etc)... more so with new the laser lock rule.

Dire Avengers - Personally, I still think they have a viable place in the army... more so with the new move/shoot rules and rending lite. In addition to the change to the shimmershield to give the squad a full time invuln shield I think makes them a durable troop unit.

Guardians - Rending lite, the BS upgrade, and move/shoot gave these guys a shot in the arm to make them more useful. In addition, they bring some heavy weapons to the table that can help fill more roles depending what you need.

Serpent - Seems to be the new hero in this box. The new wave serpents are proving to be very useful and hard to take down. One will be a fire magnet and easier to take out, but this provides a start to fielding 3 or 4 on the field.

DarkLink
06-27-2013, 04:48 PM
It's really just there to keep information straight. It doesn't offer any information that isn't in the codex.

Since you roll for psychic powers immediately prior to deployment, you can't note on your army list which psychic powers each of your psykers has. Cards are an easy way to keep track of which ones you've rolled up for who - for instance, you can have a stack of cards for each psyker that only contains the powers that psyker knows this game. But even if you want to do that, you can easily type up the text of the powers and then print your own. You don't need to pay $8 for a purely organizational aid.


Even better, just make your own: http://yriel.blogspot.com/2013/06/eldar-psyker-cards-for-keeping-track-of.html

chicop76
06-27-2013, 05:04 PM
Even better, just make your own: http://yriel.blogspot.com/2013/06/eldar-psyker-cards-for-keeping-track-of.html

Do they have a Daemon one. They are really hard to keep track off.

DarkLink
06-27-2013, 09:44 PM
No, those are homemade and he only did some Eldar ones, but I don't think it would be very hard to make one on your own.

chicop76
06-27-2013, 09:45 PM
No, those are homemade and he only did some Eldar ones, but I don't think it would be very hard to make one on your own.

I seen someone use them in the tau vs daemon video battle report. Reminds me why not to play the flying circus.

hawkdiver
07-07-2013, 08:19 PM
Eldar with the new codex are pretty tough to beat.

chicop76
07-07-2013, 08:25 PM
Eldar with the new codex are pretty tough to beat.

Not as tough as Daemons. I havn't lost againt new eldar yet. Though I have lost against daemons.