Power Klawz
06-08-2013, 02:41 PM
First thoughts after recently getting my hands on the new dex. Envisioning this as a Biel-Tan warhost with a good helping of aspect warriors. Might toss out the guardians and one of the warlocks in favor of more Avengers in a serpent.
HQ
[113] Autarch w/ warp jump generator, reaper launcher and scorpion chainsword
[130] Farseer w/ runes of witnessing and jetbike
[90] Warlock council w/ 2 warlocks, 1 jetbike and 1 singing spear
TROOPS
[220] 20 Guardian defenders w/ 2 starcannons
[130] 10 Dire Avengers
[130] Wave Serpent w/ starcannon and shuriken cannon (Dedicate transport for Avengers)
[153] 9 Windrider Jetbikes
ELITES
[132] 6 Fire Dragons
FAST ATTACK
[225] 10 Warp Spiders w/ exarch, spinneret rifle and fast shot
[160] Crimson Hunter
HEAVY SUPPORT
[222] 5 Dark Reapers w/ 4 starshot missiles, exarch, eldar missile launcher, flakk missiles and fast shot
[145] Falcon w/ twin linked bright lances and shuriken cannon
FINAL TOTAL: 1850
The idea is to keep the large guardian squad with one warlock in reserves for a late game objective grab, deep strike the autarch and his spiders as soon as possible to remove anti air threats or light vehicles/anything nasty in that order. Hold the Crimson hunter until anti air has been neutralized and enemy flyers have arrived if possible, use it to clear out air threats, then take out armor, then kill everything else.
Dragons in the falcon go make something disappear around turn 2, this could also be anti air emplacements. Basically I want the skies clear at all costs for my single flyer to wreak havoc. As far as anti armor goes I've got plenty of both the short ranged and long ranged variety with reapers and dragons, then everything else gets dealt with by shuriken spam. Mob the farseer up with the jetbike squad and have them tag along with the avengers to go grab a far objective early, deep striking autarch and spiders arrive shortly after and help out.
Problems I foresee: if they enemy spams flyers (ie: more than 2) I might not be able to handle it. Cron air is stupid and I refuse to make a list around it so whatever, you win if you've got 9 flyers I guess. Horde armies could be rough and would require a shift in strategy, basically pour fire into one flank at a time and work my way towards the middle. MEQ and other elite armies are what this list is basically made for, so I just need to maneuver smartly and make the correct target priority decisions.
HQ
[113] Autarch w/ warp jump generator, reaper launcher and scorpion chainsword
[130] Farseer w/ runes of witnessing and jetbike
[90] Warlock council w/ 2 warlocks, 1 jetbike and 1 singing spear
TROOPS
[220] 20 Guardian defenders w/ 2 starcannons
[130] 10 Dire Avengers
[130] Wave Serpent w/ starcannon and shuriken cannon (Dedicate transport for Avengers)
[153] 9 Windrider Jetbikes
ELITES
[132] 6 Fire Dragons
FAST ATTACK
[225] 10 Warp Spiders w/ exarch, spinneret rifle and fast shot
[160] Crimson Hunter
HEAVY SUPPORT
[222] 5 Dark Reapers w/ 4 starshot missiles, exarch, eldar missile launcher, flakk missiles and fast shot
[145] Falcon w/ twin linked bright lances and shuriken cannon
FINAL TOTAL: 1850
The idea is to keep the large guardian squad with one warlock in reserves for a late game objective grab, deep strike the autarch and his spiders as soon as possible to remove anti air threats or light vehicles/anything nasty in that order. Hold the Crimson hunter until anti air has been neutralized and enemy flyers have arrived if possible, use it to clear out air threats, then take out armor, then kill everything else.
Dragons in the falcon go make something disappear around turn 2, this could also be anti air emplacements. Basically I want the skies clear at all costs for my single flyer to wreak havoc. As far as anti armor goes I've got plenty of both the short ranged and long ranged variety with reapers and dragons, then everything else gets dealt with by shuriken spam. Mob the farseer up with the jetbike squad and have them tag along with the avengers to go grab a far objective early, deep striking autarch and spiders arrive shortly after and help out.
Problems I foresee: if they enemy spams flyers (ie: more than 2) I might not be able to handle it. Cron air is stupid and I refuse to make a list around it so whatever, you win if you've got 9 flyers I guess. Horde armies could be rough and would require a shift in strategy, basically pour fire into one flank at a time and work my way towards the middle. MEQ and other elite armies are what this list is basically made for, so I just need to maneuver smartly and make the correct target priority decisions.