SeekingOne
06-07-2013, 09:11 AM
OK, maybe not that crazy... Or maybe stupid rather than crazy, lol. Anyway, here goes.
Autarch w/some minimal upgrades ~90pt
5 x Dire Avengers
- Wave Serpent (t/l scatter laser, extra shuricannon)
5 x Dire Avengers
- Wave Serpent (t/l scatter laser, extra shuricannon)
5 x Dire Avengers
- Wave Serpent (t/l scatter laser, extra shuricannon)
5 x Dire Avengers
- Wave Serpent (t/l scatter laser, extra shuricannon)
Crimson Hunter
Crimson Hunter
Crimson Hunter (exarch, starcannons)
Wraithknight
Wraithknight
1850 exactly.
At the core of the list lies a very simple idea that 4 WSs and 2 WKs can reliably kill the ubiquitous quad-gun on turn 1, and then the jets will have much easier time finding a safe(r) vector to move in. When they move in they either go on a merry dance with the enemy flyers (autarch might be of use ensuring they move in after the enemy flyers arrive) or, if there are none, mess up the ground targets. The CH exarch with starcannons is taken mostly for a bit more flexibility with target selection.
I like WKs because they add a bit of melee capability to the list. One of them might be replaced with Avatar however.
Looking forward to your comments! Really hope someone can give me a well-reasoned explanation of why this list is silly and not worth trying ;)
Autarch w/some minimal upgrades ~90pt
5 x Dire Avengers
- Wave Serpent (t/l scatter laser, extra shuricannon)
5 x Dire Avengers
- Wave Serpent (t/l scatter laser, extra shuricannon)
5 x Dire Avengers
- Wave Serpent (t/l scatter laser, extra shuricannon)
5 x Dire Avengers
- Wave Serpent (t/l scatter laser, extra shuricannon)
Crimson Hunter
Crimson Hunter
Crimson Hunter (exarch, starcannons)
Wraithknight
Wraithknight
1850 exactly.
At the core of the list lies a very simple idea that 4 WSs and 2 WKs can reliably kill the ubiquitous quad-gun on turn 1, and then the jets will have much easier time finding a safe(r) vector to move in. When they move in they either go on a merry dance with the enemy flyers (autarch might be of use ensuring they move in after the enemy flyers arrive) or, if there are none, mess up the ground targets. The CH exarch with starcannons is taken mostly for a bit more flexibility with target selection.
I like WKs because they add a bit of melee capability to the list. One of them might be replaced with Avatar however.
Looking forward to your comments! Really hope someone can give me a well-reasoned explanation of why this list is silly and not worth trying ;)