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View Full Version : Anyone else finding the Wraithguard box infuriating to assemble?



Defenestratus
06-05-2013, 06:37 AM
It may just be because its been a while since I was putting together models with plastic glue and paperclip pins instead of 2-part epoxy and brass rod pins, but I'm finding these WG models the most infuriating to put together. The torso's specifically are a nightmare the same way the Dire Avengers pissed me off... the seam for the mold is right down the center of the torso, so unless the fit is PERFECT you're always going to get a line of some sort along the top of the shoulder pauldrons. Combine that with the crappy arm pieces which should have been ball/socket - and the hand-to-arm connections on the axes and swords, and I'm a pretty fed up assembler at the moment.

I've only assembled 1.5 of the *******s so far and I'm just about ready to throw the rest out the window.

(That being said, the kit itself is awesome, so much detail and extra bits crammed onto the sprues)

isotope99
06-05-2013, 06:51 AM
Can't believe they are still doing that. I think it was the DE venom where they finally had the pauldrons as one piece and I thought that was a change in their process. On the dire avengers I gave up and cut off the gem entirely so i could smooth out a flat surface with either the side of a knife or Green Stuff.

eldargal
06-05-2013, 07:13 AM
I thought mine went together rather snugly without any seam problems.

DrLove42
06-05-2013, 08:18 AM
The mould lines right down the middle on the front of the legs is a ***** to get off and not screw up the legs. I've never been a big fan of the shoulder pads that come in two pieces and don't really line up properly.

Had a hell of a time getting the gun arms on properly.

RGilbert26
06-05-2013, 08:24 AM
Dry fit first and with the axes glue them to the arms first before you glue arms on. Other than that nothing hard about the kit.

Mr.Pickelz
06-05-2013, 09:42 AM
I wish there was a bit more flexability to the legs, to get some more dynamic positions like stomping or crouching, but it looks like i must use the knife for that. :(

Defenestratus
06-05-2013, 09:43 AM
I've been dry fitting but there's just no real way for my giant meatfist fingers can put the thing together right ...

The axes do go on the arm prior to getting put on, I even pin them because the joint is just so tiny.

Kyban
06-05-2013, 09:47 AM
I've been dry fitting but there's just no real way for my giant meatfist fingers can put the thing together right ...

The axes do go on the arm prior to getting put on, I even pin them because the joint is just so tiny.
Yeah, I was hoping to magnetize those too, I wonder if there's a way to magnetize a pinned wrist?

isotope99
06-05-2013, 10:08 AM
If you make the hole deep enough,you might be able to just push fit it in rather than messing with magnets at all. Relies on being able to drill without rupturing a side wall of the arm though.

Defenestratus
06-05-2013, 10:43 AM
Yeah, I was hoping to magnetize those too, I wonder if there's a way to magnetize a pinned wrist?

I usually use ring magnets to do this kind of work, but I can't find something small enough to do it here.

magickbk
06-05-2013, 12:21 PM
I've been assembling Dark Eldar warriors and Wyches. Same problem: every single one is going to need green stuff to fix the shoulders.