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Chexmix282
06-03-2013, 05:53 PM
This is my first draft with the new Eldar Codex. I don't expect to make many changes, and I feel that this list is very powerful in it's current state.

Every Wave Serpent has Scatter Lasers to take advantage of the Laser Lock rule; effectively twin-linking the D6+1 S7 shots from firing the Wave Serpent Shield. This army gets 6D6+6 S7 and 42 S6 shots from the Wave Serpents, all of which are twin-linked. That is a huge amount of mid-strength firepower, and enemy transports and light-mid armor vehicles should be dealt with easily. The Fire Prisms and Fire Dragons target AV13/AV14 vehicles.

Primary Detachment - Eldar

HQ
Autarch 83
-Fusion Gun, Scorpion Chainsword

Elites
8 Fire Dragons 176
Wave Serpent 130
-TL Scatter Laser, Shuriken Cannon

8 Fire Dragons 176
Wave Serpent 130
-TL Scatter Laser, Shuriken Cannon

Troops
5 Dire Avengers 65
Wave Serpent 130
-TL Scatter Laser, Shuriken Cannon

5 Dire Avengers 65
Wave Serpent 130
-TL Scatter Laser, Shuriken Cannon

5 Dire Avengers 65
Wave Serpent 130
-TL Scatter Laser, Shuriken Cannon

5 Dire Avengers 65
Wave Serpent 13
-TL Scatter Laser, Shuriken Cannon

Heavy Support
Fire Prism 125

Fire Prism 125

Fire Prism 125


Total: 1,850

Thoughts?

LittleMen
06-03-2013, 06:25 PM
A side of holofields with your spam?

Chexmix282
06-04-2013, 02:01 PM
I had initially given each vehicle Holo-Fields, but I then realized that if I drop them I could get a 3rd Fire Prism! More firepower and another hull is better than +1 to cover, IMO.

I am really happy with the new Wave Serpent rules. They are actually good now.

Anggul
06-04-2013, 04:26 PM
May I ask why the Shuriken Cannons? Are they just for when you don't want to fire the Serpent Shields?

Chexmix282
06-04-2013, 06:39 PM
May I ask why the Shuriken Cannons? Are they just for when you don't want to fire the Serpent Shields?

Yes, that's precisely it. I only plan on firing the shields early on in the game, or I may never fire them depending on the army I am playing against. They are there to provide me with options.

That 60 points could be used for Spirit Stones on the Wave Serpents, or even Holo-Fields on 4 vehicles. Not bad options.

Chexmix282
06-05-2013, 10:35 AM
Here's an alternate (and slightly less spamtastic) list. I think I like this one better as it has more scoring bodies and the troops can actually do something.

The Autarch and Warlock join the Storm Guardians for a third Melta unit and also light CC duty (SM combat squads, small scoring units, etc).

HQ
Autarch 83
-Fusion Gun, Scorpion Chainsword

Warlock 40
-Singing Spear

Elites
8 Fire Dragons 176
Wave Serpent 130
-TL Scatter Laser, Shuriken Cannon

8 Fire Dragons 176
Wave Serpent 130
-TL Scatter Laser, Shuriken Cannon

Troops
10 Storm Guardians 110
-2 Fusion Guns
Wave Serpent 130
-TL Scatter Laser, Shuriken Cannon

10 Dire Avengers 130
Wave Serpent 120
-TL Bright Lance

10 Dire Avengers 130
Wave Serpent 120
-TL Bright Lance

Heavy Support
Fire Prism 125

Fire Prism 125

Fire Prism 125


Total: 1,850


I like this list quite a bit more. There's a little more variety and the troops are substantial enough to make an impact during the game.

chicop76
06-05-2013, 10:43 AM
I personally think you should drop the avengers for guardians. You lose durability but I bet you can get roughly 100 points and if you can spare another 100 you have another serpent.

SeekingOne
06-05-2013, 12:23 PM
More firepower and another hull is better than +1 to cover, IMO.

Absolutely true. In fact, having an extra tank on the table, that gives you both extra firepower and another hull is almost always better than pretty much any expensive upgrades. That's why I like your first list more, actually.

There are two more somewhat questionable points about your second list:
1) Those lances on Serpents. Why take them when you already have so many Dragons AND Prisms?
2) Warlock - IMHO, at 40 pts he's a grossly overpriced upgrade for a 110 pt guardian squad. I'd only ever consider adding a Warlock either to full 20-strong guardian blob or to GJB squad of 6+ models.

The only other thing I can mention is lack of distinct AA. If some day you feel like trying a shiny new model, in your second list you could drop warlock and 1 prism and take a Crimson Hunter :)

Good luck with your battles!

xarthos
06-06-2013, 05:32 AM
You don't think wraith knights to be a sound points investment?

Sonikgav
06-06-2013, 06:14 AM
You don't think wraith knights to be a sound points investment?

Never take a Knight to do a Lords job. I honestly think a Laser/Lance Wraithlord is far more points effective than a Knight. Scatter Laser + Twin Linked Brightlance on the move can hurt tanks and infantry. Bright Lance is just as effective against AV14 as the Heavy D, though that Suncannon is nice...

Lord is also much easier to hide and is also a Charachter so can pull Challenge shenanigans if it so chooses and gets placed shots!

chicop76
06-06-2013, 06:25 AM
Never take a Knight to do a Lords job. I honestly think a Laser/Lance Wraithlord is far more points effective than a Knight. Scatter Laser + Twin Linked Brightlance on the move can hurt tanks and infantry. Bright Lance is just as effective against AV14 as the Heavy D, though that Suncannon is nice...

Lord is also much easier to hide and is also a Charachter so can pull Challenge shenanigans if it so chooses and gets placed shots!

I want to point out if the serpent stays under 6" it can possibly fire 14 strength 6-7 twinlinked shots.

Sonikgav
06-06-2013, 06:43 AM
I want to point out if the serpent stays under 6" it can possibly fire 14 strength 6-7 twinlinked shots.

Ok, thanks for that.... but what on Earth does that have to do with a comparison between a Wraithknight and a Wraithlord?

xarthos
06-06-2013, 06:52 AM
Y trade a serpent for a knight or lord with stats like these? I suppose

But I really want the knight to be amazing!

eris
06-06-2013, 07:42 AM
I am a fan of knights, but i don't see that set up being worth it. You're paying 300 odd points for 3 s6 small blasts each turn. that's insane. As an example you could take a support battery of 3 d-cannons AND another crimson hunter for about the same cost. Or swap the crimson hunter for a big squad of warp spiders. You can get a lot more for the points that the suncannon knight gives.

There are two viable knight set ups that i can see atm. One is just the plain, vanilla dual s10 one. It gives you something we don't have a lot of (very high strength shooting) and while it can be negated by certain army builds, just like the suncannon, it's a lot less points. The other if the melee upgrade with no guns. It's quick, brutal and threatens pretty much everything due to it's movement, high str and good number of attacks. It's far superior to a lord in a roaming 'disrupt and destroy' role. Having a melee lord seems like it could by a free pass for the rest of your army for a couple of turns, letting you get into position or just let lose with all their shooting.

Darkwynn
06-06-2013, 08:21 AM
This is my first draft with the new Eldar Codex. I don't expect to make many changes, and I feel that this list is very powerful in it's current state.

Every Wave Serpent has Scatter Lasers to take advantage of the Laser Lock rule; effectively twin-linking the D6+1 S7 shots from firing the Wave Serpent Shield. This army gets 6D6+6 S7 and 42 S6 shots from the Wave Serpents, all of which are twin-linked. That is a huge amount of mid-strength firepower, and enemy transports and light-mid armor vehicles should be dealt with easily. The Fire Prisms and Fire Dragons target AV13/AV14 vehicles.

Primary Detachment - Eldar

HQ
Autarch 83
-Fusion Gun, Scorpion Chainsword

Elites
8 Fire Dragons 176
Wave Serpent 130
-TL Scatter Laser, Shuriken Cannon

8 Fire Dragons 176
Wave Serpent 130
-TL Scatter Laser, Shuriken Cannon

Troops
5 Dire Avengers 65
Wave Serpent 130
-TL Scatter Laser, Shuriken Cannon

5 Dire Avengers 65
Wave Serpent 130
-TL Scatter Laser, Shuriken Cannon

5 Dire Avengers 65
Wave Serpent 130
-TL Scatter Laser, Shuriken Cannon

5 Dire Avengers 65
Wave Serpent 13
-TL Scatter Laser, Shuriken Cannon

Heavy Support
Fire Prism 125

Fire Prism 125

Fire Prism 125


Total: 1,850

Thoughts?

Dropping fire prism to a night spinner. It helps deal with horde a little better as with barrage and that torrent flamer can be useful. I would also take two of the wave serpents and take bright lances on them.

eris
06-06-2013, 08:57 AM
Nightspinner is cool. It can also be useful to snipe characters, with the wounds being assigned from the middle and the probable rends. :)

xarthos
06-07-2013, 03:32 AM
Is it worth putting guardians into serpents for more bodies?