View Full Version : Initiative and modifiers
deaddice
05-29-2013, 02:54 AM
Well after reading the rumours on howling banshees and the comparison to slaannesh units which lower inititive this brings an question from me.
What happens to a unit that has its initiative reduced to less than 1 ie zero?
Do units using unwieldy weapons strike before them ?
Do units with zero initiative get to attack at all ?
Any thoughts ?
Magpie
05-29-2013, 03:06 AM
Doesn't matter any more, the latest FAQ sorted it
Page 2 – Modifiers
Change the last sentence to “A model’s Initiative cannot be
modified below 1, and no other characteristic can be modified
below 0”.
Wolfshade
05-29-2013, 03:08 AM
Yup, as magpie says. IIRC this was thanks to a Deamons unit causing a large negative modifier.
deaddice
05-29-2013, 03:10 AM
ok cool thanks for the swift reply.
chicop76
05-29-2013, 06:07 AM
Doesn't matter any more, the latest FAQ sorted it
Page 2 – Modifiers
Change the last sentence to “A model’s Initiative cannot be
modified below 1, and no other characteristic can be modified
below 0”..
Without looking again wounds, toughness, and strength I know can be lowered to 0. If wounds can never be lowered to 0 than no one would ever die.
RGilbert26
05-29-2013, 06:12 AM
Modified not lowered, there's a difference.
Wolfshade
05-29-2013, 06:25 AM
No the key word is "below 0". 0 is not below 0.
All characteristics can be lowered to 0, aside from the Initaitve which cannot be lower than 1.
There is no issue here.
chicop76
05-29-2013, 10:43 AM
No the key word is "below 0". 0 is not below 0.
All characteristics can be lowered to 0, aside from the Initaitve which cannot be lower than 1.
There is no issue here.
That is correct.
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