Just_Me
11-01-2009, 11:36 PM
Given the recent promulgation of threads alluding to the various branches of Imperial service in relative terms it is clear everyone has very different ideas about how they function. I feel that it might be useful to lay out and discuss the relative roles and capabilities of the Imperium’s armed services. Not in a “one vs. the other” sense, but rather in an attempt to form a consensus about how each service functions in combat, both tactically and strategically. What follows are brief summaries of each major military branch:
Imperial Guard: The primary military service of the Imperium. Tactically they rely on a combined arms approach to warfare, mutually supporting elements creating a synergistic whole. Strategically they are suited to holding actions as they have the manpower to garrison captured territory. The various different tactical elements at their disposal mean that they are the most flexible military organization in the Imperium, they can conduct any and all actions that a modern real world ground force can, which means nearly any and every military action that we can imagine. They are ponderous, but only in comparison to some of the other armed forces at the Imperium’s disposal, there is every reason to believe that they can by quite mobile when the situation calls for mobility.
PDF: Defensive military which operates only on a single planet. Roughly analogous in nearly every way to the Imperial Guard, though generally with slightly inferior equipment. Capable of most of the same actions as the Guard on the scale of a single planet. Because they are never intended to leave their world from a strategic standpoint they are almost completely defensive in nature, as their engagement with the enemy pre-supposes said enemy has come to them.
Imperial Navy (in atmosphere): Broadly analogous to modern air-forces in nearly all respects including all associated strengths and weaknesses. Very high mobility and powerful long ranged direct and indirect offensive capacity, non-existent territory holding abilities, and very limited defensive capacity. When working in concert with the Imperial Guard they round out the latter’s abilities to include any available to a modern nation’s armed forces, such as “amphibious” actions and aerial insertions.
Astartes: Highly autonomous self contained elite military forces. Tactically they are extremely flexible with most units excelling in a single capacity while at the same time being capable of multiple combat roles. Strategically ill-suited to any actions requiring them to occupy extensive amounts of captured territory as any diminishment of forces for occupation rapidly erodes their combat effectiveness. Extremely high mobility (both on the ground and intra-system) coupled with nearly complete autonomy and rapidly diminishing combat effectiveness after few losses makes them well suited to first response and hit-and-fade actions. Very high individual durability means that they can brave enormous amounts of enemy firepower for brief periods. Very effective when employed as shock-troops and super-commandos, less effective when employed as line troops, however due to generally very high marks for training, moral, discipline, equipment, and martial skill they are able to act effectively in nearly any role for a limited time.
Adepta Sororitas: Highly motivated elite religious armed forces. Tactically they are very well equipped for primarily short ranged engagements. Strategically unique in that they are deployed primarily on the orders of the Ecclesiarchy (or the Inquisition) and so their strategic goals they have may actually be non-military, quite capable of small scale territory holding action. Somewhat less mobile than Astartes but at least as mobile as the Imperial Guard. Most suited for both limited defensive and offensive actions, particularly in urban environments, and for deployment as guard details for senior Ecclesiarchy official or holy sites. High individual durability coupled with less risk of diminishing combat capacity than Astartes makes them more suited to a frontline deployment as hyper-elite traditional forces than the afore mentioned Astartes. Distinct limitations in their equipment make them most effective when fighting alongside other military forces.
Fratris Militia: Part-time all volunteer paramilitary force under the Ecclesiarchy. Tactically they are poorly equipped, poorly trained, and undisciplined, though often highly motivated. Strategically they are very limited, they lack dedicated mechanized support and heavy weapons. As with the Adepta Sororitas their strategic goals will be set by the Ministorum (exclusively so, unlike the Sororitas) and may not be strictly militarily motivated. They act as guards for Ecclesiarchy holdings and uphold Ministorum law and interests on shrine-worlds. In actual military engagements they would function as secondary troops and/or as rudimentarily trained and equipped foot-soldiers, their greatest asset being their eagerness to martyr themselves in holy service to the emperor. They are unreliable as soldiers, and cannot and would not persecute military action effectively without other forces.
Titan Legions: Massive self contained land fighting vehicles with ultra-high damage capacity. Tactically geared entirely towards large-scale conflict, they are able to bring truly overwhelming amounts of direct firepower down on a relatively small area. Strategically incapable of holding territory with no capacity to garrison captured territory, and not at all suited for limited warfare. Because they are the military arm of the Mechanicus their strategic operation may often be predicated on the Mechanicum’s goals. Deployable only in situations where collateral damage is deemed totally acceptable, the aftereffects of their very operation ensure the devastation of whatever area they operate in, and they cannot function effectively in extremely rough or broken terrain. Perfectly suited for siege operations and effective in extremely large scale military operations over open ground. Due to their operational limitations they must carefully choose the time and place of their deployment or they will become impotent and a waste of resources.
Skitarii: Essentially the same as the Guard in terms of capabilities, though generally with better equipment through the Mechanicus. Generally employed as Guard analogue in support of Titan actions to hold ground and guard their flank, and as bodyguard for senior tech-magi.
Adeptus Arbitus: Unilateral legal enforcers, empowered to both administer and enforce judicial actions. Tactically equipped for non-lethal action and riot control, limited military capability, particularly in urban environments. Strategically limited, very small numbers and limited military orientation means that they cannot function in anything but small scale actions. Their primary concern is with keeping the peace, a role for which they are well equipped and trained. Because they are highly disciplined and already onsite they function as the first line of defense in military actions, particularly in cases of widespread insurrection.
Inquisition: Supra-legal completely autonomous operatives. There is no way to generalize the Inquisition’s military capabilities. Military capacity would vary from Inquisitor to Inquisitor, with some commanding virtual private armies and others nothing more than a handful of field agents. In addition in the event that they have to act in a military capacity they would generally choose to induct forces from the other military arms of the Imperium, so their military capabilities can be judged in terms of the other military branches capabilities.
Observations? Opinions? Insights?
EDIT: Realized I had neglected to mention the PDF, this has been remedied.
Imperial Guard: The primary military service of the Imperium. Tactically they rely on a combined arms approach to warfare, mutually supporting elements creating a synergistic whole. Strategically they are suited to holding actions as they have the manpower to garrison captured territory. The various different tactical elements at their disposal mean that they are the most flexible military organization in the Imperium, they can conduct any and all actions that a modern real world ground force can, which means nearly any and every military action that we can imagine. They are ponderous, but only in comparison to some of the other armed forces at the Imperium’s disposal, there is every reason to believe that they can by quite mobile when the situation calls for mobility.
PDF: Defensive military which operates only on a single planet. Roughly analogous in nearly every way to the Imperial Guard, though generally with slightly inferior equipment. Capable of most of the same actions as the Guard on the scale of a single planet. Because they are never intended to leave their world from a strategic standpoint they are almost completely defensive in nature, as their engagement with the enemy pre-supposes said enemy has come to them.
Imperial Navy (in atmosphere): Broadly analogous to modern air-forces in nearly all respects including all associated strengths and weaknesses. Very high mobility and powerful long ranged direct and indirect offensive capacity, non-existent territory holding abilities, and very limited defensive capacity. When working in concert with the Imperial Guard they round out the latter’s abilities to include any available to a modern nation’s armed forces, such as “amphibious” actions and aerial insertions.
Astartes: Highly autonomous self contained elite military forces. Tactically they are extremely flexible with most units excelling in a single capacity while at the same time being capable of multiple combat roles. Strategically ill-suited to any actions requiring them to occupy extensive amounts of captured territory as any diminishment of forces for occupation rapidly erodes their combat effectiveness. Extremely high mobility (both on the ground and intra-system) coupled with nearly complete autonomy and rapidly diminishing combat effectiveness after few losses makes them well suited to first response and hit-and-fade actions. Very high individual durability means that they can brave enormous amounts of enemy firepower for brief periods. Very effective when employed as shock-troops and super-commandos, less effective when employed as line troops, however due to generally very high marks for training, moral, discipline, equipment, and martial skill they are able to act effectively in nearly any role for a limited time.
Adepta Sororitas: Highly motivated elite religious armed forces. Tactically they are very well equipped for primarily short ranged engagements. Strategically unique in that they are deployed primarily on the orders of the Ecclesiarchy (or the Inquisition) and so their strategic goals they have may actually be non-military, quite capable of small scale territory holding action. Somewhat less mobile than Astartes but at least as mobile as the Imperial Guard. Most suited for both limited defensive and offensive actions, particularly in urban environments, and for deployment as guard details for senior Ecclesiarchy official or holy sites. High individual durability coupled with less risk of diminishing combat capacity than Astartes makes them more suited to a frontline deployment as hyper-elite traditional forces than the afore mentioned Astartes. Distinct limitations in their equipment make them most effective when fighting alongside other military forces.
Fratris Militia: Part-time all volunteer paramilitary force under the Ecclesiarchy. Tactically they are poorly equipped, poorly trained, and undisciplined, though often highly motivated. Strategically they are very limited, they lack dedicated mechanized support and heavy weapons. As with the Adepta Sororitas their strategic goals will be set by the Ministorum (exclusively so, unlike the Sororitas) and may not be strictly militarily motivated. They act as guards for Ecclesiarchy holdings and uphold Ministorum law and interests on shrine-worlds. In actual military engagements they would function as secondary troops and/or as rudimentarily trained and equipped foot-soldiers, their greatest asset being their eagerness to martyr themselves in holy service to the emperor. They are unreliable as soldiers, and cannot and would not persecute military action effectively without other forces.
Titan Legions: Massive self contained land fighting vehicles with ultra-high damage capacity. Tactically geared entirely towards large-scale conflict, they are able to bring truly overwhelming amounts of direct firepower down on a relatively small area. Strategically incapable of holding territory with no capacity to garrison captured territory, and not at all suited for limited warfare. Because they are the military arm of the Mechanicus their strategic operation may often be predicated on the Mechanicum’s goals. Deployable only in situations where collateral damage is deemed totally acceptable, the aftereffects of their very operation ensure the devastation of whatever area they operate in, and they cannot function effectively in extremely rough or broken terrain. Perfectly suited for siege operations and effective in extremely large scale military operations over open ground. Due to their operational limitations they must carefully choose the time and place of their deployment or they will become impotent and a waste of resources.
Skitarii: Essentially the same as the Guard in terms of capabilities, though generally with better equipment through the Mechanicus. Generally employed as Guard analogue in support of Titan actions to hold ground and guard their flank, and as bodyguard for senior tech-magi.
Adeptus Arbitus: Unilateral legal enforcers, empowered to both administer and enforce judicial actions. Tactically equipped for non-lethal action and riot control, limited military capability, particularly in urban environments. Strategically limited, very small numbers and limited military orientation means that they cannot function in anything but small scale actions. Their primary concern is with keeping the peace, a role for which they are well equipped and trained. Because they are highly disciplined and already onsite they function as the first line of defense in military actions, particularly in cases of widespread insurrection.
Inquisition: Supra-legal completely autonomous operatives. There is no way to generalize the Inquisition’s military capabilities. Military capacity would vary from Inquisitor to Inquisitor, with some commanding virtual private armies and others nothing more than a handful of field agents. In addition in the event that they have to act in a military capacity they would generally choose to induct forces from the other military arms of the Imperium, so their military capabilities can be judged in terms of the other military branches capabilities.
Observations? Opinions? Insights?
EDIT: Realized I had neglected to mention the PDF, this has been remedied.